World War II Online recreates the brutal war in Western Europe in a zone-less 300,000 SQ KM game world! Free-to-play, MMOFPS, true combined arms action, with over 100 historically accurate weapons and vehicles, 10 personas, and much more! Do you think you have what it takes? Enlist Now!
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Release Date: Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“No. The pricing will be the same both during and after the Early Access period.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Available: Summer of 2017

 

Recent updates View all (5)

May 24

Reminder: Join us for a chat with the devs on Saturday 5/27 !

Hey Steam Friends!

Another quick update for you! We've still got a lot going on behind the scenes, but we're getting ready to let you under hood a bit this weekend!

The next big community event will be the RAT Chat taking place this Saturday, May 27, at 4PM server time (2pm US Pacific Time, 5pm US Eastern Time, 10pm GMT).

This RAT Chat will be a little bit different from the chats we've had in the past. This time we will be utilizing the same software we use internally for our team meetings and using its webinar function to be able to bring in as many of you as we can!

Using the software to set up the webinar format will allow us to have the most interactive RAT Chat that we've ever been able to do! The RATs will be able to have a visual element (slides, in development screenshots, etc.) in addition to the traditional audio presentations and Q&A.

Because we'll be using proper presentation software, it will also allow us to stream the RAT Chat live on Facebook and YouTube (and maybe some other places too if we feel like it!)

All of this adds up to us being able to bring you more information in a better format, and hopefully it allows you all to get a little more insight into what's currently going on at RAT HQ!

Stay tuned for the information on how to join us!

Feel free to check out our Facebook page! It's a great way to stay up to date with all the latest news. You can find us at facebook.com/battlegroundeurope

9 comments Read more

May 19

You're Invited! A special message from CRS!

Hey everyone!

Another quick update from RAT HQ!

We've been busy this week working on getting the Steam Store page launched. As you can see, we've accomplished that goal!

This also means that our game community hub is active!

As you may know, our community is very near and dear to our hearts as a development team. Pretty much all of the devs that are currently working on WWII Online came from the community as players!

We're excited to have a place on Steam to welcome the Steam community and interact with everyone!

To that end we're gearing up for something special and want to make sure that everyone in the Steam community is invited!

Every once in a while, our dev team likes to sit down and spend some time talking to and answering questions from our community. Since we're known around the community as "The Rats" (we got this moniker from the name of our studio, Cornered Rat Software), we've dubbed these events as "Rat Chats"

We're planning on holding our next Rat Chat on May 27, 2017 at 4pm US Central time (2pm US Pacific, 5pm US Eastern, 10pm GMT)

In the past, we've invited the community to join us on a voice server and have been able to chat about the game, development, and answer questions.

We've been working on something special for this next one! We will be presenting in more of a "webinar" format where we will be able to share images and graphics with the community as well as chat about the game, development, and answer questions!

We hope you'll make plans to join us on the 27th and learn first hand about all the work we're doing to get the game live on Steam as well as the other development we have coming down the pipe!

32 comments Read more
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Reviews

“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.

Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.

All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.

Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.

Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players. Every rifle is just as lethal whether you are a premium subscriber or a free player.

Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability.

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!

The Virtual Battlefield Does Exist!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    Recommended:
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    Minimum:
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    Recommended:
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
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