Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews:
Very Positive (33 reviews) - 87% of the 33 user reviews in the last 30 days are positive.
Very Positive (874 reviews) - 89% of the 874 user reviews for this game are positive.
Release Date: Dec 18, 2015

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About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Very Positive (33 reviews)
Very Positive (874 reviews)
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692 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
39 of 39 people (100%) found this review helpful
1 person found this review funny
277.9 hrs on record
Posted: September 6
I love this game.

-Good if not great dialogue with text to express each persons looks, personality, emotion, and actions.
-Even minor NPCs have extensive work put into them, some you can even get attached to.
-Traps are well implemented and turn the tides of battles before and during they happen, as well as keeping your eyes peeled when not.
-Stealth is a fun way to play, being fully fleshed out and difficult when it needs to be.
-Graphics grow on you, though it has its rough spots.
-Difficult until the very end, never holding your hand.
-Engaging lore and solid story, with many questions to want answers to.
-Human and some creature AI arent stupid, evading traps if they notice them and varied loadouts to attack with.
-An amazing level of polish in my opinion, easily showing early access and quality of life patches paid off.
-Specialized builds lead to nearly no overall useless stats.
-Most immersive isometric I have played so far.

-A bad build leads to many deaths, even good ones can have bad moments.
-RNG offputting to many, missing a 90% shot can be infuriating after the third time in a row.
-Walking is the only speed, and this makes backtracking and traveling known areas a long, boring chore.
-Occasional lockups due to combat or dying in combat, requiring alt-f4.
-Ridiculously time consuming puzzle in end-game is nearly essential on certain characters. requiring you to screenshot and write down atom regeants to reduce the final boss's ways of attacking you, although in which ways is predetirmined every playthrough
-♥♥♥♥ cave hoppers

Despite a somewhat RNG headache early game, and a few shortcomings with quest triggers and quirks in enemy behaviour, Underrail is a difficult yet engaging RPG, which stands out among the old champions by having updated mechanics and entirely new ones. Every playstyle has its challenges, and while some are more then others, using wits and stragedy via traps and stealth can always improve the odds (although making an awful build means, as is with Fallout 1/2 and the like, you can seriously hamper a playthrough, if not making it a living hell). The music and atmosphere is fairly immersive in its own way. Dialogue is descriptive, plenty and usually believable, helping you establish a character's personality. Story wise, while weak at times, stays fairly solid if not superb. The usual isometric RPG quirks will throw many off, but if you loved the original fallouts and the like, this game is very much worth the price.
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12 of 13 people (92%) found this review helpful
76.6 hrs on record
Posted: September 19
TLDR: I love this game. I would recomend Underrail to anyone who liked the gameplay of the orginal Fallouts. Same style, different story. It is a very complete game with hours of content. I'm at 45hrs currently and havnt completed most of the story(ies).

What I like:
-It is hard.
-It doesn't hold your hand and explain everything.
-It requires thought and exploration.
-Combat situations are varied and exciting.
-There are violent and non-violent resolutions to problems.
-Locations are well designed.
-Lots of developed NPC's.
-NPC's have their own attitudes viewpoints and personalities.
-Lots of dialogue options (checkpoints included).
-Traps and Stealth are awesome for combat prep.
-Did I mention that it's hard? Very hard. And it is a good thing.

What I dislike:
-How are you going to create a labrynth of underground metro tunnels and not provide a map?????? Anyway, there is an excellent map just a google search away. I would recommend having it up while you play.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
64.8 hrs on record
Posted: September 6
If you want a game that

-Doesnt hold you hand
-Will murder you Dark Souls style if you try something stupid
-Will reward you for making careful gameplay choices
-Doesnt give you glowing gold quest markers down a safety padded well lit hallway towards goals
-Makes you feel accomplished for succeding at it

This is YOUR games

awesome atmosphere, great fun

If you want an easy, sit and chill, relaxing game. Then not for you.

Eagerly awaiting a sequel!
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5 of 5 people (100%) found this review helpful
26.3 hrs on record
Posted: September 20
So far this game is a solid 10/10 and i reccomend it with the time i spent in it. I'll update this into a proper review once i go through it all.
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2 of 2 people (100%) found this review helpful
146.7 hrs on record
Posted: September 20
This game is amazing!! Great writing, combat physics, character leveling and general theme/aesthetics. If you liked Fallout 2 you will love this (assuming dystopian cyberpunk is your thing).
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2 of 2 people (100%) found this review helpful
67.2 hrs on record
Posted: September 20
I'm a few hours into this and I'm loving it. Slow walking around is generally tedious, but it saves fast so when I screw up, I do go back. RNG is rough, but not unfamiliarly so. Anyway, short version is that it is well thought out and well executed. There's an attention to detail that hits all the right buttos for me, a nice balance of nostalgia and more modern/novel approaches makes for a good game. On sale today it's 100% worth picking up. Not on sale, probably still worth picking up. 9/10


Alright, now I'm a ton of hours into this game. 50hrs in 2 weeks says steam... good thing my PhD supervisor doesn't use steam...

