BRO-TACULAR! Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian!
User reviews: Very Positive (982 reviews) - 81% of the 982 user reviews for this game are positive.
Release Date: Feb 6, 2014

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About This Game


Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian! Trained in the special form of martial arts called Sōsetsuken, hunt down and defeat the evil Skullmageddon!

Classic beat ‘em up feel with new powers, new attacks, and a sinister new foe!

  • Mix tape system lets you mix and match unique abilities and powerful new attacks.
  • String together attacks for brutal combos to keep your foes down and out.
  • Brawl through a variety of levels including dangerous city streets, twisted science labs, an evil stronghold, outer space and more!
  • Use a variety of weapons including bats, knives, whips, and more to incapacitate unsuspecting enemies.
  • Original soundtrack by award winning composer and sound designer Jake Kaufman.
  • Developed by WayForward, the award winning team responsible for DuckTales: Remastered, BloodRayne: Betrayal, and A Boy and His Blob
  • Steam adaptation and online co-op developed by Abstraction Games.

System Requirements

    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
Helpful customer reviews
37 of 42 people (88%) found this review helpful
7.2 hrs on record
Posted: July 29
Double Dragon: Neon is a beat 'em up game which was released in 2012. It was released on PS3 and xBox360 before eventually coming to the PC in early 2014.

As with previous games in the Double Dragon series, you take control of a martial artist Billy if you are playing single player, whilst if you play two player, Jimmy Lee is also introduced. You are fighting to rescue a damsel in distress, Marian, from the Shadow Warrior gang. You start the game on the streets, and you progress to different locations which has a pretty wide variety, ranging from out of space, to grave yards.

All of the classic beat'em up controls are here; punch, kick and dodge mechanics all to be found. Sadly there isn't any sort of combos which I thought was a slight let down, but you do get the addition of being able to pick up different music tracks which gives you special bonus' and perks which can add some interesting ideas into the mix. Whilst you progress through the game; you'll also find multiple copies of the same music tracks which will then act as an increase to it instead meaning you will end up swapping to different tracks quite easily depending on the situation at hand. The gameplay is at times slow paced, the characters normal movement speed is slow, and the "run" function feels very clunky to use as it can take a second for your character run because of the animation.

Graphically Double Dragon Neon looks OK. Whilst it is nothing special, it does work well. All of the fighting animations are nicely done, as well as some of the special abilities, and the backgrounds to each zone are very well presented as well.

There is pretty much hardly any story elements to this game; the only real bit of story you get is at the start of the game and the end, everything else in between is sort of filler and has no real relevance to the plot, which I thought was a little bit of a shame.

This is another game which has a heavy focus on the sound track, each of the music tracks you pickup throughout the game will change the music being played, since the game is set in the 1980s era, you should expect that kind of music to be played. I have to say, the credits features probably one of the funniest songs I have heard; finishing the game is worth it just for that track alone.

Double Dragon Neon can be hard, I died a lot in this game until I reached a point where I had found the perfect combination of tracks to use in order to make me be pretty much a walking killing machine, I was able to one shot most enemies and it became a walk in the park, up until that point though, there is a pretty high challenge on offer. I would say until level 7 or 8, you will die quite a bit, and maybe later in the game if you choose different tracks.

A full playthrough of Double Dragon Neon will take you roughly around three hours give or take a little. For what you are paying for here, I am happy with that amount of time, as what it does do, it does it very well. You unlock harder difficulties as you finish the main game once, so that can add some replay ability, as well as the feature of local co-op which is also immensely enjoyable.

I didn't have any technical issues whilst playing; a controller is highly recommended and works very well, fully supported. You'll find the game running at 60fps which is always nice to see on a console port too.

I can recommend Double Dragon: Neon; it's one of the better fighting/beat'em up games out there on PC, and for the price of £6,99, you can't really go wrong. The game has been known to go as low as around £1 on external sites, so keep your eye out for a mega bargain!

