QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal.
User reviews: Very Positive (248 reviews)
Release Date: May 15, 2014

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"Compatible with DK2 http://www.reddit.com/r/oculus/comments/1flb37/qbeh_for_oculus_rift/"

Recent updates View all (10)

January 16

New Backgrounds & Emoticons for 2015!


(Samples of the new 4-Cubes Background & 3 of the VR themed Backgrounds)

ːQːbehːnegative1ː:The ːatlasː has six all new emoticons and six new backgrounds for you to unlock and discover! From the iconic floating tree ːfloatingtreeː to all four main cubes grouped together ːqbehsː, as well as the power giving energy cube ːenergyqbehː, you will have all new ways to emote your first person puzzling experiences! Start collecting and trading for them today!

Don't forget - all the critically acclaimed experiences found within Qbeh-1 is available on both Windows PC and MAC!


http://store.steampowered.com/app/252550

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Reviews

“A simple idea has been taken and turned into a complex puzzle game, with stunning visuals and relaxing music. If you've not played this great indie title yet, I highly suggest you give it a go!”
10/10 – Glacier Gaming

“It’s peaceful, intellectually rewarding, and of all things a stress reliever. Qbeh-1: The Atlas Cube, is great.”
9/10 – Hooked Gamers

“Qbeh-1 take’s everything that made Portal’s puzzles great and mix’s it with elements of MineCraft and even Tetris and blends them all together to create something unique yet familiar. Its Rift implementation is the best we have seen yet from a previously released 2D game so much so that it’s hard to imagine that it was not originally designed with VR in mind. Qbeh-1 is well worth your time and money as it’s a modern classic and a must play experience.”
4/5 – Virtual Reality Reviewer

Try Before You Buy!


Still not sure after all the rave reviews, videos and pictures if you want to pick up the game? Check out the DEMO and get some hands on experience!

Get Virtual! Oculus Rift DK1 & DK2 Support now Included

About This Game

QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal. Some cubes will simply be used as stepping stones to new areas while others are imbued with magical properties such as gravity and propulsion.

Created by Liquid Flower, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh, a small student project that found its way online and into the hands of gamers and journalists alike who wanted more after feasting on the appetizer. Now, QBEH-1: The Atlas Cube builds on the core concept and aesthetics introduced in the original and brings even more polish, passion and gameplay into the new game.

FEATURES:
  • Solve elaborate puzzles using a variety of Cube types such as Building Blocks, Energy Cubes and Gravity Manipulators
  • Explore atmospheric Worlds, each with 6 challenging levels and unique themes
  • Discover alternate paths, intriguing platforming elements and secrets to unlock an unfolding mystery
  • Experience an immersive & mesmerizing Soundtrack that pulls you into the adventure
  • Uncover the game’s narrative through interpretive imagery
  • Oculus Rift Support (supports DK1 & DK2)

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7 /8
    • Processor: 2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX: Version 9.0c
    • Hard Drive: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows Vista/7 /8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0c
    • Hard Drive: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
26 of 34 people (76%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: February 28
I am horrible at parkour. Unfortunately, this game has some, mixed in with the puzzles. After having to restart a level multiple times, I finally shut the game down. A few seconds later, I got the achievement "Rage Quit - Well, that escalated quickly." Of course, I had to go back in and finish the level.

10/10 this game can read minds
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22 of 30 people (73%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: March 19
At first I enjoyed the game because it is highly atmospheric and feels somewhat like a Myst game because of that. But after a while it got boring. The platforming aspect is played up more than the puzzle aspect. The puzzle aspect of the game is nothing special. None of it is particularly difficult. In other words, too much precision jumping, not enough mind boggling.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: May 3
In this first person puzzle game, you find cubes that do different things to help you navigate the floating worlds. There are four different colors of cubes: red (structure - build structures), blue (energy - power doors and platforms), purple (gravity - decrease gravity), green (growth? - moving platforms). The cubes can only be attached to certain areas of the world (yellow anchor points).

The gameplay isn't difficult, at least not initially. The first four worlds (there are six levels in each world) go by fairly quickly. The fifth world is a little more interesting as you have access to all the cubes and the designers mix up the puzzles appropriately. The sixth world, which feels like a bonus since it is accessed after the credits roll, is much more complex, yet still not difficult (in my opinon)

However, the joy is spent trying to find the secrets. Every level has one, and finding where they are hidden is what (in my opinion) is the fun in the game. It can be frustrating to get a vantage point in a level and see the yellow pyramid way back in the level. You also learn to "look" at the architecture to determine where the "best" hiding places may be. In the initial levels the roof isn't very accessible, but the later levels - particularly world six - that accessibility restraint is still true but there may be one (maybe two ways) to get up there using the blocks you have or gathering some and backtracking.

