Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
Évaluations des utilisateurs :
Globales :
plutôt positives (155 évaluation(s)) - 78% des 155 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 9 mai 2014

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Acheter Fantasy Grounds

Acheter Fantasy Grounds Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

Contenu téléchargeable disponible pour ce jeu

 

Mises à jour récentes Tout voir (70)

17 mai

Sale on D&D DLC and New Releases for week of 5/16 thru 5/24/2016

SALE AT 20% OFF

As before, these sales stack with the D&D Complete the Set Bundle, so you actually get 45% off those two items and 25% off everything else you didn't already own in the bundle.


The D&D Complete Core Monster Pack
The Complete Core Monster Pack has all the missing monsters from the SRD, along with full descriptions of each monster's backgrounds, images for most of the monsters and pog style tokens for each monster that included a picture. It also has custom decals for use on your FG desktop that you can select and cycle through in your campaign settings. The descriptions add details on the ecology, lairs and regional effects that might surround a monster.
http://store.steampowered.com/app/360115/

D&D Legacy of the Crystal Shard
For the Legacy of the Crystal Shard, this adventure is targeted towards characters levels 1 through 3 and takes place in the area of Icewind Dale that has been popularized in the R.A. Salvatore books. It gives a shorter introduction adventure and can be run as a complete stand-alone adventure.
http://store.steampowered.com/app/436250/

NEW RELEASES


Rippers Resurrected for Savage Worlds
Following the highly successful launch of the Rippers Resurrected Kickstarter, we have coordinated with our partner Pinnacle Entertainment Games to bring this to Fantasy Grounds for use as a campaign manager or for playing with your group completely online. All the NPCs, plot points, rippertech, inventory and lodges. It comes with a new custom skin for the Savage Worlds ruleset for Fantasy Grounds and changeable desktop decals and bennie graphics. Furthermore, there are some great features for managing your Reason, Favors, Lodge Points and Advances.


What is Rippers Resurrected?
Rippers is a roleplaying game of gothic supernatural horror, where Victorian era monster hunters--the Rippers--fight the fearsome creatures of the night.

Rippers fight the terrors of the night: werewolves, vampires, and other horrors that stalk the earth preying on humanity. These foul monsters boast superhuman strength and supernatural powers. The Rippers must use everything at their disposal to resist them.

Some invest in the latest technology—incredible devices of iron and steel powered either by steam or, more recently, by electricity. Others practice ancient magic or perform holy miracles. A rare few bravely (or foolishly) wield arcane biotechnology “ripped” from the very creatures they hunt.

Whatever the methods, all are united in their dedication to protect mankind from the monsters that stalk the night. The Rippers’ struggle against evil rages on largely unknown to the wider world.

Video Walkthrough : https://www.youtube.com/watch?v=KK0kokINHMU

To use it as a GM, you will need an active subscription or 1-time license for Fantasy Grounds, the Savage Worlds Deluxe ruleset and the two modules for Ripper's Resurrected. Player's connecting to a GM running the game will just need an active subscription or 1-time license for Fantasy Grounds. If the GM has an Ultimate license, then the player only needs a Demo license. The Player's Guide is optional for players who have a license of Fantasy Grounds and who want to read about the all the character options and setting info without being connected to a GM.

Savage Worlds Deluxe Ruleset:
http://store.steampowered.com/app/297940/

Rippers Resurrected: Game Master's Handbook
http://store.steampowered.com/app/472670/

Rippers Resurrected: Player's Guide
http://store.steampowered.com/app/472671/

New 5E Compatible Adventures

Into the Feyweald
Into the Feyweald is an adventure centered around the fairy world. Enjoy the magical, mystical world of faeries, goblins and trolls with this adventure from Legendary Games. It is built for 1st level characters.
http://store.steampowered.com/app/476440

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10 mai

New Releases and a Sale!

There are new releases for the 5E and PFRPG rulesets and a sale running on the core license, D&D Complete Core Monster Pack, D&D Lost Mine of Phandelver and stacked discounts for those last two products for people that Complete the Set on the D&D bundle.

Sale
20% off (45% as part of the D&D Complete the Set Bundle):
http://store.steampowered.com/app/360090/

http://store.steampowered.com/app/360114/

Get it as part of the Complete the Set bundle to get 25% off everything in the bundle and 45% off the two products above. If you already have some of these, you only need to pick up the rest to get the discount on those items.

http://store.steampowered.com/bundle/256/


New Releases
Tarin's Crown is a short adventure for 5E targeted at 6th level characters and would fit perfectly in any island or seafaring campaign.
http://store.steampowered.com/app/471310/


The Sinking Complete Serial
A massive, epic adventure that takes your players from level 1 to level 11. It is one of the top selling module series of all time from 0One Games.
http://store.steampowered.com/app/469940

1 commentaires Lire la suite

Contenu téléchargeable

Complete a Bundle and Save

Even if you've already bought some of the D&D items, you can Complete the Bundle and save 25% on all the remaining items without having to re-buy anything you already own on Steam. New D&D DLC will be added to the bundle as they release and you can choose to Complete the Bundle again to get all new D&D releases at 25% off.

À propos de ce jeu

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons 3.5, Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. The 5E ruleset contains all the content from the D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers. As of April 2015, Fantasy Grounds acquired an official license from Wizards of the Coast for D&D fifth edition. This means that the 5E ruleset supports basic understanding and gameplay for D&D fifth edition but you can also buy fully preloaded data packs and adventures that are licensed from Wizards of the Coast as DLC here on Steam.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster (GM)
  • Host games as a GM for other players and GMs who are connected as players
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Windows XP, Vista, 7x or 8x
    • Processeur : 1.6 GHz or higher processor
    • Mémoire vive : 1 GB de mémoire
    • DirectX : Version 9.0
    • Réseau : Connexion internet haut débit
    • Espace disque : 500 MB d'espace disque disponible
    • Carte son : n/a
    • Notes supplémentaires : Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommandée :
    • Système d'exploitation : Windows 7 or Windows 8
    • Processeur : 2.00 GHz or higher
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Graphics card recommended
    • DirectX : Version 9.0
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • Système d'exploitation : 10.6.8 or newer
    • Processeur : 1.6 GHz or higher processor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : DirectX 9.0 compatible video adapter
    • Réseau : Connexion internet haut débit
    • Espace disque : 750 MB d'espace disque disponible
    • Carte son : n/a
    • Notes supplémentaires : this product uses a wine wrapper to simplify installation
    Recommandée :
    • Système d'exploitation : 10.6.8 or newer
    • Processeur : 2.0 GHz processor or higher
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 9.0 compatible video adapter
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : n/a
    • Notes supplémentaires : this product uses a wine wrapper to simplify installation
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (155 évaluation(s))
Publiées récemment
Reosoul
( 2,106.2 heures en tout )
Posté le : 24 mai
Better than Roll20 by a wide margin. Free to try if your DM has ultimate license.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
callahan09
( 61.2 heures en tout )
Posté le : 16 mai
Fantasy Grounds is a very high-learning curve virtual tabletop with a ton of versatility and the ability to really play just about any tabletop RPG you can think of with a little effort. Some rulesets are built-in for free, such as D&D 3.5/Pathfinder, D&D 4th Edition, and of course D&D 5th Edition. Other rulesets (such as Call of Cthulhu; Savage Worlds; or Castles & Crusades) are available for separate purchase. Anything you can think of can really be created manually, if you don't want to spend the money or if it hasn't already been created & distributed for free on the community forums over at fantasygrounds.com.

