Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews: Very Positive (183 reviews)
Release Date: Sep 23, 2013

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“This game is still in development. By purchasing this game now you will gain access to the latest stable alpha build and you will receive the full game once it’s complete.

Currently a good chunk of the campaign is finished and playable, but there is still a lot to come. As the development goes on, we will be adding more areas, quests, items, abilities and enemies, until the game is finished. Save game compatibility between major content releases is not guaranteed, but you will be able to export/import your characters and use them to explore the new content.

Help us make a bigger and better game by purchasing now.”
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Recommended By Curators

"Thanks to its unique setting & deep RPG mechanics, this homage to Fallout manages to stand firmly on its own merits rather than mere nostalgic memories."
Read the full review here.

Recent updates View all (13)

September 29

Dev Log #34: With Fire and Brimstone

Hey guys, we took a couple weeks off in August/September to recharge our batteries, but we're back now and we're kicking it into high gear. While we're also working on new areas and quests (we'll get to that in some future dev log), I'm taking this time to finally implement last of the game mechanics (not quite done yet). In this case that would be fire and gas.

You will now be able to create fire bombs (such as Molotov cocktail) that set character, creatures and the ground on fire as well. The burning ground is very dangerous as it deals both flat and -percentage of max health- damage so you cannot ignore it even on high levels. The amount of damage dealt depends on the intensity of the flames (which depends on the power of the fire bomb, but can also stack if you throw multiple bombs).

You'll now also be able to craft gas grenades. The only type of gas grenade at the moment is "Toxic Gas Grenade" which deals flat bio damage. The damage dealt depends on the density of the gas (it's more dense at the source). While toxic gas doesn't deal damage quickly, the grenade does last for a long time and also bio resistance is currently not present on standard combat armors and if introduced later it will not be in generous amounts. Specialized equipment to deal with this and more powerful bio-hazzards will be added in the future. Also, players will encounter permanent sources of toxic gas in certain places (such as the one on the screenshot).

* * * * *

In other news, I've taken the time to do some UI improvements. This is probably the definitive list of the UI changes as I have tons of other stuff to get done before we release the game so I hope I answered most of your complaints/suggestions:

  • Added larger font options for everything (object labels, tooltips, quest notes, pop-up dialogs, combat log, etc)
  • Moves the combat log window slightly so it won't interrupt scrolling anymore
  • Added an option to auto-end turn when the player is out of MP and AP
  • Added more hotkeys (swap weapons, toggle shield, etc; might add more if necessary) and added keybinding options
  • Inspected containers that are empty are now marked as such
  • Increased the font in Combat Stats Overview window
  • Available component for a given blueprint will now be highlighted in the same manner as when trading
  • Double clicking (or ctrl clicking) a component will automatically transfer it to the crafting screen if appropriate blueprint is open
  • Clicking a crafting slot will automatically fill it with the first available component if empty, or clear it if full
  • ESC/ENTER and other intuitive hotkeys (such as Y/N) will now work inside confirmation boxes
  • While holding SHIFT player will not be able to issue move command as to prevent people from accidentally moving when they meant to shoot; keep in mind though that you'll still be able to issue a melee attack command that might require movement even when SHIFT is held

That's all for now dudes. Cheers.

14 comments Read more

August 6

Dev Log #33: Version released

Hey guys, the new version is up. We're all very happy to have finally released this. It's the centerpiece of the game, our Athkatla/Sigil/Neverwinter. The main story still has places to go and we still plan on introducing more factions and sideplots, but expect the future updates to be a lot more focused and a lot less spacious.


We showed you bunch of screenshots already, so for this occassion we decided to make a short teaser trailer instead.

As before, we're releasing it to Steam first until we're sure it's stable and any potential major bugs that we missed during internal testing are fixed.

