Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player (up to five) takes on a unique role and must work together in order to find the Lost Colony.
User reviews:
Recent:
Very Positive (62 reviews) - 88% of the 62 user reviews in the last 30 days are positive.
Overall:
Very Positive (874 reviews) - 93% of the 874 user reviews for this game are positive.
Release Date: Sep 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are ready to grow our community of players and testers by making PULSAR available on Steam. The community has helped us shape the game from an early Alpha build to a smoother and more playable experience. We want to expand our network of feedback to the Steam community and make PULSAR something special.”

Approximately how long will this game be in Early Access?

“PULSAR will remain in Early Access until it is ready for a full release on Steam. We estimate it will be in Early Access for 12 - 18 months. However, as we are serious about community feedback and have a very iterative-focused workflow, it is difficult to make any guarantees about the full release date. We need adequate time to implement user feedback and suggestions!”

How is the full version planned to differ from the Early Access version?

“The Early Access launch version of the game has a small fraction of the planets, ships and sectors that are planned for full release. The full version will include 5 fleshed out factions with their own hubs, missions and ships, a large collection of planets and sectors to explore, and the Lost Colony itself. For more details on our current and planned features, see below.”

What is the current state of the Early Access version?

“The majority of core features have been implemented, but not a lot of content has been added to the game yet.

Some of the implemented features and systems have been listed below. They still need polish and balancing but are in-game.

Multiplayer networking, various video and game settings, status screen, teleport screen, ship claiming, various piloting and camera modes, reactor screen, auxiliary reactor screen, jump computer screen, coolant screen, fuel, distress signals, reactor core safety / meltdown, ship startup sequence, ship computer, virus screen, Atrium system / crew death, ship turrets, nuclear devices, gun-play, ship components, repair / trading / warp stations, NPC dialogue, missions and objectives, galaxy starmap, personal inventory, crew level and talent points, dynamic galaxy / galaxy chaos, persistent ship data, game saves, seamless warp travel, planets, ship programs, personal flight pack, ship-to-ship combat, sector commanders, creatures.

We strive to keep the game in a playable state, but it likely won’t be fully stable for a while. It would be wise to expect bugs, disconnects and the occasional crash as we continue to add features during this period.”

Will the game be priced differently during and after Early Access?

“The release price will be the same as the Early Access price (outside of any timed sales or promotions).”

How are you planning on involving the Community in your development process?

“We have tried to maintain a strong focus on community interaction since the beginning of development. We post video updates to explain new features that have been added to the game, and we frequently communicate with players through the forum and emails. Although we are not able to respond to every piece of feedback, we try our best to read and take in as much of it as we can. The concept of PULSAR is rather open-ended, and our community has been a great help in providing us feedback to improve the game, as well as suggestions for content and features.


To get a better idea of how we work and the speed at which we make progress, check out our devlog videos on our YouTube channel here.”
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Recent updates View all (29)

June 29

Quick Announcement!

Hello everyone,

The game’s now available on sale! A lot of you requested it, and due to the demand we decided to put it at a discounted price for the rest of the Steam Summer Sale.

We’re working on Beta 10. It will include improvements to the AI system as well as a chunk of new content that will focus around The Estate, which is a stolen W.D. flagship and central hub for the Alliance of Gentlemen. We are also planning on adding a number of missions, planets, and sectors exploring the criminal underworld of the galaxy.

In an effort to keep you all updated, we’ll be posting videos/information discussing the progress we’re making in the following weeks. We’ll try to show a bit more of the behind-the-scenes development as well, for those who are interested.

Enjoy the summer!

Best,
The Leafy Games Team

33 comments Read more

June 14

Beta 9.2 Release Notes

Hey everyone,

Beta 9.2 is now available. Thanks for sending in your reports!

Fixes
-Multiple tweaks and fixes to the Colonial Union HUB (outpost 448) in terms of occlusion culling.
-Fixed an issue related to moving cargo around while not in a shop sector.
-Fixed a bug that removed faction territory visuals on the starmap during warp
-Tweaked the damage dealt when a Blind Jump is activated, this should hopefully improve the chances of escaping a battle when the ship’s hull is on the lower side.
-Infected reputation is no longer tracked
-Players joining a ship mid-warp should no longer cause issues
-Can no longer plot courses to hidden sectors
-Can no longer scroll the Starmap while in the Escape menu

Thanks again for your time and feedback!

Best,
The Leafy Games Team

18 comments Read more
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About This Game

Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots (work in progress)
  • Research and Sample Collection
  • Gamepad support (work in progress)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • AI crew bot improvements (with advanced specialties for classes and enemies)
  • Better Captain tools: contextual order system, AI priorities
  • Ship-To-Ship hailing (diplomacy, trade, intimidation and surrender to enemy ships)
  • SteamOS support
  • Oculus Rift support
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with

FAQ

Is there an in-game tutorial?


Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?


Yes! This is our written permission to do so.

Simulation or Game?


We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?


PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.

Singleplayer?


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?


For more information, check out these links below:

Classes

Factions

Roadmap

Manual

Forums





The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    Recommended:
    • OS: Mac OS X 10.10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB Dedicated Graphics
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (62 reviews)
Overall:
Very Positive (874 reviews)
Recently Posted
Kepos
( 4.6 hrs on record )
Early Access Review
Posted: July 1
Great experience. A little overwhelming in first place, but once you manage to overlook keys and how-to use things, it's pure fun...especially in coop mode.

First you choose a ship out of a bunch offered. Then (singleplayer) you take commanders place, order your (bot) crew and fly out into space where no man has ever gone before.... BTW, try not to shoot on your own faction's facilities...it'll help. ^^

Range of duties are clearly seperated, but you also could use basics of your other crew members. Key officer is commander, who chooses route, missions and salary for your crew. Simple rescue and return missions might take a while, till you manage to coordiante all jobs.

So far I encountered after 5 hours, there are plenty of upgrades for the ship...besides every crew member could upgrade skills. I even only scratched all posibilities and looking forward to dive deep into.
Helpful? Yes No Funny
blarg
( 4.9 hrs on record )
Early Access Review
Posted: July 1
Quality
Helpful? Yes No Funny
The Killing Joke
( 15.6 hrs on record )
Early Access Review
Posted: June 30
Warped into sector with black hole.

Captain stands in place repeatedly asking "Are we dead?"


10/10 Would suffer lack of leadership again.

In all seriousness "Pulsar Lost Colony" has probably became one of my favorite games after only a week or so of me playing it. As someone who has loved Star Trek all my life and has always wanted a game that would simulate running a ship simular to the enterprise. I can say that Pulsar is an exquisite game. There are several diffrent ships ranging from the small "Stargazer" class stealth transport. To the "Roland" class cruiser which is so huge that it could probably fit several other ships in the game inside it. Each of the ship choices are unique and have their own advantages and disadvantages. For example, one ship could have signifigantly better armor but its thrusters can't reverse. There are also some less stat based diffrences such as the engineering room being placed closer or farther to the bridge. The ship systems also go above and beyond those of other similar games. In no other game have I ever felt so proud to know the proper procedures that it requires to reboot a ships OS. The classes all feel unique however it does sometimes feel as if you may not be needed as anyone on the ship can do anyone's job with the right knowledge and talents. The game is surprisingly in depth. me and my friends decided to beam down to a seemingly empty planet only for our science officer to report that the scanner was picking up a nearby teleporter, this lead us to a secret weapons shop. Their are three playable factions in game right now, and as to not bother explaining them I will sum them up by naming them what they basicly are: Star Fleet, Semi-evil corporation, and space criminals. Each use two out of the three playable ships which are sadly restricted to their respective factions (However personally I feel it adds realism) In terms of the missions in the game, they each feel like an episode of star trek "DUDE THIS IS LIKE AN EPISODE OF STAR TREK" -My friend. The missions will have you find crews encased in cocoons, Crashed ships whose lone survivor wishes for you not to report that he survived so that he can stay with his ship, and abandoned stations full of uncontained beasts for extermination (On that particular misson a scan from our ship showed a humonoid aboard the station which we could never find, Creepy)

In conclusion this is probably my new favorite game for a long time. 10/10
Helpful? Yes No Funny
kabbi
( 60.0 hrs on record )
Early Access Review
Posted: June 30
I really love this game! That being said I'll start with the negatives. The game itself can become a little repetative and there is an akwardness in joining quiet or dead games especially when only one person has a mic and is talking the entire time, or you join two friends who are just going to make inside jokes all game. The difficulty level can be steep for new players figuring out the mechanics which I don't see as a negative but a maybe a roadblock for players who don't play many RNG type games. As far as the repetition goes I found that the planets began to feel very confined and cookie cutter. You'll see a cave planet, ice planet, desert planet, lava planet but each planet takes about under 10minutes to see all there is. There are some pretty cool artifacts and other ancient alien type structures to explore but as of my last game they seemed pretty empty other than for having that first time experience they became something just to move on from during gameplay.

Which brings me to combat... the combat actually requires the crew to work together to do well. This is where games can go dead if one or more players is either too inexperienced or do not have mics to work as fluidly with the other roles. This is another issue that I think makes the game fun but can also make it hard to find players and a working crew during certain hours. I found that during off hours the AI bots did better than many players and farming by myself actually seemed to be a better option. I liked this feature from the sense of being able to farm scrap but quickly noticed how empty/shallow the game started to feel. When I started playing with players again it became a mix of either being too impatient to teach the game again and again or felt impartial when playing with experienced players who just wanted to teach you again and again.

