Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
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Об этой игре

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons 3.5, Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. The 5E ruleset contains all the content from the D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers. As of April 2015, Fantasy Grounds acquired an official license from Wizards of the Coast for D&D fifth edition. This means that the 5E ruleset supports basic understanding and gameplay for D&D fifth edition but you can also buy fully preloaded data packs and adventures that are licensed from Wizards of the Coast as DLC here on Steam.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster (GM)
  • Host games as a GM for other players and GMs who are connected as players
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

Системные требования

Windows
Mac OS X
    Минимальные:
    • ОС: Windows XP, Vista, 7x or 8x
    • Процессор: 1.6 GHz or higher processor
    • Оперативная память: 1 GB ОЗУ
    • DirectX: Версии 9.0
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 500 MB
    • Звуковая карта: n/a
    • Дополнительно: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Рекомендованные:
    • ОС: Windows 7 or Windows 8
    • Процессор: 2.00 GHz or higher
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: Graphics card recommended
    • DirectX: Версии 9.0
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 2 GB
    • Дополнительно: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Минимальные:
    • ОС: 10.6.8 or newer
    • Процессор: 1.6 GHz or higher processor
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: DirectX 9.0 compatible video adapter
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 750 MB
    • Звуковая карта: n/a
    • Дополнительно: this product uses a wine wrapper to simplify installation
    Рекомендованные:
    • ОС: 10.6.8 or newer
    • Процессор: 2.0 GHz processor or higher
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: DirectX 9.0 compatible video adapter
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 2 GB
    • Звуковая карта: n/a
    • Дополнительно: this product uses a wine wrapper to simplify installation
Обзоры покупателей
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Недавние:
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В основном положительные (всего 166)
Recently Posted
Grand Chef Panda
( 51.9 ч. в игре )
Опубликовано: 24 июня
No way to minimise the interface, it is old and clumpsy, you need a lot of clicks to do simple things, does not support simple text formating.
We used it for a few games but honestly this is not very usable. I can't recommend it.
SeyaDiggler1
( 107.6 ч. в игре )
Опубликовано: 23 июня
This is an amazing system.
I have met many new friends and played in some amazing campaigns. Its very easy to find group and have a great time.
Lum
( 8.2 ч. в игре )
Опубликовано: 15 июня
Ultimate edition is $10 per month, cheaper than wow.
7/10
Plural
( 4.4 ч. в игре )
Опубликовано: 15 июня
Fantasy Grounds is a poorly documented and poorly organized mess. Don't purchase unless you're willing to spend about two months trying to learn how to use it. I don't have that kind of patience.
Darkstuff
( 2.8 ч. в игре )
Опубликовано: 9 июня
Pretty expensive, Very hard to learn how to use if your not that great with computers, Limited in some areas
I dont reccomend this when there are items like TableTop simulator you can use and ios straight forward and half the price.
You also dont need to to anything with your router so people like me who arnt that computer savy dont need to google for 4 hours to run a game.
They could do alot with this system if they dumbed it down a bit and made it more user freindly
winter war winnerers
( 3.5 ч. в игре )
Опубликовано: 9 июня
Fantasy საფუძვლები არის ჰიბრიდული პროგრამა, რომელიც საშუალებას გაძლევთ ითამაშოთ და შექმნათ თქვენი საკუთარი RPG თამაშები. იგი ხელს უწყობს ამ პიესის და უზრუნველყოფს ზოგიერთი სურვილისამებრ add-on სათავგადასავლო მოდული, რომელიც შეიძლება დატვირთული და ითამაშა ძალიან ცოტა მომზადება. თითოეული თამაში მოითხოვს gamemaster (GM) და ერთი ან მეტი
XPD8_Mario
( 361.3 ч. в игре )
Опубликовано: 5 июня
OK, so please read the full review instead of just taking note of my thumb down vote for this game. That was a tough choice to make. This program is a very mixed bag, some wonderful things in here that are blended together with some horrible design decisions.

Context: I use this program as a face-to-face tool for my gaming group, no outside connections. So this review will ignore any feature dealing with that. Also, will not be comparing this to any competitors. My setup is a dual screen PC, with two instances of the program open. One (GM) on my monitor and the second (Player) on a TV laying flat. Players are using miniatures and real dice, while I am using tokens and the program's dice.

