BRO-TACULAR! Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian!
User reviews: Very Positive (958 reviews)
Release Date: Feb 6, 2014

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About This Game


Legendary martial artists, Billy and Jimmy Lee return in this creative re-imagining of the classic beat ‘em up, Double Dragon Neon. Fight your way through countless henchmen including Linda and Abobo on your way to rescue the love of your life, Marian! Trained in the special form of martial arts called Sōsetsuken, hunt down and defeat the evil Skullmageddon!

Classic beat ‘em up feel with new powers, new attacks, and a sinister new foe!

  • Mix tape system lets you mix and match unique abilities and powerful new attacks.
  • String together attacks for brutal combos to keep your foes down and out.
  • Brawl through a variety of levels including dangerous city streets, twisted science labs, an evil stronghold, outer space and more!
  • Use a variety of weapons including bats, knives, whips, and more to incapacitate unsuspecting enemies.
  • Original soundtrack by award winning composer and sound designer Jake Kaufman.
  • Developed by WayForward, the award winning team responsible for DuckTales: Remastered, BloodRayne: Betrayal, and A Boy and His Blob
  • Steam adaptation and online co-op developed by Abstraction Games.

System Requirements

    • OS: Windows 7-32Bit or Windows 8-32Bit
    • Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
    • OS: Windows 7-64Bit or Windows 8-64Bit
    • Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Internet connection required for online play
Helpful customer reviews
33 of 36 people (92%) found this review helpful
7.2 hrs on record
Posted: July 29
Double Dragon: Neon is a beat 'em up game which was released in 2012. It was released on PS3 and xBox360 before eventually coming to the PC in early 2014.

As with previous games in the Double Dragon series, you take control of a martial artist Billy if you are playing single player, whilst if you play two player, Jimmy Lee is also introduced. You are fighting to rescue a damsel in distress, Marian, from the Shadow Warrior gang. You start the game on the streets, and you progress to different locations which has a pretty wide variety, ranging from out of space, to grave yards.

All of the classic beat'em up controls are here; punch, kick and dodge mechanics all to be found. Sadly there isn't any sort of combos which I thought was a slight let down, but you do get the addition of being able to pick up different music tracks which gives you special bonus' and perks which can add some interesting ideas into the mix. Whilst you progress through the game; you'll also find multiple copies of the same music tracks which will then act as an increase to it instead meaning you will end up swapping to different tracks quite easily depending on the situation at hand. The gameplay is at times slow paced, the characters normal movement speed is slow, and the "run" function feels very clunky to use as it can take a second for your character run because of the animation.

Graphically Double Dragon Neon looks OK. Whilst it is nothing special, it does work well. All of the fighting animations are nicely done, as well as some of the special abilities, and the backgrounds to each zone are very well presented as well.

There is pretty much hardly any story elements to this game; the only real bit of story you get is at the start of the game and the end, everything else in between is sort of filler and has no real relevance to the plot, which I thought was a little bit of a shame.

This is another game which has a heavy focus on the sound track, each of the music tracks you pickup throughout the game will change the music being played, since the game is set in the 1980s era, you should expect that kind of music to be played. I have to say, the credits features probably one of the funniest songs I have heard; finishing the game is worth it just for that track alone.

Double Dragon Neon can be hard, I died a lot in this game until I reached a point where I had found the perfect combination of tracks to use in order to make me be pretty much a walking killing machine, I was able to one shot most enemies and it became a walk in the park, up until that point though, there is a pretty high challenge on offer. I would say until level 7 or 8, you will die quite a bit, and maybe later in the game if you choose different tracks.

A full playthrough of Double Dragon Neon will take you roughly around three hours give or take a little. For what you are paying for here, I am happy with that amount of time, as what it does do, it does it very well. You unlock harder difficulties as you finish the main game once, so that can add some replay ability, as well as the feature of local co-op which is also immensely enjoyable.

I didn't have any technical issues whilst playing; a controller is highly recommended and works very well, fully supported. You'll find the game running at 60fps which is always nice to see on a console port too.