The interface for the program is very friendly if you've got a mouse attached to your PC, not quite as intuitive if you are trying to use a touchpad or something. So while I usually don't have a mouse attached to my laptop, I definitely go out of my way to attach one when using Fantasy Grounds. There are lots of functions in the software that will take some tutorials to understand and get used to, but once you've devoted a couple of hours play-time to the software you'll be able to control it second-nature and it's all pretty intuitive once you get used to it.

The ability to buy official add-ons from publishers seems like a bad thing to some people, because they see the add-on content adds up to over $2000 worth of stuff if you buy it all, but don't be dismayed, it's really an illusion. None of it is necessary! If you buy just the base software, you get access to the full Pathfinder & D&D 5e rulesets, which are the two most commonly played roleplaying systems today. Both include official SRD content so with no additional purchase you will have access to a decent variety of character race & class options with lots of spells available for the spellcasting classes, and tons of monsters available for you to build an encounter if you're a GM. You can then build your campaign, your story, your encounters, etc. and import any maps you might download for free on the internet or even that you may have created yourself . So you can really play a full campaign without buying a single add-on.

Add-on modules just take all the work out of it for the GM. It basically eliminates prep-time. You get encounters pre-built, non-SRD monsters & NPCs are included already, maps are included, treasure parcels, story-items, it's all built into the module and very easy and fast for the GM to run. If you want to spend the money on this functionality, you can do so and save yourself some time & effort. If you want to save the money and you already have that same module in PDF form or in printed form, you can still run it in Fantasy Grounds without buying the Fantasy Grounds module. Of course this must be possible, because Fantasy Grounds is set up to allow you to play any homebrew campaign you can dream up, with any characters you can imagine, any NPCs, monsters, items, etc. You can customize it completely to allow you to do things that no pre-built or sold package can accomodate! It just takes a little knowledge of the system. The Fantasy Grounds community forums are great for helping people learn how to do this stuff. They are very helpful over there and respond quickly (usually).

Other add-ons like the $50 Core Class Pack for D&D 5e are also no TRULY necessary. If you have the PHB in print, you can create those characters in Fantasy Grounds without having the Core Class Pack, it just takes some extra effort, some extra typing on your part, and a little extra in-depth knowledge of how to set up spell effects &things like that, but it's a very powerful & versatile program that lets you do it if you just invest the time. For those more interested in paying some money instead of time and effort, then you can buy the class pack to save time, letting you create non-SRD character options by dragging & dropping.

That's the key to Fantasy Grounds. You can do anything with it with a little time and effort, or with a little cash to buy somebody else's efforts and import it into your game rather than you doing it all yourself.

So with Fantasy Grounds, you get a very robust, powerful, versatile virtual tabletop that is expandable and customizable depending on your time/effort/cash preferences. It is stable and fast. And it automates a great deal of running the game. It's very easy for new players to learn to play with Fantasy Grounds. The GM has a lot more to learn, but players can just basically follow the lead as they click through the mostly intuitive interface to play the game. Depending on the rule system you're playing, there could be more or less automation and drag & drop ability for running the game and managing characters. D&D 5e is currently, in my opinion and with my limited experience with other rulesets, by far the best ruleset to play in Fantasy Grounds, it is the most automated and has the most drag & droppability. It's very easy for new players to learn Fantasy Grounds and to learn D&D 5e in general when using Fantasy Grounds with the 5e ruleset.

The best part is that you can use this software either to manage your in-person roleplaying sessions and keep track of campaign & characters. Or you can use it to play with distant friends that you don't get to see in person enough to play. Or if you don't even know anybody who wants to play RPGs, but you yourself are interested, well of course you can go over to the Fantasy Grounds forums and find a group to play with online!
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Razzey
( 34.0 heures en tout )
Posté le : 15 mai
Pros:
  • Fantasy Grounds contains the basic portion of everything you want this type of product to have.

    Cons:
  • The core/basic version is very limited. You get the core. Just enough to make basic functions work
  • The system is extremely clunky and frustrating. If I could make that any more bold, I would. Simply navigating the maps is counter intuitive to how modern technology works. It feels as if someone took a Windows 95 program and tried to polish it up to make it "Working."
  • Any additional content upgrades are extremely expensive:
  • The "Ultimate" or "Ultimate Upgrade" (if you already have Core) starts at $115 for few additional features
  • Each module is nearly, if not more expensive than the official product

    Honestly, if this was reasonably priced, I would probably recommend it, just because, in theory, it has everything right there. But considering that there are online websites that provide almost all of these features for free, it's absurd.

    I sincerely want to like this product, but get angry every time I use it. It just barely works. Once you get started, it's usually alright, but again, navigating the maps, zooming, moving tokens, using tools, drawing, erasing, all of those features are clunky, at best. I hate saying it, because I love supporting those who try to make a living doing what they love, stuff like this. I just can't support this. I use it, because I already purchased it, but I'd not recommend it to anyone else.



    @damned (since I can't make a post this long, and the information might be helpful to others, I'm posting it up here)

    Hey there! I'm sure there are a few tips or tricks to help a couple different things out, but honestly, I have two main complaints. And maybe I should elaborate a little bit on them.

    1) The price gouging is extreme. Why does this bother me so much? Maybe these devs put their lives into this and this is how they make money, why should they be denied their income? These are very valid questions. I feel that for certain communities, such as D&D, Pathfinder, Tabletop games, board games, things like that, things that are centered around gathering your friends together and enjoying an experience that is completely unique, things that I hold dear, good publishing work, or good development material is rare. I feel that it's extremely important to support these devs and publishers because without our support, how can they dedicate the time required to truly polish something that we're going to spend hours with our friends? They can't, so we have to support them in some way or other.

    If you look at Paizo's model, most of their stuff is flat out free. Obviously, they have stuff that you can add on, but the game itself is absolutely free. All the information is available on Paizo.com or on d20. But, because of this, it draws people in, and they see it's (generally) a kind community, full of helpful people and devs. This is the kind of people I will support, and frankly, enjoy supporting.

