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Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
Release Date: Sep 23, 2013
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What the developers say:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
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Recent updates View all (9)

Dev Log #30: Version released

April 16th, 2014

The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added. The game now features two more urban areas (one major and one minor) and lot more Lower Underrail and cave areas. We also reworked some of the starting quests to make the early difficulty curve smoother. For the full list of changes see the text below as well as two previous dev logs.

We will initially be releasing the new update only on Steam until the version stabilizes (we fix any glaring issues you guys find that we missed) after which we'll deploy it to other platforms as well. I'm sorry for the inconvenience this might cause to some, but it's just way too much overhead to deploy hotfixes on multiple platforms.
Aside from new areas and quests, we also added the following since the last dev log:

  • Items
    • Added new metal type for crafting
    • Added taser blueprint so electronics experts can protect themselves from hooligans and stalkers
  • Tweaks
    • Throwing nets made more useful now (no longer completely ineffective against opponents with decent or higher strength).
    • Carrier vests made more common as loot/merchandise.
    • Reduced the damage scaling of bilocation, neural overload, cryokinesis and electrokinesis. These abilities should be roughly the same power early game as they were before, but the idea is to prevent them from scaling out of control mid-late game. Also keep in mind that with all the buffs to psi-related feats they might end up even stronger than the last patch so further balancing might be required.
    • Completely most quests in oddity mode now grants some (usually small: 1-3) amount of XP. This should make completing quests feel more rewarding (especially those quests that don't involve exploration) without significantly affecting the XP balance in this mode.
  • Interface
    • Improved item management mechanics by adding sort button to containers and "transfer all" button to player inventory that can be used to transfer all the items to the currently opened container.
  • Bugs
    • Fixed the bug with certain secret monoliths not recognizing character's psi empathy
    • Increased the bear trap triggering radius so characters cannot pass in between two adjacent traps

We put a lot of effort in improving the narrative, quest hub area quality and game world cohesion, which I believe were up to this point the weaker aspects of the game. I hope you guys enjoy the update. Let us know what you think.

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Dev Log #29: Foundry

March 3rd, 2014

Hey guys. We're still working on the new update and it will be a while longer because some of the new areas require quite a bit of graphical work. Here's a little sneak peek at the new major urban area - the Foundry:

In addition to that we're also adding a new minor quest hub in the cave areas south of SGS and couple more quests in SGS and Rail Crossing. Also, we reworked the order in which you receive the early game quests to avoid sending people to GMS too early and added some early game oddities.

* * * * *

In other news:

  • Tweaks
    • Reduced electronic crafting requirements for galvanic vests
    • Increased drops rates for all types of carrier vests
    • Boots now require a pair of rubber soles to craft
  • Bugs
    • Fixed the bug that caused the game to crash when attempting to set up the fishing rod on certain spots
    • TNT charges will now go off properly after loading a game in which it's been already set
  • Feats
    • Changes
      • Changed the AP reduction of Tranquility to 5 (down from 10)
    • New
      • Vile Weaponry - Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times.
      • Expose Weakness - You can preform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 50% if it lands for 2 turns.
      • Steadfast Aim - Increases critical hit chance with a pistol by 1% for each base action point required to fire it above 10.
      • Spec Ops - Reduces action point cost modifier for burst attack from 300% to 200% when using SMGs. Also reduces cooldown of flashbangs by 1 turn.
      • Supressive Fire - Enemies caught in your burst attack cone (regardless of whether they've been shot) have their ranged chance to hit reduced by 10%, action points reduced by 5 and movement points reduced by 10 for 1 turn.
      • Quick Tinkering - Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.
      • Fancy Footwork - When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This can exceed your movement point maximum.
      • Taste for Blood - Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 20 times. Expires after 2 turns if not refreshed.
      • Eviscerate - Grants you a special knife attack that removes all bleeding wounds from the target and deals 100% bonus damage for each bleeding wound removed.
      • Hypertoxicity - Increases damage done by poisons you apply by 100%.
      • Wrestling - When you strike a living target with fist weapon or unarmed attack you have 50% chance to reduce target's movement points by 8, action points by 3 and chance to hit with all ranged weapons by 7%. Stacks 5 times.
      • Combo - If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and stun the target for 1 turn.
      • Pack Rathound - Increases carry capacity by 50.
      • Last Stand - Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.
      • Salesman - Increases the amount of goods merchants will buy from you by 1% per mercantile skill.
  • Items
    • Tabi Boots - lightweight boots that can be crafted from leather or fabric components
    • Components (these are all crafting only; that is items made of these cannot be found or bought)
      • Siphoner leather
      • Psi Beetle armor plate
      • Burrower armor plate
    • Super secret stuff

