Soccer meets driving once again in the long-awaited, physics-based multiplayer-focused sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars! Choose a variety of high-flying vehicles equipped with huge rocket boosters to score amazing aerial goals and pull-off incredible game-changing saves!
Recent Reviews:
Very Positive (2,756) - 85% of the 2,756 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (125,063) - 92% of the 125,063 user reviews for this game are positive.
Release Date:
Jul 7, 2015
Developer:
Publisher:

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Recent updates View all (187)

November 9

Patch Notes v1.39



CHANGES AND UPDATES

General

  • Improved performance when High Quality Shaders are disabled on the following maps:
    • Aquadome, Core 707, Starbase ARC and Urban Central
  • Improved CPU performance in online play when receiving physics corrections from the game server
  • The in-game PsyNet Party invite window now sorts friends alphabetically.
  • New server region added in South Africa (SAF)
  • New server region hosted in Singapore (ASM)
  • ASC servers are now hosted in Taiwan
  • Added more servers in Japan

    Audio

    Revised certain sounds (Impacts, Wheel Effects, Car Jumping/Dodging) for local vs. non-local players to improve clarity and readability.


    BUG FIXES

    General
  • The Playlists / Find Match UI should load much more quickly than before
  • Competitive Leaver Penalties are no longer applied to players who quit after someone else has already left a competitive match
  • Replays from Urban Central that were captured before the Autumn Update will no longer cause the game to crash
  • Duplicate boost pads on Champion’s Field are no longer visible when using certain video settings
  • Fixed an issue with motion blur on Core 707 on all platforms

    NEW CONTENT

    Goal Explosions
  • ‘Batmobile’ Goal Explosion has been added to the ‘Batmobile’ Premium DLC.
    • Current owners: The new Goal Explosion will be added automatically to your Garage

    Community Flags
  • ‘NVIDIA GeForce’ Community Flag has been updated and renamed
  • ‘NVIDIA SHIELD’ Community Flag has been added
  • 'The Game Awards’ Community Flag has been updated
300 comments Read more

November 9

RLCS Season 4 World Championship Preview



After one of the most intense seasons in Rocket League Championship Series (RLCS) history, it’s time for all the amazing saves, mind-blowing shots, and heart-pounding moments that we've come to expect from the best Rocket League players in the world. On November 10-12, live from the MGM National Harbor in Washington D.C., we will find out who the best really is.

NORTH AMERICA
It’s been more than a year since we’ve seen a team from North America make it to the Grand Finals but with the strongest teams in North America headed for the United States capital in DC, will the story be different this time around?

NRG Esports is the only team returning from the Season 3 World Championships and having home field advantage could very well work in their favor. G2 Esports, on the other hand, is making their Worlds debut, led by the former World Champion, Kronovi. Will they make a statement on the international stage? Ghost has been underestimated all season long and they aim to use that perception to their advantage -- as they have consistently shown themselves to be a force against other NA teams. The heavy favorites, Cloud9, are looking to prove that they are the top dogs on the most important stage in Rocket League Esports.

In short, North America has everything to prove when they head to the pitch later this week.

EUROPE
The teams from Europe have continually shown they are the strongest region for Rocket League time and time again. The territory has produced five of the last six Grand Finalists dating back to the beginning of the RLCS, not to mention that both the Season 2 and Season 3 World Championships have gone to that side of the Atlantic. That said, they are beatable -- as proven at the DreamHack Atlanta and X Games summer events. Will the EU continue their championship run?

Quite possibly!

Making their RLCS LAN debut, PSG eSports and Method are both looking to continue the dominance they showed during League Play, while RLCS veterans Mock-it eSports, led by Paschy90, look to take their team all the way to the gold. Of course, with number-one-seeded Gale Force Esports also in the mix, that's no easy task. Could Gale Force's Turbopolsa become the first player to win back-to-back championships in RLCS history? We'll soon find out!

OCEANIA
With all the focus on NA and EU, Oceania (OCE) has been training hard for their return to the RLCS. Learning lessons from the Season 3 finals this past June, OCE has been practicing like mad and adapting to the different play styles of their North American and European counterparts.