I'll start with the good. This program is POWERFUL! I can sit down and create almost everything I need with this. If I want to add a weapon type to my game, I can. If I want to change the way a spell works, I can. Edit text in a purchased adventure, create custom classes or races, add a grid to a random overhead map pulled off of google, build an adventure from scratch... all doable. It takes time, but from what I've experienced not much more time than if I were doing everything using a notebook and pencils. One thing I am especially grateful for, is that I can enter any dice roll manually, I don't have to use the program to do it.

Combat is easy. As GM, I simply drag attack dice onto the player I wish to target and release. The program rolls the dice, checks the result against the appropriate defense (including saves), and calculates the result. Damage works the same way, including automatically changing to crit damage on a natural 20. As players, we do it the old fashioned way - they roll, I tell them if they hit or not. For their damage, I just add their damage to a "wound" field in the NPC's sheet, and the program adjusts the current HP for me. HP can be displayed in several ways, "xx/xx", colored circles, etc. There is a "Combat Tracker" that lets me do most of the work from just that one window. It handles attacks, iniative order, HP, etc.

I am using one of the prebuilt adventures, Lost Mine of Phandelver. We've only had a couple sessions, and are still very much in the "OK, wait a moment while I figure out how to do this" stage of the game. There is a lot of clicking, and a lot of windows open at any one time. I haven't decided if this is a good thing or a bad thing, but mostly I think it will be good once I get used to it. The story is subdivided into very small parcels, which sometimes overlap. I've learned the reading several pages ahead is vital. Each page will contain any combination of description, shareable maps (both GM and Player), preloaded encounters (both roster and map placement), pictures, GM Text, and (likely) more that I haven't seen yet. The adventure appears to be word for word, picture for picture, exactly what is being sold for traditional gameplay. And so far, it works very well for taking an inexperienced group and immersing them into the adventure.

Now, for the things that I don't like. Let's start with the very, VERY obvious issue. Price. This program is expensive, there is no way to sugar coat it. For starters, you need to pay $40 for the program. This gets you the basic license, and the core framework that makes the program run. For MY needs, the basic license is all I need - you can host, and connect a second instance using the same computer. For any groups where each player has their own computer, they also need to spend $40. Alternately, the GM can buy an ultimate license, for $150, and then other players can connect to his game for free. They cannot GM, only play. Now, this includes everything needed to play... technically. If you want to DO anything, like create a character, you have two options. You can spend hours at the kayboard doing data entry, copying everything from your Players Handbook into the program. Or, you can buy a players handbook addon... for another $50. Want the DM Guide? $50. Want the Monster Manual? $50. These will add themselves to your base install, but they do not come with a physical copy or a PDF. Physical copies, ironically, are about half this price on Amazon. Premade adventures cost $20-35, which is about the same as buying the physical book.

The next thing bad about this program is the support. If I have a question, I know I will need 20-60 minutes to search through forums posts (or write my own), an outdated / semi-broken wiki, or YouTube tutorials (MANY of which are made by their customers). By and large, that is what the community expects new customers to do. There is no handholding here. In fact, while many forum members welcome newcomers with open arms, many more view Fantasy Grounds as their only child... anyone saying anything less that praise will be immediately attacked.

Missing features, bugs, quirks... Fantasy Grounds has them. This program was not developed with Industry Standards in mind. Fantastic examples: Alt F4 does not exit the program. There is no way to print a character sheet from the program. Adding a weapon to inventory automatically adds attack data, but adding armor does nothing for defense - must manually edit the AC data. Adding a character's background during creation will add everything associated with it, languages, proficiencies, etc --- but changing/removing the background doesn't remove anything it added. It is actually quicker to delete the character and start over than it is to manually search through and fix it.

Finally, there is the talk of revamping the program to run on Unity. Talk that has been going on in the forums since at least September 2014. This has been used as a reason that features/bugs are not being addressed, since their focus is on the new system. As a new customer, I fear that this is like chasing after a Duke Nukem game or Guns'n'Roses album... where there is a very real chance that if it DOES happen, it'll happen far too late to be of any relevance to most of us.

