The new reference in RTS at its best! The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
User reviews:
Very Positive (135 reviews) - 85% of the 135 user reviews in the last 30 days are positive.
Very Positive (5,431 reviews) - 87% of the 5,431 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (42)

February 16

Map Pack #3 is LIVE!

MAP PACK #3 is finally live!
It will bring to you:

... the ported classic map Thüringer Wald in two variants:
3v3 Snake Pit
3v3 Crossroad

Plus 4 variants of existing maps:
4v4 Heartbreak Ridge
4v4 Crown of Crags
2v2 Operation Chomite
1v1 Death Row

Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps:
Sun of Juche & Final Meltdown: downscaling the reinforcement arrow.
Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha.
Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge.
Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2.
Punchbowl, removing the contral sector, outside of the town.
Hell in a very small place, central and bottom zones slightly extended in favor of blue side.
38th Perpendicular, increasing the size of India sector to facilitate access to the city above.
Highway (big), central secttor's value increased from 1 to 2.
Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it.


- Autocanons noise increased by about 20%
- Tank filters in the armory fixed.
- Light supply vehicles (500 and 800 supply) are now available in Airborne decks
- Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions.
- Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load.
- Tank guns accuracy increased according to their range :
1925m +10%
2100m +5%
Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below.
- CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m
- BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec
- BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing
- BLUE Eryx's HE suppression damage reduced.

- Soviet Gornostrelki '90 access to BTR transport series reverted.

- French Légion price reduced from 25$ to 20$

- CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12
- Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf)

- British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$

- Soviet Buratino aim time increased from 15s to 20s
- E-German Tunguska availability brought to the level of the Soviet version

- Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs
- British M270 MLRS restricted to Support decks like all others cluster MLRS

- Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5%
- Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5%
- Soviet T-64A accuracy increased by 5%
- Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here)
- E-German KPz T-72M1 accuracy increased by 5%
- Polish T-55AM2 Merida accuracy increased by 5%
- Polish and Czech T-72M1 Jaguar accuracy increased by 5%
- Czech T-55AM2 Dyna-1 accuracy increased by 5%
- Chinese ZTZ-59-II accuracy increased by 5%
- Chinese ZTZ-59-IIA accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- Chinese ZTZ-85-II accuracy increased by 5%
- N-Korean CH'ONMA-HO II accuracy increased by 5%
- N-Korean CH'ONMA-HO IV accuracy increased by 5%
- N-Korean CT-72M accuracy increased by 5%

- American M8 AGS price increased from 50$ to 55$
- Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec
- Japanese and ANZAC M41A1 range increased by 175m
- British Challenger 1 Mk.2 price reduced from 130$ to 125$
- British Challenger 1 Mk.2 price reduced from 155$ to 150$
- British Chieftain Mk.10 range increased by 175m
- French AMX-30B2 Brennus accuracy increased by 5%
- French AMX-13 Harpon range increased by 175m
- Swedish SRTV 103 series accuracy increased by 5%

- Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card.
- Soviet BTR-70 availability increased by one step
- Soviet BMP-3 number of ATGM carried reduced from 6 to 4
- Soviet late BMP-2 autocannon range increased from 1575m to 1750m
- Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT.
- Soviet early BMP-2 autocannon accuracy increased by 5%
- Soviet SU-122-54 price increased from 15$ to 20$
- E-German MT-LB & BTR-70 avalability per card increased by one step
- N-Korean BTR-80A availability brought to the level of the Soviet version

- W-German Marder 2 price increased from 35$ to 40$
- ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$

- Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45%
- Soviet Ka-50's Vikhr range reduced from 2975 to 2800m
- Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35%
- Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F)

- Soviet Mig-25PD price increased from 90$ to 100$
- Chinese J-7C veterancy increased by one step
- Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step
- N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step

- American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab

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About This Game

The new reference in RTS at its best!

The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.

1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.

You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.

Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.

System Requirements

Mac OS X
SteamOS + Linux
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
    • OS: MAC OS X 10.7
    • Processor: INTEL CORE 2 DUO 2.4 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
    • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory: 2048 MB RAM
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
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Very Positive (135 reviews)
Very Positive (5,431 reviews)
Recently Posted
Cobra Commander
( 1,086.2 hrs on record )
Posted: June 25
Do I recommend this game? Yes. But be warned ye new blood, the game is complex at first.

