BRO-TACULAR! Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian!
User reviews: Very Positive (511 reviews)
Release Date: Feb 6, 2014

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About This Game


Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian! Trained in the special form of martial arts called Sōsetsuken, hunt down and defeat the evil Skullmageddon!

Classic beat ‘em up feel with new powers, new attacks, and a sinister new foe!

  • Mix tape system lets you mix and match unique abilities and powerful new attacks.
  • String together attacks for brutal combos to keep your foes down and out.
  • Brawl through a variety of levels including dangerous city streets, twisted science labs, an evil stronghold, outer space and more!
  • Use a variety of weapons including bats, knives, whips, and more to incapacitate unsuspecting enemies.
  • Original soundtrack by award winning composer and sound designer Jake Kaufman.
  • Developed by WayForward, the award winning team responsible for DuckTales: Remastered, BloodRayne: Betrayal, and A Boy and His Blob
  • Steam adaptation and online co-op developed by Abstraction Games.

System Requirements

    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
Helpful customer reviews
11 of 12 people (92%) found this review helpful
9.7 hrs on record
Posted: November 22
The game that does absolutely everything right.

The soundtrack, moves, style, and simplistic, but yet awesome gameplay, all combine into a Tour de Force of pure and sinfully addictive pleasure. As a monumental testament to why you fell in love with computer games in the first place, it epitomizes gaming as a whole.

And like that unattainable and often-dreamed-about Time Machine which we all want so badly, it irrevocably and fondly reminds you of the best part of your life (before you had to handle unreasonable bills, incomprehensible taxes, dishonest politicians, heavy mortgages, sour spouses, moronic bosses, and ♥♥♥♥♥♥ neighbors, all doing their best to dull your senses, beat you into submission, rip your heart out with a wooden spoon, spit on your dreams, and generally make you suffer as much as possible), as a kid playing games in the arcade - without a sorrow or a care in the world.

I'm here to say to you: It's gonna be okay, everything will be alright, because Double Dragon Neon is here to save you from it all. You might not believe me now, but you have to trust me, you just have to take that leap of faith, for this gem is everything - it's the best Time Machine, the greatest Pillow Fort and the sturdiest Tree House of gaming, all rolled into one. Not buying it is a crime, not to the developers and not to Steam - but to yourself.

This game deserves all your money tossed at it, and I do mean all of it. Forget rent this month, and remember that ramen can still be a great meal. Because, let's face it; you want another title from these people more than you need food or a roof over your head.
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7 of 9 people (78%) found this review helpful
4.8 hrs on record
Posted: November 10
You will not believe the quality of this game for just $10. Support the developers and publishers, because this is likely the best arcade reboot I have ever played.
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: November 21
Beat Em Up with Rpg elements across 3 difficulty levels. Fantastic Soundtrack and simplistic gameplay. Leveling everything to max will take quite a while giving good replay value. Highly reccomended for beat em up fans.
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: November 23
This game is too much fun when you have a buddy playing with you. I wish they would bring back more games like this. Games like TMNT, CONTRA, BATTLE TOADS, SUNSET RIDERS, THE SIMPSONS ARCADE, XMEN, ALIEN VS PREDITOR THE ARCADE and so on.... Def recomend if you grew up loving these games and didn't mind spending your entire allowence dying.
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: November 28
Tried to play through it with online co-op. We were not successful because broken game is broken. Level 10 would lock up at the boss fight every time.

Learn from my experience, don't buy this garbage.
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Posted: November 28
Sooooooo horribly broken! Single player seems to work okay, but the online mutliplayer lags for the player who joins (host was okay). And it crashes constantly! Could not get past the level 10 boss as it would crash every time. DO NOT BUY!
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9 of 16 people (56%) found this review helpful
24.3 hrs on record
Posted: November 1
This has to be the worst multiplayer experience ever. The latency is terrible, and the occasional "has stopped working" makes for some extreme non-fun when you have to replay stages. I can't tell if it's the latency doing it, but the game feels really sluggish.

Play it by yourself, or just stick to the great soundtrack made by jake kaufman (virt).

Update: Just finished playing the game in single player mode. This is a *huge* improvement over multiplayer. The game is a lot snappier, and this also makes dodge work properly, which helps a lot!
Singleplayer gameplay, style, art & music makes really wanna vote this game up. I really want to. Ultimately, the reason I got this game was to play co-op, and that was a huge letdown.