As I said, the game play isn't very difficult. It is a "zen-like" experience especially with the background music. The world is a lonely place, occupied by you alone. It does seem long for what it is and slightly underwhelming in retrospect.

Difficult to recommend as there are other games that are more "fun" to play.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
21.6 hrs on record
Posted: February 24
the backgrounds are beautiful, the soundtrack is captivating and the gameplay hooks you. if you liked portal two, or just enjoy wonderful puzzle games, GET THIS NOW
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3 of 3 people (100%) found this review helpful
1 person found this review funny
55.2 hrs on record
Posted: July 1
This game is made by liquid flower who can be found here http://qbeh-1.com/ . It seems to be their one and only game at the moment.

I liken the experience of this game to going for a walk along the beach. Everytime i do i have to climb along all the rocks. Don't ask me why. I just do. It's not like i'm exploring new territory, or achieving parkor greatness, even though in my imagination I am. Eventually we play that game where you try and get your feet as close as possible to the waves of the sea without getting wet. Silly games, but they make the walk along the beach enjoyable.

Qbeh-1 (pronounced cube negative one) is exactly like that, but in heaven. Why heaven has portal puzzles I'm not exactly sure? I guess it sure beats just playing the harp for eternity. Anyway as you go out and explore Minecraft heaven your imagination will start to tell you that you are achieving parkor greatness and thanks to the various magical cubes scattered around the place you probably are. On top of this you will eventually notice a game that the developers want you to play and that is don't touch the water (more about that later), but as you can see it's clearly the beach. Jump around the rocks and don't get your feet wet.

Story? None. Zip. Completely void of story. Let me see. There are windmills and fans, and trees and fountains, and carpet and native american owl totems. We have no idea who you are other than the fact that you suddenly appear through a entry portal and your objective is to find the exit portal. Your journey is aided by various cubes which help you build, defy gravity, activate devices or simply tranport you. The game is divided up into 6 worlds, the 6th you will only unlock when you have found all the golden pyramids. There is 1 golden pyramid hidden in each level in which to find them you will basically need a phd in puzzle mechanics or at least a youtube walk through. Each world has 6 levels and the 6th level contains a unique portal cube which will transport you to the next world. Each world has a unique theme from summer, winter, autumn etc and sort of feels like its in homage to the old mario games. If you find all the pyramids including those in world 6, the secret ending hints that there are many more worlds to come. This could be true as the developers have been promising a level editor feature to the game, but alas they have been promising that for a while and since the developers hardly respond to any comments in the Steam forum anymore it stands to reason why many have become somewhat disheartened.

Graphics are superb and the art and level design really makes this game for what it is. While the game doesn't ever reach levels of sheer brilliance, it does have the workings of becoming that if the developers really wanted it to. Personally I had some graphical issues with the trees in the game flickering black lines and there were a few places I found where I could trap myself in a block here and there or even make blocks disappear, but with these lingering teething issues aside, the graphics and game play in general was inspiring.

The Music and Sound has its moments. All the tracks are fitting in some way, but some seemed slightly grating at times or not as relaxing as others did. There was one track in the game which was truly magical to listen to and would entice you to want to explore the place. The track i'm referencing is found in world 1 level 6 and interestingly is the same one they use in their preview for the game.

While the ending feels somewhat lackluster and there is no story to be absorbed in here, and the level editor is somewhere in limbo, there is enough in interesting graphics and game play to give this a solid thumbs up. Various gamers have furthered amused themselves by entering a speedrun competition which you can only complete in if you download various speedrun mods. Again unfortunately another oversight of the developers not to include a timer in their game. Lastly it deserves a mention this 'don't get your feet wet achievement'. It seems to be only possible to achieve this if you complete the whole game in 1 sitting without touching the water, which basically requires you to never make a mistake. Needless to say with my two left feet and my absent minded ways coupled with my nervous twitching fingers, it's one I probably won't be getting in this lifetime.

If your ever in need of a good jump around the rocks session. This is a good game to get.
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