QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal.
User reviews: Very Positive (118 reviews)
Release Date: May 15, 2014

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Recommended By Curators

"...people who enjoy environmental puzzles and atmospheric aesthetics should definitely give it a try."
Read the full review here.

Recent updates View all (7)

August 27

Update 1.1.2 is LIVE! Rift DK2 Support & More!



QB-1 VR fans have been clamoring for DK2 support ever since Oculus Rift support was announced AND NOW IT'S HERE!

Qbeh-1: The Atlas Cube has now updated to the newest Oculus Rift SDK, which has better support for DK2.

Mac gamers can rejoice as well as OSX gets the Rift support and demo in this update too!

See the full Changelog here: http://steamcommunity.com/app/252550/discussions/0/540742579548648274/

5 comments Read more

August 7

Update 1.1.1

Initial release of the Rift support had some ugly blurriness to it which was somewhat caused by the antialiasing method we used (FXAA). This patch adds a new antialiasing method (SMAA) which will also look much better in the regular mode.

Check the changelog for rest of the fixes.

1 comments Read more

Reviews

“A simple idea has been taken and turned into a complex puzzle game, with stunning visuals and relaxing music. If you've not played this great indie title yet, I highly suggest you give it a go!”
10/10 – Glacier Gaming

“It’s peaceful, intellectually rewarding, and of all things a stress reliever. Qbeh-1: The Atlas Cube, is great.”
9/10 – Hooked Gamers

“Qbeh-1 take’s everything that made Portal’s puzzles great and mix’s it with elements of MineCraft and even Tetris and blends them all together to create something unique yet familiar. Its Rift implementation is the best we have seen yet from a previously released 2D game so much so that it’s hard to imagine that it was not originally designed with VR in mind. Qbeh-1 is well worth your time and money as it’s a modern classic and a must play experience.”
4/5 – Virtual Reality Reviewer

Try Before You Buy!


Still not sure after all the rave reviews, videos and pictures if you want to pick up the game? Check out the DEMO and get some hands on experience!

Get Virtual! Oculus Rift DK1 & DK2 Support now Included

About This Game

QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal. Some cubes will simply be used as stepping stones to new areas while others are imbued with magical properties such as gravity and propulsion.

Created by Liquid Flower, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh, a small student project that found its way online and into the hands of gamers and journalists alike who wanted more after feasting on the appetizer. Now, QBEH-1: The Atlas Cube builds on the core concept and aesthetics introduced in the original and brings even more polish, passion and gameplay into the new game.

FEATURES:
  • Solve elaborate puzzles using a variety of Cube types such as Building Blocks, Energy Cubes and Gravity Manipulators
  • Explore atmospheric Worlds, each with 6 challenging levels and unique themes
  • Discover alternate paths, intriguing platforming elements and secrets to unlock an unfolding mystery
  • Experience an immersive & mesmerizing Soundtrack that pulls you into the adventure
  • Uncover the game’s narrative through interpretive imagery
  • Oculus Rift Support (supports DK1 & DK2)

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7 /8
    • Processor: 2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX: Version 9.0c
    • Hard Drive: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows Vista/7 /8
    • Processor: 2.0GHz x86/64
    • Memory: 4 GB RAM
    • Graphics: 256MB GForce 8600 or better
    • DirectX: Version 9.0c
    • Hard Drive: 3000 MB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2 ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
    • Hard Drive: 3000 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
17.6 hrs on record
Posted: November 17
Astranon's Rating of Qbeh-1: The Atlas Cube:
Gameplay (Is it fun?): 4/4
Visuals (Does it look good?): 4/4
Originality (Is it one of a kind?): 4/4
Playability (Is it free of errors and other issues?): 3/4
Overall Rating: 94% out of 100%

Astranon's Review of Qbeh-1: The Atlas Cube:
Qbeh-1: The Atlas Cube is a first-person, atmospheric puzzle game. The player is introduced to a world of crumbling labyrinths suspended in the sky. Some of them are lush and warm. Others are cold and dark. Each labyrinth contains special cubes that must be collected and placed to reach the exit portal. It sounds simple, but labyrinths can be tricky to navigate without a map or compass, neither of which exists in this game. The player will have to scale cliffs, take dizzying leaps across the void, and search the ruins for hidden passages or rooms to progress.