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About the Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
59 of 60 people (98%) found this review helpful
135 products in account
2 reviews
17.7 hrs on record
Love this game, best buy I have made via Steam in a long time. It's a mixture of wasteland, fallout, and jagged alliance. If you enjoyed any of them titles you will enjoy this one. The game can be quite hard but that is why I like it so much, it does not hold your hand and makes you think and use different strategies to get through to where you need to go next. Lot of customization character wise and so many different ways to play the game per your character build(s). highly recommend and it's only in alpha state.
Posted: November 27th, 2013
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35 of 37 people (95%) found this review helpful
638 products in account
11 reviews
4.6 hrs on record
Underrail is a Turn Based Isometric RPG, much in the vain of the original Fallout games. The art style is nice but not as good as Shadow Run Returns, however it is definitely a step up from the Fallout games which this game was heavily inspired by.

The game is a lot of fun and runs very smoothly even though it is still in early access, there seems to be plenty of content so far and with more to come I am sure this will be an excellent title.

If you enjoyed the original Fallout series and looking for a similar experience with lots of new features of modern technology and programming or are just a fan of the Turn Based Isometric RPG genre in general then this is definitely worth a look.
Posted: November 5th, 2013
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22 of 23 people (96%) found this review helpful
573 products in account
26 reviews
15.1 hrs on record
UnderRail is one of those games that comes along every so often, that when you play it you can feel the love and attention that has gone into it's development. I have played almost every version of this game since the day it was available for purchase and can tell you with all honestly this is a must have for anyone who ever enjoyed the cRPG's of yesteryear (Baldurs Gate, Fallout 1 and 2, etc).

It is also perfectly difficult. It is quite possible to make a character that just cannot make it through the game, there is plenty of variety in skills and feats even this early in development. The battles are strategic down to each and every turn being critical to the outcome.

It is the perfect homage to those oldschool games that we used to spend weeks and weeks and months perfecting the perfect party or character. If you consider yourself a REAL RPG gamer I think UnderRail will be a much loved addition to your library.

Fully recommend this game, even in it's beta state. I cannot wait to see how the finaly product is in the end.
Posted: December 12th, 2013
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13 of 14 people (93%) found this review helpful
77 products in account
4 reviews
119.1 hrs on record
When this game ended for me, (after I found Armadillo Quest, etc) I was so excited I went & got Fallout 1 and 2 and beat them all over again. This game is what Shadowrun Returns wishes it was, which is just an overpriced turd compared to this little indie gem. I'd say take Metro, mix with Fallout, add a pinch of Thief 1/2, and a hefty teaspoon of Deus Ex, stir, and then you would be close to how awesome this game is. Well worth asking price for the content, but I will say that it is about 10% of the length of Fallout 2, maybe 25% of Fallout 1. True, I logged in over 100 hours, but that was me farming my character & exporting & farming again, which at times almost felt like an exploitive bug. After the Armidillo Quest, I figured I was only at most a quarter through the game, and next would be a main City or Hub 3 times the size of the starting area, but all this failed to materialize. I do hope that the final game has more areas to explore, say, maybe twice the area that is available now. My opinion is that by the time you get the Armidillo Quest done, you should only be 20-40% of the way through the game. Also, more crafting recipes, items, and variance of item stats, and crafting slots, perhaps some tweaks to some of the powers/feats etc. Now these last few sentences are about the most I could come up with complaint-wise, and the dev has stated a plan to add a lot more content, including quests and items, so my concerns may be moot.

As it stands, though, it is well worth even $20, and I had a blast! Unlike Project Zomboid and NEO Scavenger, 2 recent early release purchases of mine I deeply regret due to poor experiences, I would have to say YOU MUST GET THIS GAME if you want to have a positive early-release experience with a game where the dev actually listens to the gamers! 9 out of 10 of my reviews on games are negative, but this game almost broke the scale with 10+.
Posted: December 19th, 2013
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9 of 9 people (100%) found this review helpful
254 products in account
14 reviews
92.3 hrs on record
Perhaps wait until it is truly finished, but I'd definitely recommend this game as a great and worthy spiritual successor in the footsteps of Fallout 2. Combat is challenging and fun. I enjoyed the character I made, and there are different concepts that you can explore. Be tanky, be sneaky, be a mentalist with different combinations of crazy powers... different weapons, a complex crafting system, and a novel sci-fi world (it's all underground and what happened on the surface is almost a forgone conclusion.) This is a world I wanted to learn more about. Loose confederacies, mysterious agitators, independants, and powerhouse unions who want to control them all. The stat, perk and skill system are both familiar and fun -- you will look forward to levelling. I continued to play for progression even after I ran out of conent currently available, and that should say something. It was also fun for different reasons to fight as a lower level guy the same combats as a higher level guy. Wracking your brain for a way to win can be as fun as crashing through like a Rhino. When that happens, that's a good sign.
Posted: December 16th, 2013
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