Bottom line, this purchase is a gamble. This is not a single person game, you're relying on your group to be able to play it. At the bare minimum, you are shelling out $110 (base program, character classes, 1 premade adventure) or $40 plus days of programming the races, classes, monsters, equipment, etc into it. What makes it worse, is that you must research exactly what you do / do not need. The DLC total was well over $2,000 last time I looked, which is intimidating. The learning curve is very steep, with a lot of frustrations along the way.

That being said, I'm glad I bought it. I'm confident that in time, I'll become proficient enough with it that it will an amazing benefit to my gaming group. Remember, this thing is POWERFUL. Despite the very valid downsides I've pointed out, this program does 95% of what I want it to do, and it does that well. I don't regret buying it. On the flip side, your mileage will vary, so I cannot in good conscience recommend it blindly.
›HaVoC‹ DeuS
( 112.2 ч. в игре )
Опубликовано: 1 июня
If you enjoyed playing pen&paper, you are gonna LOVE Fantasy Grounds.
I\'ve been playing both D&D and Warhammer for about 15 years, i\'ve got every book ever made about the game, and dice in an almost infinite amount of colors. - im a huge fan, and i have strong feelings about this game, since i grew up with it more or less.

Pros:

-Super efficient.
-Removes the need for actual paper and/or books.
-Has a nice UI.
-Everything is customizable. (atleast to my knowledge)
-You make the rules.
-Trackers for so many things, like combat, HP, wounds, and loads of other stuff.
-Very easy to get into (you might need some port forwarding)
-Easy to join/leave lobbys.
-After each session you type in \"/save\" in the chat, and it saves everything everytime.
-Never experienced crashes of any kind.

Cons:
- Fantasy Grounds simply does not work with the steam overlay. (Shift+Tab) and should be deactivated.
- If you dont know your way around D&D or similar games, this might be tricky to get into.
- Many features and ingame options seems to be somewhat difficult to actually get to, without digging.
(by that i mean, some features are kinda hidden within other features and options. - Everything is in the game, you do not lose out on content, but some of the things, to me, was a bit weird to find.
- Too expensive. The retail copy sells for €36.99, which is way more than this application is actually worth. Dont get me wrong, i absolutely love it, but no matter how awesome you make books look on a screen, its not worth €37.
- As mentioned above, the port forwarding CAN be an issue. Not everyone is experiencing it. What this means, is that your router and/or internet provider does not support certain ports, in this case \"1802\" in Fantasy Grounds, and you need to manually make an exception for fantasy grounds. This can be done pretty easily. google it.

CONCLUSION:
This game is so much fun, and despite it having a few things here and there i\'d like changed, its easy to live with.
I have grown to love this game, and using my imagination with this game is absolutely amazing.
I would 100% 10/10 recommend this to ANYONE who have the slightest interest in D&D and the like.
Dirty
( 20.5 ч. в игре )
Опубликовано: 27 мая
If you want to D&D with real life friends but can't seem to all get to one person's house....this is the best bet you have.

Large learning curve and initial investments, but seems to be the best thing out there right now.
Reosoul
( 2,213.7 ч. в игре )
Опубликовано: 24 мая
Better than Roll20 by a wide margin. Free to try if your DM has ultimate license.
Наиболее полезные обзоры  In the past 30 days
66 из 72 пользователей (92%) посчитали этот обзор полезным
Не рекомендую
361.3 ч. в игре
Опубликовано: 5 июня
OK, so please read the full review instead of just taking note of my thumb down vote for this game. That was a tough choice to make. This program is a very mixed bag, some wonderful things in here that are blended together with some horrible design decisions.

Context: I use this program as a face-to-face tool for my gaming group, no outside connections. So this review will ignore any feature dealing with that. Also, will not be comparing this to any competitors. My setup is a dual screen PC, with two instances of the program open. One (GM) on my monitor and the second (Player) on a TV laying flat. Players are using miniatures and real dice, while I am using tokens and the program's dice.

I'll start with the good. This program is POWERFUL! I can sit down and create almost everything I need with this. If I want to add a weapon type to my game, I can. If I want to change the way a spell works, I can. Edit text in a purchased adventure, create custom classes or races, add a grid to a random overhead map pulled off of google, build an adventure from scratch... all doable. It takes time, but from what I've experienced not much more time than if I were doing everything using a notebook and pencils. One thing I am especially grateful for, is that I can enter any dice roll manually, I don't have to use the program to do it.