I can recommend Double Dragon: Neon; it's one of the better fighting/beat'em up games out there on PC, and for the price of £6,99, you can't really go wrong. The game has been known to go as low as around £1 on external sites, so keep your eye out for a mega bargain!

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

You can find a YouTube play list for my playthrough Double Dragon Neon here: (which videos will be added daily)

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18 of 22 people (82%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: March 1
Double Dragon: Neon is the latest installment in the long-running Double Dragon series. DD: Neon feels like a total reboot of the entire Double Dragon series, starting things over from scratch + then also taking it completely into its own direction. Paying homage to 1980's & 1990's culture in video games, movies, music, and so forth - DD:N succeeds in being an outlandish, ridiculous, funny, fun & often challenging brawler in the DD universe that especially fans of that era of brawlers should take on.

To begin with the basic DD premise, here's the story: Marion gets kidnapped by someone, so the Lee Brothers, Billy & Jimmy, head off & adventure out to find who took her, kick butt & go rescue her. That is just the start of things, as the game that feels grounded as it begins and then eventually adventures into outlandish + ridiculous over-the-top territory, not feeling like many of the older Double Dragon games. Neon is constantly tossing out 80's + 90's references and paying homage to the classic games, movies, music & things from that culture + era. This game is definitely not to be taken seriously - and thankfully, it fits b/c the game's just often really fun to actually play.

But, oh - can it also be challenging + frustrating, too. Multiple run-throughs of a level b/c of no auto-save placed in an entire level can be annoying + frustrating, feeling like a trip back to the 80's + 90's of difficult games from the Nintendo era. The game will save itself once you finish a level, though. So, you won't have to always restart from Level 1, if you need to leave the game + shut it off for a bit. And this all here was on its Normal difficulty (which is what you start with; you have to finish the game to unlock the others)!

Gameplay feels like your typical side-scrolling 2D-style brawler, for the most part. Of course, the game isn't without its own twists - by basically combining many classics brawlers + throwing some RPG upgrading-elements on top. If you've played classic fighters such as Streets of Rage series, Final Fight (some moves are just plain unrealistic + combat is faster than old Double Dragon) and especially Double Dragon (since it's still a bit methodical with its combat) - you basically know what you're getting into. Combat here just feels great with the X360 gamepad. While Neon is mostly a linear affair, like River City Ransom (NES), you may run into shops in-game where you can purchase upgrades for your skills + abilities. Constantly, you are defeating enemies + picking up power-ups for your skills (which are mixtapes + even have their own songs in the Inventory menu!).

If this all sounds good to you with gameplay + combat - well, you're in for a treat. Combat here is a lot of fun + a joy here to take part in, for the most part. Playing with the X360 controller, the controls felt very smooth + the game also ran very well, normally ranging from 55-60 frames per second on my PC (i7 950; 1 GB VRAM of GF GTX 560 Ti; 16 GB RAM; Win 7 64-bit) when set in a 1920x1080 resolution (1080p). The game sports a very nice artistic direction that just oozes cool for its 2D environments, while its 3D character models look also good. Don't expect a technical masterpiece here, this isn't Crysis - this game's all about its sweet art direction.

The music absolutely stands out here + sounds great, having that 80's & 90's vibe. Whether it's an actual song they made + performed with lyrics, or a piece that sounds like it could've been in an 80's movie, or a complete remix of a classic tune from Double Dragon games - the music always fits the bill and sounds great. No doubt about it, the soundtrack here is just always fantastic.

The game is not long, by any means per playthrough. For my first run-through, playing solo, it took around 4-5 hours approximately. There are Leaderboards, so you can compare your run-throughs & compete with other players online & even your Friends. Also, you can go through the Co-Op locally or on the Internet via Steam, so you can play with your Friends. Also, once unlocked - there are multiple difficulties, so if you want more of a Challenge and want to compete on the Leaderboards, it's certainly there. This all certainly could help the replay value, if you actually like the game & want to give it multiple run-throughs.