    Fantasy Ground's model is price gouging. They get you started on a "Core" version, which is exactly what it says it is. It's the core. Completely playable, but with few bonuses or perks. $115 for an upgrade, or $149 for the ultimate without the core, is absurd. Okay, so maybe it's not the worst thing in the world to have expensive pieces. But, before I consede that, there's a caveat to this, which leads me to my second main complaint.

    2) It would be one thing if the game and all of it's addons were inexpensive. Given they're not, I absolutely expect (if not demand?) a polished, complete, modern software system. It is far from it. Every time myself, or my wife go to play, we find something else annoying about this program. Yes, there are "Tips and Tricks." Good software does not require either of those. It's free from it because it works extremely well from the start. Take PCGen. It's great software, it has a lot of minor issues. It's also 100% free. For everything. Is the fact that it's built from Java annoying? A tiny bit. But I absolutely can't complain much because it's free. And, it offers quite a lot.

    To elaborate on what I don't like about this software:

    It has *almost everything* I actually want in this system. But it's done so poorly, that time is taken from sessions just to get the stupid thing to work. Want to move the map around? You have a tiny piece in the bottom right corner, and holding that is the only way to move the visible map. Want to zoom in and out? Use the scroll wheel, at least until it starts moving the map for you, unwantedly. Want to move a token? Better hope that some of the tokens aren't overlapping, or you're going to have to move the top one out of the way, grab the second, then move the first back into place again.

    Also frustrating is *how* the options for drawing, erasing, adding effects (cones and such), and removing those work. It's just slow, painful and not for the faint of heart. the program is full of stuff like this, where it just feels like, "Yes, this idea, pure brilliance. Execution? Absolutely terrible."

    I honestly feel like it's worse than a poorly done Square Enix port of a playstation game onto Windows. They can brighten up the graphics, they can polish here and there (because fantasy grounds is by no means ugly at all. It has quite a nice look to it). But the *mechanics* are so terrible.

    A side complaint I personally experienced, but to know, I may have been going about it incorrectly, was a situation where I had two computers trying to connect to a third host inside my own house. Not all modems have the capability of setting more than one Port Forwarding to the same IP address. Now, I know most of you will just say, "That's your fault for having such a crappy modem!" This is only partially true. While I absolutely agree and often pay more for better internet and equipment (I'm in Networking, so I like this kind of stuff), if my ISP only has one option, and this ISP is the ONLY option in my current area, and is in a foreign country temporarily, there's just a limit to what one can do sometimes. I tried adding a router, and setting it up. I tried going through another computer, which distributed it's IP as the host, to no avail. Could only get one to work, and not the other. Like I said, I could have done something wrong, and probably was, but I only have so much time to research and troubleshoot before my guests have wasted a couple hours waiting for a session to start. "You only had to do this and this!" Yeah, I get it, but you know what? I didn't know it, and I don't always have an hour or two to find that resource to tell me exactly what it is.

    All in all,

    I really, *really* want to like this product. Every time I go to use it, I'm conflicted. It has great options, and great content, even in Core. But, it's just done so poorly that I can barely stand it.
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rodneyorpheus
( 8.0 heures en tout )
Posté le : 10 mai
Negatives:
The interface does have a bit of a learning curve
The network functions take some setting up if you want to GM a game, and you'll probably have to open a port on your router
No built-in voice chat or video

On all these counts its main competitor (Roll20) is vastly superior.

Howver, if you want to play tabletop RPGs via the Internet, and you're prepared to pay for it, this is still definitely the way to go. Why?

Positives:
Built-in rulesets for several popular games, including D&D, Pathfinder, Numenera, etc.
Loads more rulesets, adventures, and community modules available
Drag & drop between rulesets, character sheets etc. Drag a weapon from the rulebook to your character sheet - bingo, all the dice rolling is automatically set up for you. This feature alone is worth the price of admission. Takes hours off setting up a game.

I dropped my Roll20 sub and switched to this, and it's great.

Note for Mac users: DO buy the Steam version of the main game, it's by far the easiest way to get it working on a Mac. However do NOT buy the DLC on Steam, none of them will work on Mac. Buy the DLC using the Store button in Fantasy Grounds itself, that WILL work.
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IchiSkaar
( 74.4 heures en tout )
Posté le : 27 avril
Small learning curve but amazing product to run game. Install it on a laptop and it can help you on the go for IRL session.
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Sjelsyk
( 150.6 heures en tout )
Posté le : 14 avril
This is a fantastic tool for running game sessions with PnP RPG (Tabletop) digitally.

Before I found this software we always ran into issues where there was always someone who had a hard time making it to the sessions and so we either delayed the sessions or went on without that person. Now if they can't make it to the locations they can always join in through Discord or Skype, and we can still run the game as if the person was here.

I've been running some Call of Cthulhu (6th Edition) sessions, and while we've had some hiccups in the start - I'm fairly certain we've found the issues thanks to the FG forum. All in all it's been some rather enjoyable sessions for me as a GM, but also for the players. Sure the CoC ruleset might not be as fancy as the D&D one, but it works very well nevertheless.

All in all I couldn't be happier with it. It's a steep learning curve though, but it helps to visit their Wiki page and read up on some things. They've also made a lot of tutorial videos and such which are quite nice.

I'd definitely recommend this to anyone interested in tabletop RPG.
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Myrtheus
( 56.6 heures en tout )
Posté le : 14 mars
If you are old like me, pen and paper games were your mmorpgs. You got together with your friends, some pizza, soda, snacks, and a saturday night in a basement. Staying up all night, throwing dice, stepping on miniatures and arguing over rules of the game. As time goes on, you grow apart from your friends and move to different parts of the world, still missing those Saturday nights rescueing the princess and slaying the dragon. But it's hard to get together. Miles might separate you and family tends to get in the way of such things. Also, where did your wife put the dice? There is a 5th edition now, what happened to 2nd?

With Fantasy Grounds, you can have all of your rules, even play the ones you are familiar with and once you find a few hours with your friends, play in the comfort of your own home. My friends and I could never get together to play, but with Fantasy Grounds, we set aside half a day everyother week and recapture our youth. And the program keeps everything so organized and user friendly, not to mention Smiteworks has some of the most efficient and nicest costumer service I have ever seen.

