Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
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plutôt positives (149 évaluation(s)) - 77% des 149 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 9 mai 2014

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Acheter Fantasy Grounds

Acheter Fantasy Grounds Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

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26 avril

Primeval Thule 5E from Sasquatch Games!

Sasquatch Game Studio was licensed to product the Princes of the Apocalypse sandbox adventure for Wizards of the Coast. Primeval Thule is their own, custom creation that is compatible with the 5E ruleset but exists in its own world of high fantasy and magic. The setting is very reminiscent of Conan and it provides a wide range of adventuring options along with 3 introductory adventures.

http://store.steampowered.com/app/466250/

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18 avril

5E Book of Lost Spells just released

Do you need more spells for your Wizards and other spellcasters? If so, the Book of Lost Spells adds another 708 spells for use in your 5E ruleset for both characters and for use by NPCs. Mix it up and throw something in that the party will have never seen before.

http://store.steampowered.com/app/462740/

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Complete a Bundle and Save

Even if you've already bought some of the D&D items, you can Complete the Bundle and save 25% on all the remaining items without having to re-buy anything you already own on Steam. New D&D DLC will be added to the bundle as they release and you can choose to Complete the Bundle again to get all new D&D releases at 25% off.

À propos de ce jeu

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons 3.5, Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. The 5E ruleset contains all the content from the D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers. As of April 2015, Fantasy Grounds acquired an official license from Wizards of the Coast for D&D fifth edition. This means that the 5E ruleset supports basic understanding and gameplay for D&D fifth edition but you can also buy fully preloaded data packs and adventures that are licensed from Wizards of the Coast as DLC here on Steam.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster (GM)
  • Host games as a GM for other players and GMs who are connected as players
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Windows XP, Vista, 7x or 8x
    • Processeur : 1.6 GHz or higher processor
    • Mémoire vive : 1 GB de mémoire
    • DirectX : Version 9.0
    • Réseau : Connexion internet haut débit
    • Espace disque : 500 MB d'espace disque disponible
    • Carte son : n/a
    • Notes supplémentaires : Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommandée :
    • Système d'exploitation : Windows 7 or Windows 8
    • Processeur : 2.00 GHz or higher
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Graphics card recommended
    • DirectX : Version 9.0
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • Système d'exploitation : 10.6.8 or newer
    • Processeur : 1.6 GHz or higher processor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : DirectX 9.0 compatible video adapter
    • Réseau : Connexion internet haut débit
    • Espace disque : 750 MB d'espace disque disponible
    • Carte son : n/a
    • Notes supplémentaires : this product uses a wine wrapper to simplify installation
    Recommandée :
    • Système d'exploitation : 10.6.8 or newer
    • Processeur : 2.0 GHz processor or higher
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DirectX 9.0 compatible video adapter
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : n/a
    • Notes supplémentaires : this product uses a wine wrapper to simplify installation
Évaluations intéressantes des utilisateurs
55 personne(s) sur 62 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
283.0 heures en tout
Posté le : 24 janvier
My comments are strictly from the perspective of a D&D 5e DM.

Prior to getting Fantasy Grounds, I reviewed other options primarily because FG is fairly expensive - or so it seemed. As I started pricing it, it became obvious that the D&D components were priced the same as full priced retail manuals - since they come with the full text and in-game functional tables, this makes sense.

Once I saw it as a licensing issue and understood that this really was an electronically functional version of the game manuals, I was on-board - I wanted the real rules and the full text to be available to me. Since none of my players had an FG license, I also elected to carry the burden and nabbed an ultimate license.

One thing that you will hear is that Fantasy Grounds has a learning curve. This is true. I was 12 hours in before I felt comfortable with it and it was another 12 hours before I realized that I could have done a better job on some things. As time has gone on, I have realized that I want things structured a little differently to better facilitate online gaming - things that don't become clear until you are actually hosting a game.

To learn Fantasy Grounds, I recommend finding a PDF module that you want to use and then 'port' it as a module. Create a campaign just for the module and start moving the text, creating encounters, and building parcels as needed. There is a lot to learn, so use youtube and ask questions in forums when you get frustrated.

