WWII Online is a realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Fight in the global war (Campaign) with over 100 historically accurate weapons and vehicles. Subscription based, with a continuous Free Play option. Now available - Sign up today!
All Reviews:
Mixed (390) - 55% of the 390 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“No. The pricing will be the same both during and after the Early Access period.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Recent updates View all (28)

September 22

Hotfix: Version 1.35.9.7

This hotfix version further helps streamline the basic training process, details inside. We have found more and more users are opting-in to the optional training in order to learn more. This is really great and we're thinking about how else we can help new users learn WWII Online faster!

Version 1.35.9.7 (September 2017)

This hotfix update primarily serves to address the blank panels found within a couple of the Training Tutorials.

Client related
  • Located a bug that prevented some of the training text from displaying and making progress with in the effected tutorial just a little difficult.

  • Making it a little clearer that the required tutorials have been completed and you are able to proceed to the Campaign.

  • Some additional clarifications/fixed to the tutorials content that should make them easier to complete.
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September 22

Updating legacy art and weapon performance data

Well we're now 100% released on Steam and the team has done a pretty solid job at improving stability of the Campaign server. We're keeping a watchful eye on the feedback coming from new Steam users and how we can improve their onboarding experience to WWII Online. Today we're going to cover a bit of Production and things happening in the pipeline now that we've crested this major milestone of getting the game onto Steam. This includes us improving some legacy art, and today we'll unveil the new iconic 88mm model that is inbound to the game shortly.

NEW 88MM MODEL INBOUND

One of the oldest models we have in game at this stage is a real eye sore. A major thanks to SADGUY for focusing his energy on getting this iconic weapon to look tremendously better and brought into the modern era.





VEHICLE CREW MEMBER UPDATES

As you can witness with the 88mm crew members from the BEFORE & AFTER fixes the crew members are being updated. We are currently experimenting with bringing those crewmen up a notch even further using the latest character models we have. An investigation and test phase is underway to see how we can achieve that while maintaining performance for clients. It may seem like not a big deal but remember all of the things you're currently rendering, those large scale challenges are still relevant.

Meanwhile some really old crew members are being updated and are in the can for deployment, which include:
  • 251 Armored Carrier (Driver & Gunner)
  • Opel Driver
  • Morris Driver
  • Laffly Driver
  • Bedford Driver
  • Whacky Laffly Crew
  • Bofors Crew
We've been cleaning up several old crew members and we're going to continue to do so. This will include creating some new character art, particularly for pilots, naval crewman, tank commanders and everything in between. 

HIGH EXPLOSIVE (HE) & KINETIC ENERGY (KE) AUDIT(S)

A quick mention and tip of the hat to Scotsman and HATCH for the insane amount of energy they're putting into getting you guys the most realistic / historically accurate data for how weapons should be performing. Most of the data work is completed here and we're pushing to get this going and out for QA testing as quickly as we can. This will dramatically impact how bombs explode, including the type of fragmentation they throw and the affects it has on opposing vehicles. Kenetic Energy are non-explosive projectiles covering all round types, ranging from the Armored Piercing (AP) rounds from your tanks all the way down to the small arms weapons like rifles and hand guns.

STEAM PROGRESS THUS FAR

We've had more than 45,000 folks sign up for accounts in only 17 days on Steam. That is a pretty amazing achievement! Population levels remain substantially higher than we have seen in years, routinely around the clock. We're very happy to report this progress and these production items coming (more not listed here) are intended to help bolster that success even further.

Major thanks to all of the veterans investing the energy to support us, stand up to those who are quickly criticizing our awesome game and make sure the new users get the most welcoming and "arms wide open" experience I have personally witnessed. You are all doing FANTASTIC, keep it up and don't stop offering the help to the new guys that you're doing so well!

SUBSCRIBE AND HELP THE MISSION

The Steam users have asked us to make it more clear for folks what your subscription goes towards here at WWII Online, let me help give you an idea and why you should subscribe:
  • Developers: We're an understaffed small indie group, ranging from Programmers to Community Managers, Support and Marketing staff, Artists and much more.
  • Infrastructure: We operate and maintain our own servers, pay for our own bandwidth and hardware.
  • Opportunity: With your subscription, we can acquire more developers, get more of their time and product more results (code, fixes, features and new content).
  • Access more content: For helping us with all of those things, we'll reward you with everything we have.
  • Become apart of our success: When you subscribe, you're directly contributing to the continuation, upkeep and improvement of everything we do here.

For Steam users, go to our main store page and select a DLC, at: http://www.wwiionline.com/steam 

For any help, contact us at http://support.wwiionline.com 
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Reviews

“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.
The Virtual Battlefield Does Exist!

ALL OUT WAR, ON A MASSIVE SCALE


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.

SERIOUS HISTORICAL ACCURACY


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.

HIGHLY DETAILED DAMAGE MODELS


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.

FAIR GAME PLAY FOR ALL


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players. Every rifle is just as lethal whether you are a premium subscriber or a free player.

CREATE YOUR FREE ACCOUNT NOW!


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability. (Expand for more game details below)

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!

WWII ONLINE IS A SUBSCRIPTION BASED GAME


Here on Steam, all users that sign up receive the base game package which includes 2 full weeks of PREMIUM subscriber access. After this time, if you do not select one either our Starter or Premium DLC option, you will be limited to the equipment that is available for Free Play Subscribers. Free Play users have access to ALL countries. You will be able to spawn the standard Rifleman class, the Airborne Rifleman, and a reserve class of Submachine gun. Free Players can support the battle's logistical needs by operating Trucks and heavy towing vehicles (Haulers) to bring in soldiers and towed guns.

In order to gain access to higher ranks and more equipment, soldiers MUST select from one of our *subscription* options available on Steam as DLC.

The STARTER subscription will include all Free Play Subscription access, equipment and vehicles, and also allows you to create in game Squads (Clans) as well as opening up more equipment options to choose from.

The PREMIUM subscription includes all of the access that is available to Free Play and STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.

Please note, there are no micro-transactions in WWII Online. We believe in a fair and balanced game and our subscription model allows us to achieve that while continuing to provide the infrastructure for our massively multiplayer game.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    Recommended:
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    Minimum:
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    Recommended:
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
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