Get this game if you're lonely.
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10 of 18 people (56%) found this review helpful
3.6 hrs on record
Posted: November 26
I spent a lot of time dumpster diving as a kid with my siblings. Amid the broken glass and tetanus we were like machines, searching through the garbage in the hopes of finding something tossed by mistake or otherwise unappreciated by whoever might have owned it prior. Among our best hauls was an NES and a box full of games, which is where I was first introduced to the beat'em'up classic Double Dragon. I was never even remotely good at it, but nevertheless I played that cartridge to death right up until our dog puked up something awful onto it and it found its way back from whence it came.

Flash forward many years later and here we have Double Dragon: Neon, a loving recreation of the now several decade old original, decked out with a slick presentation and some much needed refinement to the now rather archaic mechanics that hold up much better in my memories than reality. Though with this remake comes its own issues, some exacerbated problems that have always existed in the series, and others born from attempts to add depth but failing to commit while hanging onto some of the less enjoyable aspects of the series. They don't completely break the experience, but for every moment the game shines there are a dozen more to remind me that it unfortunately hasn't grown up along with me.

This is no more immediately apparent than in the terrible portrayal of every female character in the game. Double Dragon has always been built on a sort of twelve year-old dudebro mentality, but it's never felt this intentionally demeaning toward the women that get sucked into the mix. Nearly every female character is dressed in such a way as to showcase their ample jiggling assets, be it g-strings, corsets, cleavage pushing kimonos, or nearly invisible pasties, as they skulk around bending over into compromising positions until you've beaten them up that they blip out (often with an almost ♥♥♥♥♥♥ic plea to "punish them"). I can't say that I didn't expect this in a Double Dragon game, but Neon takes it to a level far beyond the irritating punch to the gut Marion receives at the beginning of the game, to something that feels gross and certainly unnecessary. It was uncomfortable and pretty much immediately spoiled the experience that could have finally broken out of its misogynistic heritage.

And it's a shame because there are parts of Neon that I really enjoyed. The fighting mechanics are satisfyingly meaty, providing a level of speed and variance to your attacks that allows you a welcome amount of options to how you intercept attacks and take down enemies. Being able to tie rolls and jumps into kicks and punches to create combos gave me a more technical aspect to consider when approaching encounters, requiring I lay off the button mashing and pay attention to enemy tells and environmental hazards.

When you get a good flow going in Neon it feels amazing, possibly some of the most enjoyable fighting of any beat'em'up I've ever played, but the problem is getting to that point and managing to stay there. While enemies are generally obvious about their attacks so as to allow you to anticipate and dodge them, there are unpredictable invincibility attacks that will often make the enemy immune to your attacks for just long enough for them to land an attack and knock you down. This isn't a random occurrence, but something I experience in almost every encounter, and it severely breaks up the flow of action and feels like a cheap way out for the AI. Being locked into attack animations also prohibits you rolling out of the attack (the only way to dodge), which essentially means you're going to be taking a lot of punishment because the enemy inexplicably stopped being stunned.

The mixtape (read: upgrade) system as well ends up being something of a missed opportunity. The idea is each mixtape corresponds to either a stat loadout or a special attack, which you can slot in and in theory augment your combat abilities to your playstyle. The reality is that these only ever have a very slight effect on your overall abilities, constantly reminding you that they are there and you should be using them but never actually providing a benefit of disadvantage that I could discern. The most important reason I could find to pay attention to them was to make sure I stayed away from the majority of the special attack powers, as all but a few are almost entirely worthless save their flashy visuals. Perhaps the differences between loadouts become more apparent on your second or third playthrough when you've upgraded them even more, but if that's the case it still presents a fundamental balance issue that rarely caused me to pay attention to them as I played through the game.

And boy, what a frustrating game this can be. There's a part of me that likes that developer Wayforward kept the arcade life limits and continue screen, but being forced to replay levels from the start after running out of lives right at the end is nothing but tedium that adds nothing to the experience but definitely took away from my overall enjoyment of it. With so many obvious locations for checkpoints to be placed (entering a new area, getting to a boss fight) their absence is all the more puzzling and frustrating. I can only assume the intention was to keep with the "pure" arcade feel of the game, but my time is more valuable to me now than it was when I played the original and Neon's intent on wasting it more often than not caused me to turn the game off and switch to something else instead of replaying the same level I'd just almost completed.

