Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews:
Very Positive (812 reviews) - 90% of the 812 user reviews for this game are positive.
Release Date: Dec 18, 2015

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February 18

Dev Log #46: Version Release - Quality of Life Improvements

Hey guys. Along fixing the bugs we've been working on some quality of life improvements, so without further ado here they are.

Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.

Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.

Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.

Combat stats tooltips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.

Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.

New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.

Other minor stuff

  • Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
  • When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
  • Added more crafting components and ammo to Deep Caverns
  • Added a few more hints to certain Deep Caverns dialogs
  • Quinton's mushroom growing room is now accessible
  • Added a number of Lower and Upper Metro areas to better connect certain places

Bug fixes
  • Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
  • You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
  • Jawbone will now correctly be considered a crossbow for the purpose of trading
  • Nicolas will no longer return from the dead to haunt you
  • Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
  • When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
  • You can no longer attempt to burst or rapid fire with an empty weapon
  • Fixed Jerre Franz not healing the player in certain instances
  • Fixed Fort Apogee zone security settings
  • Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
  • Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
  • Fixed being able to start the Find Blaine quest even after certain events took place
  • Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
  • Fixed a missing dialog option during Mediant Samuel's second mission
  • Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
  • Crawlers and rathounds are now neutral to each other
  • No more free repairs from Mykola
  • Nicolas' and Olivia's quests will properly fail upon death
  • Fixed Maura's faction id not setting correctly after you've helped her
  • Accussing a certain person of comitting a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
  • Fixed the interview cutscene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
  • Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
  • Fixed Arke consoles being hackable even after the player turns off the security system
  • Doppelgangers are now immune to Expose Weakness
  • All elevators should now properly notify the player when they are unpowered when used
  • Shield emitter weight will now be properly calculated when adding optional components
  • Various typos and map fixes

That's all for now. I hope you guys like the changes. As for what we'll be doing next - we'll primarily be working on more content for Underrail so stay tuned for more info on that in the coming months.

35 comments Read more

December 18, 2015

Dev Log #45: Game Released

Hi guys. As most of you are aware by now, we've finally released the version.

Development of this game has been one interesting 7 year adventure for me. First it was a one man part-time (read: night-time) hobby project where the basis for all that is to come was laid out. Then it was a one man full-time mad scientist sort of operation that gave birth to most of the game mechanics seen today. And then lastly, as a three man project during which the amount and quality of the content expanded far beyond my original intentions and even hopes.

(fan-collage by Blaine)

But all this would not have been possible if there was not a deep-seeded desire for this kind of gaming experience, still echoing from the void left by the departure of classical western RPGs, present in you, the players. So, personally and on behalf of the team, I thank you for patiently supporting us throughout the years and I hope that the final product is to your liking.

We'll still be here, supporting the game by ironing out any remaining bugs and applying some more polish here and there. As for what happens next, we'll discuss that when the dust settles. Stay tuned.

112 comments Read more

About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Helpful customer reviews
440 of 471 people (93%) found this review helpful
135 people found this review funny
13.3 hrs on record
Posted: December 19, 2015
Remember that first time you played Fallout 1 and favored all the wrong stats, tagged all the wrong skills, picked all the wrong perks and made the game way harder on yourself than you should have ...but loved it anyway?

Welcome to UnderRail.
Was this review helpful? Yes No Funny
216 of 232 people (93%) found this review helpful
9 people found this review funny
49.0 hrs on record
Posted: December 18, 2015
Pre-Release Review
Psychic powers check
Amazing guns and tech check
Interesting story check
Skill based rpg with cool abilities that you can slowly acquire
Crafting along with recipes to find or buy if you cant find them

The only downside is the grind at the beginning can be extremely frustrating especially with having to grind enemies and loot. It wouldn't be so bad if there were at least more places to go. Very limited progression at first and no sort of fast travel and you must pay for the really useless fast travel. Money is hard to get at first, but grinding the few enemy spawns is about the only way to go. Invest in crafting, especially since currency is limited through quests and enemy drops sell for very little unless you get weapons from the few enemies that carry them at first.
Was this review helpful? Yes No Funny
232 of 261 people (89%) found this review helpful
12 people found this review funny
15.8 hrs on record
Posted: December 19, 2015
Again this is a game where "recommend" or "not recommend" doesn't mean anything. It mostly depend on who you are, what kind of gamer you are.

If you are craving for an old school Fallout-like game, go for it, you probably won't be disapointed.