The game continue to be awesome and scale unexpectedly well. Just when I'm thinking I'm rocking everything I get a chapter change and my world expands and suddenly I go from hot ♥♥♥♥ to luke-warm diarhea. It didn't make me feel bad, it made it not get boring.

Other things I liked are the small-scale combat challenges you come across break up the larger dungeon-delving type experience. The town dialogue-heavy quests also help break the game into sections, giving it a very full and satisfying feeling. It's fairly open-world (with plausible limits), that you can switch between these types of play if you want to freshen the experience, and then go back as needed.

Here's some suggestions to players to keep their game enjoyable:

Don't overthink your skills, though I gotta say I'm putting pionts where I thought I wouldn't at character inception, just because there's cool stuff that I want. Don't read wikis about everything. The open and the unknown, learning through playing the game and talking to people, that's freakin' awesome!

Do put a handful of points into throwing and carry grenades. I can't think of a reason not to do this, so don't be silly. I went forever throwing grenades with 0 points before I finally pumped it up to 10 with bonuses. Not having my grenades go all over the place is nice, but even when it was pretty random, it was awesome and useful particularly when I got swarmed. If you're doing a grenade build, I think you're going to have a really fun time and I look forward to doing my own grenade build.

Do plan to play it again. Can't do something? No sweat, just tell yourself you'll plan a build for that next time. Can't craft it? Can't kill it? Next time. I can't wait to play through with crossbows.

Do play with oddities. Oddities are a cool way to go up levels. I'm finding the progression smooth. I'll try the traditional way on another build, but really I'm digging it, and I think it's worth doing for the novelty alone. Given the bloodbath/completionist approach I usually favor, I'd be overpowered on kill/skill-based experience progression by now.

Don't ruin the mystique of the game by over-researching it. None of the puzzles are cripplingly hard, and the couple times I looked, it seems I just missed something pretty obvious... and I restrained myself from perusing much further.

Don't sweat having to go back to saves. Some people freak out because they get killed without warning. It's a post-apocalyptic setting and this generally doesn't happen on the bigger maps. In the dropzone there's a bunch of places that you unexpectedly get popped before you figure out what's going on, but the map chunks are tiny, and with two levels of autosave, you're not gonna lose too much time. Still, save often. Did I save scum on a couple of dialogue generated quest rewards? Yes I did, but I can tell you after extensive research that the ranges are pretty narrow.


What I'd like to see improved (these are small things):
* When visiting a store, I want a tab for items that they vendor will buy. Or at least a filter checkbox on the existing tabs. That'd make my life dandy!
* Plot items tab in inventory is a key. Let's face it, it's really just for keys. Save a tab an exclude keys from the main inventory, putting them in the keyring tab or whatever. Put a blue/red highlight that's different from the game color scheme around the few remaining plot items in the inventory tab or classify them into the other stuff and leave it.
* Make the fishing rod easier to see. I'm light-dark color-blind, and while I appreciate the general color scheme of the game, when I fish I have to paste my face up against my monitor if I'm remotely tired. Sure, I could go find my glasses, but it doesn't cost anything to maybe make it a bit more visually apparent.
* I wish there was an icon on the item info near its price or quality to tell you whether repairing it was worth the price for either recycling to scrap or selling. I hate having to think about that, though I suppose there's evidence that the devs don't want you constantly min-maxxing... I just think it'd be convenient and wouldn't detract from the game, particularly since what you can get for selling an item is gonna scale so I'll have to redo my estimates for items when I play a more mercantile build. Some may call me lazy, but I'd rather waste my time on other interesting aspects of this game.
* That right-click context menu is good, but it should have an option to repair/charge that gives guidance on the cost-effectiveness of the repair/charge and uses the right thing.
* Add partial-charging so you don't have to waste batteries. Make a new item which is a partially charged battery, allow them to be charged be other partially charged batteries and they don't stack. It'll be so much less of a nuisance. Let auto-charging prioritize them.
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2 of 2 people (100%) found this review helpful
33.0 hrs on record
Posted: September 20
The best old Fallout game that isn't an old Fallout game.
UnderRail is about the remnants of humanity surviving within the metro stations, railways & catacombs under a ruined world. All the RPG mechanic staples of the old isometric Fallouts are here: core stats control skills & both serve as prerequisites for perks feats that effect how your character plays & the special attacks & abilities he/she has. Because of this system, character builds have an enormous depth of options. Be sneaky stabby guy, soldier man, silver-tongued merchant, crafting man or psychic wizard guy. Psychic wizard guy? Yes, in addition to the standard post-apocalyptic guns, melee & crafting, there are also psi powers that let you throw ice & energy blasts at people. There are also a breadth of gizmos & gadgets to utilize, from road flares & caltrops to forcefield generators & invisibility fields.
Crafting is a very important thing to do in this, possibly more so than any other rpg I've ever played. Any weapon, armor or item in the game can be made by the player & there is a significant benefit to making stuff yourself. While npcs will sell mostly standard armor vests or leather armor, you could make a suit of reinforced riot gear with ceramic plating & a tungsten riot-shield. The crafting is just as depthful as the rpg mechanics but the skills to make things are spread across 5 different skills.
If you miss the indepth rpgs of yesteryear, UnderRail is for you.
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2 of 2 people (100%) found this review helpful
0.7 hrs on record
Pre-Release Review
Posted: September 20
When games like wasteland 2 and xcom are so popular nowadays there is no reason to not give this pearl a chance. UnderRail is closer to the older xcom games and in my opinion that makes it better.
While a bit slow at start its a very good game in terms of gameplay and story and reminds a little of the first fallouts...
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4 of 6 people (67%) found this review helpful
1 person found this review funny
106.6 hrs on record
Posted: September 19
Has that Fallout 1 and 2 feel. Loved it, much MUCH more involved game than I had thought at the beginning
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5 of 8 people (63%) found this review helpful
2 people found this review funny
70.4 hrs on record
Posted: September 20
Has more content than Fallout 4 and actually lets me ROLEPLAY in a ROLEPLAYING game.
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Recently Posted
60.9 hrs
Posted: September 28
A rough gem of a game for people who wax nostalgic for the old fallouts. Having just finished my first play through (60 hours to complete) I wanted to share my experiences. Overall I greatly enjoyed the setting story and gameplay, especially the combat, but I wont be rushing to start my 2nd play through!

