QBEH-1 is an atmospheric 1st-person puzzle platformer that takes players on a quest through a series of divergent worlds. Each world is filled with new puzzles that require special cubes to solve as well as fun secrets to uncover. Includes a LEVEL EDITOR and STEAM WORKSHOP support!
User reviews:
Very Positive (426 reviews) - 90% of the 426 user reviews for this game are positive.
Release Date: May 15, 2014

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April 11

Level Building Contest

Steam user Mrs Ellie (who previously wrote about leveldesign in Qbeh-1 here) has organised a levelbuilding contest! From now until May 7th, everyone in the Qbeh-community is invited to create their own levels and submit them to the contest! The theme is "Ruins", but you may interpret that in whatever way you choose. The 4 winners will each receive a free download code for the Qbeh-1 original soundtrack!

We can't wait to see what people come up with, so head over to the forums for the contest rules and go make some awesome levels!

2 comments Read more


“A simple idea has been taken and turned into a complex puzzle game, with stunning visuals and relaxing music. If you've not played this great indie title yet, I highly suggest you give it a go!”
10/10 – Glacier Gaming

“It’s peaceful, intellectually rewarding, and of all things a stress reliever. Qbeh-1: The Atlas Cube, is great.”
9/10 – Hooked Gamers

“Qbeh-1 take’s everything that made Portal’s puzzles great and mix’s it with elements of MineCraft and even Tetris and blends them all together to create something unique yet familiar. Its Rift implementation is the best we have seen yet from a previously released 2D game so much so that it’s hard to imagine that it was not originally designed with VR in mind. Qbeh-1 is well worth your time and money as it’s a modern classic and a must play experience.”
4/5 – Virtual Reality Reviewer

Level Editor & Steam Workshop

Get Virtual! Oculus Rift DK1 & DK2 Support now Included

Try Before You Buy!

Still not sure after all the rave reviews, videos and pictures if you want to pick up the game? Check out the DEMO and get some hands on experience!

About This Game

QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal. Some cubes will simply be used as stepping stones to new areas while others are imbued with magical properties such as gravity and propulsion.

Created by Liquid Flower, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh, a small student project that found its way online and into the hands of gamers and journalists alike who wanted more after feasting on the appetizer. Now, QBEH-1: The Atlas Cube builds on the core concept and aesthetics introduced in the original and brings even more polish, passion and gameplay into the new game.

Now includes a LEVEL EDITOR with STEAM WORKSHOP support! Build your own levels then share and play those made by the community.


  • Solve elaborate puzzles using a variety of Cube types such as Building Blocks, Energy Cubes and Gravity Manipulators
  • Explore atmospheric Worlds, each with 6 challenging levels and unique themes
  • Discover alternate paths, intriguing platforming elements and secrets to unlock an unfolding mystery
  • Experience an immersive & mesmerizing Soundtrack that pulls you into the adventure
  • Uncover the game’s narrative through interpretive imagery
  • Oculus Rift Support (supports DK1 & DK2)


  • Create levels using similar (world) styles found in the game
  • Mix and match styles from multiple themes in one level
  • Add doors, switch activated doors, moving platforms, fans and more
  • Add special cubes (basic, energy, gravity and force)
  • Add geometry blocks such as walls and floors with different styles
  • Move, resize and rotate objects (only geometry blocks are resizable)
  • Change lighting and add light cubes as light sources
  • Change skybox
  • Select your background music from tracks available in the game
  • Test levels right in the editor
  • Share levels through Steam Workshop
  • Play levels made by others