And when I say complex, I mean that in a realistic way. There are no base building mechanics, only a finite amount of troops to rely on, and most certainly of all a rough and ragged player base that will tear you apart for making even a slight mistake.

I like the game for the complexity it brings unlike the spam and click fests that other RTS'es usually offer. The game takes a table top wargame setting brought to life in a computer simulation, relying on heavy use of RNG and does it rather well. The game engine does have its limitations such as no towable vehicles (Certain mortars and AA guns, etc.) and no infantry mortars.

Also, for those concerned that the game may no longer be supported, Eugen is currently engaging in community events that brings more nations and units to the game, so they are still devoted to the game.

The only thing I happen to dislike about the game is the lack of LAV-AD, YA-9, A-16, and F-16XL units, but that's just a minor quip of mine.
Helpful? Yes No Funny
Sheikh Takbiralot
( 173.0 hrs on record )
Posted: June 25
Despite a steep learning curve, this game is one of the best RTSs out there. Wargame is something of a "light wargame", with a stunning diversity of real-life units, but some basic simplifications and gameisms mixed in to keep things fairly reasonable. Players build a "deck" of units from a given country or coalition, and then fight it out on a map.

Wargame emphasizes positioning and macro over high-APM play, and is a particularly good choice for those who can't keep up with StarCraft-style RTSs requiring intense micro. On the other hand, you will have to spend some time becoming familiar with concepts unfamiliar to a typical RTS player (like the differences between types of missile guidance) just to get your first deck built. It's a step up in complexity from Dawn of War/Company of Heroes but not insurmountable. Fortunately there are plenty of tutorials available to help a new player out with game mechanics, deckbuilding, and tactics.

Naval combat in Red Dragon, the major mechanical addition from previous entries in the series, is seriously flawed. Most multiplayer maps avoid it.

There is still a strong multiplayer community, with popular match types generally available at any time of the day. However, the lack of a matchmaking system for non-ranked games--the overwhelming majority of online play--can be a problem; team stacking is absolutely rampant.
Helpful? Yes No Funny
( 1,171.2 hrs on record )
Posted: June 25
The best RTS franchise of all time! A brilliant merger of the crunchiness of a traditional wargame and the graphics and controls of a modern real time strategy game. Incredible depth without build orders or tech trees!

The game's one limitation is a poor tutorial. Expect a steep learning curve, although experience with real-life militaria or with other wargames--including board or tabletop games-- will help players appreicate the various game mechanisms.
Helpful? Yes No Funny
( 637.9 hrs on record )
Posted: June 25
"Wargame: Red Dragon" is a very polished RTS. There's a huge focus on terrain, vision and interaction between unit types, giving the game lots of depth and replayability. It has no base building and the pace is comparably slow, so clicks per minute and reflexes are not that important. Being able to select your personal army compostion from hundreds of units makes it only more addictive.

Technical Execution: It's the third iteration of the game, and it shows.
- The game is very well optimized. Despite huge maps (up to 10v10 players), lots of units and a detailed visualization (tracer fire, explosions, flares,..), the game can be scrolled and zoomed fluidly without ever stuttering (Radeon 7800 on quad core).
- Controls are sleak, especially when considering the scope of the game. Most commanding is done with just three orders: "move quickly" (stick to roads), "move" (and shoot while moving) and "attack" (move and stop to shoot). There are also some more situational one (like "unload" for transports, or "fire position" or "fire smoke" for artillery). Chaining orders adds complexity. But it's easy to learn the shortcuts, and you won't feel like fighting the controls, but focus on the game instead.

