An uncharted world awaits. World of Diving is the multiplayer online game that brings you an exhilarating underwater adventure with optional VR support.
User reviews: Mostly Positive (364 reviews) - 73% of the 364 user reviews for this game are positive.
Release Date: Aug 26, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“World of Diving is first launched on Steam as an Early Access game, and we're sometimes asked for our reasons. It's simple: We are not making this game for just us (although it sometimes feels that way!) but for you, our community. By involving you in the development process from early on, we hope to bring you the game that you won't be able to put down. Also: bugs. ;)”

Approximately how long will this game be in Early Access?

“At the moment, we're not quite sure as to how long we will keep World of Diving in Early Access. A lot depends on your feedback and the wishes of the community. There is no official release date yet.”

How is the full version planned to differ from the Early Access version?

“Upon launch, the full game will have more features, more content, hopefully a boasting community full of happy players to meet in-game, and lots and lots of awesome user-generated content... and - bare with us ;) - less bugs than the Early Access version. Some concrete examples are the ability to invite your friends in multiplayer, salvaging, improved player progression, and animal companions.”

What is the current state of the Early Access version?

“The current state of the Early Access version is pre-alpha. As mentioned above, we're still implementing some cool features for you guys and even better - you can help decide which features are introduced first through community polls.”

Will the game be priced differently during and after Early Access?

“Yes, for sure. We're more than happy to reward you if you're willing to accept our bugs! You'll save some money, as the full game at launch will be a little more expensive. Details to follow soon.”

How are you planning on involving the Community in your development process?

“You'll have a vote on our upcoming feature development through community polls and by participating in our lively, resourceful forums.

To see our current production schedule in real time here.”
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Recent updates View all (47)

January 8

Devblog 65


Graphical user interface conversion V6

Like the last time; I've been converting several more small systems to the new UI system. This week, the following features were converted:

- The tour 'any button to close' message
- The 'open community mission terminal' button
- The 'loading community mission' message
- The community mission voting view
- The profile window
- Fadeout view
- The loading screen
- The air refill point view

The current status of the conversion: There's about one more of these 'small systems' passes to go, after which everything has to be tested and bug fixed, and we'll have to make sure everything has controller support.


Hello guys, my name is Bjorn and i am the new intern at Vertigo Games. Currently i am studying Game Art here in Rotterdam and for the next six months i will work at Vertigo Games for my internship.

I'm excited to work on World of Diving for the coming months. It has been my first week at the office and i started working on some collectables for the game. My first collectable is a Ancient Pot, I made three variants of this collectable. Bronze,Silver and Gold. After finishing up the pot i started on the next one right away. A ship compass. I just finished op the model for this one and will unwrap and texture it in the coming days.

I hope you guys are excited for the new stuff and i am sure you will hear more from me in the upcoming months :)

More collectables...

Hello divers!

I would first like to introduce myself, I am Niels and I am one of the new interns at Vertigo Games.
I will spend my time at vertigo mostly on creating 3D models and textures.
For the last 3 days I have been working on some collectables together with Bjorn and Jeff wich will soon be added to the game for you guys to be picked up!
My time has been spent on creating a beer tankard wich is collectable in 3 different versions; Bronze, Gold and Silver.

Even more collectables!

My name is Jeff,

I am a new visual arts intern here at Vertigo Games.
My first week here has been a lot of fun and I am looking forward to spending my time here.
Along with the other interns I am currently assigned to making Collectible items for World of Diving.
Below a sneak preview of a ship in a bottle. It features a Brony easter egg.

9 comments Read more

December 18, 2015

Devblog 64


Graphical user interface conversion V5
This week I've converted lots of smaller systems to the new UI system:

- Radial selection (which you use to select tools and gestures)
- In-game menu
- Console messages (like 'A player has joined the game')
- The player level bar in the main menu
- The customization loading circle animation
- The fps counter
- The mission editor (lots was already converted because it works with the tile system)

These systems could be converted fairly quickly because a lot of elements were drawn using the tile system, which was already converted. Also, a lot of utility functions have been added to make a lot of conversions easier to do.

Vertigo is closing for christmas and new year, so you'll hear from us again after that. Happy holidays to all of you!

2 comments Read more
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“World of Diving with Oculus Rift is a real treasure”

“Such wonderful things surround you”

“This is the fun of virtual reality; the act of exploring a new environment was quietly joyful”

Steam Greenlight

Development roadmap 2015

September 2015

Bug fixes

Remove all purchasing
- Remove currency from the account page
- Login with account no longer needed
- Save currency using Steam Cloud remote file storage
- Remove game purchase from

Remove all links to the game
- Store all user data using Steam Cloud remote file storage

Fish configuration
- Fishes should be configured correctly. For example their animations should always be controlled by their acceleration.

