Wow! I did *not* expect this game to be so addictive and absolutely satisfying. A long-overdue and well-executed fast-paced, circle-strafing, old school twitch shooter feel with a lot of elements very much like Binding of Isaac (a very good thing, and I mention the likeness only to its credit.) Different starting characters/builds with different stats and starting weapons to choose from, randomized/procedurally generated rooms and floors, health/armor/gold/bomb drops off enemies, shops on each floor, tons of unique personal upgrades to buy or earn at the end of each floor, etc. With even more content to come, and co-op multiplayer on the way (dear god yes!), I haven't been this pleased with and addicted to any indie title since FTL.
Most importantly, the core controls and mechanics are an absolute joy. The pace and precision of the controls and the action feel absolutely spot-on. This is something many games destined for mediocrity have overlooked in lieu of trying to do everything else. When it comes down to it, the core mechanics, the precision and pacing of the controls of any shooter are at *least* half of what we either enjoy or can't stand about them. And more often than not, we barely even consciously realize that, if at all. Paranautical Activity absolutely nails it in terms of *exactly* how a shooter like this should feel, and it's a feel that is too rare these days. As a pure gaming experience, this one is a huge breath of fresh air. Bravo!
Posted: September 14th, 2013