I almost wish that Double Dragon: Neon was a complete trainwreck because it would make it less disappointing that they only just missed the mark with some really idiotic design decisions. The 80's vibe dripping out of every corner of the game is pure awesome, the music is synth rock and action movie bliss, and the main villain is a giant skeleton called Skullmageddon (if that doesn't put a stupid grin on your face I feel sorry for you). At times I was absolutely loving tearing through enemies, rocking out to Skullmageddon's arena rock ballad, and taking in the absolute absurdity that is most of the game's stages. But these stand out as highlights to a lot of annoying and unfortunate moments that more often than not miss the mark completely and just made me hope the next area would be better.

It's like a mixtape your friend makes you, that has a few songs you like interspersed between a ton of trash that you can't understand why its on their at all. You listen to it anyway because they're your friend and friends put up with other friends poor choices, but that doesn't make it any easier to recommend someone else bother to spend their time looking for the parts that don't suck.
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1 of 3 people (33%) found this review helpful
5.8 hrs on record
Posted: November 19
It's rad dawg
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2 of 11 people (18%) found this review helpful
8.0 hrs on record
Posted: November 6
Was this review helpful? Yes No
2.0 hrs on record
Posted: November 28
So 80's it Hurts
and boy it Hurts So Good.
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20 of 25 people (80%) found this review helpful
14.0 hrs on record
Posted: July 2
Double Dragon Neon (PC version) is a very hard game to review. On one hand the gameplay itself is varied, and offers more ways to defeat enemies than have ever been possible in the franchise (Super Double Dragon or Battletoads/Double Dragon Ultimate Team). Wayforward defintely has its heart in the right place. On the other hand, the game is frustrating to play for all the wrong reasons and will probably turn away potential players.

For what it gets right, Double Dragon Neon is a very stylish nod to the 1980's and all the cheesiness bravado that was found in arcade video games during this era. DD Neon employs an experience system and offers shops to spend money/ore you collect in levels, much like the Game Boy Advance version of TMNT via UbiSoft. The PC version offers various resolutions, and offers very smooth 60 fps beautiful cell shaded animation and graphics. The soundtrack here is probably the best original score for its release back in 2012, and offers throwbacks to the 80's with very catchy lyrics accompanied by synthesizers and drum machine beats. The game also is very leniant with how combos work, allowing for mid-air catches and throws while allowing for moves that involve running or crouching. Overall, the combat (and screen clearing attacks) are more reminscent to Streets of Rage than classic Double Dragon (or its many sequels or spinoffs).

For what the game gets wrong is heartbreaking. Billy and Jimmy Lee are incredibly sluggish when controlling around, and its made more frustrating when you have to dodge telegraphed boss attacks that can (and will) juggle you in the air or in the corner; effectively draining your health and losing a precious life (lose all your lives and restart the entire mission over). There are sections in the end where its uncommon to fall off cliffs because you weren't fast enough to dodge a whirlwind attack and lose precious health (losing lives would have been much worse).

The coop aspect makes more sense when playing local coop, because the coop here is very weak especially in this "definitive edition" PC port. Stealing lives, sharing diet coke health pickups, and allowing the other player to collect 1-ups is essential for this very hard game (even when using the 'training wheels' tape) its too bad none of this can be done effectively in the PC port. The PC version supports no text or voice chat whatsoever, so playing with a random person in Steam matchmaking is hit or miss.

When joining as a client, it's no help that the game still has issues with latency (overall performance on the zombie forest stage is horrible even in single player) play is functional....but reduces frame rates to about 25ish with all the stuttering and teleporting (online code as of 7/2/14).

Abstration Games have pretty much done little work to get this port to the PC, as evident in the very confusing key assigning in the options (good luck seeing that its Tab key to even get in there with keyboard controls) or the obtuse indicator for reviving your coop buddy via rewinding his tape (good luck seeing that its done with your throw key). Save yourself the frustration and don't bother playing this game with a keyboard, because the devs clearly just pushed this out the door with an Xbox controller in mind.