Gameplay: Deep but punishing.
- Gameplay is centered around of control of marked capture areas. Control generates points over time, which can be used to buy new units. Depending on game mode, you win either via number of points generated ("Capture") or via points value of stuff killed ("Destruction").
- Vision matters a lot. There's no fog of war, but a vision system (similar to the one in World of Tanks). If an enemy unit is visible is based on line of sight, and the units and terrain involved (units have optics and stealth ratings, which are influenced by cover).
- All units have hard counters. And hard as in "oups, it's gone". Infantry can be bombed in an instant, AA guns shoot helicopters down in seconds, tanks are blown up by anti-tank missiles from helicopters or planes in 1-2 hits. Having the right combination of units near the right place at the right time is crucial. And if you fail to do so, and the opposing player notices, you can be in for some serious steamrolling. If the opposing player manages to get a recon unit close enough to spot your super heavy tank in that tree line, and the ATGM plane takes it out because your air defence is too weak, then you failed. It's mistakes like these that lose games, and not some critical hit rolls or faster clicking on production queues.
- Balancing: Coalitions are well balanced, especially given the number of units in the game. All coalitions can cover the basic stuff needed, but all have a slight weakness in some area. (Which can matter more or less, depending on map.) Most balancing discussions now center around point efficiency, and there are no "you can't counter my unit, you die" one trick ponies.

Community: People love this game, but some are quite toxic.
- The game has a very stable playerbase, and a developer team that cares for the game and listens to feedback.
- There are a lot of very helpful and friendly players that create tutorials, mentor new players in game or give quality advice in the forums (be sure to check out
- There are also way to many maladjusted. Global ingame chat is a cesspit of trolling, racism and insults. And there are some high level players that smurf or stomp beginners with premade teams. Since the game has no unranked matchmaking, be careful what games you join and check player profiles.
- General adivce: Use the "mute" and "friend" buttons a lot. Building a friends list with people that don't quit or flame will get you lots of invites to good games.

The bad: New player support
- There is no tutorial. You might want to check out some of the tutorial videos at youtube, like
- The starter army lists are not good for multiplayer. "General purpose decks" that gives you a fighting chance no matter what are possible. Check out
- There's a lot of unit information, and the presentation doesn't highlight what's important. There are a lot of units, but most of them can be sorted into only a few tiers/categories. Infantry quality for example is determined a lot by their "training" level (Regular, Shock, Elite), and recon unit quality is determined a lot by their "optics" (aim for "very good"). Also getting a feeling for tanks can be hard (80-120 pts are the normal tanks used, 140+pts are very powerful, 50-pts tanks are so weak they won't damage most tanks much). Stuff like that. Once you get a feeling for the unit tiers and roles, the game becomes a lot more clear. No need to learn 1000+ units.

So yeah: The game is a bit niche because it doesn't shy away from being complex. But it is also very solid at what it does. There is a learning curve to get into the game, but things are not as bad as they might look at first glance - also thanks to the great part of the community.
Helpful? Yes No Funny
( 2,516.3 hrs on record )
Posted: June 25
Great game for War Gamers! Super deal!
Helpful? Yes No Funny
Dean Gullbeary
( 62.4 hrs on record )
Posted: June 24
best rts. big learning curve. best with friends. enjoy
Helpful? Yes No Funny
( 1,255.5 hrs on record )
Posted: June 24
Great game.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: June 24
CD key was invalid, never worked.
Helpful? Yes No Funny
( 626.1 hrs on record )
Posted: June 24
Tl:dr; It's epic, intense, extremely detailed and takes a while to learn.

Do you cringe to see your RTS tanks and helicopters move at the same speed? Do you want a modern style RTS on a big scale? Do you want semi-realistic ranges, strength and fighting power for anti-air, vehicles, tanks, infantry? Look no further.

Wargame has (to me) been the breath of fresh air the RTS genre sorely needed. It's on a massive scale, and allows you to zoom out to see the entire map, but you can also zoom in to follow a particular unit in incredible detail.

This game has been around for a while, but thanks to the community, the devs are still working on putting new nations out.
Next to the positive things mentioned above, here are a few things you should consider before buying:
-The scale works both ways, it's easy (as a beginner) to get stomped by something you didn't know existed.
-The learning curve is very steep in the beginning, know that you need to make your own unit deck, since the default ones are useless.
-Don't read the chat if you're easily offended.
-(in my opinion) There's little GOOD wargame footage on youtube etc. from which you can learn as a beginner, reach out to the community to get some good decks at the start!
Helpful? Yes No Funny
Akari Akiazusa.
( 312.3 hrs on record )
Posted: June 24
Wargame: Skynet

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 26 people (92%) found this review helpful
23 people found this review funny
73.9 hrs on record
Posted: June 18
Some really good players of this game might yell "Go read the online manual for how to play newb!!"