Returning fan favorite, Chiefs ESC formerly Alpha Sydney), has maintained their roster since we last saw them at the Season 3 World Championships with Jake, Drippay and Torsos all making their return. However, a new challenger from OCE is joining them under the name Pale Horse eSports (Kamii, Kia and CJCJ). With OCE taking down Denial last RLCS, teams from Oceania should NOT be underestimated.



DOUBLE PAINTED FAN REWARDS!
Fan Rewards are back for the World Championship! Plus, for this weekend only, we’ll be offering double painted item drops for all eligible Fan Reward items! If you’ve been chasing those elusive Titanium White Apex wheels, this is a great weekend to tune-in!

Broadcast Schedule:

RLCS - World Championship - Day 1
Friday, November 10th at 9:00am PST / 12:00pm EST
https://www.twitch.tv/rocketleague

RLCS World Championship - Day 2
Saturday, November 11th at 9:00am PST / 12:00pm EST
https://www.twitch.tv/rocketleague

RLCS Championship Sunday - Day 3
Sunday, November 12th at 9:00am PST / 12:00pm EST
https://www.twitch.tv/rocketleague

Good luck to all the teams and we'll see you this weekend, LIVE from the MGM National Harbor, on stream and on social media using the #RLCSWC hashtag!
56 comments Read more

About This Game

Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

Awesome features include:

  • All-new Season Mode that allows players to enjoy a full single-player experience
  • Extensive Battle-Car customizations with more than 10 billion possible combinations
  • Unlockable items and vehicles, stat tracking, leaderboards, and more
  • Addictive 8-player online action with a variety of different team sizes and configurations
  • Amazing 2-, 3-, and 4-player splitscreen mode that can be played locally or taken online against other splitscreen players
  • Broadcast-quality replays that allow you to fast forward, rewind, or view the action from anywhere in the arena
  • Competitive cross-platform gameplay with PlayStation®4 and Xbox One users


NOTE: Because of agreements with our online service provider, there are certain regions that are unable to connect to Rocket League®’s online multiplayer component. As a result, server access is restricted in China, Crimea, Cuba, Iran, North Korea, Sudan, and Syria. Apologies to our customers in those regions.

SteamOS and Mac Beta Versions
As of September 8, 2016, the SteamOS and Mac versions of Rocket League® were released to "Beta." SteamOS is the only "officially" supported Linux client, though other Linux platforms may be compatible. Likewise, the Mac version may or may not work on older systems with an integrated video solution and a dedicated GPU is highly recommended (Macs from 2013 or after should be okay). Mac system requirements are as follows:

  • OS: MacOS X 10.8.5
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics

Be sure and check ongoing patch notes for SteamOS and Mac beta updates going forward. Listed below are all known issues for both versions of the game as of June 1, 2017:

  • The correct store page for DLC purchased through the Showroom doesn’t show up for Big Picture users. This is a Steam client-specific issue that Valve will be fixing in an upcoming patch
  • There are occasional crashes when exiting from a match to the main menu
  • The statues in Urban Central do not display correctly
  • You may experience intermittent blurring issues
  • (Mac Only) Xbox 360 controllers won’t work. You will need a third-party driver solution to use them
  • (Mac Only) Steam Controller is not natively supported

View the Rocket League® Terms of Use at www.rocketleaguegame.com/tos

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Newer
    • Processor: 2.4 GHz Dual core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7 or Newer
    • Processor: 2.5+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better, ATI 7950 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Gamepad or Controller Recommended
    Minimum:
    • OS: MacOS X 10.8.5
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M, Intel HD Graphics 4000 or Iris Pro Graphics
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: MacOS X 10.8.5 or Newer
    • Processor: Intel Core i7 2.4 GHz+
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 - ATI Radeon HD 5670, NVIDIA GeForce GT 640M
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Minimum:
    • Processor: 2.4+ GHz Quad core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 260 or ATI 4850
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • Processor: 2.5+ GHz Quad core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 660 or better, ATI 7950 or better
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Gamepad or Controller Recommended
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