But it's 2015 now, and even if I think that some old games ( especially RPGs ) were a lot better in the past, it's not a reason to keep their flaws as current game mechanics, or even putting annoying stuff in a game on purpose. Some examples as a warning for potential buyers :

- the tutorial only covers three things : using a gun, lockpicking, and stealth, because that's obviously the skills required for anyone living in this world. And then the game continues on that way, giving you the choice between a gun, a crossbow and a knife. Ok... but what if I did a Psionic character ? What if I didn't invest any point in ranged or melee ? Though luck, you start without any Psi ability. First you need to unlock your Psi potential by talking to a doctor, whom then leads you to NPCs who could maybe teach you some skills. The first one required me to have 35 and 45 points in Psi to learn stuff, but at level 1 you're capped at 15 points, so you need several levels before learning that. Another NPC only agreed on teaching me a single free skill ( need to pay for others ), AFTER I complete some quest requiring to kill rathounds with... a crossbow. Wait... what ? In order to have a single Psi ability I need to do a quest using a crossbow, but I have no points in ranged combat or crossbow and that's exactly why I need Psi stuff ?

That would be like starting as a mage in Baldur's Gate with 4HP, no spells, no companions and only a sword, forcing you to go melee until you can finally buy some expensive spell after 4 levels...

OK, the game begins to punish you for picking anything else than the cookie-cutter gun/crossbow ranger or melee brute. Fine. Let's start over with a new character.

- another thing is the total lack of map, making it a nightmare to navigate in the maze of metro tunnels. Characters just give you vague information about your destination like if you already knew the levels by heart, and the journal is of no help at all : "complete all the tasks for NPC X and come back to NPC Y". Yeah thanks... I love to wander aimlessly into labyrinths, killing mobs, wasting my ammo and heal.

- merchants will only buy a certain ammount of a certain item, and nothing else. Like, this guy ONLY buys 2 leather armors and one pair of boots. You can stick all your other loot up your ♥♥♥♥... also, all merchants are cutthroats, I think the exchange rate is like 300% of the base price. HOWEVER some items like weapons have a really high price, and you will probably find enough of them to get a nice ammount of money early enough. I found/looted on ennemies at least 3 or 4 guns and 2 crossbows already, enough to cover my needs in lockpicks and some gear.

- stealth is really stupid as your character's vision is really limited, so you won't be able to see anything past a corner for example. Mobs move really quickly compared to you, so good luck knowing if they are looking in your direction or not. Maybe they should have added some sound, or onomoatopeia to tell you an ennemy is near ( like in the game XIII adapted from the comic, you can "see" the sound of ennemies step to locate them ). Because there is no way our character doesn't hear a big sentry bot coming his way from afar...

- overall the game is really slow and boring, the character can't run of course.

- the world seems really serious and there is not a single hint of humor like in Fallout or BG. instead the characters will KO you if they don't like your tone.

- inventory is terrible, and some fonts are downright unreadable.

Gonna update this after I play some more. I can't "not recommend" the game despite its flaws, because I guess it's still a nice game, but some aspect will probably turn people off.

EDIT : now some things I like about the game

- there is a lot of loot and your inventory is not too small so you can take a lot of stuff. As you can't sell everything to any merchant you can stock your loot and crafting material in your appartment.

- there is generally several ways to progress : stealth, lockpicking/hacking, brute force, dialogue, etc. For example you can use your lockpicking skill and an omnitool to unlock a ventilation shaft, or a crowbar and your stength. However doing a non-combattant character seems impossible, or at least really hard, as there will probably be ennemies you can't talk with blocking your path. Maybe if you max your stealth, lockpicking, hacking, persuasion and intimidation, and find/buy the right tools ( which requires either luck or knowing the game already to have what you need at the right moment ), AND if you're ready to reload a save a bunch of time to learn ennemies patterns to sneak successfully, yeah it should be doable.

- graphics are nice enough

- you can detect secret passages with a high perception. Not something you find in a lot of games.

- the lighting affects stealth. When you step in shadows, your character portrait will go dark to tell you you're more difficult to spot. Trying to sneak in plain light won't end good. Fortunately most of those tunnels are dark.
Was this review helpful? Yes No Funny
1,209 of 1,542 people (78%) found this review helpful
427 people found this review funny
21.2 hrs on record
Posted: December 18, 2015
This game is more "Fallout" than Fallout 4.
Was this review helpful? Yes No Funny
118 of 135 people (87%) found this review helpful
4 people found this review funny
32.8 hrs on record
Posted: December 19, 2015
To put it quite simply, this game is brilliant. Give it some time to kick in as it starts with a lot of exposition and not a lot of action - once you leave the starting area, gain a few levels and wrap up a few quests, you'll understand the game's systems and if an old-school western RPG is what you're looking for, you'll fall in love.

Hands down the best indie game of 2015.
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