*Looks Online*

Manual is 200 pages

*goes back to multiplayer games*

Sends another tank rush with no support

Was this review helpful? Yes No Funny
45 of 67 people (67%) found this review helpful
85 people found this review funny
47.0 hrs on record
Posted: June 4
0/10 French army has no surrender option
Was this review helpful? Yes No Funny
20 of 24 people (83%) found this review helpful
22 people found this review funny
116.4 hrs on record
Posted: June 2
that feels when your 150 points mbt got destroyed by 10 points spongebob's infantry,
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
2 people found this review funny
946.4 hrs on record
Posted: June 1
Currently my Favourite RTS (played all C&C series)
played all the wargame titles in the series.
A lot more thinking than clicking.

The game is very complex in a good way, for new people reading
(There are over 1,000 units! & 17* Nations)

-There is no base building in this game.
-Income is time based, depended on sectors controlled
-Certain sectors have spawn points &/or different point values.
-Decks are used to decide what units can use in battle.

The main game mode is \'Destruction\'
where you have to destroy the enemy units to a specfic value.
If the score is close it can be a draw or a minor victory/defeat.

Units, (Land, Sea, Air)
- own point value; to spawn/destruction
- different armour values,(Front/Side/Rear/Top)
- states; calm, worried, panic etc
- have problems, like detracked, weapons jammed, damaged optics.

Weapons, so many different types, better if you play ingame to understand.
Tank Cannons, Rifles, Laser Guided Bomb, Anti-Radar Missiles, Mortars, Guided Missiles & more.

200 page guide will explain everything (link)

Random Notes:
-you can hide the console chat, as its a troll fest usually \'A\' is better than \'B\' arguments.
-just check what the lobby you join, as rules are modified, the 2 extremes are, low or High income. Low income is usually \"Tactical\" as you manage a few units as it is will be a long time before you span more. Or high, which can be Unit spam at times. There is medium income lobbies as well.
- I prefered Wargame EE\'s scripted campaign more than this sandbox style.
- Please used combined arms & recon, if you only use one type of unit you will be heavily countered.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
931.8 hrs on record
Posted: June 2
I love this game. The developers and their awesome FREE DLC's! I bought Air Land Battle first. Loved it. Enjoyed it then got Red Dragon. Got 3 free DLC's. One pay for DLC just came out and i bought it as fast as I could. They actually give a ♥♥♥♥ and do things right I feel. Call of Duty and Halo charge you for maps. Not Eugen.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
13.9 hrs on record
Posted: May 27
this game is good as far as grognard games go, but it also has the very distinctive quality of its community annoying anyone whose a normal human being and discouraging anyone from playing mp because of how childish they act.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: June 16
- Major Cold War Factions (NATO vs Warsaw Pact. Ofcourse not all NATO nations are present ingame, but the major nations. You have USA, South Korea, West germany & some of theyr allies vs North Korea, China, USSR, East Germany & theyr allies)
- You have over 1000 units to select. Jets, Helicopters, Tanks, Artillery stuff, Battleships etc. Very huge amount to select.
- You have very big maps with different huge zones you have to conquer.
- The game has good graphics. It looks beautiful. Ofcourse not like newer games, but graphics are not all and it does not have to be like battlefield where everything reflects everything and bloom everywhere and stuff.
- The game is very good optimized. I have a Intel I5 with max 2.6 GHz (without turbo boost, 1.6 GHz), 8 GB Ram and Nvidia Geforce GT750M with 4GB and it runs very smooth even in spam-mode with the Sandbox mod where hundreds of units fight around the whole map.
- You can create your own Deck.
- True Cold War theme.
- little modsupport (you can retexture units and do small config changes).

