Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
User reviews:
Mostly Positive (1,257 reviews) - 73% of the 1,257 user reviews for this game are positive.
Release Date: Feb 14, 2013

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October 19

Trading Cards now Available.

Yep! It's been a while, but they are now available.

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About This Game

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses‏
-Kick ass Dubstep soundtrack

The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or better
    • Processor: Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2GB GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Storage: 300 MB available space
    • Sound Card: N/A
    • OS: Mac OS 10.5.8 or better
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Storage: 300 MB available space
    • Sound Card: N/A
    • OS: Any
    • Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
    • Memory: 2 GB RAM
    • Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
    • Storage: 300 MB available space
    • Sound Card: N/A
Customer reviews
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Mostly Positive (1,257 reviews)
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985 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: October 9
If this was the only dungeon-crawling procedurally-genrated permadeath FPS I've ever played, I'd probably recommend it. It has a strong style going for it—I admire that—but it just feels a bit mediocre, especially when compared to other games of this genre.

The gameplay is really basic: murder bad things with weapons, run & jump & dodge, enhance your character with power-ups, and progress forward. This is all just fine, but there's not much that makes it stand out here, just like this paragraph!

I understand the logistics in building the enviroments as cubes of equal size, but the designs within are so unimaginitive: too much symmetry and open space. There are a few areas that utilized space in all three axes quite well, but they are rather sparse.

The voxel graphics and lighting are my favourite aspects of this game. The enemies are neato, and I especially love the minotaurs... woof, so sexy!

I do like this game, but I don't recommend it because there's more fulfilling ways to spend time and money.
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3 of 8 people (38%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 18
Bad Game dont bother with purchase, it really blows for a fps
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1 of 6 people (17%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: October 20
Ugly garbage. Don't buy. If you already accidentally bought it, don't install. If you already accidentally installed it, don't play.
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Most Helpful Reviews  Overall
342 of 425 people (80%) found this review helpful
21 people found this review funny
Not Recommended
12.5 hrs on record
Posted: March 16, 2015
Let's neglect the fact that the original dev was a huge ♥♥♥♥ to everyone. Let's neglect the fact he raged like a child for a simple fixable reason and said some messed up things on twitter. Let's neglect the fact he outright cheated the original music composer out of pay, after he put personal pursuits on hold because he was told he'd get paid. Let's neglect the fact that the game got taken down off steam, bought out by a new publisher, and brought back to steam.

Its still an obsolete version of Ziggurat. While there are differences, in just about every regard Ziggurat is a superior game and your money would be better spent on that. This game was enjoyable for the nonexistant price of a humble bundle game, but I can't recommend spending any more than $5 on this.
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533 of 692 people (77%) found this review helpful
4 people found this review funny
Not Recommended
9.7 hrs on record
Early Access Review
Posted: May 6, 2014
Disclaimer: This review is for an Early Access game, which has changed since this review was written. I have no interest in reinvestigating the current situation, so take it with a grain of salt. The developer has released updates since this review was posted.

The game itself is not bad. I've found it decently enjoyable. Not a huge amount of replay value, but I got to the end once. The problem with Paranautical Activity is the developer.

The developers have continuously insulted and mocked people who bought their game. In addition, they have been less than honest. The game was marketed for over a year as having co-op incoming (and as of this review, the store page says the developers are still working on it), yet that feature was suddenly canceled. The developers insist they have been working hard on bugfixes and content updates, yet have not released anything, even missing a promised deadline by over two months (patch is yet to be released as of this review). Furthermore, the devs have been silent on the forums (when not aggresively insulting the people who bought their game) and insist you should visit their website, where they will keep people updated; visiting their webiste reveals no new news in two months, and the last message was just an apology for a delay (that has still not been resolved). And when fans have the nerve to say they aren't being treated fairly? The devs say people are "entitled." Do not buy this game, do not support this kind of rude immaturity from developers, do not support Early Access games that are deceptively marketed.
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130 of 163 people (80%) found this review helpful
11 people found this review funny
Not Recommended
10.6 hrs on record
Posted: April 17
This game is special.

Original developer and publisher: Code Avarice
Current developer and publisher: Digerati Distribution

Initially the game was placed on Steam Greenlight on Aug 31, 2012

Then they had a successful Kickstarter campaign that collected $12,540 USD. (August 4, 2013 - September 3, 2013)

There were issues with the greenlight campaign:
"Code Avarice already set up a placeholder Steam Greenlight page and Steam 'didn't want to send the message that indies can seek out publishers to bypass Steam Greenlight.'"

But Officially, the title got Greenlit by 8/28/2013.

Subsequently, in October 2014 the developer threatened Gabe Newell's life over a Steam listing issue associated with the title.
"harsh lesson Paranautical Activity developer Mike Maulbeck learned today when after a Steam snafu erroneously advertised his game as an Early Access title he crossed a line and tweeted a death threat to Gabe Newell. Following this outrage, the game was pulled from Valve's distribution service."

