There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
User reviews: Very Positive (429 reviews)
Release Date: Oct 4, 2013

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"It is almost cute. It is almost iconic. It is almost remarkable. It is deeply sinister. And it is one of the best games I played in 2013."
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About This Game

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    • Graphics: Intel HD Graphics 4000
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Helpful customer reviews
13 of 16 people (81%) found this review helpful
10.1 hrs on record
Posted: November 1
This is one of the most unnerving games I've ever played. The art is great, the chilling sounds of floors creaking, wind howling, leaves crunching and the supernatural banging on the walls of your cabin are all great on the developers part. This is a really challenging game with a mystery behind it. Scary isn't the word I'd use for describing this game, but something more like unsettling.

The first time I played it, a wind storm was happening outside and everything was shaking. I really got the natural enjoyment of being thrown into the game with all of the noises outside of my house. Even without though, it's still got me tense and heart racing, but I won't ever forget how much effect this game gave a storm.
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7 of 9 people (78%) found this review helpful
4.0 hrs on record
Posted: November 2
Like most Ice Pick Lodge games, Knock-Knock is set in a sombre and dying world. A dying forest in this case, mind you. We play as a reclusive scientist who lives in a forest cabin that inexplicably keeps changing shape (semi-randomized levels, woo!). In the small hours before sunrise a bunch of unseen visitors emerge out of the woods / his mind to play a ghastly game of hide-and-seek with him.

Your main challenge will be in trying to unearth the methods by which your uninvited sojourners operate. What does that knocking sound mean? What happens when I leave on or turn off the light? Why is there a huge eldritch eye on the wall now? You will hear voices. Some of them are friendly, others sound unsettling to say the least. Sometimes they appear to give you hints, while at other times they are just trying to freak you out. The exact rules of their twisted little game seem very complex, and I predict this will add a lot of replay value.

At its heart, this game is about the monsters we create by believing they are there. It plays on those lingering childhood fears that we never quite seem to get rid of (or is that just me?). With the years it becomes harder to be truly enchanted by fantastic stories and fairytales, but darkness and isolation can still strip away the rationality of adulthood, providing a gateway to perhaps one of the few genuine ‘make-believes’ that we have left. I liked how Knock-Knock directly seems to adress the player at certain points, outlining creepy make-believe games that you can try for yourself in the small hours.

In the opening screen the game describes itself as an ‘interactive meditation’, which I think is a pretty good way to put it. Yes, the game will startle you and make you feel tense. Yet to me there was also something strangely soothing, even nostalgic (though not exactly relaxing) about traversing those empty rooms and hallways in the early morning. There are sinister forces at work that may or may not have your best interests in mind, but the game also led me to feel a peculier affinity with these ‘guests’ that came out of the woods to play with me. All the while maintaining a strong sense of impending doom.

This studio is known for making harsh, unforgiving games in which small mistakes can have disasterous unforseen consequences. But unlike other IPL games, Knock-Knock doesn’t let you manage your save-files and thus requires you to restart the whole game if you bugger up in the end. Which is what happened to me, preventing me from getting a satisfying ending. Then again, I suppose this abyss of uncertainty is part of the experience. The game lasts only 2-3 hours, and the threat of failure should be an effective way to keep up the challenge for future playthroughs.

Knock-Knock is a quirky little horror-game that puts you in a strangely meditative state of unease. Worth picking up if you are interested. Needless to say, this should be played alone in a dark room.
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5 of 6 people (83%) found this review helpful
7.8 hrs on record
Posted: November 12
Nice concept, hilarious main character's voice and psychological madness. Success? Sure, but there is a big minus - all levels are pretty similar and the game rapidly become repetitive.
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8 of 12 people (67%) found this review helpful
1.4 hrs on record
Posted: October 31
Short and Sweet.
If you like psychological puzzlers with horror elements, this is the game for you.

Play it in a nice, quiet, dark room with the sound up, you will love it. The perfect Halloweeen game.
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3 of 4 people (75%) found this review helpful
8.9 hrs on record
Posted: November 17
I'd say that one of the biggest flaws is that it's too short. Good music, sfx and art.

Pretty rare example of a great Russian game, try it.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: November 1
Holy crap! This game is creepy. The artwork, dialogue, and super-scary sound effects work really well to set a terrifying mood. Perhaps it was because I was playing in the dark, alone, at 11:30 on Halloween night, but about 30 minutes in I just said "♥♥♥♥ this!"
Also, I have a cat, and that never helps when you're trying to enjoy something scary, lol. I will definitely play this game again... I may have the lights on when I do though.
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: November 8
Creepingly slow and numbinly repetitive. The art and sound are nicely done, but it's difficult to make up for having 3 second animations on every action.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: November 23
It is a strange game... Filled with really odd creatures and deeply sinister atmosphere.
The voice acting needs some work, because it makes me laugh. Is this what you want in an horror game?
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1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: November 3
One Sentence Summary: This game requires specific taste and it might not be for you.

