Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player (up to five) takes on a unique role and must work together in order to find the Lost Colony.
User reviews: Very Positive (724 reviews) - 94% of the 724 user reviews for this game are positive.
Release Date: 15 Sep, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are ready to grow our community of players and testers by making PULSAR available on Steam. The community has helped us shape the game from an early Alpha build to a smoother and more playable experience. We want to expand our network of feedback to the Steam community and make PULSAR something special.”

Approximately how long will this game be in Early Access?

“PULSAR will remain in Early Access until it is ready for a full release on Steam. We estimate it will be in Early Access for 12 - 18 months. However, as we are serious about community feedback and have a very iterative-focused workflow, it is difficult to make any guarantees about the full release date. We need adequate time to implement user feedback and suggestions!”

How is the full version planned to differ from the Early Access version?

“The Early Access launch version of the game has a small fraction of the planets, ships and sectors that are planned for full release. The full version will include 5 fleshed out factions with their own hubs, missions and ships, a large collection of planets and sectors to explore, and the Lost Colony itself. For more details on our current and planned features, see below.”

What is the current state of the Early Access version?

“The majority of core features have been implemented, but not a lot of content has been added to the game yet.

Some of the implemented features and systems have been listed below. They still need polish and balancing but are in-game.

Multiplayer networking, various video and game settings, status screen, teleport screen, ship claiming, various piloting and camera modes, reactor screen, auxiliary reactor screen, jump computer screen, coolant screen, fuel, distress signals, reactor core safety / meltdown, ship startup sequence, ship computer, virus screen, Atrium system / crew death, ship turrets, nuclear devices, gun-play, ship components, repair / trading / warp stations, NPC dialogue, missions and objectives, galaxy starmap, personal inventory, crew level and talent points, dynamic galaxy / galaxy chaos, persistent ship data, game saves, seamless warp travel, planets, ship programs, personal flight pack, ship-to-ship combat, sector commanders, creatures.

We strive to keep the game in a playable state, but it likely won’t be fully stable for a while. It would be wise to expect bugs, disconnects and the occasional crash as we continue to add features during this period.”

Will the game be priced differently during and after Early Access?

“The release price will be the same as the Early Access price (outside of any timed sales or promotions).”

How are you planning on involving the Community in your development process?

“We have tried to maintain a strong focus on community interaction since the beginning of development. We post video updates to explain new features that have been added to the game, and we frequently communicate with players through the forum and emails. Although we are not able to respond to every piece of feedback, we try our best to read and take in as much of it as we can. The concept of PULSAR is rather open-ended, and our community has been a great help in providing us feedback to improve the game, as well as suggestions for content and features.


To get a better idea of how we work and the speed at which we make progress, check out our devlog videos on our YouTube channel here.”
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Buy PULSAR: Lost Colony

22,99€
 

Recent updates View all (23)

4 April

Beta 7.3 Release Notes

Hey everyone,

7.3 is out now!

Changes
-Colonial Union HUB has now been renamed to “Outpost 448” to help clear up any misunderstandings. This will be visible when starting a new game.


Fixes
-Fixed a bug where some missions could only be completed when the host interacted with the specified NPC. Those should now properly complete when any player uses the dialogue.
-Fixed a bug that allowed players to interact with screens while viewing the starmap or the shop menu
-Fixed a bug that did not properly sync shopkeepers in The Harbor sector, resulting in non-host players seeing nothing.
-Fixed a bug that allowed players to assign an item to the “hands” slot.
-Deathseeker / Shock Drones should properly take damage now
-Shields should now charge during warp
-Resolved an issue with voice chat on Mac computers


Thanks for your time!

Best,
The Leafy Games Team

12 comments Read more

2 April

Beta 7.2 Release Notes

Hey everyone,

7.2 is out now! This should help with a few of the bugs that have been reported!