Combat is easy. As GM, I simply drag attack dice onto the player I wish to target and release. The program rolls the dice, checks the result against the appropriate defense (including saves), and calculates the result. Damage works the same way, including automatically changing to crit damage on a natural 20. As players, we do it the old fashioned way - they roll, I tell them if they hit or not. For their damage, I just add their damage to a "wound" field in the NPC's sheet, and the program adjusts the current HP for me. HP can be displayed in several ways, "xx/xx", colored circles, etc. There is a "Combat Tracker" that lets me do most of the work from just that one window. It handles attacks, iniative order, HP, etc.

I am using one of the prebuilt adventures, Lost Mine of Phandelver. We've only had a couple sessions, and are still very much in the "OK, wait a moment while I figure out how to do this" stage of the game. There is a lot of clicking, and a lot of windows open at any one time. I haven't decided if this is a good thing or a bad thing, but mostly I think it will be good once I get used to it. The story is subdivided into very small parcels, which sometimes overlap. I've learned the reading several pages ahead is vital. Each page will contain any combination of description, shareable maps (both GM and Player), preloaded encounters (both roster and map placement), pictures, GM Text, and (likely) more that I haven't seen yet. The adventure appears to be word for word, picture for picture, exactly what is being sold for traditional gameplay. And so far, it works very well for taking an inexperienced group and immersing them into the adventure.

Now, for the things that I don't like. Let's start with the very, VERY obvious issue. Price. This program is expensive, there is no way to sugar coat it. For starters, you need to pay $40 for the program. This gets you the basic license, and the core framework that makes the program run. For MY needs, the basic license is all I need - you can host, and connect a second instance using the same computer. For any groups where each player has their own computer, they also need to spend $40. Alternately, the GM can buy an ultimate license, for $150, and then other players can connect to his game for free. They cannot GM, only play. Now, this includes everything needed to play... technically. If you want to DO anything, like create a character, you have two options. You can spend hours at the kayboard doing data entry, copying everything from your Players Handbook into the program. Or, you can buy a players handbook addon... for another $50. Want the DM Guide? $50. Want the Monster Manual? $50. These will add themselves to your base install, but they do not come with a physical copy or a PDF. Physical copies, ironically, are about half this price on Amazon. Premade adventures cost $20-35, which is about the same as buying the physical book.

The next thing bad about this program is the support. If I have a question, I know I will need 20-60 minutes to search through forums posts (or write my own), an outdated / semi-broken wiki, or YouTube tutorials (MANY of which are made by their customers). By and large, that is what the community expects new customers to do. There is no handholding here. In fact, while many forum members welcome newcomers with open arms, many more view Fantasy Grounds as their only child... anyone saying anything less that praise will be immediately attacked.

Missing features, bugs, quirks... Fantasy Grounds has them. This program was not developed with Industry Standards in mind. Fantastic examples: Alt F4 does not exit the program. There is no way to print a character sheet from the program. Adding a weapon to inventory automatically adds attack data, but adding armor does nothing for defense - must manually edit the AC data. Adding a character's background during creation will add everything associated with it, languages, proficiencies, etc --- but changing/removing the background doesn't remove anything it added. It is actually quicker to delete the character and start over than it is to manually search through and fix it.

Finally, there is the talk of revamping the program to run on Unity. Talk that has been going on in the forums since at least September 2014. This has been used as a reason that features/bugs are not being addressed, since their focus is on the new system. As a new customer, I fear that this is like chasing after a Duke Nukem game or Guns'n'Roses album... where there is a very real chance that if it DOES happen, it'll happen far too late to be of any relevance to most of us.

Bottom line, this purchase is a gamble. This is not a single person game, you're relying on your group to be able to play it. At the bare minimum, you are shelling out $110 (base program, character classes, 1 premade adventure) or $40 plus days of programming the races, classes, monsters, equipment, etc into it. What makes it worse, is that you must research exactly what you do / do not need. The DLC total was well over $2,000 last time I looked, which is intimidating. The learning curve is very steep, with a lot of frustrations along the way.

