When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
用户评测: 特别好评 (397 篇评测) - 397 篇用户评测中有 85% 为好评。
发行日期: 2014年2月5日

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购买 JoyMasher Starter Pack: Odallus + Oniken

包含 2 件物品: Odallus: The Dark Call, Oniken

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评测

“It feels like it fell out of the late eighties, except the controls were tightened up during the voyage.”
7/10 – Destructoid

“Oniken is an hard platform game with a retrò feeling inspired by the NES classics. It is a good game which all the retrogamers should try.”
80/100 – http://multiplayer.it/recensioni/105550-oniken-una-lama-a-8-bit.html

“Tough as nails, Oniken brings gamers back to the good old days of platforming, the 8-Bit era. It's not just looks, but the gameplay and overall feel of the game will no doubt fill older gamers with nostalgia.”
5/5 – BitLoaders

关于这款游戏

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.

Features


  • Graphics, sounds and difficulty from the 8-bit era
  • Cinematic cutscenes
  • Over 18 boss fights
  • Six missions, three stages each
  • An extra mission after you beat the game
  • Boss rush mode
  • Not difficult enough? Try the new HARDCORE MODE
  • Global Leaderboards
  • Full pixelated violence

Note for Mac/Linux

Mac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!

We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP
    • 处理器: 1.0 GHz Processor
    • 内存: 512 MB RAM
    • 图形: 32MB VRAM Integrated Graphics Card
    • DirectX 版本: 9.0
    • 存储空间: 需要 100 MB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: Dual Core Processor
    • 内存: 1 GB RAM
    • 图形: 64MB VRAM Dedicated Graphics Card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 100 MB 可用空间
    最低配置:
    • 操作系统: OS X 10.6 Snow Leopard
    • 处理器: Intel Core Duo
    • 内存: 1 GB RAM
    • 图形: 32MB VRAM Integrated Graphics Card
    • 存储空间: 需要 250 MB 可用空间
    推荐配置:
    • 操作系统: OS X 10.9 Mavericks
    • 处理器: Intel Core 2 Duo
    • 内存: 2 GB RAM
    • 图形: 64MB VRAM Dedicated Graphics Card
    • 存储空间: 需要 400 MB 可用空间
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.5 小时(记录在案的)
发布于:2015年9月29日
忍者龙剑传?差不多吧。。。。
手感不错,还是fc的感觉,如果你有个小霸王手柄会更有感觉。
PS:fc竟然要搓组合键才能扔手雷?延续了fc不能存档的特点。
这篇评测是否有价值? 欢乐
5 人中有 4 人(80%)觉得这篇评测有价值
10.1 小时(记录在案的)
发布于:2015年12月24日
托朋友福又认识个好玩的platform游戏,据说制作人是赤影战士的爱好者。本作机制是传统的横板卷轴过关,但是难度不小,尤其是跳跃手感和FC时代如出一辙,刚上手需要适应几盘。不过令我惊喜的是boss战的设计,除了第一大关外,后续的关卡里每一小节配都一个boss,强度递增。这就意味着从关卡开始到结束,实际走图流程不长,小节间衔接紧凑,辅以大小boss战,玩起来非常嗨。喜欢复古游戏的推荐撸起~如果这游戏是出在FC时代,用FC手柄玩起来肯定非常过瘾,但是这只是一厢情愿,善意提醒还是用键盘操作舒服。

P.S.: 男主造型键次郎,女主造型莎拉·康纳
这篇评测是否有价值? 欢乐
4 人中有 2 人(50%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
4.6 小时(记录在案的)
发布于:2015年10月13日
我觉得FC上的忍龙比这个好玩多了。这个,也许是太难了,节奏比忍龙也快一些?而且男主跳跃略微短腿,武器升级貌似是时限还是怎的,一会儿就消失了升级效果。敌人攻击也很刁钻。长长的一条血很容易没了。
玩到第二关跑命图,总是各种边缘跳没跳过去,气得我直骂短腿欧巴。果断挂卡弃坑。
这篇评测是否有价值? 欢乐
35 人中有 32 人(91%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
15.3 小时(记录在案的)
发布于:2015年9月20日
Sometimes you just want to slash people in half and use no more than a couple buttons to do it. Reminiscent of games like Strider, Ninja Gaiden, and Shatterhand, Oniken is a brutal and brutally difficult 8-bit platformer that isn’t for the meek. Games of its style have been common as of late, but none feel as authentic as Oniken. For better and worse, one could easily mistake Oniken for a lost Nintendo game by Nastume or Tecmo.