The feel of the game world is a bit of a mix of Fallout, Metro, Avernum and Shadow Run that comes together cohesively thanks to the (mostly) good writing and atmospheric locations (once you get used to the fallout 1 era aesthetic).

Exploring the world reminds me more of the Avernum series of games than fallout as there is no abstracted map travel. You eventually have limited ‘fast travel’ between key hubs but beyond that you navigate from A to B through each and every winding rat infested tunnel and utility shaft that connects them. I find this very cool in general … but the world is maze like, and there is no map / mini-map at all! This can lead to frustrating moments.

Character creation is super important and potentially quite easy to mess up! I think almost any build could make it through the majority of the game content, but the last quarter or so of the campaign is a real change of pace / difficulty, ultimately leading to a final boss battle that some left-of-field builds might just not be able to beat (through you can jump through some *awful* side quest hoops to lower the boss difficulty). Really it’s best to go in with a clear idea for your character and the fore knowledge that it will be ‘end game viable’. Still within that spectrum of builds though there is good potential for a variety of play-styles.

Combat is definitely a strong point of the game, there are no random encounters, instead all the enemies are already on the map. Depending on your skills, perks and items you can end up with a lot of tactical options during an encounter, with many difficult encounters that encourage you to explore all your options. I wish the diplomatic solutions to some situations were better fleshed out and gave better rewards, as even playing a persuasive character I tended to use that skill to avoid enemies engaging on me, but then I’d initiate combat with them on my own terms straight after to get XP anyways – otherwise I just got nothing from the encounter.

My biggest gripes about the game, and the reasons I am not diving directly back into a 2nd play through are:

1. The back tracking – Limited fast travel and the maze like network of large locations mean you can spend ALOT of time travelling just to reach a merchant or follow up on a quest lead. It never got too tedious for me (borderline...), but your mileage may vary. It can also be quite obscure with what you need to do next for some quests, so you can end up losing time just wandering around to try out different possibilities (ultimately I started using the Wiki to avoid unnecessary travel while trying to complete some quests).

I would probably not replay the game again without using a certain ‘speed hack’ utility that increases movement speed!

2. Merchant system – This kind of ties into the first issue, merchants buy only a very limited number of items at a time (say 2 guns 1 melee weapon), meanwhile you’re trying to unload a stockpile of looted goods! Crafting is also a technically semi-optional, but ultimately important part of min/maxed builds that requires a lot of scouring round merchants when they restock looking for new and better components. Paired with gripe number 1 this leads to a lot of ‘downtime’ just handling the logistics of getting from A to B to sell something then onto C to buy something else. That being said it certainly isn't mandatory to loot everything, you probably get enough cash through quests etc to scrape through the main story - but what kind of RPG experience is that! I had *MAX* bottle caps by the time I finished my 1st fallout 1 play through :)

The same program that allows for the 'speed hack' also has a feature for forcing an instant shop refresh. Giving the merchants new stock and allowing them to buy more of your blood stained loot – I don’t think I would replay the game without this added feature! (while trying not to abuse it)

3. The Final Act – The last part of the story takes place in a separate location to the rest of the game, and the quests and mechanics introduced in this area can honestly be quite annoying. It feels like this whole section was designed to prolong the game time (going back and forth between screens looking for key cards, a huge scavenger hunt of finding random items in random places to get to the boss, constantly re-spawning enemies, etc). Ultimately I just followed a guide on the wiki - It would be an incredible time-sink otherwise.