On the flipside I would also find over about 65% of my games really pushed me into the simulation of having to pull things together on the fly and with other players I definitely made a good amount of new steam friends. The best games were the ones where everyone just started naturally roleplaying to complete the tasks at hand but it was also hard for the subconcious indoctrination of space TV dramas to not make their way onto stage. Throughout all this the need to maintain fires and subsystems while adapating to attack patterns cohesively became very addictive. I would highly recommend this game especially to sci-fi / spacesim / co-op fans who enjoy casual/moderate core gaming. If this game had pvp I would probably having all my gamer friends playing it. In the meantime as someone who is a huge FTL fan this has been like a dream come true. I look forward revisiting this game with a friend or after a major update... l
Helpful? Yes No Funny
Therdre
( 4.9 hrs on record )
Early Access Review
Posted: June 30
Great game, very original
Helpful? Yes No Funny
Shlappydo
( 6.0 hrs on record )
Early Access Review
Posted: June 29
So you start off and you're bad at the game. Then you play for a few hours and you are still bad. But your not as bad and that's not good. But it's not bad. Good game.
Helpful? Yes No Funny
The Swole-verine
( 3.6 hrs on record )
Early Access Review
Posted: June 29
AFK'D as captain to go to the bathroom. Upon returning my crew asked me where I had been. I told them I had to make a "Captain's Log". No one laughed.

10/10
Helpful? Yes No Funny
Evlo
( 70.8 hrs on record )
Early Access Review
Posted: June 29
This game is really good and is only getting better.
Helpful? Yes No Funny
Anonymous
( 9.8 hrs on record )
Early Access Review
Posted: June 28
Very fun game, much wow. But they should add jumping because you can stuck EASILY!
Helpful? Yes No Funny
Devoblivioner
( 0.2 hrs on record )
Early Access Review
Posted: June 28
It seems pretty good from what I've played of it (which is hardly anything)
So the main issue I have with this game is the low amount of active players, and half of those players either don't have a mic or don't communicate at all. If you have friends that like this type of game, or can find some people on a forum to play with then it may be worth getting.
I'd say it's a very slow paced game at certain points, so seriously do some research into it before saying that it's terrible.

TL:DR
BIG SPACESHIPS
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
90 of 98 people (92%) found this review helpful
113 people found this review funny
Recommended
19.8 hrs on record
Early Access Review
Posted: June 12
First time playing as engineer. Third ship.

Big 'ol battle, our pilot and gunner are doing a phenomenal job, So much power is being drained that the core was about to go into meltdown.

Did what any engineer would do and ejected the core.

Nothing happened.

Fight ends, our ship had almost no armor.

Our pilot asks what the blue thing is

Our experienced gunner says it's loot

Our pilot says he knows what loot looks like, and that it's not loot,

Gunner says it mus be a graphical glitch.

Captain and science monkey, both see it too.

Engineer decides to go see what is happening.

Last thing anyone on the ship hears is the bridge door opening, and the engineer shouting "THAT'S OUR CORE!"

11/10 would blow up ship again
Was this review helpful? Yes No Funny
106 of 121 people (88%) found this review helpful
69 people found this review funny
Recommended
12.6 hrs on record
Early Access Review
Posted: June 1
-Gets Intrepid class ship.
-Gets friends to man full crew
-Tells engineer to activate warp on my command
-Stand up from desk
-"Engage"
-Jumps to warp
-Mutes microphone
-Has Nerdgasm
-Un-mutes microphone
-Feels like Picard
-Pilot informs ships ETA
-Relaxes in captains chair
-Drinks tea, Earl Grey, Hot.

In all serious this game is fantastic. The gameplay is thrilling, all classes are exciting are entertaining and you are able to play for hours on end. I am a huge fan of space exploration games and this in my opinion up there with one of my personal favorites, Elite: Dangerous. The mutiplayer seem very stable and we as a full crew (consists of five) had no problems except for when my friend pulled out a gun and it looked like a star: it went away after about 34 seconds. The subtle references embedded in the game are well placed and made the crew smile. The (as we tagged them)"Away missions" are fun from asking people on space stations for jobs to beeming down to a planets surface and fighting huge ant mosters! Overall I recommend anyone who likes Space, Roleplay, Teamwork, Space Teamwork to buy and support this fantastic game and It's developers.

9/10 - "This boldly goes where some games have gone before"
Was this review helpful? Yes No Funny
24 of 26 people (92%) found this review helpful
3 people found this review funny
Recommended
25.6 hrs on record
Early Access Review
Posted: June 4
It's a very nice game, especially in alpha. The mechanics are great, I've blind warped into a few suns already trying to make an escape, and I think you're taking this game the right direction. Solid 8.5/10 as of now.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
17.7 hrs on record
Early Access Review
Posted: June 16
You step aboard the starship. Your first day on the job and you're nervous. Who are your fellow crewmates? What class is this ship? Where are you headed and what dangers await you at the next star system. The captain orders all crew to prepare for jump. The pilot confirms alignment, the engineer charges the warp core, and as you enter hyperspace you feel a bead of sweat roll down your forehead. Space is a beautiful place.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
Recommended
9.5 hrs on record
Early Access Review
Posted: June 3
I've been playing the Early Access version of PULSAR and I have to say I'm impressed. I normally avoid early access after being burned by Dean Hall and DayZ but this game had me hooked within an hour.