System Requirements

Mac OS X
    • OS: Windows Vista/7 /8
    • Processor: 2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX: Version 9.0c
    • Storage: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows Vista/7 /8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0c
    • Storage: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Storage: 3000 MB available space
Customer reviews
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Very Positive (426 reviews)
Recently Posted
( 12.6 hrs on record )
Posted: July 12
Can be very frustrating at times. But great fun :)
Helpful? Yes No Funny
( 44.6 hrs on record )
Posted: July 8
A fun, challenging little puzzle game. If the developers decide to make a Qbeh-2, I strongly suggest giving it a story. What makes games like The Talos Principle and Portal 2 so fantastic is the combination of challenging puzzles and a slowly-unfolding story. Qbeh, while fun for what it is, felt a little tedious at times. Each puzzle took on a same-ness, because there was no story to drive it forward, no sense that behind the next door would be some revelation. Instead, behind the next door is another door is another door. The atmosphere is beautiful (reminiscent of The Labyrinth), and it's pleasant enough, for what it is.
Helpful? Yes No Funny
( 49.4 hrs on record )
Posted: July 7
This game has really good soundtracks relaxing. Also no clock to beat. The levels are incredibly made and the graphics are beautiful so the player can see awesome things from heights and etc.. Addicting game. It's good to teach players new skills with low difficulty and then increasing it with more rewards (beautiful views, etc.). It has an interesting game concept and a really good atmosphere. Also the level editor is also fun if the player gets a bit bored and want to make his/her levels and create a beautiful map teaching a new mechanic to the game and after that publishing it.
Try first the demo and then choose if you want to buy it or not. I recommend buying the game.
The developers are also really positive and friendly so no worries if you need something :)
Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: July 2
A really beautiful game with simple yet stunning levels and a soothing soundtrack. Cheap as F. on the steam sale and a great game just to relax to.

I recommend anyone who enjoys puzzle games or even simple exploring games to get this.
Helpful? Yes No Funny
( 16.5 hrs on record )
Posted: June 24
OK, the idea is good, but the game overall is a bit boring. Some puzzles are hard, which I like. Deffinitelly need to think to go through, but this is probably the first game that I yet don't want to replay.
Helpful? Yes No Funny
( 5.7 hrs on record )
Posted: June 24
Plus: Interesting game concept.
Neg: I was not able to run the game with high framerates.

Hey - if you level up the card set you get a really cool wallpaper. I like to use it in my profile.
There's a wallpaper with blue cubes and one with green cubes - looks really nice.
Helpful? Yes No Funny
( 10.4 hrs on record )
Posted: June 24
Absolutely spellbinding, and the music soundtrack is so relaxing. There are no monster chases, nothing to kill, no time clock to beat -- it's just you and some great puzzles... The small worlds actually make it feel a bit like an exploration game.

Another bonus is that a Level Editor was added so you can also create your own Qbeh-1 Worlds.

SIDE NOTE: I've heard the game plays well in VR systems -- I'm not sure whether I would have the nerve to try it (some of those leaps in the game are pretty intimidating)... but I can imagine how breathtaking it must look in 3D.
Helpful? Yes No Funny
( 8.8 hrs on record )
Posted: June 24
This game has great atmosphere. You feel like you're up in the sky in this strange setting. I'm not sure what other people expect going into it, but it's not a puzzle game per se. Yes there are puzzle type elements there, but for me at least it's a lot more about the feeling I get when I play this game. It's not like any other game I've played. Anytime I just want to wind down at the end of the day and play something relaxing I'll open it up and I'm transported to a quiet place, with enough intrigue to keep me going.

It's not for everyone, obviously, and if you go into it expecting difficult puzzles, you'll be disappointed. Yes, it's repetitive, but there are other things that really make me like it that I can't explain. It's on sale right now for 1.49, so I mean for that price you can hardly go wrong I guess just to try it out.
Helpful? Yes No Funny
feministinen vinosilmä
( 5.7 hrs on record )
Posted: June 21
This game is one of the best games that I have ever played, even tho I don't like that much of puzzle games, this games peacefull levels and music is just amazingly good! you should definetly play this game!
Helpful? Yes No Funny
( 167.7 hrs on record )
Posted: June 5
The negative review that came up first for me on this page is so misguided that I feel obligated to counter with a review of my own, which will be my first ever. First of all, there are no broken or unintended mechanics involved with grabbing cubes at weird angles, that's all part of the game. In fact, the game is remarkably free of such things. With hundreds of hours of game time, the only glitches I’m aware of all involve a specific series of steps that has to be taken to enable the glitch, none of which have ever happened to me accidentally during gameplay. The game is stable, extremely well thought-out, and the only complaint that rings remotely true is the one about the checkpoint/save system, which is indeed sometimes frustrating, but not nearly as much as what I’ve encountered in other games - this is a minor nuisance we’re talking about, not a deal-breaker.

