Julkaistu 22. maaliskuu, 2014.
NOTICE: This game is a work in progress. In buying it you are investing in further development, which you will benefit from as the game is updated as certain development milestones are reached. Being an Early Access title expect random crashes and bugs. Ignore all neagative reviews complaining about the bugs, apparently some people don't understand what Early Access means.
Vox as its title suggests, is a voxel-based sandbox game in the same category as Infiniminer and Minecraft. The game uses a more rastarized art style as apposed to the more blocky style of Minecraft. The game engine uses modern shader effects and lighting in ways Minecraft doesn't without a GLSL Mod. Where Vox differentiates itself from Minecraft is its focus on adventure and role-playing. Instead of starting the game as one character which you cutomize with skins, you create a new character the way you would in most other RPGs and give that character a name. You then create the world you want to enter and you're given some control over the biomes and overall size of the worlds you create.
Each new game starts you out in a town populated by named NPCs. Chests with loot litter the nearby countryside, whcih gives you some nice starting gear. Some of the chests are monsters, so be aware of this when looting them. Combat uses a Zelda-style lockon which helps in aiming your attacks, especially when using the bow and arrow. Sound effects at the moment during combat are minimal, though this may change throughout the development cycle of the game.
Vox has a fairly detailed crafting system which has some similarities to Minecraft, but goes a few steps further and also allows you to make improvements to certain times like tools and weapons. Like Minecraft you smelt ores you've harvested into bars which you then use to craft items. You can also harvest plants and harvest wood. You can also edit any item in your inventory at virtually any time.
Sound wise, Vox is baren with just a single repeating upbeat tune that drones on during the day, and a more melodic and slow tune that plays at night. Day and night cycles go by rather quickly, hopefully this will be fixed, and nighttime doesn't seem to change the game much. Its not like Minecraft where nightime becomes hazardous for the player if you haven't built shelter. This may also change in the future. I'm hoping for more variety in the music rather than the SNES-esque tune that plays now. Over time it can become annoying and you'll find yourself turning the music volume down most times.
Overall, Vox holds immense promise so I recoomend that anyone who likes Minecraft please spend some pocket to get this game and help contribute its further development. Additionally, I much give the developer kudos for making the engine for this game open-source. We need to see more of this.