Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
用户评测:
最新:
褒贬不一 (14 篇评测) - 过去 30 天内的 14 篇用户评测中有 57% 为好评。
总体:
多半好评 (180 篇评测) - 180 篇用户的游戏评测中有 75% 为好评。
发行日期: 2014年5月9日

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购买 Fantasy Grounds

购买 Fantasy Grounds Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

此游戏的 DLC

 

最近更新 查看所有(82)

7月25日

20% OFF Sale on D&D Complete Core Class Pack and Lost Mine of Phandelver

Save some money on the D&D Complete Core Class Pack. This is an optional module that preloads the entire contents of the Player's Handbook for D&D and makes all the races, classes, spells and items draggable to your character sheet.

1. Roll or assign your stats.
2. Drag over your Race
3. Drag over your Class and answer any prompts
4. Drag over equipment, weapons and spells
5. Fine tune and play

To level, just drag over the class again and it will auto-increment the level in that class, add your new hit points and abilities and you'll be off and running again.

http://store.steampowered.com/app/360090/?snr=1_5_9__405

If you are looking for a great adventure to get started with on D&D fifth edition, then look no further than the Lost Mine of Phandelver. It has everything you need to play this adventure, including all the monsters you need from the Monster Manual. Everything is placed on the map for you so you can open up each room's description with a click and see the contents, share the boxed text or kick off a combat encounter, complete with pre-placed enemy tokens that drop onto the map and auto-roll initiative. Game on!

http://store.steampowered.com/app/360114/?snr=1_5_9__405

Finally, don't forget that if you Complete your D&D set today, you get this discount on top of the already discounted bundle price. That bundle has been recently streamlined as well so that it only includes newer fifth edition releases and no longer includes the compatible products from Wizards of the Coast. Buy it now and when Storm King's Thunder comes out in August, you can complete the bundle again to get that module at 25% off.

0 条留言 了解更多

7月6日

D&D Token Packs Getting Removed from D&D Bundle

After much deliberation, we will be removing the token packs and the upcoming token and map packs from the D&D Complete the Set Bundle. While this gives a discount to people who already own the bundle, we had a number of fans express displeasure with having to also buy them to maintain their "Completed" status for the bundle.

Only official D&D fifth edition releases will be added to the bundle going forward. If we get enough "other" items, we might consider starting a new bundle just for those at some point.

The Complete the Set bundle will still contain the additional Token Packs until later tomorrow afternoon. If you haven't grabbed them yet at the discount and you want to, please don't hesitate. After they are removed, they will be available at full price unless they go on sale.

1 条留言 了解更多

精选 DLC

Complete a Bundle and Save

Even if you've already bought some of the D&D items, you can Complete the Bundle and save 25% on all the remaining items without having to re-buy anything you already own on Steam. New D&D DLC will be added to the bundle as they release and you can choose to Complete the Bundle again to get all new D&D releases at 25% off.

关于这款游戏

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons 3.5, Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. The 5E ruleset contains all the content from the D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers. As of April 2015, Fantasy Grounds acquired an official license from Wizards of the Coast for D&D fifth edition. This means that the 5E ruleset supports basic understanding and gameplay for D&D fifth edition but you can also buy fully preloaded data packs and adventures that are licensed from Wizards of the Coast as DLC here on Steam.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster (GM)
  • Host games as a GM for other players and GMs who are connected as players
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP, Vista, 7x or 8x
    • 处理器: 1.6 GHz or higher processor
    • 内存: 1 GB RAM
    • DirectX 版本: 9.0
    • 网络: 宽带互联网连接
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: n/a
    • 附注事项: Requirements vary by the add-ons installed and the number of players connecting to your game.
    推荐配置:
    • 操作系统: Windows 7 or Windows 8
    • 处理器: 2.00 GHz or higher
    • 内存: 4 GB RAM
    • 图形: Graphics card recommended
    • DirectX 版本: 9.0
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 附注事项: Requirements vary by the add-ons installed and the number of players connecting to your game.
    最低配置:
    • 操作系统: 10.6.8 or newer
    • 处理器: 1.6 GHz or higher processor
    • 内存: 1 GB RAM
    • 图形: DirectX 9.0 compatible video adapter
    • 网络: 宽带互联网连接
    • 存储空间: 需要 750 MB 可用空间
    • 声卡: n/a
    • 附注事项: this product uses a wine wrapper to simplify installation
    推荐配置:
    • 操作系统: 10.6.8 or newer
    • 处理器: 2.0 GHz processor or higher
    • 内存: 4 GB RAM
    • 图形: DirectX 9.0 compatible video adapter
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: n/a
    • 附注事项: this product uses a wine wrapper to simplify installation
消费者评测
消费者评测系统更新!了解更多
最新:
褒贬不一 (14 篇评测)
总体:
多半好评 (180 篇评测)
最近发布
damned
( 84.1 小时(记录在案的) )
发布于:7月24日
Im obviously a bit of a fan of the Fantasy Grounds platform. You can take that any way you like - it could be a good thing or it could be colouring my review. You will have to decide that for yourself.