And because no dev log would be complete without a bullet list, here's an incomplete list of minor tweaks and stuff that were done since the last dev log:

  • Tweaks
    • EMP mine blueprint component requirements changed to be the same to that of the EMP grenade
    • Increased the amount of bear traps crafted when not applying poison to 10
    • Increased the amount of caltrops crafted when not applying poison to 10
    • Reduced the cost of metal plates and, by extension, some items that are crafted from them
    • Added an option to turn off automatic door opening
    • Removed the cooldown of Burst attack (don't know why it was there in the first place)
  • Bugs
    • Hopefully finally fixed the bug(s) that caused the factions to get all messed up after the Junkyard showdown event
    • Merchants will no longer roam while in bartering mode
    • Game will no longer crash when saving while mining
    • Chemical pistols have weight now
    • Action point counter fixed to work with extreme amounts of action points
    • Adrenaline shot will now always properly grant 20 bonus AP
    • Execute will no longer deal extra damage even if the target is not stunned/incapacitated

Enjoy the update folks, report bugs and let us know how you liked it. Cheers.

28 comments Read more
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About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 2 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
4.5 hrs on record
Early Access Review
Buy it!
Posted: October 7
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
36.1 hrs on record
Early Access Review
UnderRail is intriguing, have interesting game mechanics, some kind of walkthrough varieties based on skill choices and dialogues - which are good for replayability, it's also turn based and have some other nice features as crafting to dig and develope.
It's a very promising game - I played & enjoyed alpha some time ago and looking for any updates and progress, to discover and complete the game story. I want to admit that game is quite challenging in some ways and that's good.
I also don't see any pathos and loud words around the title so it's still a little bit undiscovered and that's good - developer gonna be more focused on game, instead of populism which is more popular as far as we live. I respect that and wishing Stygian Software all the best.
Posted: September 29
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Early Access Review
This little gem just seems to have come out of nowhere. Stubbled across it one day and i'm glad that i did.
Takes me right back to the old fallout games. I really think this could challenge Wasteland 2 if you are in to the genre. Well worth the purchase!
Posted: October 12
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1 of 1 people (100%) found this review helpful
101.4 hrs on record
Early Access Review
After wasteland 2 I was slightly underwhelm with the gamplay aspects, but after feeling dissapointed I saw this recomendation. Looked into it at first I was sketchy because it was an early access game, but 9 dollars was a bargaining price. I found this game like a real spritual successor of the original isometric fallouts and so many skill choices and traits that can be overwhelming but with rewarding effects later on. Whats also intresting is this game pervents players from making easy cash selling the same item once too many times, and I also love the number ways you can find to replay this game. I really hope the full game to be just as good or better.
Posted: October 11
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
38.3 hrs on record
Early Access Review
This game is too cheap, you should buy a copy for yourself and another copy for your friend.
Posted: October 5
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
2.3 hrs on record
Early Access Review
Fallout fans will like this, and as I'm a big Fallout fan I thought I'd try it out. After an hour or so of squinting to read the tiny text that comes up when interacting with an NPC I gave up.
Posted: October 7
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14.2 hrs on record
Early Access Review
This game is as hard as nails! #TOO GUD!
Posted: September 28
Was this review helpful? Yes No
45.1 hrs on record
Early Access Review
Well designed and balanced game with some nice features, a really nice character building aspect, an in depth crafting system (if you are into that kind of thing) and a very real effort to make the levels immersive while still being an old school isometric game (such as a nice ambient soundscape).

Only real issue is some minor clunkyness, and some ideas which are nice, but implemented in an odd way, but development is ongoing and both of those issues are easy fixes.
Posted: October 3
Was this review helpful? Yes No
43.4 hrs on record
Early Access Review
Even with being in early access this game offers many hours of classic isometric RPG content. I recommend this game as it promotes many different play styles with each of them being equally as rewarding and good. With the oddity system (Getting xp based off of completing missions and finding oddities) it allows you to go through a non-combat path. One of the best feature of this game is how much freedom you have, you can do anything at any time without being restricted to certain paths. The only issue that I see is how much spare money I have to buy things with, I never seem to have trouble with not having enough supplies/ammo. I have easily gotten my moneys worth from this game.
Posted: September 26
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44.7 hrs on record
Early Access Review
Really nicely done old school RPG. Made me feel like it was 1997 and I was playing a Fallout 2 but with an easier interface and deeper combat.