I highly recommend this program, even if you have never played table top games before. This would get you playing right away, so if you are curious to how we did mmorpg in the 80's, this is the program for you. Modern tools for the best game world out there... the world of your imagination.
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Lockhart3195GC
( 32.0 heures en tout )
Posté le : 10 mars
I highly recommend this item. You don't need to buy the add-ons if you are going to be playing popular games such as D&D 3.5, D&D 5e, or Pathfinder if you have the physical books or pdf's you can import the information directly. The community is also very helpful if you have any issues inputting effects or spells, just go to the forums and they will answer your questions and help you out. It is a very good system and works fluently. I highly suggest watching the videos that Fantasy Grounds has released as well as videos released by youtuber Jason Hibdon to get a feel of what Fantasy Grounds is truly like.
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arinath
( 100.8 heures en tout )
Posté le : 9 mars
As a life-long D&D player (I am 42 and have played since I was 10, from the Basic Blue Book and Chain Mail to 5th edition) I was REALLY excited about Fantasy Grounds. And when it works, it works very well.

Unfortunately, "when it works" = not nearly consistently enough. My friends and I have been playing a 5th edition campaign using Fantasy Grounds and recently its been nothing but crashes to desktop CONSTANTLY. It seems to be a memory problem, where if Fantasy Grounds approaches using 4 GB of memory it shuts down.

First, this program has NO business using that much memory - its just sloppy code. I can play Witcher 3 and NOT use that much memory.

The networking code is also atrocious. Absurdly long load times on connection to a campaign, lag rolling dice, etc. Its just not well done.

I can't recommend this product to anyone. Our previous campaign, a 4th edition one, was run in Roll20, and we didn't have nearly the problems we do now using Fantasy Grounds. Fantasy Grounds is DEFINITELY more robust than R20, but that doesn't help when you can't use it due to stability and lag issues. Pity. Stay away.
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gnarlygoats
( 15.0 heures en tout )
Posté le : 28 février
After having spent around a hundred bucks into this program for the "full" license and the 5E PHB for the new DnD system, I have yet to play the new DnD game in around a month after having bought this stuff. Other reviewers are correct in that if you do not have a group of people to play games with online prior to purchasing this tool, buyer beware. The learning curve seems to be pretty steep. I say "seems to be" because I have yet to actually play the game that I bought the software for. What the "promos" don't tell you is that you have to go on the fantasy grounds forums, game calendars, and schedules, and "sell" yourself as a player to the groups that may or may not have a spot for you in their group. There is a lack of DMs, and hundreds of players looking to game. If you can't get into a game, the official "response" on the forums is "have patience, keep trying, play another game besides 5E, or 'what's keeping you from being a DM yourself?'" When a person has seen this response a number of times all over the forums it is highly discouraging. I am new to 5E as well, and don't have the confidence to DM myself.

A typical example of the "game calendar" would be a 5E group that has 4 players currently, looking for 2 more, with 20 or more "applicants" vying for position to play in this group. Sounds like applying for a job to me, and this is what I dumped 2 "A-list" games worth of cash into to "not" play.
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jsbrettsi
( 19.5 heures en tout )
Posté le : 28 février
Had some trouble with the save feature not working but after i made some noise i got a response just a day later and eventually worked out the issue. Somehow I went right past the tutorial features in the program but finally getting more hooked into these features. The program is great and I'm really looking forward to the "Primeval Thule" content and other upcoming additional features. Big thumbs up here!
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Munta
( 17.9 heures en tout )
Posté le : 27 février
NICE. EZ. NICE.
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Black Hammer
( 156.9 heures en tout )
Posté le : 24 février
The software itself is fine; relatively flexible, easy to use if you're already computer literate, and fairly reliable. Aside from a few issues regarding required connectivity for use of aliases or licenses, I have few complaints about the program itself.

Unfortunately, I cannot recommend investing in Fantasy Grounds to anyone who doesn't already have a group in mind to play with. The community is largely insular, consisting of groups who already know and play with each other. As either a GM or player, I've seen very little interest or discussion on the official forums and here for most people looking for games.

If you're looking for a virtual tabletop for a current group, FG is worth a try. If you're looking to get into a group for an online game, Fantasy Grounds is not going to help.
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Alpha_Ixion
( 73.9 heures en tout )
Posté le : 19 février
Fantasy Grounds is a solid Virtual Table Top for pencil and paper role playing games. Many of the popular RPGs already have rulesets and content available in Fantasy grounds. It does take a fair amount of work and playing around with the settings and features to get a good grasp of it, but I use it with my gaming group.
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Anticept
( 169.5 heures en tout )
Posté le : 13 février
Very good Virtual Table Top.

Pros:
- Highly moddable. But you don't have to.
- Automation is powerful, but optional! Makes house rules very compatible.
- Actually, it's just plain powerful all around.
- Does everything you can do on a real tabletop, and then some (fog of war, for example!)

Cons:
- Confusing DLC structure.
- It needs to be more clear that you don't get anything beyond bare basic DnD rules and a few other generic things, and you have to buy the rest.
- Only host can be GM. Even with ultimate... this was nearly the dealbreaker for me, but I do like DM :D
- Steep learning curve, but this is to be expected.

Additonal notes:
A new edition is coming this year, providing line of sight, dynamic lighting, 3D maps (and maybe tokens). They said they will charge for the upgrade, but they intend it to be only a few dollars for those that bought it recently. Might change of course, but if the new version kicks as much ♥♥♥ as FG in its current state, it will be worth!
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mmb3387
( 16.3 heures en tout )
Posté le : 13 février
Buyer Beware! This is no game for anyone but the tech savvy. If you don't understand code or someone who does DON'T BUY! The Help Guides are a joke and the original purchase doesn't come with an a license ( or at least mine didn't) so I had to pay more money!!! What a rip off!!! For that price it should come with a decent guide, and online support,and character sheets (basic stuff). Would love to get a refund. If anyone gets one let me know how.
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Pompeytid1970
( 0.4 heures en tout )
Posté le : 11 février
This does NOT run on a Mac, just hangs an app window for a few seconds then closes. Not happy.
The Steam so called support consists of referring people to essentially endeavour to configure Wine to run the Windows version in a wrapper. That is completely dishonest to offer the game as a native Mac game.
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cassussmundus
( 2.2 heures en tout )
Posté le : 7 février
Well this is a waste of money. Read very carefully. You are only getting a little bit for the base program. If you want to actually have access to the full system, you are paying double what you see. It is not what I was expecting. Look through all the DLC and add it up before you buy it. For me, it would cost 80$ for each person that wanted in, and as the GM, more for me. The base program offers little that I cannot get elsewhere for free.
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wint0191
( 0.5 heures en tout )
Posté le : 7 février
Be careful with this...

I purchased this to help me plan in-person games and to help me keep them organized. The descriptions all describe licensing and support for the various versions of D&D but what it failed to metion was that you would have to re-purchase all the content at basically the same price as the physical books.

