Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player (up to five) takes on a unique role and must work together in order to find the Lost Colony.
User reviews:
Recent:
Very Positive (43 reviews) - 83% of the 43 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,300 reviews) - 91% of the 1,300 user reviews for this game are positive.
Release Date: Sep 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are ready to grow our community of players and testers by making PULSAR available on Steam. The community has helped us shape the game from an early Alpha build to a smoother and more playable experience. We want to expand our network of feedback to the Steam community and make PULSAR something special.”

Approximately how long will this game be in Early Access?

“PULSAR will remain in Early Access until it is ready for a full release on Steam. We estimate it will be in Early Access for 12 - 18 months. However, as we are serious about community feedback and have a very iterative-focused workflow, it is difficult to make any guarantees about the full release date. We need adequate time to implement user feedback and suggestions!”

How is the full version planned to differ from the Early Access version?

“The Early Access launch version of the game has a small fraction of the planets, ships and sectors that are planned for full release. The full version will include 5 fleshed out factions with their own hubs, missions and ships, a large collection of planets and sectors to explore, and the Lost Colony itself. For more details on our current and planned features, see below.”

What is the current state of the Early Access version?

“The majority of core features have been implemented, but not a lot of content has been added to the game yet.

Some of the implemented features and systems have been listed below. They still need polish and balancing but are in-game.

Multiplayer networking, various video and game settings, status screen, teleport screen, ship claiming, various piloting and camera modes, reactor screen, auxiliary reactor screen, jump computer screen, coolant screen, fuel, distress signals, reactor core safety / meltdown, ship startup sequence, ship computer, virus screen, Atrium system / crew death, ship turrets, nuclear devices, gun-play, ship components, repair / trading / warp stations, NPC dialogue, missions and objectives, galaxy starmap, personal inventory, crew level and talent points, dynamic galaxy / galaxy chaos, persistent ship data, game saves, seamless warp travel, planets, ship programs, personal flight pack, ship-to-ship combat, sector commanders, creatures.

We strive to keep the game in a playable state, but it likely won’t be fully stable for a while. It would be wise to expect bugs, disconnects and the occasional crash as we continue to add features during this period.”

Will the game be priced differently during and after Early Access?

“The release price will be the same as the Early Access price (outside of any timed sales or promotions).”

How are you planning on involving the Community in your development process?

“We have tried to maintain a strong focus on community interaction since the beginning of development. We post video updates to explain new features that have been added to the game, and we frequently communicate with players through the forum and emails. Although we are not able to respond to every piece of feedback, we try our best to read and take in as much of it as we can. The concept of PULSAR is rather open-ended, and our community has been a great help in providing us feedback to improve the game, as well as suggestions for content and features.


To get a better idea of how we work and the speed at which we make progress, check out our devlog videos on our YouTube channel here.”
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Recent updates View all (55)

February 17

Beta 13.2 Release Notes

Hey everyone!

Beta 13.2 should now be available. Thanks for all your reports and comments!

If you haven’t seen our release notes for initial VR support, please check them out here:
http://steamcommunity.com/games/252870/announcements/detail/514937077746072907



Fixes:
-Roomscale VR mode should work better for players using an Oculus Rift headset
-PULSAR can now detect when using Rift in SteamVR mode to show the Touch controllers instead of SteamVR controllers when available
-Mouse Invert Y setting should now be working as expected
-Video settings menu improvements to make it a little easier to use
-Fixed issue that caused errors when you died with a scanner in your inventory
-Flares should no longer have a chance of showing up in the starmap

Changes:
-Added an optional game framerate limit back to the video settings menu
-Added a VAD Level setting back to the audio settings menu
-Change region menu no longer available in-game since it caused a disconnect on region change
-Added VR controller offsets menu to allow custom position and rotation offsets of VR motion controllers inputs. This is available in the VR Settings menu
-Scanner now responds to motion controller input
-Added back the ability to sort games
-The Customize Appearance menu should be working better in VR mode
-Turrets now have VR controls. They are still missing their UIs in VR mode at the moment
-In-Game UI in VR has been scaled down to make it easier to see chat, ship health, etc
-Added default bindings for Saitek X52 and X55, you may need to reset bindings to get the new functionality

Known Issues:
-Some visuals previously available in piloting HUD need to be redone (keen eyes)
-Some menus do not currently have gamepad support
-Virtual keyboard doesn’t work outside of VR (ex. Gamepad on monitor)
-Rendering bug in VR where ship interiors disappear in certain rotations
-Turret and MegaTurret UI’s are missing
-Credits and Manual are not accessible in VR


Beta 13.2.1 Release Notes
-Fixed a bug that would only allow the host to fire ship turrets


Thank you for your time!

Best,
The Leafy Games Team

20 comments Read more

February 15

Beta 13.1 Release Notes

Hey everyone!

Beta 13.1 is out now. It contains a few fixes and tweaks based on player feedback. Thanks for all your reports and comments!

If you haven’t seen our release notes for initial VR support, please check them out here:

http://steamcommunity.com/games/252870/announcements/detail/514937077746072907

Fixes:
-Fixed an input system issue that caused all input to be ignored on some Mac and Linux computers
-Fixed an input system that prevented smooth interactions with ship world UI (hailing, research, etc)
-Fixed an issue that would sometimes not display the weapon / equipped item properly, especially when visiting a planet or station
-Fixed an issue involving the inventory and being able to “unequip” hands as well as other strange things
-Fixed issue that caused old/unavailable games to show in join game list
-Fixed a strange respawn issue involving the Outrider-Class Starship

Changes:
-Pilot UI now shows the next waypoint when displaying sectors
-Pilot UI text / scale has been tweaked to be more readable
-Join game menu now shows whether a game is private or public with a small lock icon
-Game now internally uses Lowest settings when playing in VR to help prevent certain rendering errors. We will change this back once the issues are fixed.

Known Issues:
-Turrets are not very usable in VR
-Some visuals previously available in piloting HUD need to be redone (keen eyes)
-Some menus do not currently have gamepad support
-Virtual keyboard doesn’t work outside of VR (ex. Gamepad on monitor)
-The Customize Appearance menu is not fully supported in VR
-Rendering bug in VR where ship interiors disappear in certain rotations.
-Scanner doesn’t respond to motion controller input



Thank you for your time!

Best,
The Leafy Games Team

27 comments Read more
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About This Game

Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots
  • Research and Sample Collection
  • Gamepad support (work in progress)
  • Ship-To-Ship hailing (diplomacy, trade, intimidation)
  • Customizable AI priority system to enable custom crew bot behavior
  • Oculus Rift and HTC Vive support (w/ motion controllers)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    Recommended:
    • OS: Mac OS X 10.10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB Dedicated Graphics
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews Learn More
Recent:
Very Positive (43 reviews)
Overall:
Very Positive (1,300 reviews)
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