Best things:

The oddity XP system. There's an optional system where instead of gaining XP for usual RPG things, you instead only gain it when you find oddities. Sometimes these are found behind locked doors, sometimes in hard to reach areas, sometimes they're body parts of enemies (though these are limited). It works pretty well to reward all play styles, since the sneaky dude avoiding combat is still raking in XP by breaking into forbidden areas and looting their oddities.

The combat's really fun. I loved Fallout, but combat really just came down to "shoot everyone in the eyes". Here you probably start with one or two abilities depending on which path you go down, and the special items are big game changers. A net to immobilise a powerful melee enemy while you gun him down can completely turn the battle. A bullet in the knee cap to slow someone down, a kick to the nuts to incapacitate someone, or a psychic power to summon a ghostly enemy to harrass them. The abilities actually matter and must be used to get through battles.

The exploration element is pulled off really well. At the start of the game it feels scary to go outside to base: Attract one too many psi beetles at once and you're dead. There are also so many areas to explore at any one time, and you'll come across interesting things you might not have the skill to unlock yet or enemies that you can't quite handle yet, so it pays to draw out your own mini map. I don't know why I find this fun instead of annoying, but it seems to suit the genre to be taking paper notes for this game.

The crafting system is great fun. You'll get the best weapons and gear out of crafting if you keep your skills up, rewarding a MacGuyver character who pumped electronics, mechanics and chemistry.

Plus the graphics are pretty well done, the pixel work evoking the era well. There are no voiceovers or anything (except for a few combat shouts), but eh, I didn't really miss them. I'd rather just have text than cut rate voice acting. And the ambient sound is great, from constant hisses of machinery to echoing underground corridors, it really sets the scene,

The only complaints I have are tiny, tiny things that'll hopefully be addressed as it progresses. For one it's really hard to tell if a merchant will buy a certain thing because the highlight system doesn't contrast the sellable item from all your other stuff very well. There's also some balancing to be done in the feats (too many "Timmy Cards"), because some of the early ones sound good but once you get more of a sense of the game you realise they're pretty useless. For instance, early on psi users are desperately strapped for psi points and they don't regenerate, and my sense of the economy at the time was such that I couldn't imagine ever having enough psi boosters syringes. So I spent a feat that gave me psi points every time I picked a blue mushroom. I haven't seen a blue mushroom in about 20 hours now, and I'm so rich (despite no barter skill) that I have 50+ psi boosters. Feats that save you a few bucks can't compare to some of the awesome ones that cripple your enemies, but it's hard to realise that at the start of the game so it seems like a bit of a newbie trap. There's a couple odd balance things combat wise as well--by the time decent energy weapons appear, they're mostly blocked by energy shields (which are mostly bypassed by melee weapons, and partially crossbows too). But since energy weapons is governed under the same skill as conventional firearms, it's not like you're lost out investing a bunch of points in a useless skill. Still, hope they find their niche beyond shooting unshielded wildlife!

Overall there's a lot of game here already for $10. have 43 hours logged at time of writing, and this is all just one character, and the quibbles are so tiny compared to the good stuff. I Can't wait to see the final product.
Posted: September 27
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16.8 hrs on record
Early Access Review
A wonderful game. Very similar to Fallout 1+2 in the best way possible.
Posted: October 12
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25.1 hrs on record
Early Access Review
Better than Fallout in everything except the writing. That means exploration, location design, interface, combat, and the actual role-playing system.
Posted: October 16
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4.7 hrs on record
Early Access Review
I just loooooooove it. Waiting for game to be finished but played few hours and it's just gr8 game :) Anybody who liked F1/F2 will be in heaven :)
Posted: October 21
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18.1 hrs on record
Early Access Review
Amazing, must buy.
Posted: October 20
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11.1 hrs on record
Early Access Review
Great potential in this one!
Posted: October 24
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41 of 44 people (93%) found this review helpful
179.0 hrs on record
Early Access Review
It feels strange to reccomend a game that isn't even finished yet, but from what i've seen so far this game is definately worth the cost.