Fixes
-Fixed an issue that would cause the ship component details / mission info window to flicker occasionally or not show up at all
-Fixed an issue related to firing a weapon while running
-Fixed a mission completion bug on The Harbor
-Reactor safety toggle switch networking has been improved
-Fixed issue that prevented some sectors from showing up properly on the starmap
-Prices should now work correctly when swapping ship components in a store
-Deathseeker / Shock / Phase drones should no longer attack each other
-Pickup missions should now illustrate when they are completed
-Pickup missions should now properly remove specific items from a player's inventory when turning in missions
-Fixed a collision error that cause players to be able to climb on top of the WD Cruiser’s Reactor / Engine

Thanks again for your time and bug reports!

Best,
The Leafy Games Team

8 comments Read more
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About This Game

Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    Recommended:
    • OS: Mac OS X 10.10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB Dedicated Graphics
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Helpful customer reviews
13 of 13 people (100%) found this review helpful
8 people found this review funny
14.5 hrs on record
Posted: 23 March
Early Access Review
This game is as good as everyone says...
My very first playthrough, one eight hour session:

I joined my first game as a new player, as the captain of course!
Team of Russian crewmen joined including wepan specializt, eengineer, and pilet. Taught me to speak Russian including "jump!" (pizhot!) and "fire!" (ogon!). European scientist joined who helped teach the crew valuable German through recital of "Du Hast".

We proceeded to traverse the galaxy under my command, which was eventually inspired by the hardy Russian crew to be aided by the use of !!VODKA!! At this point my direction became more steadfast than ever, and our vessel became a deadly warship of destruction. As our journey came to end we decided it was time for us to use our nuclear warhead (which failed!) while facing our most formiddable foe: the Grim Cutlass.

Without spoiling the outcome of our grand comrade voyage, let me just finish by saying that in Pulsar: Lost Colony, adventure awaits you, if you choose to accept your mission!
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
28.8 hrs on record
Posted: 12 March
Early Access Review
Although my computer reacts very ♥♥♥♥♥♥ on this one (15-30 FPS, which has something bound to resolution), i must DEFINITLY recommend this game.

Core of the game

You start off in a ship of choice (A cruiser, a stealth cruiser, frigate, etc.), and you must work together with each other to "find the Lost Colony". Although im not sure this is implemented yet, the goal of the game through my experience, says we need to repel the "infected", a organic apocalypse growing through space (and very lethal!). This may only be accomplished by buying nukes in exotic shops , or if youre a tactical genius, you may just find another way. In any case, teamwork is definitly a thing here, and tactics on what to upgrade, since the game has a "FTL-ish" styled increasing curve in difficulity, known as the "chaos level". This increases each time you jump, and you cannot counter the increase of the chaos level. Also, besides from being inside your ship, you can explore planets (which currently are static locations), board enemy ships (Better get a better gun first...), which really extends the potential of the game. I can't wait to see what the future of this game will bring.

But please fix the resolution problem, if this has something to do with the technical difficulities of PULSAR: LC.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
3 people found this review funny
26.3 hrs on record
Posted: 18 March
Early Access Review
star trek sim 2016
10/10
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
13 people found this review funny
14.7 hrs on record
Posted: 24 March
Early Access Review
step one: Spawn
step two: Wait for crew
step three: Introductions
step four: buy stuff with beginning allowance
step four: jump away to a nearby sector to bait civvy ships for credits
step five: finish farming and prepare to warp back to sell
step six: realise you sold your warp processor so it takes 3 billion years to calculate jump data
step six: finally finish computing after you farm more civvy ships in the meantime
step seven: sell extra scrap and stuff
step eight: become rich and buy cool stuff
step nine: warp to other sectors and cut a path of destruction
step ten: die the sector before a repair station and realize u forgot to save
step eleven: get yelled at by your angry russian weapons officer
10/10 ign would compute again
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
3 people found this review funny
19.2 hrs on record
Posted: 29 March
Early Access Review
One of the only games that allows me to be THE COMMANDER.
Was this review helpful? Yes No Funny