Not only does each labyrinth the player encounters contain a secret to discover, but some of them include Easter eggs as well. In this game, secrets appear as rotating, golden pyramids. They are more difficult to locate than the exit portal, and the purpose in gathering all of them is itself a mystery. Easter eggs, on the other hand, are not collectible and are purely aesthetic. They can be anything from unusual-looking blocks that stand out to doodle-like images that appear to jump out at the player.

Qbeh-1: The Atlas Cube has a memorable soundtrack and detailed graphics. The only problem I have with the game is that it does crash unexpectedly from time to time. These crashes have never caused me to lose progress when exploring a labyrinth, however. They seem to happen only when the player either attempts to minimize the game's window or clicks something in the menu. As long as the player does not do either of these things (and there is no reason to most of the time), the game will run smoothly.

Qbeh-1: The Atlas Cube can be a lot of fun if you enjoy wandering a scenic, lifelike environment while solving puzzles and unraveling mysteries. I recommend this game.

[Note: This review was written to help other gamers make an informed decision before purchasing. It is in no way intended as an attack on opposing viewpoints. You are welcome to agree or disagree with what I have written here. Either way, I hope you have enjoyed reading it. Thank you.]
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3 of 3 people (100%) found this review helpful
6.2 hrs on record
Posted: November 11
Awesome first game for anyone who just got their Oculus. Very gripping gameplay. Its amazing something that would be so simple on a regular screen becomes quite challenging in VR. Some bits will drive you crazy as you will die often and have to start from the beginning, but these are good learning tools and eventually you will get it. jumping is a little unpredictable. Some You really have to guess your way through a level but i like that they dont prompt you. Its peaceful in there.
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2 of 3 people (67%) found this review helpful
1.8 hrs on record
Posted: November 22
Pretty standard 3d puzzle game - if you're into those, you'll like this. I can't recommend it at present though because it does crash a lot. I will revise this review if they developer fixes it.
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1 of 18 people (6%) found this review helpful
19.7 hrs on record
Posted: October 28
world one level one when you have to go through the white gate to next level you to get yellow triangle which you get to it by on the right of exit you climb up to get on the top but in my game the is no pillar to jump onto hence cannot complete level to next world.
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15.1 hrs on record
Posted: November 25
Great puzzle game, and not too hard, not too easy. The scenery is beautiful and the soundtrack completes the atmosphere of the game. Difficulty, and even size of each level, increases gradually as the player progresses through the levels and worlds.

The levels are occasionally tricky to navigate, plus they're airborne, so falling off is definitely not recommended, and to add to the challnege there are no maps or compasses, though they are not labyrinths, outright. There are very rarely alternate paths whose dead ends you cannot see from the beginning, so the correct way forward isn't hard to find, or create. You only have to take detours to find hidden rooms and crevices containing items you may need to continue.

I wish the game was longer. Absolutely recommended.
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52.2 hrs on record
Posted: November 24
This is an excellent game. It looks fantastic; the levels reward exploration and there are plenty of good puzzles.

The best levels are great. Sometimes a level feels a little contrived rather than having a smooth organic feel to play through - they are still a lot of fun and I think this can be forgiven in an indie developer who is learning their trade.

Overall - I'd definitely recommend the game :)
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19 of 19 people (100%) found this review helpful
23.9 hrs on record
Posted: June 15
Once a 4-level mod made as a puzzle platformer, Qbeh-1: The Atlas Cube has gained a dash, a colon, and even a tagline. The remarkable thing about this mod-to-game is how polished and professional the entire package looks. Inspired by games like Portal and Minecraft, this game has carves itself a niche that makes it both familiar enough for players to try out, yet unique enough to keep players intrigued and interested.

