When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken.
用户评测:
最新:
褒贬不一 (15 篇评测) - 过去 30 天内的 15 篇用户评测中有 40% 为好评。
总体:
特别好评 (453 篇评测) - 453 篇用户的游戏评测中有 83% 为好评。
发行日期: 2014年2月5日

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购买 Oniken

含有此游戏的礼包

购买 JoyMasher Starter Pack: Odallus + Oniken

包含 2 件物品: Odallus: The Dark Call, Oniken

 

评测

“It feels like it fell out of the late eighties, except the controls were tightened up during the voyage.”
7/10 – Destructoid

“Oniken is an hard platform game with a retrò feeling inspired by the NES classics. It is a good game which all the retrogamers should try.”
80/100 – http://multiplayer.it/recensioni/105550-oniken-una-lama-a-8-bit.html

“Tough as nails, Oniken brings gamers back to the good old days of platforming, the 8-Bit era. It's not just looks, but the gameplay and overall feel of the game will no doubt fill older gamers with nostalgia.”
5/5 – BitLoaders

关于这款游戏

When a global war nearly decimated humankind, an evil military organization called Oniken takes advantage of the situation to dominate and oppress the few remaining survivors. Even though any resistance to this organization seemed hopeless, a small rebel movement organizes strikes against Oniken. One day, a ninja mercenary named Zaku offers his services to the resistance for unknown reasons. His moves are lethal and now he is the resistance's only hope.

Oniken is an action platform game highly inspired by the 1980's, its games and its movies. You can see this not only in the graphics and sound design, but also in Oniken's story and difficulty.

Don't Worry, You Will Die A Lot Of Times.

Every copy of Oniken comes with digital versions of the game manual and the original soundtrack.

Features


  • Graphics, sounds and difficulty from the 8-bit era
  • Cinematic cutscenes
  • Over 18 boss fights
  • Six missions, three stages each
  • An extra mission after you beat the game
  • Boss rush mode
  • Not difficult enough? Try the new HARDCORE MODE
  • Global Leaderboards
  • Full pixelated violence

Note for Mac/Linux

Mac and Linux version are Wine wrappers. They're not a port but in every machine we could test the game it ran perfectly and without any problem. However if you have a problem with these versions please e-mail us!

We can't get gamepad controls working in the wrappers, but you can use key mapping softwares (like joy2key).

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP
    • 处理器: 1.0 GHz Processor
    • 内存: 512 MB RAM
    • 图形: 32MB VRAM Integrated Graphics Card
    • DirectX 版本: 9.0
    • 存储空间: 需要 100 MB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: Dual Core Processor
    • 内存: 1 GB RAM
    • 图形: 64MB VRAM Dedicated Graphics Card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 100 MB 可用空间
    最低配置:
    • 操作系统: OS X 10.6 Snow Leopard
    • 处理器: Intel Core Duo
    • 内存: 1 GB RAM
    • 图形: 32MB VRAM Integrated Graphics Card
    • 存储空间: 需要 250 MB 可用空间
    推荐配置:
    • 操作系统: OS X 10.9 Mavericks
    • 处理器: Intel Core 2 Duo
    • 内存: 2 GB RAM
    • 图形: 64MB VRAM Dedicated Graphics Card
    • 存储空间: 需要 400 MB 可用空间
消费者评测
消费者评测系统更新!了解更多
最新:
褒贬不一 (15 篇评测)
总体:
特别好评 (453 篇评测)
最近发布
retrogomagomes
( 4.9 小时(记录在案的) )
发布于:7月19日
Well I've had a blast playing oniken, awesome game. Not only feels like a retro old school platformer, but plays like an old game. Even with those small things that ♥♥♥♥♥♥ us off back on the NES times: throwback when hit, specially near cliffs, back to beginning of the level after losing all lives, instant death things on the environment, cheap bosses and such.

But after all those frustrating features, the game have much better controls than the old games. It's very fluid and precise. I played with a X One controller and the character 'weight' seemed very nice. The key to beat this game is to have patience and learn every single step you'll need to take, the accurate precision of the control is more than necessary to master the levels. When you do, it's so rewarding. Its just like in the past, when you beat a tough level and feel like mastering the game indeed.

The graphics and sounds are not memorable comparing to other indie retro games around. They're nice though. Oniken for me seems like one of that obscure little gems that almost no one knew and few talked about, until a friend got it and all kids on the neighbourhood went to that friend's house to see the game.

Overall I'd recommend this one to big retro platformer fans, who likes difficult games and could spend 1 hour trying to beat one single level. If you don't like those kind of games and are willing to play more casual or not so difficult games, you probably be frustrated with oniken. You probably should look for similar titles like Shovel Knight and such.