When it all comes down to it: DD:N is just a lot of fun, for the most part. It plays lots of homage to 80's + 90's culture, runs well, plays well, looks cool artistically, has a fantastic soundtrack & delivers a really solid experience. While auto-saves locations are placed after each level, some might like this challenge & feel that is reminiscant of games from an older era (Nintendo era). DD: Neon is quite good. Neon is often funny, outlandish, ridiculous, over-the-top & a flat-out fun brawler that gamers, especially fans of this genre (of brawlers), just should not miss.

Final Grade = B-.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
17.6 hrs on record
Posted: July 25
I like it. Graphics are good, although I got random visible fps loss at random areas.
The sound is fine and music is pretty good.
The gameplay is ok, although I found moments that it was difficult to play with keyboard.
Overall, the game is recommended for co-op mostly, as in single player you may get a little bit bored after finishing it a few times.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: July 22
Double Dragon Neon was developed by Wayforward Technologies and published by Majesco. The downloadable game follows the series' same signature side-scrolling brawler gameplay. Both Billy Lee and Jimmy Lee reappear as the game's protagonists. The game allows two-player co-op, traditional martial-arts and impromptu weapon-based action, and a revived 80s aesthetic. The game also features unique 80s themed music that can be unlocked and reordered into an in-game mix-tape to be listened to while playing.

Great fighting game. Game style reminds of old school games that came back from 80s. So nostalgia will strike you a few times while you be playing this. The good thing is that you can play all stages with your bro. I didn't mentioned that this game has DinoSharkFlower and you can also be a robot. As a person who likes martial arts, I'm pleased with the fighting techniques that are used by the main character. The fighting system is very simple, but there could be more combos in the game. The animation is beautiful and the best part is the enemy girls. There are sexy lingerie punk girls with whips, beautiful girls with jetpacks and hot assassin ninja girls. And look at Marian, she is so hot.
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2 of 2 people (100%) found this review helpful
7.2 hrs on record
Posted: June 4
What can I say? This is a love letter for kids of the 80's. I'd played Double Dragon I and II, thankfully not III from what I've heard about it. Double Dragon: Neon is heavily derived from those, and was intended to be a classic reboot. Since most 80's games made no real world sense, it relies on humor instead of trying to be serious, and it does a pretty good job. The game references 80's pop music, hard rock, hair metal, along with references to 80's television programs, including the very recognizable main villain.

This game introduces to the series 10 special attacks, though only one can be equipped at a time. Like all modern games feel like they must do, there's an arbitrary level up system for "stances" you equip, as well as these special attacks. There are a number of special attacks initiated through button combos, much like your typical beat-em-up and fighting genres. Because of this level up system, it creates somewhat parabolic difficulty as it starts off hard, gets easier fast, gets kind of wavy until you decide to get the repetition over with, then becomes hard again once you unlock Double Dragon difficulty. Honestly I wish they'd have stuck to more classic style difficulty scales, but "experience points" seems to be a box to check when it comes to modern game design.

A couple more universally agreeable flaws came pretty close to me giving this one a thumbs down, including:
- After about 3 full levels or so, performance seems to gradually decay. It could be specific to the GTX 670 or certain families of NVidia drivers (and mine are up-to-date), but what happens is over time, there'll be increasing frequencies of frame drops until it affects gameplay too much (especially with platforming in the later levels) and I ultimately restart the game.
- I've had the game crash, but it only happened once over 6 hours of split play sessions.
- There's so many logos at the start of the game, it almost seems like parody. You can't bypass them either. Seriously, forcing me to look at your logos for 20-30 seconds won't make me appreciate your companies at all.
- The ending also can't be bypassed even if you've seen it before.
- It's a little time consuming going to the shop and songsmith. Probably should have had its own level on the world map. (that world map that does absolutely nothing)
- It's going to take you some time to get used to control timing. Due to being tied to "realistic" animations, many actions like running and turning around are too sluggish for a video game.

That said, I found the game enjoyable. For the $10 game tier, it's right where it should be.
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