One of the strongest things Qbeh-1 has going for it is the simplistic gameplay. It's very obviously inspired by early games, and eschews many of the trappings of modern gaming's superfluous complexities. Because of this streamlined gameplay loop - find block, place block, move on - it allows the puzzle design to shine. Rather than throw a substantial number of complicated puzzle mechanics at you, this game instead chooses to give you four basic concepts - building, powering, jumping, and traveling - and by combining them in various ways, can deliver challenges as simple as building a basic set of stairs to a complicated maze with no floor that must be travelled using synchronized floating paths, complete with a white-knuckled jump at the end after placing a power block near the end of the path. Puzzles start as being simple - its a tutorial that doesn't feel like a tutorial at all, which is commendable - but build and combine in ways where you end up scaling a tower with only a handful of blocks and a deep sense of satisfaction when you reach the top.

The art design is commendable. One of the most interesting art projects I ever had was to draw a still life using a single color - brown, and two shades, one light brown, and one dark brown. The point of the exercise was to force you to make your choices more meaningful, rather than rely on an explosion of various colors. In a way, Qbeh-1 replicates this exercise. Rather than rely on flashy explosions, the latest and greatest shader effects, models with tens of thousands of polygons, and other graphical gimmicks, it focuses on a narrow band of artistic effects, and then pulls it off with great success. The colors - stark whites and greys accented with bursts of vibrant colors - not only are visually appeasing next to each other, but also contrast nicely with the amazing skies; some of the best I've yet seen in games. I got distinct feelings of Mirror's Edge and how they used color to guide the player through the levels. The color palette here is similar, and I think Qbeh-1 pulls it off better due to how uncluttered the worlds appear compared to Mirror's Edge.

The sound and music design for Qbeh-1 is amazing, as it's simplicity not only fits the thematic elements perfectly, but because of the simplicity, it manages to achieve depth. Rather than attempt to wow you with orchestral suites or generic dub-step wub-wubs, the music is airy, dreamy, and light. It fits in perfectly not only with the levels - large buildings floating high in the atmosphere - but it also hits a sweet spot that so much of game music misses; it's unique enough to be noticed, but not catchy enough to become so immediately recognizable (much of World of Warcraft's music suffers from this) that it becomes quickly tedious. It serves its purpose precisely - as ambient background sound to draw you in, but never to distract you. It's almost childlike sound and instrument choices help to draw you into the exploration motif, and even still, some tracks have almost a dark feel to them, suggesting there may be more under the surface than what first seems to be the case.

As someone who does level design, the design of the levels was something that impressed me immensely. Visually, the levels were stunning - floating monolithic structures that combined the comforting feeling of symmetry along with enough asymmetry to still remain visually interesting. Each world has its own theme, and the themes blend perfectly into the levels - icicles hang overhead in the winter levels, empty calcareous shells of molluscs lay in pools in the water levels, dead leaves lay in corners in the wind levels. Because everything was uniformly scaled (and the borders on the cubes helped reinforce this), there was never a feeling of having to make ridiculous trick-jumps. You immediately got the sense of what was possible and what was not, based on distance and the world's physics. Rather than try to cheat the puzzles using tricky jumps or falls, the solutions felt fair, and ultimately felt rewarding by using your brain rather than trying to exploit the physics, jumping, or collision.

The story and theme is something that I specifically wanted to touch on, as I had seen some posts about there not being a story or anything resembling it. I'm not entirely sure that's the case, as there definitely feels like there's something going on below the surface. I think it might be safer to say that rather than a storyline, I felt like there was some overarching theme to the game.

Qbeh-1 feels like a dead world, in a lot of ways. There is beauty here, but also sadness. Presumably it was inhabited once - something or someone had to create those owl and elephant statues - but whoever it was is now gone. The player feels like, as he is exploring, he is inadvertently bringing this world back to life through his actions, either by literally building with red cubes, or by powering up devices with blue cubes. The notion of power - or the importance of it at least - is reinforced with the windmills and fans in Chapter 4.