Knock-Knock is a cerebral game of hide-and-seek and uses two perspectives at once. Your protagonist and antagonists are both unreliable and only tell half-truths at best.

Do you like poltergiests? Hauntings? Faeries? Strange happenings? And almost no hand-holding? Are you willing to put up with the poor design choice of including areas that seem to stretch forever with nothing happening? Do you want to have to figure out almost everything for yourself?

Do you like really weird games? Are you OK with a game that auto-saves and will let you screw yourself over if you're not careful and rewards exploration and experimentation in the end?

If you said "Yes" to most of these questions, then you might enjoy Knock-Knock, a game of hide-and-seek with yourself. Its lore is of a classic faerie tale mixed with things that go bump (well, knock) in the night. This game isn't for everyone, with slow pacing and repetitive gameplay that's saved by having a randomly generated level design and creatures with unpredictable behaviour.

However if you're impatient, or uninterested in some really old supernatural experiences, you might want to give this a miss. It's more an interesting game than what I would call a 'great game' -- but for me, the interesting elements far outweighed the simple game play.
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2 of 3 people (67%) found this review helpful
12.6 hrs on record
Posted: November 14
Not really much of a horror game, but has it's Very sinister side to make it be that kind of stuff. Anyway, think this more as a psychological experience rather than a game. Why, you may ask.

The gameplay of this indie title consist in a sort of "Hide and seek" game: You play as a man, that you will identify as "The Lodger", who wakes at nightime to check who is knocking at the front door of his house, that he calls "The Lodge". Eh.
The game alternates some awake phases, where you have to look for a child figure out of your house, and others dream phases, where you have to remain sane and try to ignore (mostly) the anomalies you may encounter in your house, until the dawn will clear any trace of what might have happened (or entered) to your house.

Oh, i didn't warned you that this game, as psychological is it, don't have a really precise storyline, but may have even different stories based on what the player may think while playing: for example, are the ghosts real or just appearances of the Lodger itself, and lot more to explain with the player's conscience, as we don't get a real explanation about what is actually happening during the game.

So from now of this review i will explain my point of view of the story in this game, up to you to read or not. These thoughts may also contain serious spoils of the game, so better read this after you've played the game by yourself.

Well, the story's about a man, who calls himself the "Lodger", whom lives alone in a house surrounded only by trees.
He usually states to be a "world-ologist", writing everything he sees in his diary, given to him from his father when he was learning to write, who told him that he would write his entire life in that diary and, with it's last page, his life would end;
Listened to these words, the Lodger had by that time the habit to write very little and small, so that he could have more pages for his next experiences, and also a longer life. But what he didn't expected is that he were only trying to slow his "vital clock", as in the game our goal in the survival phase is to have enough time spent to reach in order the next day, and this particular habit gave him some kind of feedbacks in his mind.
The Lodger doesn't even remember the rooms in his house, and often states to be scared by what swarms to the outside, because he don't really know what there's really outside.
The fragments of reality and the child are connected and may represent the curiosity of the character, while the monsters that wander the Lodger's house, along with the big monster you encounter when ignoring the "curiosity" of your character during the game, may represent the much stronger side of our protagonist, which is the fear of what he still don't know, of what he never tried to find a meaning of, and is somewhat explained in the experiences we can find in his diary, if we look clearly.

As a final review of this, i would say again that this isn't to be considered something like "a game" that you often get to have some fun, but more like "an experience" you can consider either good or bad, deep or superficial, clear or confused.
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5 of 9 people (56%) found this review helpful
4.0 hrs on record
Posted: November 1
This game has a good atmosphere, and it definitely creepy and scary throughout your time playing it, great for Halloween night, but it's crippled by absolutely awful design choices. There are a number of game mechanics that are completely confusing and almost entirely unexplained, except through cryptic notes your find during your exploration of the house. I made it all the way to the end, only to find out I could not finish the game because I apparently missed something *somewhere* during my playthrough. What it was and where I missed it, who knows? But there is no real save feature, so in order to actually complete the thing, I'd have to start from the beginning and do it all over again. Since the gameplay itself is fairly repetitive, and is only bolstered by some of the mysterious story elements, that is not a very enticing prospect. Because of this utterly frustrating and aggravating state of affairs, I say stay away from it.
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7 of 13 people (54%) found this review helpful
3.5 hrs on record
Posted: October 31
The art style is gorgeous. Unfortunately the game mechanics not so much.