I also found the interface to be a lot clukier that I hoped for and decided it would be basically useless for managing an in person game.
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jokoetsier12
( 1.1 heures en tout )
Posté le : 6 février
I hear it's fun. Still trying to figure out how it all works.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
Recommandé
8.0 heures en tout
Posté le : 10 mai
Negatives:
The interface does have a bit of a learning curve
The network functions take some setting up if you want to GM a game, and you'll probably have to open a port on your router
No built-in voice chat or video

On all these counts its main competitor (Roll20) is vastly superior.

Howver, if you want to play tabletop RPGs via the Internet, and you're prepared to pay for it, this is still definitely the way to go. Why?

Positives:
Built-in rulesets for several popular games, including D&D, Pathfinder, Numenera, etc.
Loads more rulesets, adventures, and community modules available
Drag & drop between rulesets, character sheets etc. Drag a weapon from the rulebook to your character sheet - bingo, all the dice rolling is automatically set up for you. This feature alone is worth the price of admission. Takes hours off setting up a game.

I dropped my Roll20 sub and switched to this, and it's great.

Note for Mac users: DO buy the Steam version of the main game, it's by far the easiest way to get it working on a Mac. However do NOT buy the DLC on Steam, none of them will work on Mac. Buy the DLC using the Store button in Fantasy Grounds itself, that WILL work.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
61.2 heures en tout
Posté le : 16 mai
Fantasy Grounds is a very high-learning curve virtual tabletop with a ton of versatility and the ability to really play just about any tabletop RPG you can think of with a little effort. Some rulesets are built-in for free, such as D&D 3.5/Pathfinder, D&D 4th Edition, and of course D&D 5th Edition. Other rulesets (such as Call of Cthulhu; Savage Worlds; or Castles & Crusades) are available for separate purchase. Anything you can think of can really be created manually, if you don't want to spend the money or if it hasn't already been created & distributed for free on the community forums over at fantasygrounds.com.

The interface for the program is very friendly if you've got a mouse attached to your PC, not quite as intuitive if you are trying to use a touchpad or something. So while I usually don't have a mouse attached to my laptop, I definitely go out of my way to attach one when using Fantasy Grounds. There are lots of functions in the software that will take some tutorials to understand and get used to, but once you've devoted a couple of hours play-time to the software you'll be able to control it second-nature and it's all pretty intuitive once you get used to it.

The ability to buy official add-ons from publishers seems like a bad thing to some people, because they see the add-on content adds up to over $2000 worth of stuff if you buy it all, but don't be dismayed, it's really an illusion. None of it is necessary! If you buy just the base software, you get access to the full Pathfinder & D&D 5e rulesets, which are the two most commonly played roleplaying systems today. Both include official SRD content so with no additional purchase you will have access to a decent variety of character race & class options with lots of spells available for the spellcasting classes, and tons of monsters available for you to build an encounter if you're a GM. You can then build your campaign, your story, your encounters, etc. and import any maps you might download for free on the internet or even that you may have created yourself . So you can really play a full campaign without buying a single add-on.

Add-on modules just take all the work out of it for the GM. It basically eliminates prep-time. You get encounters pre-built, non-SRD monsters & NPCs are included already, maps are included, treasure parcels, story-items, it's all built into the module and very easy and fast for the GM to run. If you want to spend the money on this functionality, you can do so and save yourself some time & effort. If you want to save the money and you already have that same module in PDF form or in printed form, you can still run it in Fantasy Grounds without buying the Fantasy Grounds module. Of course this must be possible, because Fantasy Grounds is set up to allow you to play any homebrew campaign you can dream up, with any characters you can imagine, any NPCs, monsters, items, etc. You can customize it completely to allow you to do things that no pre-built or sold package can accomodate! It just takes a little knowledge of the system. The Fantasy Grounds community forums are great for helping people learn how to do this stuff. They are very helpful over there and respond quickly (usually).

Other add-ons like the $50 Core Class Pack for D&D 5e are also no TRULY necessary. If you have the PHB in print, you can create those characters in Fantasy Grounds without having the Core Class Pack, it just takes some extra effort, some extra typing on your part, and a little extra in-depth knowledge of how to set up spell effects &things like that, but it's a very powerful & versatile program that lets you do it if you just invest the time. For those more interested in paying some money instead of time and effort, then you can buy the class pack to save time, letting you create non-SRD character options by dragging & dropping.

That's the key to Fantasy Grounds. You can do anything with it with a little time and effort, or with a little cash to buy somebody else's efforts and import it into your game rather than you doing it all yourself.

So with Fantasy Grounds, you get a very robust, powerful, versatile virtual tabletop that is expandable and customizable depending on your time/effort/cash preferences. It is stable and fast. And it automates a great deal of running the game. It's very easy for new players to learn to play with Fantasy Grounds. The GM has a lot more to learn, but players can just basically follow the lead as they click through the mostly intuitive interface to play the game. Depending on the rule system you're playing, there could be more or less automation and drag & drop ability for running the game and managing characters. D&D 5e is currently, in my opinion and with my limited experience with other rulesets, by far the best ruleset to play in Fantasy Grounds, it is the most automated and has the most drag & droppability. It's very easy for new players to learn Fantasy Grounds and to learn D&D 5e in general when using Fantasy Grounds with the 5e ruleset.

The best part is that you can use this software either to manage your in-person roleplaying sessions and keep track of campaign & characters. Or you can use it to play with distant friends that you don't get to see in person enough to play. Or if you don't even know anybody who wants to play RPGs, but you yourself are interested, well of course you can go over to the Fantasy Grounds forums and find a group to play with online!
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
Recommandé
74.4 heures en tout
Posté le : 27 avril
Small learning curve but amazing product to run game. Install it on a laptop and it can help you on the go for IRL session.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Non recommandé
34.0 heures en tout
Posté le : 15 mai
Pros:
  • Fantasy Grounds contains the basic portion of everything you want this type of product to have.

    Cons:
  • The core/basic version is very limited. You get the core. Just enough to make basic functions work
  • The system is extremely clunky and frustrating. If I could make that any more bold, I would. Simply navigating the maps is counter intuitive to how modern technology works. It feels as if someone took a Windows 95 program and tried to polish it up to make it "Working."
  • Any additional content upgrades are extremely expensive:
  • The "Ultimate" or "Ultimate Upgrade" (if you already have Core) starts at $115 for few additional features
  • Each module is nearly, if not more expensive than the official product

    Honestly, if this was reasonably priced, I would probably recommend it, just because, in theory, it has everything right there. But considering that there are online websites that provide almost all of these features for free, it's absurd.

    I sincerely want to like this product, but get angry every time I use it. It just barely works. Once you get started, it's usually alright, but again, navigating the maps, zooming, moving tokens, using tools, drawing, erasing, all of those features are clunky, at best. I hate saying it, because I love supporting those who try to make a living doing what they love, stuff like this. I just can't support this. I use it, because I already purchased it, but I'd not recommend it to anyone else.