Something else that is striking is the feeling and sense of an entropic world. An extremely basic (flawed, but works here) definition for entropy is the lack of order or structure - that in a closed system, energy flows out of organized and structured systems to leave them in a disordered and chaotic state. Qbeh-1 really has an entropic feeling to it - the idea that the world is gradually falling into an entropic state of disarray. Rooms are missing walls, floors, and ceilings, where blocks literally fall into the atmosphere. Even in areas where walls and floors are straight, the occasional cube will be out of place - sticking out a few cm, or perhaps tilted just a few degrees; clearly done on purpose by the designer for effect. Floors crumble beneath you as you walk on them. Perhaps the fans and windmills were an effort to make sure energy remaining in the system, holding it together as best as it could. And perhaps by our actions, and how we (in a way) organized the system, there is hope for this world after all.

Qbeh-1, overall, is an amazing example of a non-typical game that easily surpasses much of what would be considered more mainstream games, by virtue of the fact that everything is does, it does really, really well. Rather than be a jack-of-all-trades to attempt to appeal to everything while exceeding at nothing, Qbeh-1 excels at the simplistic gameplay that leads to complicated puzzles, stunning artistic theme, amazing music and sounds, and incredible level design that pulls all these elements together into a cohesive unit. It's a peaceful game that alternates some degree of timing puzzles with the slow and methodical exploration that allows you to play at your own pace. For those who enjoy exploration, each level also contains a golden pyramid pickup which are usually hidden in fiendishly clever places.

Developed using the Unity game engine, this is a game which is highly recommended, but I fear that it will slide under the radar for most gamers which I think is a tragedy. It's a great example of the ability to marry the puzzle genre with a more traditional first person genre, and still be successful without resorting to violence, being spoon fed a storyline, or the overly scripted gameplay which creates the illusion of cerebral choice, but actually offers none at all. Rather this game celebrates choice, exploration, and emergent problem solving in an environment which nutures it.
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58 of 93 people (62%) found this review helpful
5.1 hrs on record
Posted: June 23
If this game was a potato, It would be a very beautiful potato.
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11 of 11 people (100%) found this review helpful
11.5 hrs on record
Posted: October 19
Brilliant game. It was the perfect difficulty and had and excellent pace. I couldn't stop playing it and didn't want it to end. This is one of the best puzze games I have ever played, it's right up there with Portal and Closure.
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8 of 9 people (89%) found this review helpful
13.4 hrs on record
Posted: August 16
QBEH-1: The Atlas Cube is a first person puzzle platformer that takes you on a quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover.
The basics behind the game are simple, tasking players with collecting cubes that can be used to build steps and platforms to reach a portal to the next level. There are a limited number of cubes in each level, and they can only be placed upon glowing segments of wall and floor tiles, making Qbeh-1 a challenging game that requires the player to think about their next steps and anticipate the eventual consequences.
The music is soothing and pleasant.
The graphics looks good so far, with vast blocky levels that stretch to the horizon, inventive level design and some great texture work that makes it easy to spot interactive elements and collectable objects.
Qbeh-1: The Atlas Cube is an interesting little block puzzle game which you should try out if you like first person puzzle games.