Needless to say, the developer didnt handle the situation and associated fallout well:

This caused the game to be removed from the Steam store, the offending dev to resign from the studio ("Code Avarice"), the "Paranautical Activity" IP to be sold to another company ("Digerati Distribution & Marketing"), followed by the offending dev rejoining his original studio.

On the Early Access Steam store page, they claimed "We're planning to add multiplayer co-op in the very near future, as well as a ton more content, and of course some bug fixes and polish."*/

They also claimed that:
"Paranautical Activity multiplayer is definitely a thing that is happening...We’ve been really busy trying to get MP working...The multiplayer patch will be going live before the year anniversary of the game (february 14th)[2014]"

Subsquently, the devs disclosed that they would not add a multiplayer mode.
"Sorry to those who purchased this game under the guise of the fact it will be multiplayer. We just couldn’t rebuild the entire game to make this happen, there is only two of us.”

Allegedly, the devs were asking for good reviews of the game and doing some "heavy moderating" ie. censoring of negative critique, on their forums.

The offending dev claimed he was "quitting the video game industry."
However, he is already working on 2 new games:
"Arkshot and Timefight Zone" as of 4/2016.
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196 of 260 people (75%) found this review helpful
4 people found this review funny
17.9 hrs on record
Early Access Review
Posted: September 14, 2013
Wow! I did *not* expect this game to be so addictive and absolutely satisfying. A long-overdue and well-executed fast-paced, circle-strafing, old school twitch shooter feel with a lot of elements very much like Binding of Isaac (a very good thing, and I mention the likeness only to its credit.) Different starting characters/builds with different stats and starting weapons to choose from, randomized/procedurally generated rooms and floors, health/armor/gold/bomb drops off enemies, shops on each floor, tons of unique personal upgrades to buy or earn at the end of each floor, etc. With even more content to come, and co-op multiplayer on the way (dear god yes!), I haven't been this pleased with and addicted to any indie title since FTL.

Most importantly, the core controls and mechanics are an absolute joy. The pace and precision of the controls and the action feel absolutely spot-on. This is something many games destined for mediocrity have overlooked in lieu of trying to do everything else. When it comes down to it, the core mechanics, the precision and pacing of the controls of any shooter are at *least* half of what we either enjoy or can't stand about them. And more often than not, we barely even consciously realize that, if at all. Paranautical Activity absolutely nails it in terms of *exactly* how a shooter like this should feel, and it's a feel that is too rare these days. As a pure gaming experience, this one is a huge breath of fresh air. Bravo!
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339 of 470 people (72%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: February 15, 2014
Horrible support, you post a bug report or a suggestion and get banned from the forum without warning, checking the developer's post history shows only arrogance and ignorance, too bad.
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136 of 185 people (74%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Early Access Review
Posted: February 8, 2014
would have expected more content from this game after 10 or more tries the rooms just feel the same, hasnt been a memorable update to the game if there even is one. only thing that sames to keep you going are the boss fights plz give some other incentives
ways that would improve the experience as follows;
- Make the main menu more presentable just looks quickly hashed right now.
- More weapon variety and costumization with weapons than the 4 you can use now.
- Give the world of Paranautical Activity a personality e,g charm, character instead of a dark dreary boring rooms even binding of isaac has personality not only through it's art style but through menus/enemies/environment etc.
- Don't ever resort to normal text font for the shop items or anything other than your own, if it isnt worth it to you it isnt worth it to people to play.
- continue with the funny name approach with the guns
- update more regularly atleast month to month bases if it cant be done weekly or alternate weeks.(more reason for people to play everytime there is an update)
- maybe even the option to play with friends online/local co-op through the game (easier said than done i know)

at this place in time i hope it gets improved but right now it isnt really worth it to play
the points are coming from a fellow artist and game developer wishing better for this game
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175 of 252 people (69%) found this review helpful
4 people found this review funny
Not Recommended
0.5 hrs on record
Posted: February 18, 2015
I should probably have seen the Early Access reviews before purchasing it, but this is where you get a bit more savvy about positive reviews than negative ones.

And frankly, this game isn't too bad. It's just not... fun and doesn't feel too interesting. Think Doom and Binding Of Isaac, but with a worse Health system, weapons that feel powerless at times, and surprisingly bad frame drops at times.

Paranautical Activity (Deluxe Atonement, for its re-release after the minor controversy), is a rogue-lite FPS game, that seems to take notes from Doom and Binding Of Isaac. Yet, it seems to do it in ways that work against the game. While it does use some of the things (fast paced shooting, randomized rooms and floors, varying stats on each character), it doesn't use it well.

Weapons feel quite good to use, although some of them feel rather weak. The shotgun, from my point of view, felt like the biggest let-down of all the weapons, with the bow being powerful and one or two-hitting enemies, with no problem.

Power-ups feel nice too but with next to no proper explination as to what they do, when you pick them up, leave you to guess what they do, for whatever situation you're about to plummet into, with said power-up.

