Stonehearth is a game of exploration and survival in an epic fantasy setting. Build your town, care for your hearthlings, and defend against marauding invaders.
Recent Reviews:
Mostly Positive (60) - 71% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,088) - 83% of the 4,088 user reviews for this game are positive.
Release Date:
Jun 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A core part of our game philosophy is making you, our community, part of the development process. We believe that games are at their best when they're shared with friends. This approach began with our Kickstarter and continued throughout the early Alpha development of Stonehearth. Stonehearth has a passionate and engaged community dedicated to helping us create the best game possible. Moving to Early Access and growing our player community is the next step in our development.

Stonehearth is a sandbox/simulation game, games that typically have very open-ended gameplay. There are many directions we can take the game, and we believe that your opinions are important when fine tuning our gameplay mechanics and ultimately deciding where the game should go next. What do you think?”

Approximately how long will this game be in Early Access?

“We commit to finishing this game--making a deep, satisfying, end-to-end townbuilding experience. However, we're much more interested in making this game well, than making it by a given deadline. Instead of estimating a final release date for this game, we instead commit to regular, working Alpha releases and news updates, so you can measure our progress for yourself.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will differ in two big ways: features and content.


The full version will have the following features that are not in the Early Access version.
  • Multiplayer
  • Seasons
  • Additional Biomes
  • Mac and Linux versions


While there is a good amount of content in the game now, the full version will feature even more!
  • New monster types
  • More settler classes: The Archer, the Geomancer, the Engineer, etc.
  • New playable race: Dwarves
  • Special events like festivals
  • Epic boss battles

For more on upcoming features, visit our Development Roadmap at

What is the current state of the Early Access version?

“Today the game is playable and has many of the core features like building, farming, mining, and some initial combat scenarios. We release new builds of the game approximately every 4 to 6 weeks.”

Will the game be priced differently during and after Early Access?

“No. The game price will remain the same during and after Early Access.”

How are you planning on involving the Community in your development process?

“Community involvement is at the heart of what we do! We firmly believe that we get the best results when we openly tell you guys what we are doing and give you a chance to provide your input.

Here are the community activities that we already do regularly.

  • Weekly video development updates
  • Feature polls and feedback requests posted to the development forum
  • Bi-weekly development streams. Watch us work and provide your feedback in real time. Participate and follow us at

Please let us know what you'd like to see added to Stonehearth!”
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Buy Stonehearth


Recent updates View all (209)

16 comments Read more

March 8

A24.2 Now on Steam Unstable

From Camp to Town in 3 Easy Steps

This unstable release focuses on the still work-in-progress version of the new Town Progression campaign. Instead of building a shrine or fountain for no obvious reason, this will have you picking from bonuses and making statements about the kind of town you want to build!