Sounds 8/10
Graphics 6/10
Gameplay 7/10
Atmosphere 8/10
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6 of 6 people (100%) found this review helpful
87.8 hrs on record
Posted: June 7
Surreal and engaging from the start, this is definitely my kind of game when I want something challenging; yet won't take me all day to progress. Qbeh-1 is certainly a puzzle game, but you are certainly not forced into a linear approach. There are often multiple approaches to resolve challenges. You can utilize hidden paths, strategic jumps, and a variety of cubes with different functions to tackle each task. And, particularly later in the game, you can be tempted into making decisions that could force you into a trap. But it's all part of the fun to learn what to do and what to avoid! The tougher challenges bring greater satisfaction when you eventually solve them.
There are also secret tokens each level to find, although they are optional. Since I enjoy these secrets, I find that these extras force me to take each world with a holistic approach (figure out where a secret might be by considering the whole map), as well as an analytical one.
The visuals, sounds, and music bring a fresh and even soothing atmosphere to the game. Yet there is also danger: Looking below you and seeing nothing but sky can tease more than a little vertigo. You must always watch your step! The controls are very simple and avoid complexity that can interfere with immersion into the game. And you build upon your acquired knowledge as you go. You learn solutions to common puzzles, and sometimes you gain inspiration to improve those solutions. And you truly feel you're learning when you are able to combine those solutions into an even greater one.
I truly recommend this game to anyone. Even if puzzle games aren't normally your cup of tea, the relaxed pace, beautiful setting, and multiple approaches may just attract both the hardcore and casual gamers alike.
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6 of 6 people (100%) found this review helpful
2.6 hrs on record
Posted: October 13
Absolutely fantastic game. Peaceful, maddening, gorgeous, thoughtful. The soundtrack alone is worth it - ambient and soothing, and constantly fits the world. Just wonderful.

Devs, please make more games.
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5 of 5 people (100%) found this review helpful
4.8 hrs on record
Posted: June 30
This game is a treasure. Call it puzzle, call it explore.. it makes you feel like being placed in a mysterious yet beautiful and intriguing world. It is so simple but facinating. The soundtrack is soothing, calming, sometimes strange.. it creates the mood of the world you find yourself in. Check it out for free! http://launchablesocks.bandcamp.com/album/you-and-the-view

I had no technical issues, neither can I complain about the game being unfair or too hard. It just right for some relaxing late night gaming hours.

Gameplay: 10/10
Graphics: 8/10
Sound: 10/10

30th of June: 51 positive reviews and 1 negative. Your call.
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5 of 5 people (100%) found this review helpful
29.6 hrs on record
Posted: July 26
Play time ~29 hours

This game is fantastic. Simple basic mechanics that are easy to learn in order to progress through the game, with then more powers unlocked later on and more obstacle types as well. The puzzles are hard enough to make you think but never too hard to ever stump you. The game may pose to be slightly repetitive after awhile though so I suggest playing with breaks in between. Still worth every penny though. I also love how there are secrets on each level that make you try to discover where they are - some are not trivial and you will just feel great finding them.

The game looks fantastic, has great atmosphere (settings, sound, music, expansiveness), so not only does it test your mind but you also feel immersed in to the game.

Also the game is family friendly - no violence what so ever. I highly recommend this game.
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4 of 4 people (100%) found this review helpful
3.3 hrs on record
Posted: June 22
It's a really super interesting Platformer-puzzle game.
Stunning graphics I would say and the music is just so relaxing!
The puzzle system is really unique. It's worth your time and money.
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4 of 4 people (100%) found this review helpful
9.3 hrs on record
Posted: June 15
Great game really enjoyed playing it.

Apparently I missed credits at the end, they told me that they will be fixing it soon which is awesome to here! The developers are reaching out to the community, asking questions and reviewing gameplay on youtube. This is really awesome stuff to hear hope they keep up the awesome work.

Nice, Clear, Beautiful Puzzle Game. Gameplay was solid and so were the puzzles. Story was a mistery the whole way through but the art style and the gameplay made up for that! I give this game a "Yes" for anyone looking for a single player adventure!

Thanks Liquid Flower! Awesome puzzle game!
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4 of 4 people (100%) found this review helpful
21.0 hrs on record
Posted: June 21
I've got to say, I rarely write reviews for anything, but I think that in this case, I just have to. So let's get started!

A quick intro

Qbeh-1 is a prequel to game Qbeh (which you can download via Desura). Qbeh was a student project, practically a demo containing 6 levels. This '-1' (minus one) standing next to Qbeh tells that this is a prequel. So, getting back to Qbeh-1: This is a first person perspective non-violent exploration puzzle platformer game. You will meet several game genres here.