Enemies are... alright. Mostly tedious to deal with, since some range from simple "fire a bolt, wait for a while, rinse and repeat" to "'bullet hell'-like spam". Surprisingly, the most annoying enemy I faced was the floor sharks. Why? Tank-y characters can't dodge well, and with the floor sharks, I've ended up being juggled by them, shooting them with a shotgun that did abysmal damage, until I either died or completed the room that way.

Levels are pretty much the same square box, with randomised preset props, and enemies are dumped in when you enter. Nothing to write home about, except for what could amount to some problem with moving under staircases. Ended up getting stuck there, which has broken the flow of gameplay, quite a lot. There also seems to be some odd dissonance with the enemies that spawn in some rooms? Sometimes you get enemies who spawn in there, who get stuck in parts of the level geometry and just kinda... sits there.

The characters have different spawn weapons, health and speed, meaning that you have some variety in what you can do and can't do. And by variety, it boils down to how far you can get with the fast characters. I mentioned above that the tank-y characters are slow, and even the extra health they have, just makes them a sitting duck until they die. Along with some of them getting weapons which would be ideal for fast characters, since they promote "attack-retreat" tactics, they work against the character, requiring them risk taking hits, which they most likely will, to pump in shots that don't feel like they do much. Compared to the bow or the sicle, the shotgun feels like the ♥♥♥♥♥♥ pistol you throw out the window, as soon as you see anything remotely non-pistol like.

The bosses are... okay. They look interesting, but their design and looks are pretty much meaningless, since most of them just fire shots are you, non-stop until they spawn enemies or do some third thing that makes them slightly different from each other. And, honestly, they could be interesting if most of them didn't feel like the same boss. They just move around the area and shot, not really doing anything else, than the animation their set. Which sucks, cause the bosses I fought, looked really interesting.

The game itself, is it worth it, even after all that I complained about? For some people, if you've run out of rogue-lite games, akin to Ziggurat, it could be. If there's some more tweaks to the game, such as a revamped health system, characters and weapons being buffed, as well as some changes to make bosses less dependent on luck or power-ups, it can be a very fun game. Also the font is pretty damn ugly to look at, in the menu. And the menu looks really amateurish, which is kinda sad, considering a lot of indie games do a lot to make the menus look presentable.

Was I satisfied with the product? No. I felt like I bought a game that could've benefitted from more time in Early Access, especially now that we have a new dev team who works on the game. Hopefully, some future patches can make them game more fun to play and less annoying to deal with.

Do I recommend it? As you saw above, I don't. If you want to jump into the genre of rogue-like or rogue-lite or whatever the cool kids call it, look for a game like The Binding Of Isaac, Ziggurat, or look up some games within that genre on your own. If you really want it, prepare for a game that you may dislike or find too tedious to keep playing.
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Recently Posted
0.2 hrs
Posted: October 20
Serious game design issues. Plus the menu gives a really bad impression. The game has none of the rogue-like fast-paced feel at all that it should have. Art design is really good, so far the only weapon I was able to play with was the shotgun, the rest are literally useless.
Helpful? Yes No Funny
3.0 hrs
Posted: October 20
it isnt bad, the levels are not as interesting as tower of guns and the combat is clearly not as polished as ziggurat but with so few rouge like FPS out there watcha gana do? this game will satisfy you and will remain fun to play in small doses for a long time to come.

it is difficult.....but maybe not for the reasons it should be, most of the starting classes are terrible, and not because htey are designed to be terrible but because their weapons dont work right, the gorton's sickle is clunky, the tank is too slow and the crossbow is just plain awful, you will really need to rely on random luck in powerups to get started......or just pick the dynamo class.....
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0.5 hrs
Posted: October 19
pretty crummy even for what it is
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1.0 hrs
Posted: October 6

A fun roguelike shooter with pixelated graphics. Not the best in its genre, but fun nonetheless.

In Paranautical Activity, you have a few classes to pick and they differ in speed, damage, fire rate, health and starting weapons. After picking your character, you'll be traversing through randomly generated rooms, defeating enemies on the way, collecting money and using said money to buy upgrades when you come to a room with items for sale. At the end of each level, you'll fight a boss before progressing to the next level.

The main issue with the game is that it can be very confusing at times. As a roguelike game, it's expected that the game won't hold your hand and a lot of trial-and-error will be involved, but even then the game does little to tell you what each item does. The game could certainly benefit with being at least slightly more descriptive.

Another issue is that because rooms look mostly the same and enemies repeat themselves a lot as well, the game can become quite repetitive.

In comparison to games like Tower of Guns or Ziggurat, it doesn't stand out, but it's still recommended for those who enjoy roguelike shooters.
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0.1 hrs
Posted: September 30
I played this long enough to leave a review. I got this for $2.00 and still think I paid too much. The graphic style doesn't suit the high-octane gameplay it is going for.

I give it three out of three meh's, and that is about it.
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3.8 hrs
Posted: September 25
Challenging and fun with a ton of replay value.
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2.2 hrs
Posted: September 22
Binding of Iscac meets 90s first person shooters
If you like neither then don't bother
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