Qbeh-1 is one of my all-time favorite games, continually teasing you onward with gorgeous vistas and mysterious ruins and strange enigmatic machines... It‘s a pleasing blend of puzzle-solving and exploration, that introduces new gameplay elements at a perfect pace. There are new kinds of cubes to be found in each of 5 worlds, each containing many levels, and then, when you think you’ve finally mastered the game and reached the end, you’re given a highly motivating reason to go back and do it all over again, this time with an emphasis more on exploration. And when the final world’s final secret is unlocked and the game truly completed, there are now many new Workshop community levels that can be played, greatly enhancing re-playability.

I admit I do like FP puzzle games quite a bit, but that doesn’t quite explain why I love this game so much. It’s really a hard question to answer, but I think it comes down to two things that make Qbeh-1 a standout even amongst similar games: immersive-ness and aesthetics. The first is a bit inexplicable, since the game has no real story to speak of, nonetheless you are totally THERE, completely immersed, in the moment, eager to explore the world and get to the next magnificent vista... Which brings us to the second thing, the aesthetics: the visuals are just spectacular. I can’t think of another game in which I spent so much time just staring at the sheer beauty of my surroundings. I found myself constantly stopping to take screenshots, in the manner of a tourist in an exotic land who stops to take photos - I couldn’t help myself. There’s such a strong sense of atmosphere to many of the locations, such ethereal beauty, enhanced by a haunting, often plaintive soundtrack that creates a perfect musical ambience that’s barely noticed because it fits in so well, but which will haunt you once it’s gone.

The game gets all this stuff right, in fact I have referred to it as a playable work of art, which it unquestionably is. If that doesn’t sound appealing to you, then maybe the game isn’t meant for you. But for those who live their lives always needing to find out what’s at the end of that lonely path through the wilderness, who can’t help but explore an ancient ruin, this is for you. I’m guessing this is as close as a game can get to pure poetry, and I’m actually not one for poetry, usually. If you like the awesome, the mysterious, the unknown, try this. It’s not expensive at all, and you may be surprised at how much you will like it and return to it. And don’t get me wrong, the puzzle aspect is strong, there are some real challenges here for those who just like puzzles.

I really can’t say enough about this game, it’s a genuine hidden gem. At the price, I can almost guarantee you’ll find it money well spent, and if it‘s on sale, why the heck wouldn’t you? Highly recommended, for those who are in the intended audience for this kind of thing, and even for those who aren't. Check it out.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
49.4 hrs on record
Posted: July 7
This game has really good soundtracks relaxing. Also no clock to beat. The levels are incredibly made and the graphics are beautiful so the player can see awesome things from heights and etc.. Addicting game. It's good to teach players new skills with low difficulty and then increasing it with more rewards (beautiful views, etc.). It has an interesting game concept and a really good atmosphere. Also the level editor is also fun if the player gets a bit bored and want to make his/her levels and create a beautiful map teaching a new mechanic to the game and after that publishing it.
Try first the demo and then choose if you want to buy it or not. I recommend buying the game.
The developers are also really positive and friendly so no worries if you need something :)
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
66 of 74 people (89%) found this review helpful
1 person found this review funny
21.4 hrs on record
Posted: May 15, 2014
If you like what you see in the picture then you will like the game. It's a beutiful game with a great atmosphere to go with it. The game has five worlds with 6 levels on each one to go through, and each world gives new environmental touches, new puzzles to solve, and new unique cubes to play around with to solve those puzzles. And for those referencing the game to the 'free' one on Desura, while good, it doesn't even compare to the polish and content this game offers compared to the student project demo on desura. For the asking price i think QBEH-1: The Atlas Cube is a great purchase.