At the time of this writing, I've DMed a pair of 4 hour sessions via Fantasy Grounds and have had a blast. My players are satisfied with the visual and rules assistance provided by FG and I am thrilled to be DMing my first campaign since 1989. I anticipate putting over 1000 hours into this software and appreciate what it allows me to do.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 33 (82%) ont trouvé cette évaluation utile
1,102.1 heures en tout
Posté le : 7 janvier
After months of teetering between Roll20 and Fantasy Grounds, I caught a video of a comparison between the two and the host actually worked at creating a this is what one has this is what the other has compared to this is better than that type. Let's Compare Roll20 & Fantasy Grounds "What Do Both Of These Virtual TableTops Have To Offer?" and it convinced me to select FG as my Virtual Tabletop. FG has a lot of tutorial videos out there to help in figuring out how to use it and I'm watching those to get a better understanding. While yes, there are things lacking with FG, like integrated video and audio, there are ways around that. People have used alternatives over what various game developers have created. The community is great, a lot better than I got with Roll20. Tried to PM a Roll20Dev about an email issue I had and never got a response back. Plus, FG has Hero Lab integration, which is another RP tool that I use. Normally I teeter after my choice, but the video planted firmly in my mind about the decision. Sure I still like Roll20, but FG is my VTT of choice.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 22 (82%) ont trouvé cette évaluation utile
35.4 heures en tout
Posté le : 15 janvier
Last night we began our first session using Fantasy Grounds. I have previously been using another VTT to GM our Kingmaker campaign however I advised my players we would be migrating to FG at the beginning of chapter 2 to see how FG compares to the other VTT.

So - How did it go?

As a GM I have been impacted by the learning curve somewhat, but not to the point of giving up. The issues I have had learning FG were similar in scope to the learning curve for the previous VTT.

I did not have the chance to test out combat before our session kicked off, so it was fairly slow to start. Again, the time taken for our first combat was comparable to our first combat in the old VTT.

There were a couple of hiccups at my end due to inexperience. At one point i selected monsters from the bestiary and dropped them on the map, but could not work out how to then get them to the combat tracker. Ended up deleting the tokens, adding the monsters to the combat tracker first, THEN dragging the icons from the combat tracker on to the map. This was for an encounter I had not prepared earlier, so I am keen to see how the pre-loaded encounters I have input work in actual play.

Spells work very differently to our old VTT. In the old VTT we did not trust the spell system at all and most of the spell stuff was handled manually. What a pleasure it was to have FG manage all the heavy lifting for us with regards to the spells and associated effects.

Speaking of effects - I think i need more help here. Perhaps I was doing it wrong, but things like Barkskin (Copy pasted from the FG forums here) did not appear to affect the characters AC. Some of the included effects did appear to work as intended.

Maps worked well except for 3 issues:

1) Could not work out how to have FG measure player movement during combat (IE - manage how far characters are allowed to move each round). Not sure if there is a way to do this.

2) At one point the map zoomed right in to one area for the PLAYERS only and they could not zoom out. Tried to sync view, re-share etc. In the end I closed the map and re-opened it and that seemed to fix the issue.

3) Seemed that any player could move anyone else's tokens. Is there a way to restrict movement of tokens only to the player who 'owns' the character and the GM? (edit - apparently there is - according to the forums)

Libraries took a few minutes to sync (the first time), but hopefully this wont happen every session.

So - the bottom line:
(TL;DR)

My players LOVED IT. Absolutely no question we will be sticking with FG from now on. I took a big chance buying the ultimate licence, but after last night I have NO REGRETS.

Thankyou Smiteworks for this great product. Keep up the good work!
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32 personne(s) sur 48 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.2 heures en tout
Posté le : 7 février
Well this is a waste of money. Read very carefully. You are only getting a little bit for the base program. If you want to actually have access to the full system, you are paying double what you see. It is not what I was expecting. Look through all the DLC and add it up before you buy it. For me, it would cost 80$ for each person that wanted in, and as the GM, more for me. The base program offers little that I cannot get elsewhere for free.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
20.3 heures en tout
Posté le : 4 janvier
As a fan of D&D Pen & Paper ... Fantasy grounds is not a game, its a virtual table top for various P&P RPG games which will allow you to play those magical games online. It also makes all my d&d books available at the click of a mouse. Creating a character is a lot of fun with the drag and drop from the rules. I'm looking forward to running my own campaign with one of the adventure modules I picked up on special.

The base module comes with the free basic rules which will allow you to play D&D with your mates.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante