An uncharted world awaits. World of Diving is the multiplayer online game that brings you an exhilarating underwater adventure with optional VR support.
User reviews:
Overall:
Mostly Positive (390 reviews) - 70% of the 390 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“World of Diving is first launched on Steam as an Early Access game, and we're sometimes asked for our reasons. It's simple: We are not making this game for just us (although it sometimes feels that way!) but for you, our community. By involving you in the development process from early on, we hope to bring you the game that you won't be able to put down. Also: bugs. ;)”

Approximately how long will this game be in Early Access?

“At the moment, we're not quite sure as to how long we will keep World of Diving in Early Access. A lot depends on your feedback and the wishes of the community. There is no official release date yet.”

How is the full version planned to differ from the Early Access version?

“Upon launch, the full game will have more features, more content, hopefully a boasting community full of happy players to meet in-game, and lots and lots of awesome user-generated content... and - bare with us ;) - less bugs than the Early Access version. Some concrete examples are the ability to invite your friends in multiplayer, salvaging, improved player progression, and animal companions.”

What is the current state of the Early Access version?

“The current state of the Early Access version is pre-alpha. As mentioned above, we're still implementing some cool features for you guys and even better - you can help decide which features are introduced first through community polls.”

Will the game be priced differently during and after Early Access?

“Yes, for sure. We're more than happy to reward you if you're willing to accept our bugs! You'll save some money, as the full game at launch will be a little more expensive. Details to follow soon.”

How are you planning on involving the Community in your development process?

“You'll have a vote on our upcoming feature development through community polls and by participating in our lively, resourceful forums.

To see our current production schedule in real time here.”
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Recent updates View all (48)

March 29

Devblog 66

Johann

Performance and Graphical user interface conversion

This week I've been sitting with the artists to do some much needed optimizations. These are mainly important for VR, in which you have to render at a very high FPS to reduce motion sickness. For example; for the Oculus Rift this is 90 FPS. We've began with the first level, Diving Base. We've managed to improve a lot, and after we do some code optimizations we'll reach the target FPS.

As for the GUI conversions; Now all of the systems are converted, I'm currently working on getting everything stable and ready for putting live.


Jeroen
World of Diving Oculus support

This week I've been working on fixing bugs for support of World of Diving on the Oculus Platform. Steam provides functionality for handling user lobbies, inviting users to a game and matchmaking. This is something the Oculus platform also supports, but in a different way. So another implementation of our networking system using Oculus platform had to be implemented to allow multiplayer to work. We would like to have the implementation and the interface to player to be almost identical between Steam and Oculus.

This is still work in progress, because there are slight variations in how the 2 platforms handle matchmaking and inviting other users. On top of that, there is not always a clear and good documentation on how third party code is designed, so often some experimentation is required to find out how everything works exactly. So the end goal of this is to have multiplayer while playing the game using the Oculus platform that gives almost exactly the same experience to users as multiplayer does in Steam. Please note that this means that matchmaking will therefore not allow a player from one platform to connect to a player from another platform. This is to allow for the functionality like inviting friends through Steam & Oculus.


Vincent
Diving Base optimizations

Hi there,

It has been a while since we did a blog. This reason behind it was that we felt the blogs didn't make sense when we don't have anything useful to show for. We are doing a blog right now to show we are still dedicated and working on WoD.

Last weeks I have been working on optimizing the game for VR. This should also be noticeable in the non VR version. I have redone most of the rock in the diving base. Right now there was a lot of 'popping' from LOD models and there were a lot of different materials on the rocks.Now every rock is done with a bigger rock so it are lesser seperate models. I also deleted all the polygons that are beneath the terrain. Normally this would not matter too much but because VR need to run on 90fps we needed the optimisation and it look better to. This is the same for the coral rock which are now grouped and have no more polygon under the terrain.

Hopefully you like it.



Bjorn
Art optimizations

In the past couple of weeks we have been working on alot of optimization for the game and we have tried our best to make the game look better than it did before.

Below are a few screenshots of some of the new models in the game, After posting some work in progress shots off some collectables in the past Dev Blog I worked on a few more. Next to this I did alot of optimization work for the levels so the framerate should run alot more stable now.

I hope you guys enjoy and I will stay hard at work at some more stuff to make the game awesome ! :)


Niels
More art optimizations...

Hello Divers!

My job has mostly been focussed on optimizing current artwork, and I have had the chance to get some work done on new models aswell.
I hope to be creating more visually appealing artwork in the future.




Jeff
Even more art optimizations!

I have been working on optimizing existing items, areas; making new items (collectables); Creating new textures; And also well on the way for the community shipwreck.

The ship itself is nearing completion after which it will be turned into an actual wreckage.
Also the environment is being blocked out and concept arts have been made for the look and feel.



Mermaid statue for the shipwreck


Yorick
And another artist doing artist work things

Hello my name is Yorick. I'm one of the 3D artist at vertigo.

I've been working on some new stuff for World of diving. Mostly I was busy optimizing art.
I've been combining different assets so they use one texture, which is good for performance. I did this for the corals, seaweed and the assets that can be found in the Diving Base level.
I've been making new textures and new assets. If you scroll down you can see what I've been working on.