More info here: KSalue
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58 of 69 people (84%) found this review helpful
54 people found this review funny
2.9 hrs on record
Posted: February 28, 2015
I am horrible at parkour. Unfortunately, this game has some, mixed in with the puzzles. After having to restart a level multiple times, I finally shut the game down. A few seconds later, I got the achievement "Rage Quit - Well, that escalated quickly." Of course, I had to go back in and finish the level.

10/10 this game can read minds
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45 of 50 people (90%) found this review helpful
4.7 hrs on record
Posted: May 15, 2014
Qbeh-1 is an awesome labor of love from developers Liquid Flower. After playing the free original game on Desura, this "prequel" game goes above and beyond the scope of what came before. Boasting almost 10x the content including levels, mechanics, and music, Qbeh-1 is a must have for those who love puzzles in a laid back setting and serene atmosphere.

I had the oppertunity to play this in beta form and seeing this launch on Steam makes me very happy. This game is for fans of Portal, Zelda (puzzles), a slight hint of Minecraft, and zen.
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32 of 33 people (97%) found this review helpful
3 people found this review funny
11.5 hrs on record
Posted: October 19, 2014
Brilliant game. It was the perfect difficulty and had and excellent pace. I couldn't stop playing it and didn't want it to end. This is one of the best puzze games I have ever played, it's right up there with Portal and Closure.
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33 of 37 people (89%) found this review helpful
4.7 hrs on record
Posted: May 15, 2014
The relaxing atmosphere of Qbeh-1 invites you to take your time and experiment with the cubes. I always feel like just looking around and searching for hidden secrets. Luckily, there are quite a few tucked away in interesting places.
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30 of 33 people (91%) found this review helpful
8.3 hrs on record
Posted: May 15, 2014
I played the beta and I like this game. Music creates a very soothing atmosphere and visually it's really pretty to look at. Puzzles are easy at first and get trickier when you get further. The levels have checkpoints, but not around every corner so you won't continue right where you fell into nothingness, which I think is a good thing. Movement, jumping and overall sense of footing are done well. Solid work, thumbs up!
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22 of 22 people (100%) found this review helpful
24.0 hrs on record
Posted: June 15, 2014
Once a 4-level mod made as a puzzle platformer, Qbeh-1: The Atlas Cube has gained a dash, a colon, and even a tagline. The remarkable thing about this mod-to-game is how polished and professional the entire package looks. Inspired by games like Portal and Minecraft, this game has carves itself a niche that makes it both familiar enough for players to try out, yet unique enough to keep players intrigued and interested.

One of the strongest things Qbeh-1 has going for it is the simplistic gameplay. It's very obviously inspired by early games, and eschews many of the trappings of modern gaming's superfluous complexities. Because of this streamlined gameplay loop - find block, place block, move on - it allows the puzzle design to shine. Rather than throw a substantial number of complicated puzzle mechanics at you, this game instead chooses to give you four basic concepts - building, powering, jumping, and traveling - and by combining them in various ways, can deliver challenges as simple as building a basic set of stairs to a complicated maze with no floor that must be travelled using synchronized floating paths, complete with a white-knuckled jump at the end after placing a power block near the end of the path. Puzzles start as being simple - its a tutorial that doesn't feel like a tutorial at all, which is commendable - but build and combine in ways where you end up scaling a tower with only a handful of blocks and a deep sense of satisfaction when you reach the top.

The art design is commendable. One of the most interesting art projects I ever had was to draw a still life using a single color - brown, and two shades, one light brown, and one dark brown. The point of the exercise was to force you to make your choices more meaningful, rather than rely on an explosion of various colors. In a way, Qbeh-1 replicates this exercise. Rather than rely on flashy explosions, the latest and greatest shader effects, models with tens of thousands of polygons, and other graphical gimmicks, it focuses on a narrow band of artistic effects, and then pulls it off with great success. The colors - stark whites and greys accented with bursts of vibrant colors - not only are visually appeasing next to each other, but also contrast nicely with the amazing skies; some of the best I've yet seen in games. I got distinct feelings of Mirror's Edge and how they used color to guide the player through the levels. The color palette here is similar, and I think Qbeh-1 pulls it off better due to how uncluttered the worlds appear compared to Mirror's Edge.