October 2015

Bug fixes

Fish AI improvement
- Fish behave more like fish
- Different AI types
- Fishes eat

Collect objective type
An objective type in which the player must pick up certain object(s).
- Create objective type
- Test objective type, also multiplayer
- Add some missions with the objective

Go-to objective type
- An objective type in which the player must go to a certain position.
- Create objective type
- Test objective type, also multiplayer
- Add some missions with the objective (e.g., race missions)

Passive tool system
Passive tools are tools which do not have to be equipped to use. They enable certain functionality like the head light, opening oysters with a knife etc. Start the system with the basic scuba gear as the first passive tool. Passive tools are visible under 'Equipment' in the in-game menu. This also includes making the tool system compatible with the gear system so tools can be bought and unlocked by missions.

Equipment shop
Accessible through the main menu and the quest giver. Can be used to spend dubloons on diving equipment like diving permits for levels, active tools (photo camera, scuba scooter etc.), passive tools (knife, head light etc.), boosters (air supply, scuba scooter etc).

Art errors fixes
Yongala Wreck Glitch Photos
Diver Base/Coral Reef Glitch Photos

November 2015

Bug fixes

Language selection
- Flag language selection should be implemented for the first time the game is started and the settings menu.

Chat visuals
- The chat screen should be visually consistent with the Oceanopedia

Community missions improvement
- Show more information (e.g., about the creator)
- You can start community missions from the main menu
- Notification while the mission is being published
- Clearer icons

Published missions will be editable
- Saving a published mission will create a copy of the mission which is synchronized to the published mission when the user clicks the publish button. The current functionality of unpublishing a mission when it is saved will be removed. Being able to rank missions without objectives

Disable publishing missions without objectives
- The option to create missions without objectives was made for people who wanted to create an area with objects for people to look at. Now that we have a go-to objective those people can just add that objective.

Game beginning flow
- Only the diving base level is available.
- Player doesn't have scuba gear on yet.
- Player doesn't have any tools yet.
- The gates are closed (always look at the host progression for opening gates).
- There is a quest giver at the diving base house.
- First missions are introductory and give you your starter scuba gear and tools.
- Each level includes the quest giver with the main quest line involving the wreck.
- Tutorial window flow improvement.
- Multiplayer sessions should give players the same 'essential tools' as the host.

Implement new Unity version for retargeting on Morpheus
Input managing
- Key binding + proper gamepad support
- Selecting input device Game is not differentiating between controller inputs

Art errors
- Lockheed Wreck Glitch Photos
- Bismarck Wreck Glitch Photos

December 2015

Bug fixes

Advanced camera
- Depth of field setting (non-VR)
- Field of view setting (zoom) (non-VR)
- Color filters (e.g., night vision)

Level select screen
The level select screen will show extra information.
- Name of the area
- Background story of the area
- Population (species)
- Cost of diving permit
- Size (small, moderate or vast)

Knife tool to open oyster
- 'Mounting' the oyster
- Playing animation

Levels should be unlocked by receiving diving permits

Metal detector objective type
- An objective type in which the player must find certain object(s) with his metal detector.
- Create objective type
- Test objective type, also multiplayer
- Add some missions with the objective

Add items to the equipment shop
Scuba scooters
Boosters (passive tools)
- Gear weight reductions for swim speed
- Propellors on arms which automatically start rotating when swimming
- Air capacity
Art: Create models and icons

TrackIR support

Art errors
U-352 Wreck Glitch Photos

For the 2016 list, please check:

**changes may apply**

About This Game

An uncharted world awaits.

World of Diving is the VR-enabled online diving game that brings you an exhilarating multiplayer diving adventure, all without getting wet. access the game via Early Access and start playing straight away!

World of Diving enables you… to freely explore the ocean and make progress through exciting challenges:
  • Interact with the amazing sea life.
  • Compete against your fellow divers.
  • Discover the sunken remains of history.
  • Collect and salvage ancient treasure.

As a diver… you can be a contributing member of an active community:
  • You design, create and share your own content.
  • You influence the development of new features.
  • Your positive activity is rewarded with unique content and special privileges.

Customize everything
  • Appearance;
  • Gear & tools;
  • Boats, submarines & other vehicles;

Your personal diving base
  • Customize your own tropical island.
  • Invite your friends in multiplayer.
  • Dock your vehicles & store your gear.
  • Unlock your next diving missions.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 - 64 bit or Higher
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Windows 7 - 64 bit or Higher
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: OSX 10.6 Snow leopard
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: OSX 10.6 Snow leopard
    • Processor: i7 or equivalent
    • Memory: 4 MB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • OS: Ubuntu 10.10 or Higher
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Processor: i7 or equivalent
    • Memory: 4 GB RAM
    • Graphics: pixel shader 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Helpful customer reviews
59 of 61 people (97%) found this review helpful
16.2 hrs on record
Posted: January 23
Early Access Review
Ive had this game since it was released and put just over 16 hours into it which isnt much compared to others
but enough all the same.

WoD had potential and was very exciting in its early stages as the dev's seemed quite active and showed that they wanted to add more content to this game..

Fast forward 2 years thereabouts and sadly this game seems to have died, the devs barely update it and as many other reviews have stated when they do its with minimal content and with little to no fixing of previous bugs and problems.

This saddens me alot as i love the ocean and anything underwater based (Insert high reccomendation for Subnautica here)
As stated this game had potential to be something great.. something unique but we have all been let down.