I started using Fantasy Grounds about 5 years ago after a 25yr hiatus away from RPGs. I went online looking for a way to play F&D online and after trying everything I could get my hands on I found a couple of options that really excited me. The one that stuck out was Fantasy Grounds.

It stuck out for the following reasons:
1. It had a commercial license and a ruleset for Castles&Crusades which was the closest thing to the old school D&D I had last played all those years ago - and it rocked!
2. It was fun to use. It was fun to throw dice and drop them on my enemy and watch it roll and determine I had hit! and all that cool stuff.
3. The users were really welcoming. A lot of RPG players are quirky and quite set in our ways <grin>. These guys were still quirky and all that but were really welcoming. Id never played GURPs before and some random stranger (hola ronnke) setup a one shot game for me and I was hooked.

Now after using it for quite too much time I have seen the product continue to evolve and develop continuously.
I have seen the amazing things that FG does for 5e.
I saw the guys go after the Wizards and keep going after them until they got them at the table and got them to see just how freaking good their platform was and get the license to publish 5e on FG.
I have seen the community keep on growing with good people, people who really like to help.
The developers and owners are hands-on and interact with the community - with new and old members alike.
Ive made so many friends via FG. I catch up with some of them in person now. Some that live in Sydney and some when they turn up down under. My main group has players from AUS, NZ, NL and the US and Ive been playing with some of those guys for over 4 years. I regularly chat and play with people in at least 10 countries.
Ive watched nervous players grow into confident GMs.
And people who have never programmed in their life start writing extensions and themes and rulesets to keep shaping their hobby their way.

But back to the platform itself.
I have seen other good quality VTTs join the market and Ive used roll20 in 2 campaigns.
They have some great features and great communities too.
But Fantasy Grounds still leads the way in its feature set, its continuous development (you should see the stuff being developed for the Unity build) and its licensed rulesets and content all set it ahead of the others.

Its got a learning curve. Yep - but once you let go of the fact that its UI is not like an Office application you will find it IS intuitive. And its freaking powerful.
It doesnt have a dice roller that can handle all the different permutations that roll20's can (its coming but hurry up already!).
It doesnt have dynamic lighting or dynamic fog of war. Again this is coming but it aint here and some groups love that feature.
The GM does need a decent UPnP router or some basic networking skills or Hamachi to get things connected (Im fairly sure that this too will be easier in the Unity build but there is no official word on that one yet). If you get stuck on this point I guarantee someone will help you out if you post your issue on the boards.

It often gets compared to Roll20 and people hold up Price when comparing. I love that comparison. Roll20 is not free. Someone else is paying and subsidising your free use of the platform. All those servers dont run on critical hits. If the subscribing users stop paying the doors wont stay open. Fantasy Grounds has been a commercial platform for 13 years. Its business model might be old school but its platform and features are constantly moving forward. Paying $40 to be able to play RPGs with people from around the world is a no brainer for me.

If you have any questions - Im happy to answer them.

And just in case you are unsure - I am a user of this platform, I dont work for SmiteWorks and I bought my own Ultimate License.

是否有价值? 欢乐
Highbinder
( 62.1 小时(记录在案的) )
发布于:7月16日
Me, personally yes I'd recomend it. Once you learn what you're doing it's easy to not only run a campaign but make your own homebrew classes and weapons. With that said it's not a cheep thing, but table top is not now, nor will it ever be a cheap hobby.

I see a lot of reviews bashing the cost of the game, look if you're not wanting to the a gm that provides everything to your players then don't. Have them decide what they want to be and then them buy the class pack for the class they want. Unless you're willing to throw down money for an ultimate license or a ultimate license sub having everything won't help you either. But that doesn't stop you from being able to do it sans the books. You can litterally add everything from the class in by hand and just type it in.

The type it in method is way more work, but if you already have the books and price is an issue then the type it in method is a work around. You don't need to sub, you don't need to pay for the modules. It's litterally that easy. Roll 20 makes you type it in as well but doesn't have the functionality and you can easily get past all of it with a little work on your own.