The actual final boss battle was pretty cool in my opinion but the whole section immediately leading up to it dampened my enthusiasm for going back into the game again where I now know my new character is eventually going to have to do all that hoop jumping again.

Wow – you’re still here. Thanks for reading. It looks like my negatives kind of out weigh the positives when reading this doesn’t it? But they really don’t. It’s just the gripes of someone who other-wise had a great time exploring the world of Underrail. If the backtracking sounds like it might be a deal breaker for you then try the game with the speed hack. This game certainly has a niche audience but If you think you -might- be the intended target, then you probably are, and you’ll likely have a good time playing it just like I had.
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4.5 hrs
Posted: September 28
There is no map inside game, so i often lost the location. On the other hand, there is no direction control hotkey, so i had to use the mouse to modify the right screen.
Most of all, it don't have chinese....
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126.2 hrs
Posted: September 27
so many aspects of the game world left in the shadows... according to steam it took me 126 hrs to complete this game but i need more i need a sequel or dlc...
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5.0 hrs
Posted: September 26
A mix of Fallout and Metro with a dash of Shadowrun. It's the perfect recipe.
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133.2 hrs
Posted: September 26

Playing this is basically like eating cookies baked by Grandma vs all the cookies you could buy from Stores. This has PURE LOVE and Quality. No tricks, no lies. This game brings back 100% all the things that games should of had, but no longer do.

I am afraid to even beat the game simply because I do not want it to end...
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Urn Sudden
22.4 hrs
Posted: September 25
I'd initially bought this game because I figured it'd be comparable to the classic fallouts, and in a sense it kind of is, but if you approach it the same way you approach fallout 1 or 2, you're probably going to end up extra dead, or in a stalemate with your build (the first 8 hours of my experience) . My qualms with Underrail are the limited number of approaches you can take in certain situations. It's like combat situations oscillate between "do-able by placing traps around the vicinity and tactfully choosing your combat utilities" and "If you can't tank this part, you're screwed"
To some the cavalcade of enemy types you confront mission-to-mission might keep the game fresh, but in my run it's resulting in traveling back and forth to hubs to buy specific utilities from vendors for the next slice of the mission, and without the foresight of a second playthrough I end up ill-equipped infuriatingly often and sitting through the dodgy pathfinding to get back to to those hubs.
This one point in the main quest really got my hopes up, when you're opening the burrower nest in the warehouse, and can get the card key by getting the looters' attention before locking yourself in the security control room and activating the turrets but since then the moments where puzzles weren't solved by dumping money into enemy-specific combat utilities have been sparse, to say the least.
Odds are good I'm going to finish a playthrough eventually and maybe I'll be singing a different tune, but for the moment I'm spending too much time pacing the path between my current objective and the nearest hub to recommend this to anyone.
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3.0 hrs
Posted: September 25
cant attack targets sitting behind walls because you cannot click on them.
really bad character generation leaves you wishing you were able to make something other than the only viable build
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89.3 hrs
Posted: September 25
Pretty sweet little game. Harkens back to a time of fallout 1 or 2, where you have no idea what you're doing most of the time and get fisted by walking into a quest or zone thats waaaay too high lvl for you.

The combat is standard turn based combat but sun zu would be proud of the fact that if you map out encounters, by say laying mines or traps, battles still ♥♥♥♥ you up. Standard Melee/Ranged but there is also a Psy skill that has three distinct sub classes that can greatly improve your life expetancy.

The Story is well written and engaging if you can follow it and by follow it I mean literally follow it as the map is quite large and it's pretty easy to get sidetracked or lost. but both those things are fun in their own right.

I'd recomend at full price even but if you're straped for cash wait for a sale. If you enjoy a challenge and like older styled RPG's you'll probably enjoy this game.
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2.7 hrs
Posted: September 22
Isometric roleplaying games. Where all 'hardcore' part consists of being unable to target someone in narrow corridor - because wall is in the way of your mouse cursor.

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1.2 hrs
Posted: September 21
From the small time I played, it's quite fleshed out but the gameplay and this sort of CRPG in general has aged really poorly.
Get it if you have the time to and patience to put up with it, it's quite well made for what it is.
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