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

You can find a YouTube play list for my playthrough Double Dragon Neon here: (which videos will be added daily)

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8 of 10 people (80%) found this review helpful
1 person found this review funny
17.6 hrs on record
Posted: July 25
I like it. Graphics are good, although I got random visible fps loss at random areas.
The sound is fine and music is pretty good.
The gameplay is ok, although I found moments that it was difficult to play with keyboard.
Overall, the game is recommended for co-op mostly, as in single player you may get a little bit bored after finishing it a few times.
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2 of 2 people (100%) found this review helpful
7.2 hrs on record
Posted: June 4
What can I say? This is a love letter for kids of the 80's. I'd played Double Dragon I and II, thankfully not III from what I've heard about it. Double Dragon: Neon is heavily derived from those, and was intended to be a classic reboot. Since most 80's games made no real world sense, it relies on humor instead of trying to be serious, and it does a pretty good job. The game references 80's pop music, hard rock, hair metal, along with references to 80's television programs, including the very recognizable main villain.

This game introduces to the series 10 special attacks, though only one can be equipped at a time. Like all modern games feel like they must do, there's an arbitrary level up system for "stances" you equip, as well as these special attacks. There are a number of special attacks initiated through button combos, much like your typical beat-em-up and fighting genres. Because of this level up system, it creates somewhat parabolic difficulty as it starts off hard, gets easier fast, gets kind of wavy until you decide to get the repetition over with, then becomes hard again once you unlock Double Dragon difficulty. Honestly I wish they'd have stuck to more classic style difficulty scales, but "experience points" seems to be a box to check when it comes to modern game design.

A couple more universally agreeable flaws came pretty close to me giving this one a thumbs down, including:
- After about 3 full levels or so, performance seems to gradually decay. It could be specific to the GTX 670 or certain families of NVidia drivers (and mine are up-to-date), but what happens is over time, there'll be increasing frequencies of frame drops until it affects gameplay too much (especially with platforming in the later levels) and I ultimately restart the game.
- I've had the game crash, but it only happened once over 6 hours of split play sessions.
- There's so many logos at the start of the game, it almost seems like parody. You can't bypass them either. Seriously, forcing me to look at your logos for 20-30 seconds won't make me appreciate your companies at all.
- The ending also can't be bypassed even if you've seen it before.
- It's a little time consuming going to the shop and songsmith. Probably should have had its own level on the world map. (that world map that does absolutely nothing)
- It's going to take you some time to get used to control timing. Due to being tied to "realistic" animations, many actions like running and turning around are too sluggish for a video game.

That said, I found the game enjoyable. For the $10 game tier, it's right where it should be.
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: August 22
surprisingly amazing classic 2D side scrolling beat em up brilliant soundtrack and solid fighting and high fiving bro action online multiplayer to bring it on The Bosses are very creative to fight and require some skill and strategy to defeat Frame rates are fluid
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3 of 4 people (75%) found this review helpful
5.9 hrs on record
Posted: July 8
Double Dragon Neon is a pseudo 2D beat em up in where we play Billy or Jimmy Lee on a quest to save your girlfriend from a goofy skeleton called Skullmageddon . Starting off your girlfriend gets punched in the stomach and kidnapped, that's all the story has to offer. You are able to move forward and background into the level to avoid thrown items though in certain sections it becomes pure 2D in that you are only able to move left to right. Those sections are a little less enjoyable but a far better alternate to being able to walk forward to the foreground, falling and losing some health. One unique feature that separates this game from others of the genre is that dodging attacks temporarily grants you Gleam, which allows you to cause double damage so getting in close and risking damage is a very viable tactic, so you don't just end up kiting enemies. Unfortunately it can be very picky when it counts as a dodge and a lot of times I ended up with no Gleam, which is pretty annoying considering how hard this game is until you get the hang of it.

From the get go it is clear that the game was built around coop and can be difficult to tackle solo until you upgrade or simply getting better at the game. There is even a dedicated high-five your button and a floating ball that appears at the ends of levels that grant money and items, in which you must attack it to keep it afloat but it is near impossible to do. Upgrades are earned via cassette tapes that sometimes drop from defeated enemies that allows you to access special moves or change your fighting stances. Fighting stances allow you to customize your character to suit your fighting style like allowing weapons to last longer and hit harder, increasing your magic or leeching health from your enemies every time you attack them. Special moves depend on your magic bar and allows you to shoot fireballs, throw bombs and summon a dragon to damage your enemies to name a few. Magic regenerates over time though by breaking objects you can usually find a battery to refill your magic or some soda to regain some health.