The sound and music design for Qbeh-1 is amazing, as it's simplicity not only fits the thematic elements perfectly, but because of the simplicity, it manages to achieve depth. Rather than attempt to wow you with orchestral suites or generic dub-step wub-wubs, the music is airy, dreamy, and light. It fits in perfectly not only with the levels - large buildings floating high in the atmosphere - but it also hits a sweet spot that so much of game music misses; it's unique enough to be noticed, but not catchy enough to become so immediately recognizable (much of World of Warcraft's music suffers from this) that it becomes quickly tedious. It serves its purpose precisely - as ambient background sound to draw you in, but never to distract you. It's almost childlike sound and instrument choices help to draw you into the exploration motif, and even still, some tracks have almost a dark feel to them, suggesting there may be more under the surface than what first seems to be the case.

As someone who does level design, the design of the levels was something that impressed me immensely. Visually, the levels were stunning - floating monolithic structures that combined the comforting feeling of symmetry along with enough asymmetry to still remain visually interesting. Each world has its own theme, and the themes blend perfectly into the levels - icicles hang overhead in the winter levels, empty calcareous shells of molluscs lay in pools in the water levels, dead leaves lay in corners in the wind levels. Because everything was uniformly scaled (and the borders on the cubes helped reinforce this), there was never a feeling of having to make ridiculous trick-jumps. You immediately got the sense of what was possible and what was not, based on distance and the world's physics. Rather than try to cheat the puzzles using tricky jumps or falls, the solutions felt fair, and ultimately felt rewarding by using your brain rather than trying to exploit the physics, jumping, or collision.

The story and theme is something that I specifically wanted to touch on, as I had seen some posts about there not being a story or anything resembling it. I'm not entirely sure that's the case, as there definitely feels like there's something going on below the surface. I think it might be safer to say that rather than a storyline, I felt like there was some overarching theme to the game.

Qbeh-1 feels like a dead world, in a lot of ways. There is beauty here, but also sadness. Presumably it was inhabited once - something or someone had to create those owl and elephant statues - but whoever it was is now gone. The player feels like, as he is exploring, he is inadvertently bringing this world back to life through his actions, either by literally building with red cubes, or by powering up devices with blue cubes. The notion of power - or the importance of it at least - is reinforced with the windmills and fans in Chapter 4.

Something else that is striking is the feeling and sense of an entropic world. An extremely basic (flawed, but works here) definition for entropy is the lack of order or structure - that in a closed system, energy flows out of organized and structured systems to leave them in a disordered and chaotic state. Qbeh-1 really has an entropic feeling to it - the idea that the world is gradually falling into an entropic state of disarray. Rooms are missing walls, floors, and ceilings, where blocks literally fall into the atmosphere. Even in areas where walls and floors are straight, the occasional cube will be out of place - sticking out a few cm, or perhaps tilted just a few degrees; clearly done on purpose by the designer for effect. Floors crumble beneath you as you walk on them. Perhaps the fans and windmills were an effort to make sure energy remaining in the system, holding it together as best as it could. And perhaps by our actions, and how we (in a way) organized the system, there is hope for this world after all.

Qbeh-1, overall, is an amazing example of a non-typical game that easily surpasses much of what would be considered more mainstream games, by virtue of the fact that everything is does, it does really, really well. Rather than be a jack-of-all-trades to attempt to appeal to everything while exceeding at nothing, Qbeh-1 excels at the simplistic gameplay that leads to complicated puzzles, stunning artistic theme, amazing music and sounds, and incredible level design that pulls all these elements together into a cohesive unit. It's a peaceful game that alternates some degree of timing puzzles with the slow and methodical exploration that allows you to play at your own pace. For those who enjoy exploration, each level also contains a golden pyramid pickup which are usually hidden in fiendishly clever places.

