WWII Online is a hardcore realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Fight in the global war (Campaign) with historically accurate weapons and vehicles. 200+ player battles, not a shoebox!
All Reviews:
Positive (27) - 81% of the 27 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Starter Subscription

Buy World War II Online - STARTER 1 Month

$7.99 at checkout, auto-renewed every 1 month(s) at $7.99.

All Access (Premium) Subscription

Buy World War II Online - All Access (Premium) 1 Month

$14.99 at checkout, auto-renewed every 1 month(s) at $14.99.


Recent updates View all (47)

February 18

New Campaign (152)! Steam Sale almost over!

Get your Premium discounted by 15% now - ends today!
Campaign 152 starts today and there's several important changes that you need to read about. We're introducing new critical balancing mechanisms to help improve our underpopulated side's situation to help maintain stability in the Campaign. We've also added 1 new division (per side) into the game to give High Command officers greater coverage and flexibility on the map. CRS is actively working to help make the game fun for all, and to give the underpopulated side (regardless of which side or time zone that is) to have a fighting chance. These changes are going into effect TODAY.


Capture Timers will now change according to the underpopulated / overpopulated situation. This is a significant development that directly works to better serve the balancing act of the game without directly impacting players ability to enter the game world. Capturing is the second most important thing that happens in our game (along with the First Person Shooter component) and it is the single greatest thing that is causing the most grief for the side who does not have more personnel.

Standard Capture Timers (no balancing)

  • 1 Soldier > 300 Seconds
  • 2 Soldiers > 270 Seconds
  • 3 Soldiers > 240 Seconds
  • 4 Soldiers > 210 Seconds
  • 5 Soldiers > 180 Seconds
  • 6 Soldiers > 160 Seconds
  • 7 Soldiers > 140 Seconds
  • 8 Soldiers > 120 Seconds
  • 9 Soldiers > 90 Seconds
  • 10+ Soldiers > 60 Seconds

NEW: Balancing Capture Timers (according to imbalance)

When there is an imbalance starting at 1% (up to 50%), the following will occur:

  • Underpopulated side receives bonus faster capture speed by X%
  • Overpopulated side receives penalty slower capture speed by X%

So for example, if there is a 25% population difference, the following will occur:

  • Underpopulated side = 25% faster capture timers
  • Overpopulated side = 25% slower capture timers

You cannot have more than a 50% bonus or penalty. So if there is a 70% imbalance, the maximum bonus or penalty is 50% timers impacted on both sides.

  • After moving a brigade from one town to the next, it'll require the following time to get full supply available:
    • NOW: 60 minutes
      • Delivery of supply will trickle in at a rate of:
      • Every 3 minutes (20 units per interval)
    • Previously: 30 minutes (20 units per 1.5 minutes)
  • After capturing your spawn point (in an enemy town) supply will come in at the following rate:
    • NOW: 10 units per 3 minutes
    • Previously: 15 units per 3 minutes

We have learned how to add new divisions to the game, WOOT! As such we've been able to add two new divisions (one per side). The following have been added:


  • 116th Panzer Division "Windhund"
    • Division Short Code: 116pzd
    • Brigade Codes
      • Kampfgruppe 1: 116pdkg1
      • Kampfgruppe 2: 116pdkg2
      • Kampfgruppe 3: 116pdkg3
        • This is the armored unit


  • 51st Highland Division

    • Division Short Code: 51hd
    • Brigade Codes
      • Brigade 1: 51hd1ab
        • This is the armored unit
      • Brigade 2: 51hd2ib
      • Brigade 3: 51hd3ib

This equipment is available for the duration of Campaign 152 only. This changes each time we run a new Campaign.

  • Starters Receive
    • Grenadier
    • Mortarman
  • Free Players Receive
    • Mortarman
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February 16

Premium Sale - 15% off until Feb 19th!

Become a PREMIUM subscriber now and get 15% off your first month! This offer will last until February 19th and is available now. Check our main store page and click this offer now! Or click here to get Premium now!
1 comments Read more
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“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.
The Virtual Battlefield Does Exist!


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability. (Expand for more game details below)

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!


The STARTER subscription is our base level game access. This will give you the ability to login and play WWII Online. It includes several weapons and vehicles for all countries on both sides.

The PREMIUM subscription includes all of the access that is available to STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.

Please note, there are no micro-transactions in WWII Online. We believe in a fair and balanced game and our subscription model allows us to achieve that while continuing to provide the infrastructure for our massively multiplayer game.

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
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