The game is too shallow and extremely luck-dependant. Everything is randomly generated, including the number of clockwork machines and such. So in one gameplay, it's almost impossible to complete it, while in another gameplay, it's extremely easy. This is a very annoying element.

Avoiding ghosts seem interesting in theory, but quite usually you are somewhere in a corner and have nowhere to go and nowhere to hide.

The game mechanics (like closing the breaches) are not properly explained, which means you need to search online sources for game guides.

Some parts of the game, like the forest and the hallway, are too long and too empty. There's nothing to gain there, so you just wish it's over soon.

Character mumbling is interesting in the beginning, but in the later levels, it's quite annoying, because it pauses the game and you can't skip it immediately.
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: November 13
This game is great because it has two things I enjoy,
1) Creepy Atmosphere
2) Interesting Storyline

Chances are you will play through it again after you complete it the first time. It's the type of game where you can easily overlook something. Almost everything you encounter will be an important clue towards solving the protagonist's mysterious flight of ideas.

Also.... get ready to meet some interesting characters...

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3 of 6 people (50%) found this review helpful
2.2 hrs on record
Posted: November 16
Th1s gam3 1itera11y mad3 my bra1n 3xplod3.
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6 of 12 people (50%) found this review helpful
4.2 hrs on record
Posted: November 2
knock knock is a unique, beautiful, sidecrolling, psychological horror game. the gameply involves your character, who is going insane, trying to hide from ghosts long enough each night to make it to morning.
the game is opaque and gives you only some vague advice on what to do. the gameplay mechanics also seem to be inconsistent, which is actually one of the game's strengths, you really don't know what to expect, and it creates an atmosphere of tension.
sadly, the game loses its luster after the first hour and a half or so, and the game also introduces a game-breaking timer which will literally cheat you out of playing the last level and getting a decent ending. you'll have to replay the entire game if you want the good ending, which is not an enjoyable prospect, as the gameplay gets very repetitive after a couple hours. for a game based largely on story, this is unforgivable.
another complaint is that, after a while of playing, you'll find that many in-game events are random; for instance, i was trapped in the initial room several times, then pinned by several ghosts. this alone killed my entire sanity meter, i tried several ways of getting out, but nothing worked. levels are either too easy, or they'll flat out cheat you, regarless of how well you're reading the shifting mechanics. sometimes randomness is good, but here it often hurts, and reduces the quality fo the level design.
it's too bad, as the art is lovely, the atmosphere is creepy and interesting, and the gameplay itself is novel.
i also honestly question the integrity of the reviews here on steam, this is a deeply flawed game sporting a 57 rating on metacritic, it's hard to believe that others weren't equally frustrated by some of the game-breaking features.
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3 of 7 people (43%) found this review helpful
4.7 hrs on record
Posted: November 12
Atmospheric, with wonderful art and music; but the gameplay is tedious and baffling. There are sequences of wandering through empty hallways or a forest at length for no particular reason. The difficulty is erratic. I really wanted to like this, but as others have said it feels half-finished.
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2 of 5 people (40%) found this review helpful
0.7 hrs on record
Posted: November 25
I don't get it. Don't understand the gameplay and plot.
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0 of 1 people (0%) found this review helpful
1.4 hrs on record
Posted: November 12
ive played a bit of This game and from what i have experienced, it is visualiy an amazing game, no doubts about that, the sounds and music all tie in really well with the theme of alone, emo and insomnia, how ever, i could not tell what the aim of the game was, it wasnt well explained nor the controls, you start the game buy waking up hearing a knocking on your door, not giving a ♥♥♥♥ about it and walking around your house (which seems to change everynight) turning on lights, at first your character seems very funny but after a while he just sounds ♥♥♥♥ing horrible, plus, having to read subtitles all the time can be annoying, especially when they blend in with the background

i got confused at the forest part, there were no signs or anything to tell em where to go so i walked around for about 5 minutes not knowing what to do, if this game had more of an objective and you actually knew more about him and what your supposed to do, this game could be even better,

but aside from that, the game is still a fun game to play when you cant think of anything else to play, id give it a 6/10 based on what ive played, i would recomend you to get this game but id say what for it to come on a bundle as $9.99 is a bit much for me.
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0 of 1 people (0%) found this review helpful
1.4 hrs on record
Posted: November 9
This game is creepy! 9/10 would get scared again
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5 of 12 people (42%) found this review helpful
0.3 hrs on record
Posted: November 5
Cool game to play before going to bed !!! xD
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