Vox is a voxel based, action, adventure and creation game with a big focus on player created content and in-game customization on all game objects, such as characters, items, weapons, equipment, monsters, NPCs, world terrain, scenery, quests, etc. Come and explore your imagination!
Análises de usuários: Neutras (217 análises)
Data de lançamento: 12/nov/2013

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O que os desenvolvedores têm a dizer:

“Vox is in alpha and still highly in development and will continue to be updated on a regular basis. Currently the core features of the game are implemented and are in the current version such as character creation, world editing, item/weapon/equipment creation and editing. Also all the main gameplay elements such as crafting, questing, talking to NPCs and monster hunting are available. Multiplayer is working in the current version, although it is missing some modes and functionality (CTF mode and full co-op gameplay)

Stuff that is not yet implemented but will be coming soon in future updates:
* Quest editor.
* Monster editor.
* Improved multiplayer modes.
* Item library sharing and downloading of community content.
* Much more content!
* Improved and more world biomes.

For more updates on development of Vox, please follow @AlwaysGeeky.”
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Atualizações recentes Ver todos (9)

6 de julho

Vox Update v0.54

New Vox update is out and available on Steam. Introducing the character two handed stance and also new idle animations for the player and NPCs.

Here is a devlog video showing the new idle animations: https://www.youtube.com/watch?v=LJW4SooS8AQ
Coming just around the corner is more content and the new biomes that our voxel artist Zach has been working on and teasing on Twitter for a long time. Lookg forward to these new biomes coming to Vox in the not too distant future.

Lots more included in this update so here are the full patch notes are as follows:

New Features:

  • Change experience label text colour to match other HUD text.
  • Diffrent crosshair types.
  • Allow HUD Graphics and crosshair type options menu pulldowns.
  • Make arrows explode on impact, no longer pass through targets.
  • Make initial world loading happen from player origin.
  • Improve the collision detection efficiency for NPCs, Player and enemies.
  • Keep a cache of the grid chunk that we are currently in.
  • Don't check for chunk block position if we are already in the cached grid chunk.
  • Better item and block particle chunk collision checking - more efficient.
  • Update chunk foundation checking to be less frequent.
  • Reduce the render radius of scenery in the world.
  • Stop players from getting stuck halfway up stepping up a world block.
  • Reduce movement velocity when stepping up a block.
  • New animations for duel wield swords.
  • Better sword attack animations.
  • Sword duel wield combo attack.
  • Better idle states and animations for the player.
  • Breathing and looking around animations.
  • Set proper idle stance when entering or exiting first person mode.
  • Make NPCs and Skeleton enemies use the new idle bindpose and animation.
  • Don't render held weapons and items when in a minecart.
  • Don't allow idle animations to interupt a crafting animation.
  • Add proper two handed bind pose to inventory and weapon GUI.
  • Add idle animation to inventory and weapon create GUI.
  • NPC idle animations.
  • Stop NPCs jumping to target when a new target is picked close by.
  • Increase NPC idle timer on NPCs.
  • New vanity items - pug hat, roman hat, beer hat, arrow hat, skiing items.
  • Split up world import files, for different biomes.
  • Remove frontend intro skipping - TEMP.
  • Better NPC dual weapons for fighters.
  • Make sure NPCs clear their target enemy when they die. They shouldn't have vendettas after death.
  • Add an overhead marrker for enemies to signal target mode can be activated.
  • Add target mode activation when in follow cam.
  • Also allow enemy overhead marker to appear in non-follow cam mode. (but not first person mode)
  • Don't allow mimics to be targetted unless they are aggro, harder to spot.
  • Add arrow to crafting recipe for standard crafting from inventory.

Bugfixes:
  • Make sure minetrack ramps can be crafted.
  • Safety and sanity checking on block array access.
  • Fix regrowth boots spawning grass and plants - uninitialized var.
  • NULL check for player pointer in scenery manager.
  • Fix fullscreen mode. Remove window borders and frame.
  • Fix wand for new attack type code, not continuously called attack().
  • Clear NPC companions when we quit or enter new game.
  • Make sure we still render the background if the HUD components havent been removed yet for enemy health.
  • Fix for world chunk and items loading from file.

Cheers.
AlwaysGeeky

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Sobre este jogo

Vox is a voxel based, action, adventure and creation game with a big focus on player created content and in-game customization on all game objects, such as characters, items, weapons, equipment, monsters, NPCs, world terrain, scenery, quests, etc.

Come and explore your imagination!

Features

Vox features a completely customization in-game voxel engine that is used to power all the content in the game, this means everything from characters, monsters, items, weapons, flowers, trees and even the world itself is all made from the same basic voxel objects. This means that as a player you are able to edit and customize all of these items using the in-game 'voxel editor'. Don't like the look of the fancy new sword you have just looted? That's fine just open it up in the voxel editor and change it to how you want it to look! You can also decorate your house and the world with as much custom scenery as you like all made using the very same voxel editor. All the objects and content in Vox is there for you to play around with and customize to your heart's content.

Main features of Vox:
  • Full 100% character creation. Use preset parts, or completely build a character from scratch, block by block.
  • Generate dynamic and random worlds that are fully destructible, every single block can be edited.
  • Different and distinct world biomes: forest, jungle, desert, snowy mountains, tundra, floating islands, graveyard, frozen wasteland, and more planned...
  • Weapon/item/equipment customization.
  • 'Zelda' style 3D targeting and combat camera lock-on system.
  • Play in first person or 3rd person camera modes.
  • Mining and world exploration to find hidden treasures.
  • Advanced rendering shaders including deferred rendering, SSAO, shadows, dynamic lighting, depth of field.
  • Villages with NPCs and a questing system.
  • Crafting system.
  • Character progression and leveling system.
  • Monsters, bosses, dungeons.
  • Monster editor.
  • Quest editor.
  • NPC creator.
  • Multiplayer modes (co-op and PVP).

As Vox is still in alpha expect these features to change and more functionality to be added as the game progresses during development. Content and story elements are going to be added throughout the development of Vox and the ability to share your custom content and upload/download new content that other players have created will soon be made available.

Steam Big Picture

Quotes

"If you like Minecraft you will love this!"

"Vox is taking player created content to the next level. It's refreshing to play a sandbox game with such a high level of customization and I found myself lost in the depths of creating my own custom character for hours, before I even dived into the main game mode."

"While still super early and not without its problems, Vox is already showing lots of promise and continues to develop at an extraordinary pace, I shall be keeping a close eye on this one."

Community

Vox is built on community support and the Community and Workshop features of Steam are used to enhance the Vox experience even further.

Featuring the amazing artwork of Dracula Fetus for the Steam Trading Cards, emotes, profile badges and the profile background rewards.


Achievements and Steam Workshop integration will be added at a later stage as well as stat tracking and item sharing via Steam.

A game by @AlwaysGeeky.

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX9.0c compatible graphics card, capable of running shaders.
    • Hard Drive: 200 MB available space
    • Additional Notes: May not be compatible with low specification laptops or integrated graphics cards.
    Recommended:
    • OS: Windows 7
    • Processor: 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI HD 4800 or higher
    • Hard Drive: 200 MB available space
    • Additional Notes: May not be compatible with low specification laptops or integrated graphics cards.
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
0.5 hrs registradas
Publicada: 10 de setembro
Análise de acesso antecipado
nao posso analisar esse jogo, eu ainda nao consegui jogar devido a erros de inicializaçao, tem promeças de que esse erro se concertara com as atualizaçao. mas até la nao recomendo!
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6 de 9 pessoas (67%) acharam esta análise útil
0.4 hrs registradas
Publicada: 26 de agosto
Análise de acesso antecipado
There is a lot of potential here for a fantastic game, However, There are too many issues for me to call it good or thumb it up. I cannot recommend it.
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8 de 13 pessoas (62%) acharam esta análise útil
0.3 hrs registradas
Publicada: 31 de agosto
Análise de acesso antecipado
I'll gladly change my review when they optimize this game. I don't get all of the glitches and crashes that everyone else gets, but the game runs extremely slow unless it is set to the lowest settings, in which case it's unplayable because it's impossible to tell the blocks apart.
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9 de 15 pessoas (60%) acharam esta análise útil
11.1 hrs registradas
Publicada: 28 de junho
Análise de acesso antecipado
I have been playing the games on Win7 64bit and have had very few issues. It has crashed a few times but not enought to make me stop playing the game. The crashes abort your current quest but your inventory and the world inventory stays intact. So if you stored stuff in chests its still there after the crash.

The customization of the character is the fun part. This allows you to create an avatar of your choice. Although as you get armour, helmets, boots and gloves they will cover your customizations. I added a thumb to my hand that stuck out but when you added a glove that disappeared.

Crafting is detailed and you can make a lot of equipment, weapons, armour, potions and even furniture.

This is definitly worth the money and have already gotten value for money.

Well done, keep up the excellent work.
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4 de 6 pessoas (67%) acharam esta análise útil
1.2 hrs registradas
Publicada: 4 de julho
Análise de acesso antecipado
This game is alright and carries a fairly interesting concept, but poor optimization (or maybe it's just my computer) causes the game to be practically unplayable. That is the reason for almost no time with this game: I tried playing it, it didn't run well, I reinstalled it for an update that was supposed to help with that stuff, it still didn't work well, I uninstalled it. If you are on the market for a voxel-based RPG, Cube World, a non-Steam game similar to this, would be the way to go. And yes, I do see that the game is Early Access, but poor optimization left me with no choice but to say no. In my opinion, I'm just lucky I got this game half off.
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7 de 12 pessoas (58%) acharam esta análise útil
0.3 hrs registradas
Publicada: 12 de outubro
Análise de acesso antecipado
SAVE YOUR MONEY!!! do not buy this game. It has massive lag even on a decent computer. This game was obviously NOT tested on an average computer to see if the average every day person could play it. I have 8GB of ram and it runs like molasses in a freezer. This game needs optimizations wether the devs like it or not.
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4 de 7 pessoas (57%) acharam esta análise útil
6.8 hrs registradas
Publicada: 13 de setembro
Análise de acesso antecipado
like minecraft BUT you can customize to your imagination i would highlyreccomedn
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3 de 6 pessoas (50%) acharam esta análise útil
0.2 hrs registradas
Publicada: 26 de setembro
Análise de acesso antecipado
Right now it sucks. Like BADLY....but maybe it could get better? i dunno!
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2 de 4 pessoas (50%) acharam esta análise útil
0.2 hrs registradas
Publicada: 27 de agosto
Análise de acesso antecipado
I lost 10 bucks because it won't get past the AlwaysGeeky logo. It launches, goes to the logo, and then crashes the moment the logo is off the screen. SCAM.
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2 de 4 pessoas (50%) acharam esta análise útil
1.8 hrs registradas
Publicada: 9 de agosto
Análise de acesso antecipado
This could be a good game... at some point in the future. right now it's [CRASH] I mean it's just so [CRASH] I'm just getting into it a little and [CRASH] then [CRASH] when I try to start it up again and [CRASH]
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7 de 14 pessoas (50%) acharam esta análise útil
2.0 hrs registradas
Publicada: 24 de outubro
Análise de acesso antecipado
I'd try and give this game a decent review but it crashes so much that I wasn't able to play.
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5 de 10 pessoas (50%) acharam esta análise útil
1.7 hrs registradas
Publicada: 1 de julho
Análise de acesso antecipado
its a good game but really get it after it comes out fully there are alot of problems right now but keep an eye out for it.
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4 de 8 pessoas (50%) acharam esta análise útil
0.9 hrs registradas
Publicada: 7 de julho
Análise de acesso antecipado
This game has great potential and looks like it will become something really fun.
However, it is in alpha and does have bugs and game breaking issues.
In the short amount of time I have been able to play, here is a couple.
Just playing the game causes the used memory to keep rising and rising. After just 10 minutes of play it will be using well over 1.3Gb of ram. Must have a memory leak somewhere, i'm sure it'll get fixed in future patches.
Also, I got an item called "Icarus Boots" (I think) and they let you fly. If you keep flying, you go higher than I believe you should and you can't see the ground or anything anymore.

All in all, very promising but remember, it still is in early alpha.
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4 de 8 pessoas (50%) acharam esta análise útil
0.6 hrs registradas
Publicada: 1 de novembro
Análise de acesso antecipado
Some bugs here and there, a few kinks here and there, but overall as of this current date, the game is fun to play, the first game I've ever seen that literally lets you edit any weapon down to a key, I reccomend getting it.
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4 de 8 pessoas (50%) acharam esta análise útil
2.1 hrs registradas
Publicada: 25 de junho
Análise de acesso antecipado
I realize that this is an "Early Access Game", so bugs are to be expected.

That said, In the last few days my attempts at play have been met with crashes on loading, crashes at the main menu, and a horribly unresponsive game. A gaming system that can handle many AAA titles seems to have trouble keeping up with Vox, leading to an less than enjoyable experience. Even in an "alpha" state, I would have assumed that the game would be playable. As I obviously don't have access to the source, I can't say if the problem is due to naïve data structures, brute-force coding techniques, the choice of paradigms/libraries, or just the trying to avoid premature optimization, but something is causing it to feel very laggy, both in response to input as well as in animation.

Now, bugs and what I will refer to as poor optimization aside, on to the gameplay itself. I managed to create a character, customize the appearance somewhat, and get into the default world (biome? It's a world.) Right away I could see quest givers in front of me. When I went to gather up a quest or three, I discovered that you can only accept one a time. Alright, no multitasking it is- time to explore and complete a quest!

Except exploring the world is at best tedious. It is easy for your character to get stuck on block edges, which happens often enough that I end up jumping everywhere. The only things in the starting area outside of "town" seem to be hills and the occasional tree, There weren't any arches or caves that I could fine, although there is a screenshot of one so I assume they are somewhere.