Overall, this game just barely wins a recommendation from me clearly on the presentation and solid combat while playing single player or local coop. Game offers a lot of little fun things to do with a coop partner (one player beatboxes and the other breakdances), and its clearly meant as a local coop game. The problems from the console release are here for the most part, and I can't really recommend this version of the game if you want to play online (while your online partner is very far away or has a subpar internet connection). If anything, pick this game up when it goes on Steam sale.
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18 of 23 people (78%) found this review helpful
9.2 hrs on record
Posted: July 1
Man, it was a long time since a game made me shout that, reminding me why I love videogames.

Double Dragon Neon celebrates the original games and the 80's in the best way possible.
Don't pick this up expecting it to be like the first original game, the controls are more friendly, comfortable and you even have a great juggle potential hitting your enemies.

The game adds different songs to boost certain stats and give you abilities like summoning a Dragon or a fireball. It may feel out place for a lot of old-school fans but it's a welcome addition.
Genzo's style fits perfectly in the game and his new designs really work as a modern look for old characters.

The music is perfect, from remixes of the original themes to 80's covers, and they're vocal.

As for the plot, you already know it. Marian hanging out, bad dudes arrive and kidnap her.
BUT, here's where you either LOVE the game or HATE it completely.
DDN never takes itself seriously and you'll notice it. It has humour out of place considering the source material and even it has its Gurren Lagann moments, but hell, personally I LOVED them, they fitted with Genzo style and never broke the flow of the game, in fact, it made it even better. I won't spoil all the surprises this game has to offer, so just be prepared for some really crazy stuff.

This game IT HAS TO BE PLAYED COOP for the full experience. Grab your nearest bro and prepare to have a great time, because Double Dragon Neon DELIVERS, and delivers FUN.

Remember back then when you played games for FUN? I know I do.
WayFoward, you never dissapoint.
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11 of 13 people (85%) found this review helpful
15.6 hrs on record
Posted: September 26
I've read and heard many criticisms about this game and do not quite understand them. I will try and address them and give my opinion as to why this is probably one of the top three Double Dragon games.

Solid art design, although some of the enemies are a bit more cartoony than previous DD designs, the colors, backgrounds, animations and effects are pretty solid. The game mixes 3D models with the occasional 2D background object, The alley level is particularly nice. Varied environments and enemies with vibrant colors.

Great remixes of classic double dragon tunes and some new additions. Music and sounds are near flawless in this game. Some may loathe the voice acting, but for the tone they're going for, it's appropriate.

The game controls solidly for me. A lot of "Double Dragon veteran" players have criticized how slow and heavy the Lee brothers move, but I think they haven't played DD for a while. DD was always a slower, more methodical game than other beat 'em ups. Neon is actually a little bit faster (go check youtube, watch Super Double Dragon, or DD II). The dodge button is responsive, although you're vulnerable if you execute some moves. The dash is not instant unlike DD Advance and DD3, and that can be a cause for some headaches.

The game has a lot of moves, and some combos . Clever players can find ways to juggle opponents multiple times and incorporate grabs and special moves while doing so. The Lee brothers have mixtapes that grant abilities and special moves like fireballs, hurricane kicks, etc. You can't steamroll through waves of enemies thoughtlessly though, as enemies have some moves with "armor", not many, but it does require some recognition on the player. Players who dodge attacks correctly get a temporary buff. It's a nice addition, though not as satisfying as Super Double Dragon's parry and grab mechanics from blocking.

For Insider: 8/10
I've played every iteration of Double Dragon, even the three fighting games (if you count Rage). I knew exactly what to expect from this game. I give it an 8/10. I've beaten it in normal and Dragon difficulty, working on replaying it again to do so in Double Dragon difficulty (which is quite hard). Highly recommend it.

For Casual: 6/10
Don't even listen or Read IGN's super ignorant review of this game. It's a solid game if you like slower methodical beat' em ups. My wife is an RPG, Strategy game gamer and was able to beat this game a few times with me. She enjoyed the humor and although she doesn't always play beat 'em ups, she really enjoyed this one. 6/10

For newer fans to the genre: 3/10 to 5/10
These fans will probably hate this game the most. If you're used to the speed of Castle Crashers and want to blow through enemies with fast attacks and screen clearing moves this game is not like that. Watch some of the youtube videos for this game, but approach with caution.