That being said, I'm glad I bought it. I'm confident that in time, I'll become proficient enough with it that it will an amazing benefit to my gaming group. Remember, this thing is POWERFUL. Despite the very valid downsides I've pointed out, this program does 95% of what I want it to do, and it does that well. I don't regret buying it. On the flip side, your mileage will vary, so I cannot in good conscience recommend it blindly.
Был ли этот обзор полезен? Да Нет Забавный
8 из 11 пользователей (73%) посчитали этот обзор полезным
Не рекомендую
2.8 ч. в игре
Опубликовано: 9 июня
Pretty expensive, Very hard to learn how to use if your not that great with computers, Limited in some areas
I dont reccomend this when there are items like TableTop simulator you can use and ios straight forward and half the price.
You also dont need to to anything with your router so people like me who arnt that computer savy dont need to google for 4 hours to run a game.
They could do alot with this system if they dumbed it down a bit and made it more user freindly
Был ли этот обзор полезен? Да Нет Забавный
5 из 6 пользователей (83%) посчитали этот обзор полезным
Рекомендую
112.2 ч. в игре
Опубликовано: 1 июня
If you enjoyed playing pen&paper, you are gonna LOVE Fantasy Grounds.
I\'ve been playing both D&D and Warhammer for about 15 years, i\'ve got every book ever made about the game, and dice in an almost infinite amount of colors. - im a huge fan, and i have strong feelings about this game, since i grew up with it more or less.

Pros:

-Super efficient.
-Removes the need for actual paper and/or books.
-Has a nice UI.
-Everything is customizable. (atleast to my knowledge)
-You make the rules.
-Trackers for so many things, like combat, HP, wounds, and loads of other stuff.
-Very easy to get into (you might need some port forwarding)
-Easy to join/leave lobbys.
-After each session you type in \"/save\" in the chat, and it saves everything everytime.
-Never experienced crashes of any kind.

Cons:
- Fantasy Grounds simply does not work with the steam overlay. (Shift+Tab) and should be deactivated.
- If you dont know your way around D&D or similar games, this might be tricky to get into.
- Many features and ingame options seems to be somewhat difficult to actually get to, without digging.
(by that i mean, some features are kinda hidden within other features and options. - Everything is in the game, you do not lose out on content, but some of the things, to me, was a bit weird to find.
- Too expensive. The retail copy sells for €36.99, which is way more than this application is actually worth. Dont get me wrong, i absolutely love it, but no matter how awesome you make books look on a screen, its not worth €37.
- As mentioned above, the port forwarding CAN be an issue. Not everyone is experiencing it. What this means, is that your router and/or internet provider does not support certain ports, in this case \"1802\" in Fantasy Grounds, and you need to manually make an exception for fantasy grounds. This can be done pretty easily. google it.

CONCLUSION:
This game is so much fun, and despite it having a few things here and there i\'d like changed, its easy to live with.
I have grown to love this game, and using my imagination with this game is absolutely amazing.
I would 100% 10/10 recommend this to ANYONE who have the slightest interest in D&D and the like.
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4 из 6 пользователей (67%) посчитали этот обзор полезным
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20.5 ч. в игре
Опубликовано: 27 мая
If you want to D&D with real life friends but can't seem to all get to one person's house....this is the best bet you have.

Large learning curve and initial investments, but seems to be the best thing out there right now.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
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107.6 ч. в игре
Опубликовано: 23 июня
This is an amazing system.
I have met many new friends and played in some amazing campaigns. Its very easy to find group and have a great time.
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Наиболее полезные обзоры  За все время
21 из 22 пользователей (95%) посчитали этот обзор полезным
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438.7 ч. в игре
Опубликовано: 15 сентября 2015
Очень хорошая платформа для онлайн-игр по любой редакции D&D, а также ряду других систем, таких как, например, Savage Worlds!
Эта программа заставила меня использовать ноутбук для проведения реальных игр, хотя в течение 10-ти лет я был против любого инструмента, кроме бумаги, кубиков и фишек.
Она настолько удобна, что почти избавляет игроков от необходимости использования игровой терминологии, от чего отыгрыш становится в разы качественнее. То есть больше не нужно считать попадания и называть цифры в слух, разрушая атмосферу и прерывая процесс проживания истории.
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6 из 26 пользователей (23%) посчитали этот обзор полезным
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273.0 ч. в игре
Опубликовано: 15 мая 2014
То что надо!
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83 из 92 пользователей (90%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 2
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278.9 ч. в игре
Опубликовано: 29 января 2015
Fantasy Grounds is quite honestly the best virtutal tabletop software. I've tried several, but I run campaigns exclusively on this now. This software has a massive learning curve. You can get the basics quickly, but to master it takes a while. It is so feature rich that you can automate 90% of the DMing with enough planning and set up. My players love the system - other DMs that play in my campaigns want to switch over.