Here's a quick how to. When you click on the class tab type the name in, select the die for the hit die and drag it into the box and then the type the level and click on caster until you get that right. On the abilitys hit the plus sign and type it in. Type in the name, and then what it does. If it does a spell or power go and add that on the spell page by clicking the star. Having done homebrew classes this is how I had to do it because I suck at code and was not going to code in all that information.

Now that won't keep track of things like spell uses and the dice mod to spells but it will do most of the work for you. It's not perfect but you can do it without spending money on the mods. It's up to how much work you're willing to do vs how much you consider your time worth. I value my time at about 20 bucks an hour. So unless I can type it all up in less than 3 hours it's worth more for me to just buy the mods.
是否有价值? 欢乐
TrevorU
( 2.0 小时(记录在案的) )
发布于:7月15日
You need a deep wallet to play this game.
I downloaded this game in hopes I could use this to DM a local group. Since we are just getting started I thought it would be nice to have a program that would show us the rules and do some of the math for us. I purchased a liscense thinking 40 bucks is a lot, but since its a one time fee it would be fine. I got into the game and found that all the features that seemed useful were behind a second paywall.

I've requested a refund and would not suggest this product especially if you are just getting started like us.
是否有价值? 欢乐
Tommy
( 8.7 小时(记录在案的) )
发布于:7月11日
I bought this game a while ago and have spent all my petty 8 hours attempting to learn to system. While the learning curb is steep thats not what makes me not recoment this game. Recently some friends have asked whether or not to buy the game and let me host as gm, at first i thought "Great! ill just go get some DLC so itll be a little easier for them to get into the software and maybe get a campaign too." but to my surprise when i got to the store i found that the players hand book, the most essential part part of D&D, not only was included in the base 40$ software, but was 50$! more than double the hard copy! and its the same with the DMs guide and monster manual, not to mention the campaigns are extremly over priced at 36$. They are ripping people off and it is so infuriating that they can get away with this.
是否有价值? 欢乐
Ultra Ugo
( 6.4 小时(记录在案的) )
发布于:7月8日
I received this game as part of a four-pack. Initially, I was excited by the concept and impressed by the interface. I thought Fantasy Grounds was everything I'd need not only to keep track of my characters, but to play campaigns online with friends. Then, I discovered the trap. Fantasy Grounds comes at a high cost of ~$40- but the character creation feature is severely limited. You don't even get all of the options in the 5e PHB, for example. To get everything in the PHB, you need to spend an ADDITIONAL high cost. While I was excited about the product, I would not recommend this to anyone at all. $40 for a fraction of what you need to get started isn't worth it.
是否有价值? 欢乐
bman78
( 0.4 小时(记录在案的) )
发布于:7月7日
Roll20.net costs less and provides more service. I cannot recommend this when a competitor is a lot better.
是否有价值? 欢乐
A Helpless Baby
( 16.3 小时(记录在案的) )
发布于:7月4日
this works great and is as complicated or simple as you want it to be. However it is really brought down by the lack of easy modification. an in-program module editor/creator would make this product almost perfect.
是否有价值? 欢乐
LTheMagicman
( 3.3 小时(记录在案的) )
发布于:6月27日
Love this program. You get what you pay for. There are other VT options out there, but this one is the best for 5e IMO. Roll20 is a free option, but is bleh unless you are willing to script it. I'm too busy to do that so I stick with Fantasy Grounds. Very easy to use. Tons of great features. All my players love that I use this for displaying maps and art. I run a hybrid game. Use this program to assist with running adventures in person.
是否有价值? 欢乐
XGC APPR3NTIC3
( 12.1 小时(记录在案的) )
发布于:6月27日
免费获取的产品
This is the best virtual tabletop software bar none. Every thing you could think of in terms of tools needed for DMs this suite has it all. It supports many systems aside from Dungeons & Dragons, and if you are a D&D 5e fan, virtually every product offered by WotC is offered here, with easy click and drag capibilities and easily referencable rules and material. If you have a group stranded across the country/world and want to play, this program is well worth the price.
是否有价值? 欢乐
Draconic_Kid
( 16.8 小时(记录在案的) )
发布于:6月26日
免费获取的产品
Simple enough to give a character to a child - strong enough for a pro to make a strong character with ease; and all while looking good. The mod/addon community is very lively and produces many useful tools, also. Can't wait to run my own game off of it and not just play.
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
24 人中有 19 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
6.4 小时(记录在案的)
发布于:7月8日
I received this game as part of a four-pack. Initially, I was excited by the concept and impressed by the interface. I thought Fantasy Grounds was everything I'd need not only to keep track of my characters, but to play campaigns online with friends. Then, I discovered the trap. Fantasy Grounds comes at a high cost of ~$40- but the character creation feature is severely limited. You don't even get all of the options in the 5e PHB, for example. To get everything in the PHB, you need to spend an ADDITIONAL high cost. While I was excited about the product, I would not recommend this to anyone at all. $40 for a fraction of what you need to get started isn't worth it.
这篇评测是否有价值? 欢乐
42 人中有 28 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
0.4 小时(记录在案的)
发布于:7月7日
Roll20.net costs less and provides more service. I cannot recommend this when a competitor is a lot better.
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
推荐
3.3 小时(记录在案的)
发布于:6月27日
Love this program. You get what you pay for. There are other VT options out there, but this one is the best for 5e IMO. Roll20 is a free option, but is bleh unless you are willing to script it. I'm too busy to do that so I stick with Fantasy Grounds. Very easy to use. Tons of great features. All my players love that I use this for displaying maps and art. I run a hybrid game. Use this program to assist with running adventures in person.
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
不推荐
2.0 小时(记录在案的)
发布于:7月15日
You need a deep wallet to play this game.
I downloaded this game in hopes I could use this to DM a local group. Since we are just getting started I thought it would be nice to have a program that would show us the rules and do some of the math for us. I purchased a liscense thinking 40 bucks is a lot, but since its a one time fee it would be fine. I got into the game and found that all the features that seemed useful were behind a second paywall.