But I'd kindly insist that casual players should take a look at it and have a little extra patience to play Oniken. It'll totally worth it.
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Apparently Kid
( 10.7 小时(记录在案的) )
发布于:7月15日
Great old school look and feel. Unfortunately it tries too much to be "old school hard" and leads to bad controls and level design. First off, how everything moves is pretty terribly done. Your guy jumps up and down super fast and jerky, and not in an intuitive way. Then there are enemies. You will run into a a new area and a shooter guy will immediately shoot you, leading to cheap damage. You can't dodge bc shots travel 100 mph for some reason. Its also dumb how these guys can shoot you so far away and all you can do is run up at them and try and attack them with your sword. This leads to getting hit my almost every 1. Then there are enemies that suddenly appear on screen and run out you and do huge amounts of damage if you don't react in time. The shooting enemies can also home you with shots bc even if you jump up they can fire from far away and hit you no matter where you are. Controls are bad, and cannot be changed or viewed from the game, only the launcher (big mistake). I kept collecting grenades and was never able to use them with any buttons on the gamepad, only to figure out after a long time you have to hold up and attack, as if that makes any sense at all. Then theres the hanging movements. It works terribly. Sometimes you will just fall off into fire instead of jumping even though you pressed it. If you use analog sticks you will just jump up but barely move forward at all, causing you to fall. Falling happens really fast and jerky. Then there's the first boss. You can't swing your sword up or at an angle at all. So this guy will come up at angles on the screen, and you will be under him, but that means you can't hurt him, because an upward slash would make too much sense. So you have to get in front of him and try to jump and swing at him, but bc of the bad hitboxes it says you touch him and you get hurt from it. Dying multiple times leads to you restarting entire level over again.

You will die and repeat stages all the time. Not bc of your mistakes, but bc you hit cheap hits by guys with guns that hurt you before you can react, or guys you can't attack bc you can't slash at an angle or upwards, or how everything is ranged but you have to melee, or bc of the bad hanging controls, or the bad hitboxes, or the jerky jumping platforming. Nothing here seems well done, and just seems meant to frustrate. Great looking and sounding game though.

2.5/10.
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wadeithan
( 6.3 小时(记录在案的) )
发布于:7月5日
If this game had been released 25 years earlier, it would probably still be regarded as one of the great action-platformers of all time. Unlike so many other games that settle for a retro visual style and call it a day, the folks at JoyMasher seem to get what made those great games of yesteryear actually great. Great, bold visual design, a catchy soundtrack, tight controls, solid level design, and challenging-but-fair gameplay are all here in spades. If you grew up with games like the NES Ninja Gaiden or the Shinobi games, you'll feel right at home with Oniken.
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Kainminter
( 1.1 小时(记录在案的) )
发布于:7月3日
Its like a lovechild of Ninja Gaiden, Contra, and Fist of the North Star.
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Overmind911
( 4.9 小时(记录在案的) )
发布于:7月3日
老实说手感挺搓的,Fc的游戏,忍龙,赤影战士也比这个好得多。。作为像素游戏画面还是挺还原fc年代的。设定也是,没存档,3命过不了关就从头开始。关键是手感不行,跳跃的感觉挺僵硬的,有初代恶魔城的感觉。
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polishin8r
( 1.6 小时(记录在案的) )
发布于:7月2日
really wanted to like this game...but it just didnt click with me was not fun to play.
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Hemulen
( 7.6 小时(记录在案的) )
发布于:6月27日
This is a Linux review.

They have a launch pad which says it's going to run in DirectX. From a glance I'd say they use SDL or something but anyway...
No controller support. It didn't detect Xbox controller.
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Scary_Freddy
( 4.8 小时(记录在案的) )
发布于:6月27日
looks really interesting but it is really hard and I can't get past the first 2 levels or so. I let it run for 2 hours to get card drops but I got none
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最有价值的评测  在过去的 30 天内
1 人中有 1 人(100%)觉得这篇评测有价值
不推荐
4.9 小时(记录在案的)
发布于:7月3日
老实说手感挺搓的,Fc的游戏,忍龙,赤影战士也比这个好得多。。作为像素游戏画面还是挺还原fc年代的。设定也是,没存档,3命过不了关就从头开始。关键是手感不行,跳跃的感觉挺僵硬的,有初代恶魔城的感觉。
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3 人中有 2 人(67%)觉得这篇评测有价值
不推荐
7.6 小时(记录在案的)
发布于:6月27日
This is a Linux review.