Combined with other software (map designing, photoshop, ect) you can create excellent and wonderful campaigns loaded with graphics built upon a fantastic under-the-hood ruleset system which takes the technical (mathematical) aspects comepletely from the game so you can have lightning quick combat encounters and focus on roleplaying. Of course the combat traker is wonderful if you want to have a combat heavy hack-n-slash campaign and only makes combat more enjoyable.

The story design part of the game is great. You can pin combat encounters, NPCs, story elements, loot, exp, and more directly to the map. Experience can be awarded on command. Loot can be dumped into the party inventory automatically and the players can divide it themselves.

Character creation is simple and easy. All of the math is again automated here. Just drag items to your inventory. Same with spells, but things get more complex if you multiclass, but its just part of the learning curve.

Some will complain about connectivity issues. Port-forwarding is a simple thing to do, but VPN software can get around it. Mac -> PC does have some issues. I only have one Mac user in my games, but he has the majority of the technical issues. Tech support is very fast as well, but I've only had to use it once.

Overall, I can't recommend this software enough. I have had hours of use with it.
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68 из 75 пользователей (91%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 4
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1,336.9 ч. в игре
Опубликовано: 22 сентября 2015
I did alot of research before investing in this software. I must admit I had some hard times figuring everything out in the beginning, mostly with parsing my homebrew. The good news is that as long as you play a supported system you need no parsing. The software does what it promisses and I like that there's no full automation as it allows me to change values and add my own houserules.
I recomend ppl intrested in this software to not look at the guides at first (atleast for me it was confusing in the beginning) but instead look up ppl on twitch/youtube who use Fantasy Grounds, I would recomend looking at 5e or Savage Worlds campaigns.
Also take full advantage of the forum and meet the great community, there's alot of help, mods, extensions, tips and fun over there.
For me this software is simply the best software investment I've made in recent years and have become a necessity that I play around with even when I do not play a game. Just letting my fantasy flow and creating adventures or having a parsing session.
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1,048 из 1,545 пользователей (68%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 29
Не рекомендую
0.1 ч. в игре
Опубликовано: 10 мая 2014
oh boy!!! a $40 2 MB program that does nothing that any free program like it does not, which also strangles your ability to homebrew unless you have extensive knowledge of XML files, and otherwise forces you to do every ounce of the legwork when it could easily do it itself if only the developers put a trivial amount of extra effort into it?! WOW WHAT A STEAL! HHKKKKKhhhkkkjfjgggg :fmad: $$$$$$ remember to buy our special ruleset DLC, unless you want to invest significantly more time and effort than it would take to just homebrew something with actual pen and paper! boy do we love your nerd money!!! $$$$$$

EDIT: since some people have, justifiably, called this a nerd rage review, allow me to expand, particularly upon 'well what ELSE does this and that?' and the greivances i have (this comes from my response to Smiteworks in the comments to this review). Roll20 does all of the things FG does, and does not come with a forty dollar pricetag. Roll20 does not ask for a pile of cash because Roll20 did not acquire meaningless licenses to things that players could have and would have created and distributed for absolutely free, and Roll20 did not slap a massive pricetag on it based on that. what if i don't want to just change spells and monsters? what if i want to have the All Flesh Must Be Eaten's Unisystem rules in place? i will have to MAKE it myself using the world's least user friendly formats- XML, LUA, as Smiteworks has stated- or wait for someone ELSE to do it- or for Smiteworks to release it as a fifteen dollar DLC. Roll20 instead hands all the tools and most importantly FLEXIBILITY i need to customize my campaign's rules right off the bat- i could have a standard 3.5 high fantasy game or AFMBE campaign on my own terms at my own whims. forgive me if this comes off as a cashgrab to me and i can't give it a serious review.
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