Set in a dark, sci-fi setting this isometric RPG heralds back to the times of the original Fallout and X-Com UFO games. It has a detailed and lovingly thought out game environment, crafting and combat system and most of all a great story backed up by memorable characters.

You have quite a bit of freedom in this game too - the introduction of the "oddity" leveling system is unique and tries (quite successfully) to allow the player to choose a "non-combat" approach to the game.

However, from playing through the available content thus far I have to say that the oddities are normally guarded by some enemy or even on their bodies. This kind of defeats the object of attempting to bypass combat as a means to level as you will normally have to fight to get the oddities in the first place. But the great thing about this game is that it gives you the choice whether to use that system or a more traditional, XP based system.

When creating a character, the developer has made it possible and plausible to pick certain playstyles, adding to the replayability and allowing you to play the game in a number of interesting and challenging ways. The game is difficult but then I think this kind of game should be challenging.

Freedom definately is the plus of this game, you can pretty much do whatever you want, even if that means doing something suicidal - the point is the game lets you. I think this is a very important feature for any RPG. Also there is no "morality" system - the game niether rewards, nor punishes your actions, although some people may not take kindly to your actions - this is all fine and believeable.

As it stands - i reccomend this game. Try to think of this as a positive preview rather than a review. I may very well write a separate or updated version once the game is actually finished (whenever that might be).

Posted: June 11
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31 of 36 people (86%) found this review helpful
3.4 hrs on record
Early Access Review
This game, by far, has been the best Early Access game I have bought on steam. I love getting Early Access games, but there are always flaws that make me question why this game should be bought. This game shouldn't even be early access because there are no bugs (from how much I've played), and the gameplay so far has been amazing. Not only this, but the fact that this is my first turned based rpg and I am having so much fun, is enough for me to go out and buy this game for even 20$. If you have 10$ to spare, or just looking for a game to get later on, this should be your new game to experience.
Posted: May 21
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24 of 32 people (75%) found this review helpful
12.1 hrs on record
Early Access Review
Good old style RPG, if you liked Fallout 2 you'll like this.
Posted: May 3
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8 of 8 people (100%) found this review helpful
20.4 hrs on record
Early Access Review
Alpha Review.

I have played UnderRail many hours and i am ready to make a review for it.

Firstly, i haven't played anything similar to this game since Fallout 2. This kind of games are very adictive games, mixing RPG, TBS, Stealth, crafting... Can be the ultimate videogame genre? I think so, but it's underated...

UnderRail is similar to Fallout Series (the good ones) and this thing is very good.


- Most of the ingame is well implemented : combat, stealth, lockpicking, inventory...

- Excellent character customization.

- Awesome history (similar to Metro 2033).

- Hundreds of item : Weapons, armors, tools...

- Crafting.

- Big tile map.


- Static world (You can't shoot over a Wall or a Door)

- No character Karma.

- Enemies can't do area travel.

- No option to band with another characters.

- No natural regeneration.


Posted: May 18
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3 of 3 people (100%) found this review helpful
33.3 hrs on record
Early Access Review
If you like Fallout 1 and 2 - buy this game.

It is the real thing, the Fallout legacy you've been waiting for.

The ayatollah of metropolitan rock and rolla.

Very interesting rich and complex gameplay. It feels like old Fallout, but with tons of new immersive features and mechanics on top, as well as unique and engaging setting and storyline. The versatility is superb - each situation, each encounter can be played in several different ways. The stats, the skills, the perks the equipment you choose all have a big impact, your choice is meaningful, you will feel its weight.

I recommend to play on normal difficulty with oddities xp (you don't get xp for killing stuff, only for completing quests and examining odd stuff you find while exploring vast underground labyrinth of Underrail). Be prepared though to get your butt kicked, as Underrail can be hard and unforgiving. Just turn on your tactical thinking and try different options - you will be surprised how well it works, and when you pull it off - its the best rewarding experience you can get from playing an rpg.
Posted: September 24
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