    @damned (since I can't make a post this long, and the information might be helpful to others, I'm posting it up here)

    Hey there! I'm sure there are a few tips or tricks to help a couple different things out, but honestly, I have two main complaints. And maybe I should elaborate a little bit on them.

    1) The price gouging is extreme. Why does this bother me so much? Maybe these devs put their lives into this and this is how they make money, why should they be denied their income? These are very valid questions. I feel that for certain communities, such as D&D, Pathfinder, Tabletop games, board games, things like that, things that are centered around gathering your friends together and enjoying an experience that is completely unique, things that I hold dear, good publishing work, or good development material is rare. I feel that it's extremely important to support these devs and publishers because without our support, how can they dedicate the time required to truly polish something that we're going to spend hours with our friends? They can't, so we have to support them in some way or other.

    If you look at Paizo's model, most of their stuff is flat out free. Obviously, they have stuff that you can add on, but the game itself is absolutely free. All the information is available on Paizo.com or on d20. But, because of this, it draws people in, and they see it's (generally) a kind community, full of helpful people and devs. This is the kind of people I will support, and frankly, enjoy supporting.

    Fantasy Ground's model is price gouging. They get you started on a "Core" version, which is exactly what it says it is. It's the core. Completely playable, but with few bonuses or perks. $115 for an upgrade, or $149 for the ultimate without the core, is absurd. Okay, so maybe it's not the worst thing in the world to have expensive pieces. But, before I consede that, there's a caveat to this, which leads me to my second main complaint.

    2) It would be one thing if the game and all of it's addons were inexpensive. Given they're not, I absolutely expect (if not demand?) a polished, complete, modern software system. It is far from it. Every time myself, or my wife go to play, we find something else annoying about this program. Yes, there are "Tips and Tricks." Good software does not require either of those. It's free from it because it works extremely well from the start. Take PCGen. It's great software, it has a lot of minor issues. It's also 100% free. For everything. Is the fact that it's built from Java annoying? A tiny bit. But I absolutely can't complain much because it's free. And, it offers quite a lot.

    To elaborate on what I don't like about this software:

    It has *almost everything* I actually want in this system. But it's done so poorly, that time is taken from sessions just to get the stupid thing to work. Want to move the map around? You have a tiny piece in the bottom right corner, and holding that is the only way to move the visible map. Want to zoom in and out? Use the scroll wheel, at least until it starts moving the map for you, unwantedly. Want to move a token? Better hope that some of the tokens aren't overlapping, or you're going to have to move the top one out of the way, grab the second, then move the first back into place again.

    Also frustrating is *how* the options for drawing, erasing, adding effects (cones and such), and removing those work. It's just slow, painful and not for the faint of heart. the program is full of stuff like this, where it just feels like, "Yes, this idea, pure brilliance. Execution? Absolutely terrible."

    I honestly feel like it's worse than a poorly done Square Enix port of a playstation game onto Windows. They can brighten up the graphics, they can polish here and there (because fantasy grounds is by no means ugly at all. It has quite a nice look to it). But the *mechanics* are so terrible.

    A side complaint I personally experienced, but to know, I may have been going about it incorrectly, was a situation where I had two computers trying to connect to a third host inside my own house. Not all modems have the capability of setting more than one Port Forwarding to the same IP address. Now, I know most of you will just say, "That's your fault for having such a crappy modem!" This is only partially true. While I absolutely agree and often pay more for better internet and equipment (I'm in Networking, so I like this kind of stuff), if my ISP only has one option, and this ISP is the ONLY option in my current area, and is in a foreign country temporarily, there's just a limit to what one can do sometimes. I tried adding a router, and setting it up. I tried going through another computer, which distributed it's IP as the host, to no avail. Could only get one to work, and not the other. Like I said, I could have done something wrong, and probably was, but I only have so much time to research and troubleshoot before my guests have wasted a couple hours waiting for a session to start. "You only had to do this and this!" Yeah, I get it, but you know what? I didn't know it, and I don't always have an hour or two to find that resource to tell me exactly what it is.

    All in all,

    I really, *really* want to like this product. Every time I go to use it, I'm conflicted. It has great options, and great content, even in Core. But, it's just done so poorly that I can barely stand it.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
2,106.2 heures en tout
Posté le : 24 mai
Better than Roll20 by a wide margin. Free to try if your DM has ultimate license.
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Évaluations les plus pertinentes  Dans les 90 derniers jours
36 personne(s) sur 41 (88%) ont trouvé cette évaluation utile
Non recommandé
100.8 heures en tout
Posté le : 9 mars
As a life-long D&D player (I am 42 and have played since I was 10, from the Basic Blue Book and Chain Mail to 5th edition) I was REALLY excited about Fantasy Grounds. And when it works, it works very well.

Unfortunately, "when it works" = not nearly consistently enough. My friends and I have been playing a 5th edition campaign using Fantasy Grounds and recently its been nothing but crashes to desktop CONSTANTLY. It seems to be a memory problem, where if Fantasy Grounds approaches using 4 GB of memory it shuts down.

First, this program has NO business using that much memory - its just sloppy code. I can play Witcher 3 and NOT use that much memory.

The networking code is also atrocious. Absurdly long load times on connection to a campaign, lag rolling dice, etc. Its just not well done.

I can't recommend this product to anyone. Our previous campaign, a 4th edition one, was run in Roll20, and we didn't have nearly the problems we do now using Fantasy Grounds. Fantasy Grounds is DEFINITELY more robust than R20, but that doesn't help when you can't use it due to stability and lag issues. Pity. Stay away.
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
56.6 heures en tout
Posté le : 14 mars
If you are old like me, pen and paper games were your mmorpgs. You got together with your friends, some pizza, soda, snacks, and a saturday night in a basement. Staying up all night, throwing dice, stepping on miniatures and arguing over rules of the game. As time goes on, you grow apart from your friends and move to different parts of the world, still missing those Saturday nights rescueing the princess and slaying the dragon. But it's hard to get together. Miles might separate you and family tends to get in the way of such things. Also, where did your wife put the dice? There is a 5th edition now, what happened to 2nd?

With Fantasy Grounds, you can have all of your rules, even play the ones you are familiar with and once you find a few hours with your friends, play in the comfort of your own home. My friends and I could never get together to play, but with Fantasy Grounds, we set aside half a day everyother week and recapture our youth. And the program keeps everything so organized and user friendly, not to mention Smiteworks has some of the most efficient and nicest costumer service I have ever seen.