Developed using the Unity game engine, this is a game which is highly recommended, but I fear that it will slide under the radar for most gamers which I think is a tragedy. It's a great example of the ability to marry the puzzle genre with a more traditional first person genre, and still be successful without resorting to violence, being spoon fed a storyline, or the overly scripted gameplay which creates the illusion of cerebral choice, but actually offers none at all. Rather this game celebrates choice, exploration, and emergent problem solving in an environment which nutures it.
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19 of 19 people (100%) found this review helpful
2 people found this review funny
59.6 hrs on record
Posted: July 1, 2015
This game is made by liquid flower who can be found here http://qbeh-1.com/ . It seems to be their one and only game at the moment.

I liken the experience of this game to going for a walk along the beach. Everytime i do i have to climb along all the rocks. Don't ask me why. I just do. It's not like i'm exploring new territory, or achieving parkor greatness, even though in my imagination I am. Eventually we play that game where you try and get your feet as close as possible to the waves of the sea without getting wet. Silly games, but they make the walk along the beach enjoyable.

Qbeh-1 (pronounced cube negative one) is exactly like that, but in heaven. Why heaven has portal puzzles I'm not exactly sure? I guess it sure beats just playing the harp for eternity. Anyway as you go out and explore Minecraft heaven your imagination will start to tell you that you are achieving parkor greatness and thanks to the various magical cubes scattered around the place you probably are. On top of this you will eventually notice a game that the developers want you to play and that is don't touch the water (more about that later), but as you can see it's clearly the beach. Jump around the rocks and don't get your feet wet.

Story? None. Zip. Completely void of story. Let me see. There are windmills and fans, and trees and fountains, and carpet and native american owl totems. We have no idea who you are other than the fact that you suddenly appear through a entry portal and your objective is to find the exit portal. Your journey is aided by various cubes which help you build, defy gravity, activate devices or simply tranport you. The game is divided up into 6 worlds, the 6th you will only unlock when you have found all the golden pyramids. There is 1 golden pyramid hidden in each level in which to find them you will basically need a phd in puzzle mechanics or at least a youtube walk through. Each world has 6 levels and the 6th level contains a unique portal cube which will transport you to the next world. Each world has a unique theme from summer, winter, autumn etc and sort of feels like its in homage to the old mario games. If you find all the pyramids including those in world 6, the secret ending hints that there are many more worlds to come. This could be true as the developers have been promising a level editor feature to the game, but alas they have been promising that for a while and since the developers hardly respond to any comments in the Steam forum anymore it stands to reason why many have become somewhat disheartened.

Graphics are superb and the art and level design really makes this game for what it is. While the game doesn't ever reach levels of sheer brilliance, it does have the workings of becoming that if the developers really wanted it to. Personally I had some graphical issues with the trees in the game flickering black lines and there were a few places I found where I could trap myself in a block here and there or even make blocks disappear, but with these lingering teething issues aside, the graphics and game play in general was inspiring.

The Music and Sound has its moments. All the tracks are fitting in some way, but some seemed slightly grating at times or not as relaxing as others did. There was one track in the game which was truly magical to listen to and would entice you to want to explore the place. The track i'm referencing is found in world 1 level 6 and interestingly is the same one they use in their preview for the game.

While the ending feels somewhat lackluster and there is no story to be absorbed in here, and the level editor is somewhere in limbo, there is enough in interesting graphics and game play to give this a solid thumbs up. Various gamers have furthered amused themselves by entering a speedrun competition which you can only complete in if you download various speedrun mods. Again unfortunately another oversight of the developers not to include a timer in their game. Lastly it deserves a mention this 'don't get your feet wet achievement'. It seems to be only possible to achieve this if you complete the whole game in 1 sitting without touching the water, which basically requires you to never make a mistake. Needless to say with my two left feet and my absent minded ways coupled with my nervous twitching fingers, it's one I probably won't be getting in this lifetime.

If your ever in need of a good jump around the rocks session. This is a good game to get.
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18 of 18 people (100%) found this review helpful
2 people found this review funny
3.0 hrs on record
Posted: October 13, 2014
Absolutely fantastic game. Peaceful, maddening, gorgeous, thoughtful. The soundtrack alone is worth it - ambient and soothing, and constantly fits the world. Just wonderful.

Devs, please make more games.
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