I've requested a refund and would not suggest this product especially if you are just getting started like us.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
62.1 小时(记录在案的)
发布于:7月16日
Me, personally yes I'd recomend it. Once you learn what you're doing it's easy to not only run a campaign but make your own homebrew classes and weapons. With that said it's not a cheep thing, but table top is not now, nor will it ever be a cheap hobby.

I see a lot of reviews bashing the cost of the game, look if you're not wanting to the a gm that provides everything to your players then don't. Have them decide what they want to be and then them buy the class pack for the class they want. Unless you're willing to throw down money for an ultimate license or a ultimate license sub having everything won't help you either. But that doesn't stop you from being able to do it sans the books. You can litterally add everything from the class in by hand and just type it in.

The type it in method is way more work, but if you already have the books and price is an issue then the type it in method is a work around. You don't need to sub, you don't need to pay for the modules. It's litterally that easy. Roll 20 makes you type it in as well but doesn't have the functionality and you can easily get past all of it with a little work on your own.

Here's a quick how to. When you click on the class tab type the name in, select the die for the hit die and drag it into the box and then the type the level and click on caster until you get that right. On the abilitys hit the plus sign and type it in. Type in the name, and then what it does. If it does a spell or power go and add that on the spell page by clicking the star. Having done homebrew classes this is how I had to do it because I suck at code and was not going to code in all that information.

Now that won't keep track of things like spell uses and the dice mod to spells but it will do most of the work for you. It's not perfect but you can do it without spending money on the mods. It's up to how much work you're willing to do vs how much you consider your time worth. I value my time at about 20 bucks an hour. So unless I can type it all up in less than 3 hours it's worth more for me to just buy the mods.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
推荐
84.1 小时(记录在案的)
发布于:7月24日
Im obviously a bit of a fan of the Fantasy Grounds platform. You can take that any way you like - it could be a good thing or it could be colouring my review. You will have to decide that for yourself.

I started using Fantasy Grounds about 5 years ago after a 25yr hiatus away from RPGs. I went online looking for a way to play F&D online and after trying everything I could get my hands on I found a couple of options that really excited me. The one that stuck out was Fantasy Grounds.

It stuck out for the following reasons:
1. It had a commercial license and a ruleset for Castles&Crusades which was the closest thing to the old school D&D I had last played all those years ago - and it rocked!
2. It was fun to use. It was fun to throw dice and drop them on my enemy and watch it roll and determine I had hit! and all that cool stuff.
3. The users were really welcoming. A lot of RPG players are quirky and quite set in our ways <grin>. These guys were still quirky and all that but were really welcoming. Id never played GURPs before and some random stranger (hola ronnke) setup a one shot game for me and I was hooked.