I hate to post negative reviews but this game gets it.
Unless now in 2016, Vertigo Games decides to fire up and fix this game and add new content as they promised earlier then this game gets a big thumbs down from me.

Honestly dont bother with it, as good as it may look in the pictures and the videos

Save your money!

Buy Subnautica if you want an amazing underwater "alien world" game
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16 of 19 people (84%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 18
Early Access Review
Im sure this willl be a great game but way to buggy to be a game to buy. In that state should definetly be free to play until they actually release a profetional version. Hope they use the money they made on that half game to finsih it. Until they do I do not recommand buying the game.
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: February 5
Early Access Review
I understand it's a tour game, but there's nothing interesting to look at. It's really boring and dull. The fish variety is miniscule and they're poorly animated. There's nothing to interact with. Overall, really poor condition for a game that's been on Early Access for well over a year.

Also, the pirate ship is a ♥♥♥♥ing brony ship. The one thing that could've redeemed this game and it was a horse♥♥♥♥ing ship. I'm done lmao.
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467 of 481 people (97%) found this review helpful
7 people found this review funny
24.6 hrs on record
Posted: August 31, 2015
Early Access Review
I generally don't write negative reviews unless something is truly amiss.


One view of the forums or the recent reviews will tell you everything you need to know.

Vertigo Games has been abusing the Early Access Program to build a game on the backs of duped early adopters. What they promised years ago was to deliver a randomly generated, open world diving simulator with unparalleled realism, graphics, and gameplay. What they have delivered over the past couple of years is a completely unstable, unplayable fantasy game with built-in monetization and in-game purchases, with small and broken maps. Their screenshots DO NOT match the actual gameplay. When the game used to work, it was a multiplayer gameplay clone of Depth Hunter 2: Deep Drive, a decent if barren clone.

Starting in November 2014, World of Diving has become the culmination of false promises of progress, game-breaking bugs, eye-splitting visual glitches, dysfunctional online servers (used for authentication and multiplayer), a failed and forced migration to Unity 5, and a game with a backward-moving progress bar...all which make for a very angry user community. But alas, you can help! They request additional cash donations on their website in return for future updates.

To add insult to injury, updates are so broken, you are sometimes forced to redownload the previous (and still broken) version. Each update is roughly 2GB in size. Each is released with "new features" that no one asked for or wanted, and introduces new glitches while none of the on-going game-breaking bugs seem to get fixed. There is something called Quality Assurance and Testing, which shouldn't be confused with a Beta Community. It's all very frustrating.

So this kind of business practice doesn't work for very long, and word has gotten out. Now, this multiplayer game has literally nigh zero players, new or old ( ), the money stream has run dry, and Vertigo Games has already repurposed many of their developers to work on other projects.

In the summer of 2015, after years of retail availability as a playable and ever-improving Beta, Vertigo Games demoted World of Diving from Beta to Alpha on the Official World of Diving Website (with no communication about that on Steam). It has become that broken now.

After over a year on Steam, in an endless spiral of worse update after worse update, it's amazing that this kind of baitware can still be sold to new, unsuspecting consumers. How Vertigo Games goes about their business is atrocious and offencive, and they should all be very ashamed of taking advantage of their early adopters and taking thousands of dollars in "donations" for false deliverables, and finally, for providing such a HORRIBLE Early Access experience.


I ask that you please rate this up.
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75 of 81 people (93%) found this review helpful
2 people found this review funny
5.8 hrs on record
Posted: October 9, 2015
Early Access Review
I bought this game last december, at the same time I bought Subnautica. I usually wait a year to review early access games. Thats the amount of time I think is fair unless I find the actions of a developer particularly frustrating and/or disgusting.

Back then Subnautica had so little content there wasn't even a save feature. This game had content, and I thoroughly enjoyed exploring the Bismarck, but there were a few areas that said "this area isnt available yet" because it was still in development.

I didn't touch this game for nearly a year and just recently reinstalled it. Low and behold, there's nothing new besides a map with visual fidelity far, FAR worse than the others, and those undeveloped areas are still off limits.

Meanwhile look at Subnautica. The amount of content added in just a year is staggering.

As far as I'm concerned this game is abandoned. I was able to ignore the always online, the microtransactions. The stupid XP system, and the lack of content because its early access. But it's been almost a year and there's basically nothing to show for it.

I LOVE diving. I love the ocean. I love sailing. I love everything water themed. But this game is a pile of ♥♥♥♥.

To sum it all up:

Almost no noteable changes.
Pathetic options menu (you cant even turn off the in game music to play your own)
You can see everything there is to see in about 2-3 hours.
You can customize your character, but expect to either need to play the game every day and grind for dozens of hours, or purchase microtransactions.
Graphics seemed to have downgraded since the last time I played.
Nothing to really do, levels are boring, tiny and incomplete, and missions are laughable.

The 30 or so minutes I played checking up on this game I spent wondering what could have been. The Bismarck alone could support a dozen hours of exploration, salvage and history. And it's really sad that this didnt get explored, and there seems to be no intention of it.

If you love the ocean and exploration as much as me then get Sunless Sea/Subnautica instead. Don't waste money on this.
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