The sense of exploration and adventure is really the focal point of this game, and they're things that a lot of games set out to achieve. The problem with most games out there is that their goals are attainable by just about anyone who picks them up. Challenges are set by the player themselves, and gaming (even in many multiplayer games) can feel like a very solitary experience.

PULSAR requires coordination with players (I really don't recommend this game unless you have at LEAST 3 other people to play it with) and that coordination is what drives this game. Suddenly it isn't the individual that chooses the difficulty and the challenge, it's everyone. You all work together and stand aside one another in the face of adversity--be it brutal enemy starship fights or exploration of labyrinthine caverns on distant worlds.

The devs have taken a very simple idea and made it into something very fresh and inspiring. It's hard to adequately describe the rush of emotions you get when winning your first starship fights as a team...or exploring sectors and sending away teams on investigations.

This is one of the few TRULY "cooperative" games out there in recent years. I strongly recommend that fans of co-op games and sci fi/space games keep a close eye on this. If you aren't an early access type of person, add this to your wishlist and track it in its development.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
80.1 hrs on record
Early Access Review
Posted: June 14
Well worth the investment. As a captain, bonding with your crew and watching their teamwork and efficiency increase over time is extremely rewarding. My play style tends to involve capturing and salvaging ships for profit.

My only concern is the viability of "Stealth" based strategy. Me and my crew tried for hours, carefully maintaining 0.0 - 0.3 EM Emissions on the Stargazer and Intrepid, it works to a degree, but not enough to embrace the A.O.G cunning of the lore. Being able to siphon credits above 6.0km for instance without the target gaining divine awareness of you once infected... Also, being able to remain stealth and make use of Gentlemen's Welcome with reasonable range and efficiency.

That would truly send the game over the top for me!
Timex
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
85.9 hrs on record
Early Access Review
Posted: June 11
This game is amazing. Every role is important, every little thing you do to help adds up,
This is the trype of game that you can bond with people in a very nice, friendly and "productive" way ^^
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
5 people found this review funny
Recommended
32.7 hrs on record
Early Access Review
Posted: June 7
This game is Flippin great. I cant really explain what makes it great but if your a GOI lover you will ADORE this game. It takes on a more RPG feeling and still requires that enjoyable small crew teambased gameplay.

In short you have your captain who makes your critical choices and tells you what the HELL it is your trying to do.
You got the Engineer... He does stuff. fadiddles with knobs and buttons and keeps your ship from exploding
The Pilot who may have one of the most stressfull jobs onbord the ship
The Scientist. They do stuff but I mean. besides running programs I couldent tell you what that is.
The Wepons Spec. This guy does your gun stuff like fire your cannons... and shoot... at stuff.

EWW DA GWAPHIKS

Yeah they suck big woop

EWW BETA BUILDS

oh noo the game is an investment wahhH~

TL;DR Buy pulsar its really good especially if your good at role playing and not the *Slowly begins to take off your shirt* kind more of the HOLY ♥♥♥♥ THE ENGINES ARE EXPLODING BUT I KNOW HOW TO FIX THIS! kind.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Early Access Review
Posted: June 7
I was involved in the Kickstarter for this project from the beginning as an alpha teir. I have to say to date I am very impressed on how far this has come considering this game is made by two, yes two people and one writer for the story.

Leafy Games have always been active on the froums taking suggestions from the testers and acting according to any bugs that may crop up which are very few and far between.

I would recomend this game for any who want to support an up and comming indie dev studio. Very enjoyable on multiplayer with a deep and rich back story you can experiance with your friends or alone.

Leafy games keep up the good work and remember to impliment my idea about the plant specimens :-)
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
16.1 hrs on record
Early Access Review
Posted: June 17
I wrote a very detailed, 4 paragraph review and Steam gave me the popup about an update. So out of habit I clicked RESTART STEAM before clicking the POST REVIEW button!!! DAAAAAAA!!

So you dont get my long ♥♥♥ review, you just get the TLDR version. Or maybe its the Steam restarted me version. Anyway...


5 player goodness!! So much fun! If you like the idea of being on the bridge of a starship with 4 other players, while exploring a large galaxy filled with missions, baddies and exotic locations, this game is for you!
Not the best graphics in the world, but I had so much fun I didnt even notice, nor did it matter. THATS the sign of a good game folks!
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