Money is used to buy tapes or lives from item shops that may sometimes be hidden around the level. Buying lives only lasts until the end of the level so be careful not to go crazy with buying as many as you can expecting to have a ton of lives throughout the game. Every level your life stock is reset back to two which I personally consider a flaw but does keep the game challenging. The more tapes of the same song that you have makes the ability stronger and more effective though the cap limit is 10 of a single tape until you upgrade the cap via Tapesmith. You upgrade by collecting crystals that bosses drop when defeated and each time you level up a song it increases it's cap by 10 but it does become more expensive each you upgrade. I found the addition of the Tapesmith to be unnecessary and quite frankly annoying. There was no real reason for him to be there other than to extend the replay value but it just comes off as a lazy way to keep you playing.

Gameplay is pretty slow paced and tactical. You can punch, kick, use a spinning flying kick as well as a few alternate attacks by holding down either the sprint or dodge button. It does feature a grab button that can be used to throw enemies but only when stunned. It's pretty basic combat and won't impress you but it serves it's purpose. There are also multiple types of weapons to spice things up like whips, katanas and boomerangs to name a few. Guns are also in the game but only enemies can fire them as your character refuses to shoot anyone and instead uses it to pistol whip enemies. The game has no blood and is not all that violent instead opting to go for a goofy near cartoon like approach. I wouldn't know if I'd recommend it to a child though, so I suggest looking up some gameplay beforehand if you are looking for a game to play with your kids. After a couple of levels the game does introduce way too many gimmicks where you must do some light platforming, have arrows falling out of the sky or having to be careful not to be pulled into an air vacuum.

They massively overdue the environmental hazards and you will rarely have a normal fight again after the first few levels. I can't speak for everybody but I certainly don't play this genre to platform or to avoid obstacles instead of fighting people. Most of the damage caused to you will likely be due to the environments instead of a fight. I'm not saying they shouldn't include them but the amount of hazards get ridiculous further into the game you get. An example is that your character can't take a punch and will drop his weapon and be sent flying a couple of feet back which doesn't sound too bad until they introduce bottomless pits in the worst places. Fortunately it doesn't take away a life only damages you though it does feel like a cheap way of causing a lot of damage to you. Enemies will not jump over pits but will wait on the edge until you are forced to jump over which usually ends in you taking a hit and falling. It's not an enemy strategy though, the AI is quite sub-par and is only programmed to walk right to you, regardless of any hazards.

Fighting enemies is still fun though as every level they either introduce a new enemies to fight or make a few visual changes like adding space helmets or turning them undead. After finishing the game you can unlock two more difficulty modes to make the game even harder and increase loot drops. A rather large gallery of concept art is also unlocked once you finish the game which is a nice little touch. Most levels include bosses which are the best part of the game. They are absolutely insane and you will not know what to expect next. This game does not take itself seriously at all so the bosses are very creative and odd fights. Three of those boss fights will be against Skullmageddon and as goofy as he is, he is certainly no pushover. Especially in your last fight against him. That was a very fun battle that has both of you smacking each other all over the screen in a epic fight. The only thing you gain from beating them is crystals to upgrade your tapes and access to the next level. One thing that I have not mentioned is that there are keys laying in some levels that allows you to open a treasure chest further into the level. Picking it up restricts your character from punching though and you will have to rely on kicks though you can always drop it if you are not interested in the extra cash and tapes.

There are only 10 levels in Double Dragon Neon so it is not a length game though it will take you quite some time to max out the tapes if you are inclined to due so. Each level is vastly different from another and usually full of color. One level did have foreground objects blocking the your view of your character but that only happened once.They are not the best visuals technically but the artstyle for the backgrounds are stunning at times. Each level also has some new funny movements or quips from your character like seeing in enemy looking down a ledge complain about how he dropped his contacts and you can kick him off 300 style if you choose to. Kicking TVs in another level has Skullmageddon whining about how expensive they are which never fails to bring a smile to my face. Voice acting is over the top and goofy as well. Expect to hear some of the cheesiest dialogue in the history of video games. Music is simply amazing in my opinion and has a very “80's” vibe to it. Every level has a new track to show off and that became one of my biggest motivations to play level after level instead of taking a break and doing something else. Even each Tape has it's own song which is well worth a listen instead of just picking the ability you want and quickly going back into the game.

Overall it is a good game to consider for any fan of the genre and is definitely recommended for those that want a coop experience.
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