Call it indie if you like, but teams of two to three people were commonplace during Nintendo game development. Some did great things within the action-platformer genre, of which Oniken belongs. What we now see as limitations of hardware, they saw as a framework to build within. With 56 colors, a goofy-sounding synth, and four buttons, a few talented designers made games that continue to entertain us many years later. Oniken aspires to be in their company, even if it’s from a different era and on a different platform.

As an outsider, simplicity and difficulty appear to be the two main design philosophies of Oniken. We’ll talk about the former, before my blood starts boiling at the thought of the game’s bosses. Designed with a gamepad in mind, Oniken centers around one mercenary ninja’s ability to jump and slash dystopian future jerks. Zuku, the game’s protagonist, isn’t as fluid and fun to control as Strider Hiryu, but his sword has a nice reach. You can extend that reach by collecting power-ups. However, you can easily lose these upgrades by taking damage. If it isn’t clear by now, Oniken loves to punish the player for making dumb mistakes.

Luckily, Zuku has a couple of extra tricks up his sleeve. In addition to extending attack reach, Zuku can sacrifice his power-up in order to go into berserk mode, where he deals more damage and takes less. Just as the power-ups render deadly enemies harmless, berserk mode can turn some of the game’s most difficult bosses into a 15-second slashfest. Only the most masochist old-school players will complain about these cheap victories, because even when you do manage to berserk a boss, you likely have died from him many times before - if not during the long trek to his room.

And finally, there are grenades. These are used much like items in Castlevania: awkwardly hold up and press attack to throw in an arch. Unlike Castlevania, this is the only item you'll have which is pretty disappointing. You get used to jumping and throwing grenades, but it never feels quite right. This is one of many instances of how Oniken’s earnestness to emulate Nintendo games disservices the overall experience.

Oniken packs a lot of variety and creativity in its six levels which contain three areas each. Sometimes you’ll be platforming across conveyor belts with lava beneath while other times you’ll be force feeding grenades to a cybernetic polar bear while jumping spikes on a speeder bike. One area you will find consistency in, however, are Oniken’s tough-as-nails boss fights that demand you to quickly recognize an enemy pattern and stay the hell away from projectiles.

Most of the time, these boss encounters are a fun challenge, but a couple will frustrate in a way that is neither fair nor entertaining. One such boss is a snake that breathes fire down on you if you attack it. Not taking damage is a matter of endurance and luck. This boss is followed by an even more maddening boss: A robot you must fight from a small, moving platform - fall off and it's instant death. Until you recognize the specific attack pattern and necessary approach that a boss demands, Oniken will put you in a world of hurt. Once you run out of lives, you'll have to start the ~15-minute journey to the boss again.

While Oniken’s difficulty is decidedly old school, there are many times where I think the developer could have reconsidered its approach. Castlevania and Ninja Gaiden may have contained instant death traps, pits, and cheap aerial enemies, but these were not the things that made those games good. In fact, these are the things that keep many players from returning to them.

One aspect of tribute that can’t be knocked is the game’s presentation. 8-bit indie games are a dime a dozen these days, but rarely do they sound and look as great as Oniken. Though the backdrops and animation lack some detail displayed in the best Nintendo games, it’s an impressive effort nonetheless.

Oniken isn’t quite the magical pairing of nostalgia and great game design that Mega Man 9 was, but it comes close to scratching that same itch that few other games have done since. If you love 8-bit games and hate yourself, dying repeatedly within Oniken’s six merciless levels brings its own form of joy that is rare in games these days.
这篇评测是否有价值? 欢乐
8 人中有 8 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
2.2 小时(记录在案的)
发布于:2015年10月29日
Oniken is the first of Joymasher's games I played... (Odallus doesn't disappoint either)

Oniken is everything you want in and 8-bit side scrolling platformer!

+The music and art are SUPERB
+The controls are tight, and you'll never blame them for your deaths
+The bosses are EPIC

- The core game may seem short, but...
+There's more!
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