I highly recommend this program, even if you have never played table top games before. This would get you playing right away, so if you are curious to how we did mmorpg in the 80's, this is the program for you. Modern tools for the best game world out there... the world of your imagination.
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13 personne(s) sur 22 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
15.0 heures en tout
Posté le : 28 février
After having spent around a hundred bucks into this program for the "full" license and the 5E PHB for the new DnD system, I have yet to play the new DnD game in around a month after having bought this stuff. Other reviewers are correct in that if you do not have a group of people to play games with online prior to purchasing this tool, buyer beware. The learning curve seems to be pretty steep. I say "seems to be" because I have yet to actually play the game that I bought the software for. What the "promos" don't tell you is that you have to go on the fantasy grounds forums, game calendars, and schedules, and "sell" yourself as a player to the groups that may or may not have a spot for you in their group. There is a lack of DMs, and hundreds of players looking to game. If you can't get into a game, the official "response" on the forums is "have patience, keep trying, play another game besides 5E, or 'what's keeping you from being a DM yourself?'" When a person has seen this response a number of times all over the forums it is highly discouraging. I am new to 5E as well, and don't have the confidence to DM myself.

A typical example of the "game calendar" would be a 5E group that has 4 players currently, looking for 2 more, with 20 or more "applicants" vying for position to play in this group. Sounds like applying for a job to me, and this is what I dumped 2 "A-list" games worth of cash into to "not" play.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
32.0 heures en tout
Posté le : 10 mars
I highly recommend this item. You don't need to buy the add-ons if you are going to be playing popular games such as D&D 3.5, D&D 5e, or Pathfinder if you have the physical books or pdf's you can import the information directly. The community is also very helpful if you have any issues inputting effects or spells, just go to the forums and they will answer your questions and help you out. It is a very good system and works fluently. I highly suggest watching the videos that Fantasy Grounds has released as well as videos released by youtuber Jason Hibdon to get a feel of what Fantasy Grounds is truly like.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
150.6 heures en tout
Posté le : 14 avril
This is a fantastic tool for running game sessions with PnP RPG (Tabletop) digitally.

Before I found this software we always ran into issues where there was always someone who had a hard time making it to the sessions and so we either delayed the sessions or went on without that person. Now if they can't make it to the locations they can always join in through Discord or Skype, and we can still run the game as if the person was here.

I've been running some Call of Cthulhu (6th Edition) sessions, and while we've had some hiccups in the start - I'm fairly certain we've found the issues thanks to the FG forum. All in all it's been some rather enjoyable sessions for me as a GM, but also for the players. Sure the CoC ruleset might not be as fancy as the D&D one, but it works very well nevertheless.

All in all I couldn't be happier with it. It's a steep learning curve though, but it helps to visit their Wiki page and read up on some things. They've also made a lot of tutorial videos and such which are quite nice.

I'd definitely recommend this to anyone interested in tabletop RPG.
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Évaluations les plus pertinentes  Dans les 180 derniers jours
61 personne(s) sur 68 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
365.7 heures en tout
Posté le : 24 janvier
My comments are strictly from the perspective of a D&D 5e DM.

Prior to getting Fantasy Grounds, I reviewed other options primarily because FG is fairly expensive - or so it seemed. As I started pricing it, it became obvious that the D&D components were priced the same as full priced retail manuals - since they come with the full text and in-game functional tables, this makes sense.

Once I saw it as a licensing issue and understood that this really was an electronically functional version of the game manuals, I was on-board - I wanted the real rules and the full text to be available to me. Since none of my players had an FG license, I also elected to carry the burden and nabbed an ultimate license.

One thing that you will hear is that Fantasy Grounds has a learning curve. This is true. I was 12 hours in before I felt comfortable with it and it was another 12 hours before I realized that I could have done a better job on some things. As time has gone on, I have realized that I want things structured a little differently to better facilitate online gaming - things that don't become clear until you are actually hosting a game.

To learn Fantasy Grounds, I recommend finding a PDF module that you want to use and then 'port' it as a module. Create a campaign just for the module and start moving the text, creating encounters, and building parcels as needed. There is a lot to learn, so use youtube and ask questions in forums when you get frustrated.

At the time of this writing, I've DMed a pair of 4 hour sessions via Fantasy Grounds and have had a blast. My players are satisfied with the visual and rules assistance provided by FG and I am thrilled to be DMing my first campaign since 1989. I anticipate putting over 1000 hours into this software and appreciate what it allows me to do.
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50 personne(s) sur 72 (69%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
2.2 heures en tout
Posté le : 7 février
Well this is a waste of money. Read very carefully. You are only getting a little bit for the base program. If you want to actually have access to the full system, you are paying double what you see. It is not what I was expecting. Look through all the DLC and add it up before you buy it. For me, it would cost 80$ for each person that wanted in, and as the GM, more for me. The base program offers little that I cannot get elsewhere for free.
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28 personne(s) sur 35 (80%) ont trouvé cette évaluation utile
Recommandé
1,174.6 heures en tout
Posté le : 7 janvier
After months of teetering between Roll20 and Fantasy Grounds, I caught a video of a comparison between the two and the host actually worked at creating a this is what one has this is what the other has compared to this is better than that type. Let's Compare Roll20 & Fantasy Grounds "What Do Both Of These Virtual TableTops Have To Offer?" and it convinced me to select FG as my Virtual Tabletop. FG has a lot of tutorial videos out there to help in figuring out how to use it and I'm watching those to get a better understanding. While yes, there are things lacking with FG, like integrated video and audio, there are ways around that. People have used alternatives over what various game developers have created. The community is great, a lot better than I got with Roll20. Tried to PM a Roll20Dev about an email issue I had and never got a response back. Plus, FG has Hero Lab integration, which is another RP tool that I use. Normally I teeter after my choice, but the video planted firmly in my mind about the decision. Sure I still like Roll20, but FG is my VTT of choice.
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19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
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35.4 heures en tout
Posté le : 15 janvier
Last night we began our first session using Fantasy Grounds. I have previously been using another VTT to GM our Kingmaker campaign however I advised my players we would be migrating to FG at the beginning of chapter 2 to see how FG compares to the other VTT.

So - How did it go?

As a GM I have been impacted by the learning curve somewhat, but not to the point of giving up. The issues I have had learning FG were similar in scope to the learning curve for the previous VTT.

I did not have the chance to test out combat before our session kicked off, so it was fairly slow to start. Again, the time taken for our first combat was comparable to our first combat in the old VTT.

There were a couple of hiccups at my end due to inexperience. At one point i selected monsters from the bestiary and dropped them on the map, but could not work out how to then get them to the combat tracker. Ended up deleting the tokens, adding the monsters to the combat tracker first, THEN dragging the icons from the combat tracker on to the map. This was for an encounter I had not prepared earlier, so I am keen to see how the pre-loaded encounters I have input work in actual play.