5 comments Read more

January 8

Devblog 65

Johann

Graphical user interface conversion V6

Like the last time; I've been converting several more small systems to the new UI system. This week, the following features were converted:

- The tour 'any button to close' message
- The 'open community mission terminal' button
- The 'loading community mission' message
- The community mission voting view
- The divegame.net profile window
- Fadeout view
- The loading screen
- The air refill point view

The current status of the conversion: There's about one more of these 'small systems' passes to go, after which everything has to be tested and bug fixed, and we'll have to make sure everything has controller support.


Bjorn
Collectables

Hello guys, my name is Bjorn and i am the new intern at Vertigo Games. Currently i am studying Game Art here in Rotterdam and for the next six months i will work at Vertigo Games for my internship.

I'm excited to work on World of Diving for the coming months. It has been my first week at the office and i started working on some collectables for the game. My first collectable is a Ancient Pot, I made three variants of this collectable. Bronze,Silver and Gold. After finishing up the pot i started on the next one right away. A ship compass. I just finished op the model for this one and will unwrap and texture it in the coming days.



I hope you guys are excited for the new stuff and i am sure you will hear more from me in the upcoming months :)


Niels
More collectables...

Hello divers!

I would first like to introduce myself, I am Niels and I am one of the new interns at Vertigo Games.
I will spend my time at vertigo mostly on creating 3D models and textures.
For the last 3 days I have been working on some collectables together with Bjorn and Jeff wich will soon be added to the game for you guys to be picked up!
My time has been spent on creating a beer tankard wich is collectable in 3 different versions; Bronze, Gold and Silver.




Jeff
Even more collectables!

My name is Jeff,

I am a new visual arts intern here at Vertigo Games.
My first week here has been a lot of fun and I am looking forward to spending my time here.
Along with the other interns I am currently assigned to making Collectible items for World of Diving.
Below a sneak preview of a ship in a bottle. It features a Brony easter egg.


11 comments Read more
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Reviews

“World of Diving with Oculus Rift is a real treasure”
http://www.destructoid.com/world-of-diving-with-oculus-rift-is-a-real-treasure-272270.phtml

“Such wonderful things surround you”
http://www.ign.com/articles/2014/03/20/gdc-underwater-selfies-and-sea-turtles-in-world-of-diving

“This is the fun of virtual reality; the act of exploring a new environment was quietly joyful”
http://www.polygon.com/2014/3/20/5529780/world-of-diving-is-an-open-relaxing-foray-into-virtual-reality-scuba

About This Game

An uncharted world awaits.

World of Diving is the VR-enabled online diving game that brings you an exhilarating multiplayer diving adventure, all without getting wet. access the game via Early Access and start playing straight away!

World of Diving enables you… to freely explore the ocean and make progress through exciting challenges:
  • Interact with the amazing sea life.
  • Compete against your fellow divers.
  • Discover the sunken remains of history.
  • Collect and salvage ancient treasure.

As a diver… you can be a contributing member of an active community:
  • You design, create and share your own content.
  • You influence the development of new features.
  • Your positive activity is rewarded with unique content and special privileges.

Customize everything
  • Appearance;
  • Gear & tools;

Your personal diving base
  • Invite your friends in multiplayer.
  • Unlock your next diving missions.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 - 64 bit or Higher
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: Windows 7 - 64 bit or Higher
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD equivalent or greater
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Minimum:
    • OS: OSX 10.6 Snow leopard
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • OS: OSX 10.6 Snow leopard
    • Processor: i7 or equivalent
    • Memory: 4 MB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or Higher
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    Recommended:
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
18.8 hrs on record
Posted: April 3
Early Access Review
This game has stalled and I am left wondering what the devs did with the money, Steam should remove it from its store page and the devs need to refund in game currency purchases.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
11.5 hrs on record
Posted: April 6
Early Access Review
Swimming around with a comfort blanket no danger what so ever...boring and no updates
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1.8 hrs on record
Posted: April 18
Early Access Review
Even if they ever finish it (unlikely), you're going to get motion sick.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: April 28
Early Access Review
Absolute Crap. Would not run in true VR mode. Only in the big screen TV mode within Rift. Tried to start a game and my character just stood in a dive shop. Couldn't move. Oh yeah, and while they stood there, the sound effects and visuals were of them being under water. Breathing through the regulator... bubbles, etc; while standing in a dive shop! I don't mind paying a bit of money for a game still under development... especially for something as cutting edge as the Rift. However, wasting $20 on something that I would not even consider an alpa... that pisses me off. Navigating the menus didnt even work right! Wow... just.... wow.
Was this review helpful? Yes No Funny
88 of 93 people (95%) found this review helpful
16.2 hrs on record
Posted: January 23
Early Access Review
Ive had this game since it was released and put just over 16 hours into it which isnt much compared to others
but enough all the same.

WoD had potential and was very exciting in its early stages as the dev's seemed quite active and showed that they wanted to add more content to this game..

Fast forward 2 years thereabouts and sadly this game seems to have died, the devs barely update it and as many other reviews have stated when they do its with minimal content and with little to no fixing of previous bugs and problems.

This saddens me alot as i love the ocean and anything underwater based (Insert high reccomendation for Subnautica here)
As stated this game had potential to be something great.. something unique but we have all been let down.


I hate to post negative reviews but this game gets it.
Unless now in 2016, Vertigo Games decides to fire up and fix this game and add new content as they promised earlier then this game gets a big thumbs down from me.

Honestly dont bother with it, as good as it may look in the pictures and the videos

Save your money!

Buy Subnautica if you want an amazing underwater "alien world" game
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