Fantasy Grounds is a hybrid application which allows you to play games and create your own games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
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Includes four copies of the base game - Send the extra copies to your friends.

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23 сентября

Mini-Flood of New Sundered Skies Adventures Released for Savage Worlds - 10% off this week

If you like Savage Worlds but haven't tried Sundered Skies yet, then let me fill you in on what you are missing. In the shortest summary, Sundered Skies is a dark fantasy plot point setting for Savage Worlds that reminds me somewhat of Spelljammer. It is written by the excellent authors at Triple Ace Games, led by Dave Blewer, in this case.

The world that was inhabited by humans, elves, dwarves, drakin and others was sundered into numerous pieces. Each of these pieces now float among a void in chunks ranging up to the size of islands. Travel between these islands occurs on Skyships that have been build by the survivors of the sundering. Devils, demons, undead, pirates, golems and more await the players brave enough to venture forth.

Sundered Skies comes with several adventures, called Savage Tales, and an Adventure Generator you can follow to create your own adventures. This week's mini-flood just released additional adventures for Sundered Skies #1 through #4, along with a mini token pack. SS #5 is already available. Each of those new releases is listed at 10% off this week and 20% off for SS#5 since we released it earlier and out of order.

We hope you enjoy it.

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18 сентября

Sale on select DLC 10% - 40% off until Saturday

Pick up the Basic Roleplaying (BRP) Ruleset at 40% off, a fantasy heroic token pack from Fiery Dragons at 25% off or one of two different adventure modules for D&D 3.5 or Pathfinder at 10% off.

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Об этой игре

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play games and create your own games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons (R) 3.5, Dungeons & Dragons (R) 4E and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. Both the 3.5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster
  • Host games for other players and GMs
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

Системные требования

ПК
Mac
    Minimum:
    • OS: Windows XP, Vista, 7x or 8x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: n/a
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: 2.00 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Hard Drive: 750 MB available space
    • Additional Notes: requires Wine - recommended WineBottler The link can be found here: http://winebottler.kronenberg.org/.
    Recommended:
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: requires Wine - recommended WineBottler The link can be found here: http://winebottler.kronenberg.org/.
Полезные обзоры покупателей
3 из 8 пользователей (38%) посчитали этот обзор полезным
35.8 ч. в игре
То что надо!
Опубликовано: 15 мая
Был ли этот обзор полезен? Да Нет
812 из 1,180 пользователей (69%) посчитали этот обзор полезным
0.1 ч. в игре
oh boy!!! a $40 2 MB program that does nothing that any free program like it does not, which also strangles your ability to homebrew unless you have extensive knowledge of XML files, and otherwise forces you to do every ounce of the legwork when it could easily do it itself if only the developers put a trivial amount of extra effort into it?! WOW WHAT A STEAL! HHKKKKKhhhkkkjfjgggg :fmad: $$$$$$ remember to buy our special ruleset DLC, unless you want to invest significantly more time and effort than it would take to just homebrew something with actual pen and paper! boy do we love your nerd money!!! $$$$$$

EDIT: since some people have, justifiably, called this a nerd rage review, allow me to expand, particularly upon 'well what ELSE does this and that?' and the greivances i have (this comes from my response to Smiteworks in the comments to this review). Roll20 does all of the things FG does, and does not come with a forty dollar pricetag. Roll20 does not ask for a pile of cash because Roll20 did not acquire meaningless licenses to things that players could have and would have created and distributed for absolutely free, and Roll20 did not slap a massive pricetag on it based on that. what if i don't want to just change spells and monsters? what if i want to have the All Flesh Must Be Eaten's Unisystem rules in place? i will have to MAKE it myself using the world's least user friendly formats- XML, LUA, as Smiteworks has stated- or wait for someone ELSE to do it- or for Smiteworks to release it as a fifteen dollar DLC. Roll20 instead hands all the tools and most importantly FLEXIBILITY i need to customize my campaign's rules right off the bat- i could have a standard 3.5 high fantasy game or AFMBE campaign on my own terms at my own whims. forgive me if this comes off as a cashgrab to me and i can't give it a serious review.
Опубликовано: 10 мая
Был ли этот обзор полезен? Да Нет
300 из 471 пользователей (64%) посчитали этот обзор полезным
6.5 ч. в игре
The UI is terrible and unintuative.
I wasn't able to drag and drop spells and abilities like advertised, just couldn't figure it out.
I wish I could get my 30$ back, This is not a polished GUI for RPGs.

EDIT: I gave the product another chance, but I really can't get it to do anything. I can't figure out how to create an advanture. Comparing this program GUI to modern software is like comparing windows 3.11 with windows 7/8.
Опубликовано: 12 мая
Был ли этот обзор полезен? Да Нет
108 из 160 пользователей (68%) посчитали этот обзор полезным
144.0 ч. в игре
I own the full version of FG since shortly before the Steam Launch. I think it is very important to realize that Fantasy Grounds by itself is not a full game - it is a tool and might be better fitting for the Software Section of Steam rather than the Games section.

There is a high learning curve to the game for a Game Master. It takes a few hours to get used to the rules sets, the various tools provided and all the little things you need to consider. Once you do spend these hours to familiarize yourself you have a powerful tool to handle campaigns, battle maps and characters.

We started playing Savage Worlds in Fantasy Grounds and are having a blast. As an experienced pen & paper player, I have to say that gameplay is actually sped up by the tools provided, allowing us more time to actually roleplay and less time discussing rules, piece positioning or anything else.

If you are willing to tackle the initial learning curve and understand that FG is more a tool than it is a game, I can highly recommend it to you. If you are expecting a highly interactive video game however, you might want to direct your attention towards Divinity: Original Sin or something similiar.
Опубликовано: 19 мая
Был ли этот обзор полезен? Да Нет
97 из 152 пользователей (64%) посчитали этот обзор полезным
151.1 ч. в игре
I've been using Fantasy Grounds to run games for five years now. During that time I've played with dozens of people from all over the world and even managed to reunite with my old group from the 90's. It does have a learning curve especially if you're the GM but over the years a large amount of tutorial videos and manuals have been released by the community so you will become a pro in no time.

This software never ceases to amaze me! You get everything you need that you would use in real life except voice chat and SFX of soda bottles opening and snack bags crumpling. And that without the need to toggle back and forth between windows. Some rulesets will offer the books in the library. You get free beautiful tokens/miniatures too! As for maps, you can use any jpeg/png image you want, character sheet are automated so no need to create custom macros (even though the option is there for you to create macros and conveniently drop them in your hotkey bars). Prep time for the GM is cut down by using reference modules, just drag and drop what you need on the map and combat tracker! You can organize your campaign however way you want.

Everybody on the official forum is very helpful and if you have a problem someone will rise up to help you fix it. People are creating free custom content every week, they work hard at it because they are passionate and we are so grateful for their work.

Whether you're new to the hobby or an old timer like me looking to rekindle your passion for the hobby you will find what you need with this software. What's $40/$150 for a game you will play for years and pour countless hours into? Some of you probably spend $60-$80 on a game you'll play for less than 60 hours.
Опубликовано: 17 мая
Был ли этот обзор полезен? Да Нет