Now after using it for quite too much time I have seen the product continue to evolve and develop continuously.
I have seen the amazing things that FG does for 5e.
I saw the guys go after the Wizards and keep going after them until they got them at the table and got them to see just how freaking good their platform was and get the license to publish 5e on FG.
I have seen the community keep on growing with good people, people who really like to help.
The developers and owners are hands-on and interact with the community - with new and old members alike.
Ive made so many friends via FG. I catch up with some of them in person now. Some that live in Sydney and some when they turn up down under. My main group has players from AUS, NZ, NL and the US and Ive been playing with some of those guys for over 4 years. I regularly chat and play with people in at least 10 countries.
Ive watched nervous players grow into confident GMs.
And people who have never programmed in their life start writing extensions and themes and rulesets to keep shaping their hobby their way.

But back to the platform itself.
I have seen other good quality VTTs join the market and Ive used roll20 in 2 campaigns.
They have some great features and great communities too.
But Fantasy Grounds still leads the way in its feature set, its continuous development (you should see the stuff being developed for the Unity build) and its licensed rulesets and content all set it ahead of the others.

Its got a learning curve. Yep - but once you let go of the fact that its UI is not like an Office application you will find it IS intuitive. And its freaking powerful.
It doesnt have a dice roller that can handle all the different permutations that roll20's can (its coming but hurry up already!).
It doesnt have dynamic lighting or dynamic fog of war. Again this is coming but it aint here and some groups love that feature.
The GM does need a decent UPnP router or some basic networking skills or Hamachi to get things connected (Im fairly sure that this too will be easier in the Unity build but there is no official word on that one yet). If you get stuck on this point I guarantee someone will help you out if you post your issue on the boards.

It often gets compared to Roll20 and people hold up Price when comparing. I love that comparison. Roll20 is not free. Someone else is paying and subsidising your free use of the platform. All those servers dont run on critical hits. If the subscribing users stop paying the doors wont stay open. Fantasy Grounds has been a commercial platform for 13 years. Its business model might be old school but its platform and features are constantly moving forward. Paying $40 to be able to play RPGs with people from around the world is a no brainer for me.

If you have any questions - Im happy to answer them.

And just in case you are unsure - I am a user of this platform, I dont work for SmiteWorks and I bought my own Ultimate License.

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3 人中有 2 人(67%)觉得这篇评测有价值
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16.8 小时(记录在案的)
发布于:6月26日
免费获取的产品
Simple enough to give a character to a child - strong enough for a pro to make a strong character with ease; and all while looking good. The mod/addon community is very lively and produces many useful tools, also. Can't wait to run my own game off of it and not just play.
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3 人中有 2 人(67%)觉得这篇评测有价值
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12.1 小时(记录在案的)
发布于:6月27日
免费获取的产品
This is the best virtual tabletop software bar none. Every thing you could think of in terms of tools needed for DMs this suite has it all. It supports many systems aside from Dungeons & Dragons, and if you are a D&D 5e fan, virtually every product offered by WotC is offered here, with easy click and drag capibilities and easily referencable rules and material. If you have a group stranded across the country/world and want to play, this program is well worth the price.
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45 人中有 42 人(93%)觉得这篇评测有价值
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36.4 小时(记录在案的)
发布于:3月4日
不推荐中国玩家购买这个软件,开发商说中国人会攻击他们的服务器所有屏蔽了中国的IP,除非所有人都购买,否则DEMO是无法连接高级版的服务器的,因为要去他的服务器上验证是不是高级版,而服务器屏蔽了中国IP

并且软件编码是单字节,导致不能显示中文,无论是汉化还是聊天窗口还是卡,都只能是单字节。外加软件标榜的智能有限,估计还得有个几年的开发才能够完全支持如今的规则系统,外加自己去添加内容十分麻烦,使用效率会低过很多其他同类软件。甚至连最基本的视野和光源都没做出来,也叫自己是全自动

同类的软件很多,如果同样是需要翻墙,ROLL20都明显好过FG,免费软件有MAPTOOL,steam收费软件有TTS,都比如今的FG更适合中国玩家。

我会使用这个软件,但我十分不推荐中国玩家购买,直到开发商正视中国市场,尊重中国人为止
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13 人中有 13 人(100%)觉得这篇评测有价值
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2.4 小时(记录在案的)
发布于:2015年7月12日
除了没有中文什么都好。在没有填入key的状况下安装游戏是免费版的,请不要在免费版转正式版的更新下作死关闭游戏,会导致游戏转换失败。解决办法为删除App Directory路径下的游戏文件夹,然后重新填写key安装更新即可。游戏载入的时候没有提示并且会很慢,请耐心等待。
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