WWII Online is a realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Fight in the global war (Campaign) with over 100 historically accurate weapons and vehicles. Subscription based, with a continuous Free Play option. Now available - Sign up today!
Recent Reviews:
Mostly Negative (192) - 38% of the 192 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,126) - 45% of the 1,126 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“No. The pricing will be the same both during and after the Early Access period.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Recent updates View all (36)

December 8

SPAAs incoming (FIRST LOOK)!

Christmas is coming, and we want to show you the self-propelled anti-aircraft vehicles inbound to WWII Online! A quick video (within the article) will show you instantly that these weapon platforms are going to have a BIG impact on the game for Pilots and AA gunners. One thing is for sure, we can't wait to see you guys go nuts with these things in-game. This will mark the first truly new vehicle that CRS 2.0 has added to the game and internally we couldn't be more ecstatic about expanding our development capabilities. So buckle up, it's Friday update time!



We couldn't be more thrilled to show these vehicles off! Here's a first look at the Sdkfz 7 (SPAA) with a Flak28 mounted on top and the Allied (shared) Crusader (SPAA) with a Bofors on top. These vehicles will be able to be multi crewed (or individually) and the possibilities of dynamic placement on the battlefield is going to be a very big deal. AA platforms will now be in new areas previously unseen because of its self-propelled ability and armor columns will likely have greater anti-air support.

We have also added a couple of spots for infantry to ride on these vehicles for extra protection and/or increased logistics capabilities. Ride with a SPAA and protect it from infantry / spot for it!


Each new year we work to update and revise our development roadmap to make sure we keep you guys briefed on the most important information available with regards to our development plans. First, let me say that the previous year has been a huge success for us in terms of unlocking new found development capabilities that were long lost. Our new Cornered Rat Software team (and company) has been maturing quite a bit and our delivery capabilities have grown exponentially these last 12 months.

We have a saying with this team that we take very seriously, and that is: "Underpromise, over deliver." When we make a commitment to you, it is our full intention to accomplish that mission. Sometimes these things take longer than we expect (or desire), and we make improvements where possible. So our 2018 roadmap plan will include delivery on several items we have mentioned relating to new content introduced to WWII Online that was unable to be released during 2017. Several of these action items are actually in progress, some are almost completed.

The High Explosive and Kinetic Energy audits absorbed far more time than any of us expected from a production delivery stand point and will be coming in the 1st Quarter of 2018. Our current priority is to make sure you guys have a great Christmas and we get you some new stuff and fixes (some un-announced).

I've spent some important time answering as many player questions as I can right now about what to expect with our next major version (1.36) which covers the Hybrid Supply system (a combination of moveable brigades and town based supply). This is a pretty important topic which will change the game as you know it to be played from a strategic perspective and should definitely read up on it.

Check out the 1.36 vital questions and answers located (here).

We've been so busy grinding in the day-day that our communication has been a little less as of late. Sorry about that, there's so much to do that we've been slammed. Just wanted to make a quick comment here that everything is solid and we're ecstatic about our progress being made. I can't wait to get you that development roadmap coming and share with you our vision of what 2018 is going to look like.

Stay patient and optimistic guys, we're poised to have a substantial year ahead of us and with your continued support, that is going to be possible for us to continue on this forward track of progression! - WOOOOOOT!
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November 26

Campaign 148 & Capture Timers

Today is the beginning of Campaign 148, report for battle troops! We have updated the timers for capturing facilities. Due to the speed of the last couple of campaign's we were a bit concerned things have been moving a little too fast. So now players will have to work more closely together to secure facilities. Details of capture timers inside. We'll also remind you of the promotional equipment access Starter and Free Play Subscribers receive for this campaign.

  • 1 Infantry: 360 Seconds
  • 2 Infantry: 330 Seconds
  • 3 Infantry: 300 Seconds
  • 4 Infantry: 270 Seconds
  • 5 Infantry: 210 Seconds
  • 12 Infantry: 60 Seconds

More infantry inside of a single capture point = faster capture.


We're keeping the promotional equipment the same from last Campaign given how short it was. As a reminder, here's what they were:
  • Starter Subscribers receive the: Anti-Tank Rifleman and Grenadier
  • Free Play Subscribers receive the: Grenadier

Let's have an awesome Campaign everyone, good luck!

Become a premium subscriber and get full access to the game while supporting game development (thank you). Salute
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“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.
The Virtual Battlefield Does Exist!


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players. Every rifle is just as lethal whether you are a premium subscriber or a free player.


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability. (Expand for more game details below)

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!


Here on Steam, all users that sign up receive the base game package which includes 2 full weeks of PREMIUM subscriber access. After this time, if you do not select one either our Starter or Premium DLC option, you will be limited to the equipment that is available for Free Play Subscribers. Free Play users have access to ALL countries. You will be able to spawn the standard Rifleman class, the Airborne Rifleman, and a reserve class of Submachine gun. Free Players can support the battle's logistical needs by operating Trucks and heavy towing vehicles (Haulers) to bring in soldiers and towed guns.

In order to gain access to higher ranks and more equipment, soldiers MUST select from one of our *subscription* options available on Steam as DLC.

The STARTER subscription will include all Free Play Subscription access, equipment and vehicles, and also allows you to create in game Squads (Clans) as well as opening up more equipment options to choose from.

The PREMIUM subscription includes all of the access that is available to Free Play and STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.

Please note, there are no micro-transactions in WWII Online. We believe in a fair and balanced game and our subscription model allows us to achieve that while continuing to provide the infrastructure for our massively multiplayer game.

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
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