I have been searching for a original Fallout type game for so long, and when I say FO game I mean: isometric+RPG+openworld+REAL turn-based-combat(not that pause command BS with the space bar). Problem is, you can never really get all those elements together in a new game anymore. You might get 3 out of 4 if your lucky. Sure theres a few games that kinda play that way but really don't pull it together like the first 2 Fallout's did.
So after buying the game and putting in 10 hours of solid gameplay I think I've reached a point where I've had enough for now. But before all the fanboys get their panties in a twist just understand that I totally get that this guy put a hell of a lot of work into this game and it shows so I'm not here to sh~t on the product. Yes it is a unfinished title, but I highly doubt anything of my own concerns will be addresed at this stage. It is what it is now, and my constructive criticism is exactly that. Of course this review isn't for the fanboys. Its a honest opinion for people like me who want a game with similar mechanics and X-factor similarly to the original fallout experience.
(deep breath)........OK, here we go
There are two main critical issues with the game.
The game becomes exponentially difficult very fast. This would be ok if you had multiple ways of getting around baddies but this simply isn't the case. I reached level 5 and put a lot of points into guns as well as perks that enhance gunplay. Didn't have much impact as everything killed you and had like a million more action points than you. To make things worse, aim accuracy would drop from 90+ to 19% at point blank range at any given time for no reason. The only time FO did this was when you had moved into a darker spot, and you would have to lure a critter closer to a light source for better shots. I checked all possible reasons why this might happen and could find nothing wrong with my guy or weapons.
I love that Guns and ammo are hard to get and that they have a "quality/condition" stat that goes down making your stuff less effective as you play. This requires buying mechanical fix kits to keep that stuff going, but in order to buy a "kit" you need the right amount of coin. Chances are your not going to have that much coin so you need to barter with some of your inventory items. Thing is you can't just trade with what you got. Each vendor has a list of certain items that they will ONLY take. If you don't have said items then you need the right amount of coin to compensate. I really liked this system at first. It made you think about what you needed to collect in order to get what you wanted from any given dude. Then you could trade said item to a different dude with a different list of items he/she needs and so on. Seemed like a cool workable system. Problem is.....well, there are actually many problems here, but ultimately it leads to the second major issue with the game....Inventory/items.
If you can't buy what you want and you can't barter for it then you have to make the item yourself using the many crafting skills. Of course you will also need to put stat points into each of those skills. As always this is fine and dandy for those who enjoy crafting but I personally prefer to FIND stuff rather than have to make it. This game does not give you the choice. As the game progresses you have less barter potential. Vendors don't need what you have and if they DO chances are very likely that they don't have what YOU want. Even if you try to embrace the crafting aspect(which you will) it becomes so overwhelmingly monotonous and boring that you may want to punch your computer right in the face. Virtually all items in the game are built around a recycling pyramid structure wherby each item needs various parts to be made. You get those parts by breaking down other parts or killing things. On the other hand If you don't have one of the many types of kits to fix one of the many types of items then you can break it down into scrap. Its a workable system yes, but there are SO MANY items that require so many differen't components I just can't keep track. At a certain point you will require beer. LOTS of beer.
The limitation, implementation, and tedium of the inventory panel makes the whole mess even worse. Each item and component takes up one miniature square of space in the inventory and is efing tiny to look at on screen. Like MICROSCOPIC!
Now if that was the intended desire ok. There is a crapload of "stuff" you will need to hoard so fine, we need the real estate. Just let me be able to separate and move my stuff around so I can keep track of it. WHAT!!! no no no no no, are you SERIOUS? Your telling me I can't move my items around and keep them there like every single other game in existence??? Dude, what were you thinking?
This is what you get folks: a sort button, and category tabs(which you will HAVE to use). The sort button is totally usless, everything is super tiny, and you have to stare a hole into your screen just to see whats what. If you try to move an item to say the bottom of the panel it will auto snap back up with the rest. This is completely unacceptible given the sheer amount of stuff and the way you have to play the game.
I could go on about some of the minor things but its probably redundant at this point.
My verdict here is buy the game if you love crafting, have the patience of a Turtle, have the eye's of an Owl, and have the memory of a Elephant.
For everybody else, well.....even if all the issues were fixed and changed this still wouldn't be the Fallout type experience you wanted. That said, it still would be a great game. If the inventory was better then the game would atleist be tolerable play wise. Unfortunately I cannot recommend the game as is.