What you can expect
The game contains 5 (or maybe 6? I won't spoil it) worlds, each with 6 levels.
It's an exploration game, so you will not be told practically anything except key bindings (in options).

a) Your goal

Your goal is simple: find the portal to the next level. Simple but difficult.

b) Environment

As you probably saw in the trailers, Qbeh-1 is inspired by Minecraft - almost everything is made of cubes. In every level, you will be placed in... well, locations floating somewhere high in the sky. The sky is above you and below you. On your way, you will encounter several kinds of cubes you can pick up, each one with a unique ability.

c) No violence

For some it's an advantage, for some it's a disadvantage. The only dangers you face is falling, being crushed by a door and touching poison.

d) Soundtrack

Soundtrack of Qbeh-1 is what makes the game incredible. It's ambient, atmospheric, soothing, relaxing... Each level has different soundtrack, and every song creates a different climate. You will definetly like it.

e) Pace
The game is rather slow-paced, but if you don't like it, in one of the worlds you will encounter fans, transporting you at high speeds.

f) Gameplay

I forgot to mention about this at the beginning of my review, sorry ;)
As I said before, you can pick up special cubes (several kinds) you can then place on special surfaces or other cubes. The game gives you the freedom of building, so there are always several ways to solve each puzzle. On each level, you can also find a Secret Token, and if you collect them all, you will unlock something special.

Overall

Qbeh-1: The Atlas Cube is a relaxing game, you can have a break from reality. You will have to jump, think, explore and have good eyesight.
It's now on sale, so I fully recommend you to buy it. Buy, and you will not regret.



Thank you for reading :)
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4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: July 5
Qbeh-1 I have to say is wonderful. I am having such a relaxing time playing and exploring. Playing in the sky makes my tummy turn when I am jumping around. I feel like I am really there. The graphics are so pretty. The music is fitting. The sounds are well suited. The colours are perfect! I can't pick any fault in this game. 10/10 If only I didn't have to go to sleep now I would still be playing. When I went to quite the game asks, "Do you want to quite Qbeh-1?" , " Yes or No" I was like "NO! No and I want to play more."
I think my box packing, as I am shifting house, will be a little rushed tomorrow because I am playing this when I wake up. On the other hand I may not sleep in so I can play this some more.
BRAVO for a fantastic game.
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4 of 4 people (100%) found this review helpful
6.8 hrs on record
Posted: July 12
I've now finished all of "The Atlas Cube" and overall the experience was very relaxing and beautiful. Liquid Flower has done an exceptional job, the level design is fluent and flows with the colour scheme of each world.

As I had faintly remembered my experience playing the demo Qbeh I was pleased to see the ending was very similar in that we were dragged into the "Atlas Cube". The puzzles were logical and easy to understand making this game simple and quick to get through. The levels were long which was great because it helped break the playtime into sections however although the loading time was designed to be long (like I was waking up through every level), I found it rather annoying when I wanted to check what level I was on and I had to wait to exit to the menu and wait to go back into the level. Maybe including the name/level number on the pause/exit menu would've been nice. Also I did occasionally find the Z-fighting on a few cubes here and there but not enough for it to affect the game at all in any negative way.

I felt a connection with each level, it felt really inviting and warm as they each had their own characteristic. I couldn't help but admire the beauty of some of the levels with the water, especially the interior/dark levels with the lights emmitting and illuminating the water.

Playing through the game I noticed Liquid Flower took very attentive care to small details upon the levels, balancing it out so the levels weren't scattered with small pieces however they didn't seem dull and blank at all.

As I went through each level I played it very wisely, being as conservative as possible and saving as many of my cubes. I was only able to find a few triangle gems, so it would've been nice if it had a record system which you can set a high score for how many cubes you save finishing the level so that way I'm not wasting all that time going back into the chamber and picking up the cubes which I can save
So thanks Liquid Flower for making such an amazing game. Great job!
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3 of 3 people (100%) found this review helpful
2.4 hrs on record
Posted: May 31
A mind- testing game, for anyone to play and figure things out. It's fun, testable, and has a real-life feel to the game then others. Recommendation, to everyone with a mind.
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