Okay, okay, alpha state- I get it.

Combat felt...awkward. It was difficult to have a sense of perspective concerning the monsters I needed to kill due to how "close" the character is to the camera, and the right-click "targetting" system felt awkward when combined with a left-click-and-hold attack, especially if you come from the 3rd-person gaming background where right click activates mouse look or run. I kill my required number of bees (more annoying than I would have hoped, it was difficult to get them to "aggro" on you without some form of ranged attack to reach them first, approaching them was not enough), and realize that I have no idea which direction town is. The limited landmarks mean that the simply colored terrain tends to look the same in all directions, and the quasi-random assortment of snow, concrete, grass, and what I assume is desert lead me down a few wrong paths for a bit. Again, my own fault, but a mini-map of some form, or at the very least a larger draw distance might have helped smooth this out.

Turn in the quest, and decide to go check on the Steam sale. When I next opened the game, there was no recollection of me having completed the previous quest, so the same NPC has the exclamation point. No, I don't want to kill bees again. Somewhere in this process I leveled up, but I have no idea what that actually did.

I don't doubt that Vox could be an enjoyable, fun game, in a similar style to Minecraft or Terraria, but I do feel that the early access release was perhaps too early. Reading through the notes from the developer, I am concerned that the focus on more content may be somewhat misplaced, especially in a one or two person shop. I know throwing more people at a late project (or in this case, a project very much in need of more work) only makes it later (slower), so I won't say that more developers are necessary- but I don't see Vox leaving this current alpha/Early Access state for quite some time. It does appear that the developer is active in the forums, responding to users comments and critiques, which is a good thing, but the desire to add new functionality seems to be overpowering the real need to improve the base game that is in place.

Overall, I wasn't expecting perfection, or even anything close, but the feel of the game in its current state is one that I can't recommend. There is some potential here for fun, and the customization options are definitely a good start, but it feels like it will be a long time before this game is ready for the public.
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6 de 12 pessoas (50%) acharam esta análise útil
1.9 hrs registradas
Publicada: 19 de agosto
Análise de acesso antecipado
A MASTERPIECE.
While i WOULD say Cube World is better...
I wouldn't.
Cube world doesn't have as much...
Content.
It doesn't keep me thrilled EVERY second.
I rate this game a 10/10.
If you didn't find this review helpful, Please, Leave a "Dislike?" Dunno.
Anyway, Reccomended.
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3 de 6 pessoas (50%) acharam esta análise útil
2.9 hrs registradas
Publicada: 23 de julho
Análise de acesso antecipado
A game who possibly out-did a game called Cube World because of it's character customization. Although the other game is worth checking out, because this game used to be extremely buggy.

Pros:
Really good customization
Starter Items
Soon to have quest making

Cons:
Used to be extremely buggy
Laggy sometimes
Quitting creates an error message
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5 de 6 pessoas (83%) acharam esta análise útil
0.1 hrs registradas
Publicada: 1 de junho
Análise de acesso antecipado
A Única coisa que eu posso dizer é que me lembrou muito mais muito mesmo o game Cubeworld que na minha opinião e bem melhor pois esta mais desenvolvido que esse, até achei que era o mesmo game e que o desenvolvedor tinha mudado o nome mas não! Esse game ainda tem futuro mas vai precisar de dedicação dos desenvolvedores. Achei em apenas 1 item o game parecido com o minecraft.
-Pô Buffalo mas minecraft? Isso não tem nada a ver com minecraft, na verdade não mesmo rsrs. Mas usa quase o mesmo sistema que possibilita a criação de mundos gigantescos e aleátorio, mas como muita gente falou você pode até ter um computador da N.A.S.A com configurações TOP o game não vai rodar bem e vai crashar muitas vezes. Recomendo que esperem uma promoção para adquirilo pois por esse preço não vale a pena, pois da pra comprar muitos games melhores que esse.

Confira umas screenshots da minha jogatina:
http://steamcommunity.com/sharedfiles/filedetails/?id=266372257

www.buffalobr.com
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8 de 12 pessoas (67%) acharam esta análise útil
1.6 hrs registradas
Publicada: 31 de maio
Análise de acesso antecipado
nem funciona, pq vendem isso?
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3 de 4 pessoas (75%) acharam esta análise útil
1.4 hrs registradas
Publicada: 22 de fevereiro
Análise de acesso antecipado
o jogo de cara parece ser muito bom, mais isso é so um engano, pois mesmo com configurações boas no seu pc o jogo vai da crash e dar mt lag, me decepcionei muito com esse jogo que eu achava maravilhoso pela propaganda, espero que melhorem no futuro;
Você achou esta análise útil? Sim Não