  • It's not done! We're excited to get your feedback, and it's pretty far along, but there are still missing bits and a ton of rough edges.
  • Some text is still very placeholder, especially later in the campaign.
  • Some content is still missing.
  • The balance is probably way off, especially with Daily Updates, Net Worth, and timing of quest encounters.
  • The final tier (Shrines) is particularly rough! Don't worry, it's on our hit list.
  • Rayya's Children's version isn't in at all just yet! Please play Ascendancy if you want to see this stuff!
There are three main phases to the new town progression:
  • A few hour after you first settle, you get to make a town founding proclamation that includes naming your town and picking a Banner, which provides a permanent bonus to your town. The available banners are:
    • Banner of Vitality: Plants are more appealing, plants and crops grow faster, and trees provide more wood.
    • Banner of Strength: Mining yields more clay, stone, and ore, and your hearthlings don't mind cramped spaces.
    • Banner of Cunning: Your roads are faster, your goods sell for more, and merchants have more gold and stuff for sale.
  • Around a week after town founding, you'll be able to complete a quest to earn a Hearth upgrade that will boost your Daily Update value based on a criteria you think your town excels at. Hearth choices are among the following [WIP (Work-In-Progress): The bonuses they give are probably super weak.]:
    • Hearth of Cheer: Complete a quest about being happy and well fed. Get a boost to your Daily Update Net Worth based on the happiness of your hearthlings.
    • Hearth of Glory: Complete a quest showing you're ready to take on military challenges. Get a Hearth that can spawn groups of enemies at will (and banish them, just in case you're in over your head). Defeating these groups gives loot and a boost to your Net Worth. [WIP: Currently only has a few, not-balanced groups of enemies!]
    • Hearth of the Makers: Complete a quest showing you're a respectable trading post. Get a Hearth that boosts your Net Worth by a multiple of your Gold Coins on hand.
  • Finally, about a week after you upgrade your Hearth, you'll be able to build a Shrine, now with fancier visuals and some nice town-wide bonuses, as a capstone to your town, along with a bunch of matching decorations! The shrines may seem familiar to you:
    • Shrine of Fortune: Gives random town-wide buffs. Try your luck! Lots of cute decorations! [WIP: Just the Tonic buffs for now, but we'll be adding more!]
    • Shrine of Valor: Will give recipes for Legendary Weapons! Lots of noble decorations! [WIP: We haven't made the Legendary Weapons yet…]
    • Shrine of Masterwork: Gives a craft quality tier above Excellent - Masterwork! It's four times as valuable and appealing as Excellent, which was already pretty great! Lots of crafty decorations!
    • [WIP: This is still using the old-style Shrine quests. We hope to swap these for something like the Hearth quests!]
    • [WIP: The quest and dialog text here isn't done.]
With each town upgrade your townsfolk will throw a small party, which will include confetti, fireworks, and visitors at higher tiers.

As you can see, there's still a lot that's WIP, especially the Shrine stuff, but we're looking forward to your feedback!

Other changes
  • Added the ability to cancel item placement commands (from the ghost entities).
  • Added sorting to the citizens list.
  • Added the ability to assign jobs from the character sheet (click on the class).
  • Added different styling for non-craftable recipes in the workshop UI.
  • Added new level 2 shops, which stock ornate items and town tier-related decorations.
  • Removed ornate items from level 1 shops.
  • Increased clay drop rate when mining dirt.
  • Improved waterfall mechanics.
  • Fixed unintended ability to clear and undeploy hearths and banners.
  • Fixed a bug in water code that caused the game to freeze.
  • Fixed several cases of camera crashing into the ground.
  • Fixed the workshop UI showing categories that have no unlocked recipes.
  • Fixed the "set_blink true" development console command.
  • Fixed a memory leak on the client.
  • Fixed dry stones not accelerating the evaporation of puddles.
  • Fixed wet stones sometimes leaving the location where they are placed dry.
  • Fixed the red flash at the start of animated lights.
  • Fixed conversation frequency reduction.
  • Fixed missing appeal on small and medium pine trees.

Unstable is still unstable
As usual, saves made on unstable are not guaranteed to work between unstable versions, but saves from different stable alpha versions should work.

Streaming tonight
Finally, Stephanie is streaming tonight about the Northern Alliance. Find us at 6:30 PM PST (half an hour later than usual) on

Have fun!
Team Stonehearth
44 comments Read more
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About This Game

Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City

The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers

All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Epic Boss Fights!

As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)

Player Driven Legacy Through Modding

We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.

System Requirements

    • OS: Windows 7/8/8.1/10 (32-bit or 64-bit)
    • Processor: Intel or AMD Dual-Core, 2.0 GHz+
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 200 512MB, Radeon HD 3450 512MB, Intel HD 3000
    • Storage: 500 MB available space
    • Additional Notes: OS Updates: Windows 7 SP1
    • OS: Windows 7/8/8.1/10 64-bit
    • Processor: Intel or AMD Quad-Core, 2.6 GHz+
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce 560 1024MB or better, AMD Radeon HD 7790 1024MB or better
    • Storage: 500 MB available space
    • Additional Notes: OS Updates: Windows 7 SP1
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