They have a launch pad which says it's going to run in DirectX. From a glance I'd say they use SDL or something but anyway...
No controller support. It didn't detect Xbox controller.
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最有价值的评测  总体
7 人中有 6 人(86%)觉得这篇评测有价值
推荐
10.1 小时(记录在案的)
发布于:2015年12月24日
托朋友福又认识个好玩的platform游戏,据说制作人是赤影战士的爱好者。本作机制是传统的横板卷轴过关,但是难度不小,尤其是跳跃手感和FC时代如出一辙,刚上手需要适应几盘。不过令我惊喜的是boss战的设计,除了第一大关外,后续的关卡里每一小节配都一个boss,强度递增。这就意味着从关卡开始到结束,实际走图流程不长,小节间衔接紧凑,辅以大小boss战,玩起来非常嗨。喜欢复古游戏的推荐撸起~如果这游戏是出在FC时代,用FC手柄玩起来肯定非常过瘾,但是这只是一厢情愿,善意提醒还是用键盘操作舒服。

P.S.: 男主造型键次郎,女主造型莎拉·康纳
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4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
0.5 小时(记录在案的)
发布于:2015年9月29日
忍者龙剑传?差不多吧。。。。
手感不错,还是fc的感觉,如果你有个小霸王手柄会更有感觉。
PS:fc竟然要搓组合键才能扔手雷?延续了fc不能存档的特点。
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
1.1 小时(记录在案的)
发布于:2014年2月16日
复古横版通关游戏,变态的关卡,初始三条命,死掉关卡重来。
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4 人中有 2 人(50%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
4.6 小时(记录在案的)
发布于:2015年10月13日
我觉得FC上的忍龙比这个好玩多了。这个,也许是太难了,节奏比忍龙也快一些?而且男主跳跃略微短腿,武器升级貌似是时限还是怎的,一会儿就消失了升级效果。敌人攻击也很刁钻。长长的一条血很容易没了。
玩到第二关跑命图,总是各种边缘跳没跳过去,气得我直骂短腿欧巴。果断挂卡弃坑。
这篇评测是否有价值? 欢乐
15 人中有 7 人(47%)觉得这篇评测有价值
1 人中有 0 人(0%)觉得这篇评测有价值
推荐
5.2 小时(记录在案的)
发布于:3月6日
FC上的重置哦,不错YEAH...
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1 人中有 0 人(0%)觉得这篇评测有价值
不推荐
0.9 小时(记录在案的)
发布于:4月2日
这也能号称赤影战士复刻版,查了十万八千里,但就两个人开发的就这样吧,管卡设计的特单点,操作杆一般,的背板,敌人都在设计的很坑。如果FC的赤影是10分,这个3.5分。
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123 人中有 111 人(90%)觉得这篇评测有价值
推荐
2.6 小时(记录在案的)
发布于:2014年2月5日
The review blurbs don't lie: This game absolutely feels like it came right out of the late 80's NES but with fine tuned controls. Everything about it screams classic from the NES style color palette that neatly separates foreground from background and makes sure enemies stand out clearly to the hard as balls platforming and combat, to the sparse checkpoints and lives and unforgiving boss battles that can crush you in an instant if you don't learn their patterns.

Gameplay feels like a mix of Strider and Shatterhand with swords and grenades as your primary weapons. A power-up item lets you cast a crescent shaped beam half the length of the screen with your primary attack but fails after you've been hit twice, requiring you to not only master the new attack range to keep enemies at bay but also hone your platforming and dodging skills to maintain your elevated attack power for harder enemies later in the stage.

The Terminator meets Vexille meets any kind of robo apocalypse storyline is pure '80's cheese and it's glorious, especially when a dude called Rico calls you on what looks like an '80's portable TV while you're riding a bright green rocket powered jetski. There's even a villain that feels like a pure throwback to the infamous Cats from Zero Wing.

Despite all the homage to action games of the late '80's, Oniken manages to be its own beast. It doesn't feel especially unique but it doesn't have to as it's a masterfully crafted experience that's equal parts nostalgia trip and exciting. Even with the harsh difficulty I find myself wanting to see what the next screen will be, what the next villain will be, what's the next enemy the game will throw at me and what will it do.

The audio feels ripped right from the era too, a masterfully crafted score of synthetic sounding music that perfectly fits the tone and transports you back to a childhood full of bleeps and bloops and incredible ear-pleasure that you're sure your audio chip is having an ♥♥♥♥♥♥ to produce.

Controls are tight, responsive and the ability to use the dpad or analogue stick makes everything a bit easier (or more authentic depending on how you look at it). Restricting controls to two buttons (attack and jump, with grenade being up+attack) feels like an unnecessary nod to the NES but it's not restricting or annoying. Neither is the game in general - when you die it's almost always your own fault, you own mistake or lack of attention that causes you to fail. That said, enemies are fast and unpredictable (at least the first time you meet them) and you'll get caught off guard by a rushing machine or chucked grenade more than once.

So do I recommend the game? Absolutely. No other game even comes close to the level of authenticity that Oniken achieves and it's obviously a labour of love from the developers who are very talented. The game isn't perfect though, for all the praise I have to give it the flashing backgrounds in some cutscenes are an epileptics worst nightmare that can't be disabled (except by skipping the whole cutscene).

Score: 9/10 robots stabbed in the faceplate.
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