Spells work very differently to our old VTT. In the old VTT we did not trust the spell system at all and most of the spell stuff was handled manually. What a pleasure it was to have FG manage all the heavy lifting for us with regards to the spells and associated effects.

Speaking of effects - I think i need more help here. Perhaps I was doing it wrong, but things like Barkskin (Copy pasted from the FG forums here) did not appear to affect the characters AC. Some of the included effects did appear to work as intended.

Maps worked well except for 3 issues:

1) Could not work out how to have FG measure player movement during combat (IE - manage how far characters are allowed to move each round). Not sure if there is a way to do this.

2) At one point the map zoomed right in to one area for the PLAYERS only and they could not zoom out. Tried to sync view, re-share etc. In the end I closed the map and re-opened it and that seemed to fix the issue.

3) Seemed that any player could move anyone else's tokens. Is there a way to restrict movement of tokens only to the player who 'owns' the character and the GM? (edit - apparently there is - according to the forums)

Libraries took a few minutes to sync (the first time), but hopefully this wont happen every session.

So - the bottom line:
(TL;DR)

My players LOVED IT. Absolutely no question we will be sticking with FG from now on. I took a big chance buying the ultimate licence, but after last night I have NO REGRETS.

Thankyou Smiteworks for this great product. Keep up the good work!
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17 personne(s) sur 25 (68%) ont trouvé cette évaluation utile
Non recommandé
156.9 heures en tout
Posté le : 24 février
The software itself is fine; relatively flexible, easy to use if you're already computer literate, and fairly reliable. Aside from a few issues regarding required connectivity for use of aliases or licenses, I have few complaints about the program itself.

Unfortunately, I cannot recommend investing in Fantasy Grounds to anyone who doesn't already have a group in mind to play with. The community is largely insular, consisting of groups who already know and play with each other. As either a GM or player, I've seen very little interest or discussion on the official forums and here for most people looking for games.

If you're looking for a virtual tabletop for a current group, FG is worth a try. If you're looking to get into a group for an online game, Fantasy Grounds is not going to help.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
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20.3 heures en tout
Posté le : 4 janvier
As a fan of D&D Pen & Paper ... Fantasy grounds is not a game, its a virtual table top for various P&P RPG games which will allow you to play those magical games online. It also makes all my d&d books available at the click of a mouse. Creating a character is a lot of fun with the drag and drop from the rules. I'm looking forward to running my own campaign with one of the adventure modules I picked up on special.

The base module comes with the free basic rules which will allow you to play D&D with your mates.
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169.5 heures en tout
Posté le : 13 février
Very good Virtual Table Top.

Pros:
- Highly moddable. But you don't have to.
- Automation is powerful, but optional! Makes house rules very compatible.
- Actually, it's just plain powerful all around.
- Does everything you can do on a real tabletop, and then some (fog of war, for example!)

Cons:
- Confusing DLC structure.
- It needs to be more clear that you don't get anything beyond bare basic DnD rules and a few other generic things, and you have to buy the rest.
- Only host can be GM. Even with ultimate... this was nearly the dealbreaker for me, but I do like DM :D
- Steep learning curve, but this is to be expected.

Additonal notes:
A new edition is coming this year, providing line of sight, dynamic lighting, 3D maps (and maybe tokens). They said they will charge for the upgrade, but they intend it to be only a few dollars for those that bought it recently. Might change of course, but if the new version kicks as much ♥♥♥ as FG in its current state, it will be worth!
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
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25.0 heures en tout
Posté le : 2 février
Fantasy grounds is pretty darn awesome. It has a couple hiccups, such as needing to make sure you have your permissions set up properly to save your games (which really should just happen but I digress.) The systems are very easy to use. It comes with a very basic layout for many of the most popular RPGs out there. If you have all the info yourself you can put it in either by typing it or using PDF copy/paste jobs. Otherwise you can purchase a lot of stuff here on steam or from their store. They also have a very friendly and helpful community on their forums full of people to help with issues, giving out rules sets for games that aren't officially supported, tips, ideas, and most importantly players and DMs looking for people to game with!
I'm very happy with this program. I plan on running a great many games with it (Once I get them written up of course.)
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
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794.6 heures en tout
Posté le : 27 décembre 2015
Really, really good. Software has finally got to the point where a DM can focus on telling a story, not hunting through rule books.
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250.5 heures en tout
Posté le : 28 janvier
A steep learning curve, but one well worth making the effort for.

Makes DM'ing and playing much more organized and easy to navigate. I'm playing this online, but plan to use it in our in person game as well, to take a lot of the book work and record keeping of running a campaign, off of my plate so I can focus on the story and moving the adventure along.

I'm using a Mac, and when I got the El Capitan update from Apple, it kicked something loose in the wineskin wrapper that prevented me from accessing it. When I commented to the developers about it, they offered a couple of work-arounds that I in my tech-ignorance, felt uncomfortable attempting on my own, but they assured me they were working on an update with an official fix and would get that up and running asap. This took only a few days, and I feel as though the developers were earnestly working to fix the problem my OS update broke in a program that was working fine previous to the update, and feel comfortable strongly recommending this excellent tool.

Oh, and did I mention they got the official 5e D&D liscence, and that the official campaigns are AMAZING? I didn't? Well they are, and extreamly easy to use once you have familiarized yourself with how to do everything. I strongly encourage new users to go to the official YouTube page and watch the videos on how to run it.

The official adventures and campaigns available at the Fantasy Grounds store are stunning in how easy they make DM'ing, as well as providing a wealth of background information on the people, monsters and places of the area involved, and additional races, equipment, spells, maps, tokens, pictures and on, and on, and on, and when if you run out of officiall adventures and campaigns, there are numerous 5e compatable, 3rd party adventures, and all of that is before you even touch the pleathora of fan made stuff!

Not as impressed with 5e D&D as I am, but just got done reading the latest adventures of Harry Dresdin and dying to visit his Chicago office? Or perhaps you want to track down the cultists of the Aincient Ones and discover the things that man was never meant to know? Fantasy Grounds comes with the Fate Core rules...and Call of Cthulhu...and 3.5...and Pathfinder...and their own core RPG system...and so much more, and they just keep working to improve it!

But don't take my word for it, check out some of the videos at their official YouTube page, or watch any of the numerous videos of groups playing, using fantasy grounds and various voice/video chat programs.

I give it 8 out of 10 stars, and might bump that up to a 9 of 10 if the interface were a bit more polished and the curser cleaned up to be a bit more accurate at clicking the items I'm trying to choose. I don't know if this is specific to the winskin wrapped mac version, or if this is cross platform, and after a bit of frustration getting used to it, this minor glitch is easily overlooked.

It works mac-to-pc and vice versa without a hitch, to boot!
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