** Extras Info
Game's tone is different from prior DD games, at first I was frustrated by this as I wanted a serious DD game, but the game did get more than a few laughs out of me. There are plenty of easter eggs and references to 80s-90s games and culture.
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8 of 10 people (80%) found this review helpful
3.4 hrs on record
Posted: August 10
I was pretty hype to play this game, but then that hype died down quickly when I actually got play it. I really do not like the control scheme at all, biggest problem with this game is that it uses too many damn buttons. Most beat'em ups I played only required 2-3 buttons tops, why do I need a button to Dash, Crouch and all this other stuff? The netplay is also really terrible, lots of input delay, laggy, even freezes/crashes sometimes. The game crashed on me right when me and a buddy killed the final boss, then I re-joined the game and the ending credits song didn't even play! BOGUS!

Only good things about the game I can say really is the soundtrack is good and I like the humor... which can also be viewed as a negative because this is Double Dragon... and it's being treated as a parody of itself and the 80's, which is lame.

Another thing I really dislike is the whole upgrade system, I feel like it's pointless in a game like this, but if you don't take advantage of it, you will have a really hard time.
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13 of 21 people (62%) found this review helpful
7.7 hrs on record
Posted: June 21
this game is hella sweet and worth every penny i paid for it. graphics are great, gameplay is great. funny and very fun.
you can even high-five your bro! what more do you want than that?

however, best played with a BRO.

12/10 excellent, brilliant game.
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5 of 6 people (83%) found this review helpful
2.2 hrs on record
Posted: August 3
There's a memory leak that causes increasing levels of stuttering and input lag the longer you play. even on singleplayer in my case.
It's also hard, in that unfair 80s way: stunlocks, annoying traps, undodgeable attacks, you name it. it also has lives and a game over screen just like in the old days. and suffers from the same problem as many beatemups do, which is: horizontal sidescrolling movement is fine, but moving vertically is slow as ♥♥♥♥, and if an enemy approaches you from a vertical angle it can become unnecessarily tricky to dodge an attack.
But hey at least it's faithful to the original. those aren't really problems if you're into that 80s thoughness.
But in my opinion, i'm glad that we left those old school mechanics behind, and i find no joy and nostalgia from revisiting them either. But you might. so if that's your thing, go ahead.
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6 of 8 people (75%) found this review helpful
35.0 hrs on record
Posted: October 11
This game is excellent. Buy it.

I played the NES version of this game from childhood into adulthood. All the classic moves are back helicoptor kick, knee leap, and whatnot. The controls are excellent (I use an xbox controller to play), music is ASTOUNDING, the colors are beautiful.

The game is extremely entertaining, from the voice acting, the elegant nods to it's 80's roots, to the elaborate boss fights (I wont give spoilers but the laboratory boss is my favorite for a million reasons.)

Double Dragon Neon is, in my opinion, the best game released this year.

The difficulty goes from being able to button mash your way through to needing two skilled players working together. The game scales difficulty very well, casuals and tryhards alike can love this game.
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6 of 8 people (75%) found this review helpful
8.5 hrs on record
Posted: August 18
DO NOT GET THIS VERSION OF THE GAME. Frequent crashes and online play is a joke. I cannot complete the last level because the game freaks out during the boss fight and eventually just decides to stop. While playing Co-Op whether I am hosting or I am joining a hosted game, the came crashes for one or both users and you will be forced to start a level over again or just quit. I have attempted to beat the game multiple times and I stock up on lives, fully powered up and then the game is an a$$**** and it crashes or freezes. I even heard the sound of the boss dying and I can't continue right and the game freezes. Multiple tries. A friend who I have tried to beat the game with has faced the same problems. Unfortunately the game would be good if not for these very serious problems. Characters having to finish animations and move sequences before an action can happen and frequent crashes ruin a would be fun game. If you have to get this game, try a console version because this Steam version blows. It's not a computer issue because I've beaten countless other Steam titles which take way more CPU strength and graphic capablities than this game. Nine attempts to beat the last level while the game crashed is nine times too many.
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3 of 4 people (75%) found this review helpful
8.8 hrs on record
Posted: October 13
If you're a big fan of the original Double Dragon, you will not be disappointed with this remake. A very 80's feel to it and staying true to the original combat system, making this a great remake overall. It's awesome to play with friends.
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