- Lets start with the most important: No proper modsupport. Yes, we can retexture content and make some config changes, but replacing & adding models, adding complete new units, nations, creating own maps and objects, editing current maps, editing/replacing/adding new sounds and those stuff, are very important and limit such a feature just makes the lifetime of a game shorter. Look at battlefield 1942: People are modding and playing it today and that still after 13+ years. Look at the forgotten hope secret weapons mod, what they did to the game. Same with project reality for BF2. Its not only amazing what modders can do or how they can change the game, but how the community can increase the lifetime of a game. DayZ mod was the reason why ArmA 2 got so much sales, that it became top-seller on steam and thanks to this mod, we have ArmA 3. The devs said, that this mod saved ArmA 3 because there were problems during development and 2 devs were arrested on limnos island, they werent sure if they can release ArmA 3 but then DayZ and the ArmA 2 sales rescued it. Please dear Eugene Company, allow the community to proper mod Wargame.
- No Submarines
- No Drones
- No ABC Weapons
- No Large planes like C130 and similar stuff
- No Aircraft Carriers in MP & Skirmish Mode
- No Paratroopers
(The above mentioned stuff would not only make the gameplay more interesting and the game more realistic, but they also would have played a big role if the cold war became hot).
- Each map looks the same: You have in every map the same buildings. Its mostly copy-pasted stuff. Every map feels like youre playing the same maps, the only difference is the terrain layout. World in Conflict is a example of how it should be done, where on russian maps russian styled buildings and objects are placed, for european maps european-styled buildings, objects etc and for U.S-styled buildings the same. Also when we talk about objects: i miss stuff like police stations, different types of buildings (currently, there are only small asian-vietnam style buildings in every map) also, trash, cars etc placed around the maps. In Short: The maps miss alot of details.
- The wrecks for aircrafts looks strange, basically just retextured to have a burned-look after shotdown, no wing or anything missed after crash to ground, they also crash sometimes strange.
- Ive never saw that infantry entered buildings and used them as cover or for sniper and stuff, i dont even know if the game has such a feature.

Overall: I can recommend this game. Yes, there are some cons. Yes, my conlist looks longer than the pro list. Yes, not everyone cares if the game has submarines, ABC weapons or not. For some its important, for others not. Yes, there will be hate against me from fanboys that cant handle any negative point and they try to talk everything good, but that does not change the fact, that this game is fun. It is one of the best RTS game out there. You wont find the large amount of units in a game like C&C, world in conflict etc. It is the ALMOST PERFECT RTS Game out there. For some it is already, but not for me, because of the missing stuff i mentioned in the conlist, because there currently exist no RTS game where you have ABC warfare, submarines, drones, planes, navalwarfare, ground, tank, helicopter warfare etc all in one combined. If they would add these missing stuff or if they would allow community to mod the game and modders would add them, then we have the first RTS game where all of those things are combined into one game. (Well, atleast idk about any game which have them already combined, but im talking about an RTS game in the level of Wargame or world in conflict). If they would add the missing stuff, we would have THE PERFECT RTS game.

I recommend buying it.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
77.9 hrs on record
Posted: June 15
An incredibly detailed, satisfying RTS experience. If you're a fan of RTS, don't miss this

Also, shout out to the guys at Eugen for supporting and adding more content constantly
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1 of 1 people (100%) found this review helpful
30.9 hrs on record
Posted: May 29
I love this company and this game. I have 'low' hours in this game because of a unit limit....Came over from RUSE (no unit limit)

-Every unit under the sun
-Bunch of nations
-Makes a constant fun struggle to manage
-Constant tactic changing
-Feels more compact than any RTS i've played before
-Fueling/Ammo impact is amazing! LOVE this concept
-Naval/Land battles are fun
-Different play styles for different people

-UNIT LIMITS (I know its part of the game to make you think...but i WANT massive battles including a disposable army lol)
-Restrictions, wish you could play a certain nation at a certain year and go with what they have ready
-NO UNIT LIMITS ON AI! (If i have one YOU have one...cheating AI !)
-No settings for UNIT limits/Restrictions, be nice to have it for the players that want that option, if not you don't have to use it
-Hunting down and trying to kill the LAST or what you hope to be the last remaining AI Command vehicle to end the round...often times, three people i play with are searching high and low, and in every corner of the map and we still can't find the game ending ai command vehicle, most of the time its an average of 30 mins. We hate time limits, so we never have one, sometimes thats the worse decision! lol
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1 of 1 people (100%) found this review helpful
1,196.8 hrs on record
Posted: June 1
One of the best contemporary RTS
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