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There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Release Date: Oct 4, 2013
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The Mobile Lodger

March 7th, 2014

Some of you have asked, and we're delivering! Namely, we-re delivering Knock-Knock for iOS.

Mobile devices really seem to suit Knock-Knock great. Now people can play it in their bed, in the woods, or during commuting. The Lodger's life has always been in your hands, but not quite this literally. So if you're interested in knock-knocking with your bare fingers, go ahead! Oh, and if you do, we'd be thankful for some stars. Stars are nice.

Have fun and spooks!

6 comments Read more

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About the Game

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000

Linux System Requirements

    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Helpful customer reviews
20 of 21 people (95%) found this review helpful
474 products in account
9 reviews
6.6 hrs on record
After playing for some hours I may be somewhat stuck in Knock Knock. The game is not clear on what you must do or how you must do it. It's okay, many games do this and it's nice for us to discover on our own (Dark Souls). However I reached one of the last levels and it seems that if you do not proceed to the next level/room/dream/nightmare whatever you want to call it, you may be getting a "Game Over" screen the next time you will try to advance to the next level just like you normally would do.

Knock Knock have a very creepy and depressive atmosphere. Seems to be a great game to play in the upcoming Halloween. You will always feel that you are surrounded by someone or something, yet, you feel alone at the same time.

Now this is very clever: There are things that really help to create a tense mood in the game with such basic gameplay elements. Let's say something is approaching you. You hide but you are still visible. It's okay, because it does not matter if they can see you since it's you that can't see them, because, if you see them/it then it means they are real and if you believe they are real, then you must be hallucinating meaning you are losing it.

The game have more than one way to end, or to not end at all, in fact. Depending on some actions across the game, when you proceed further a larger enemy may be something for you and a very different one for me.

Immersion tip: In this game the sound of doors opening and closing are quite regular. If you have a sound system with a Subwoofer, placing the Sub below your desk near one of the corners gives you a much more real feeling that something or someone is really knocking a door in your house. This adds to the atmosphere giving you a more intensifying experience especially when everything is silenced and then "BAM!", someone shuts a door, and you feel the vibration.

In my opinion you don't get those jump scares we sometimes see (faked or not) on Youtube videos from games like Amnesia. In this game instead of "AAAH, Oh my God & Buddha, that is scary!!!" I got something more of: "That is creepy... go away, please, I don't want to look :( Just... leave me alone... :( " and that, is really rare in a game.
Posted: June 6th, 2014
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16 of 19 people (84%) found this review helpful
433 products in account
114 reviews
7.3 hrs on record
[English text written below]

Московская студия Ice-Pick Lodge - признанные ветераны отечественной инди-сцены и по совместительству приверженцы нестандартного подхода к созданию игр, включающих как эзотерические, так и философские аспекты. Проще говоря, экспериментаторы, ставящие не на внешнюю атрибутику, но на глубину подачи, осмысление происходящего и художественное наполнение. Не возьму на себя смелость утверждать, что все предыдущие проекты студии были одинаково успешны, скорее создавали шумиху и разделяли игроков и критиков на 2 непримиримых лагеря: одни говорили "Шедевр", вторые парировали - "Пустышка, не стоящая выеденного яйца". Истина, как водится, где-то посередине...

Проект-ужастик Knock-Knock (или "Тук-Тук-Тук" для отечественной публики) ближе к интерактивной инсталляции, чем к игре. Главный герой - некий Жилец, похожий на безумного профессора, просыпается среди ночи и понимает, что в его огромном доме что-то не так. Задача - бродить по комнатам, включать (или наоборот, выключать) свет, прятаться от лесных чудищ и приближать приход рассвета. Перевод стрелок часов вперед ускоряет процесс, попадание в лапы к местным жутким обитателям наоборот, замедляет. Уровни сменяют друг друга, чередуя прятки с призраками в доме у Жильца, и этапы где мы бродим по темному лесу, пытаясь найти дорогу к родному крыльцу. На словах звучит загадочно и интригующе. Отчасти это так. Игра не пугает так, как большинство иных страшилок. В ней ощущаешь себя неуютно, неспокойно, ощущения нереальности происходящего, словно очутился в чьем-то кошмарном сне, не покидают ни на минуту. Это заслуженный плюс.

Заслуженный минус в том, что игровой процесс очень однообразен. Первые пара часов определенно лучшие из тех, что вы потратите на игру. Представьте: вы все еще пытаетесь понять что происходит, кто-то постоянно выключает свет, хлопает дверьми, по дому шастают какие-то твари из леса, а солнце все никак не спешит вставать из-за горизонта! Когда же картина более-менее проясняется, механика и суть становятся понятны, а в финале вас поджидает ловушка, из-за которой вся игра может пойти насмарку, тут уже не каждый сможет найти в себе силы повторить забег.

Тем не менее, за смелость, неординарный подход и любопытный нарратив, я порекомендую Knock-Knock. Но предупреждаю, арт-хаус, он всегда на любителя. Арт-хаус игровой - на любителя вдвойне. Арт-хаус игровой российский - на любителя втройне.
__________

Russian game development studio Ice-Pick Lodge based in Moscow, is a group of acknowledged indie-genre veterans focused on peculiar and non-typical gameflow and implementation, also including esoteric and philosophical aspects. In short, a buncg of brave pioneers, emphasizing not on visuals, but on depth, comprehension and artistic view. I can't say all of the projects the studio had released were success, but one thing is for sure - each of them devided both players and critics on 2 struggling groups - one group was assured they were masterpieces, while the other one considered them as pure slapstick.

Horror project (sorry, I can't call it a game) Knock-Knock lies closer to interactive performance than to your typical game. Main hero - weirdly looking fellow with "nutty professor" heircut and appearance, wakes up in the middle of the night and realizs he's not alone in his huge house. Our task is to wander around the house, turning on (or off, depending on the situation) the light, hide or run from forest monsters and do anything it takes to hasten the daybreak. Levels change each other and follow one by one - first we play hide and seek in weird guy's residence, then we find ourselves in the deep dreadful forest, making our way to the house. Sounds intriguing. And, to a certain degree, it is. The game is not that scary as it may seem. It gives a feeling of loneliness, helplessness, disturbance. It feels like you're actually inside of someone's head having a nightmare.

As a downside, the whole process is very repetitive. And that's a big minus! First 2 hours would be the best you might spend on playing Knock-Knock: you still try to figure out what the hell is going on, something or somebody cuts off the light, slams the doors behind your back, house is filled with ghosts and the dawn is still on it's way! But once you get the picture, mechanics become clear and you stumble over a "booby trap" in the end of the game which makes you start the nightmarish journey from the beginning... I doubt many out there would like to repeat the run.

Nevertheless, I take the liberty to recommend the game to all art-house lovers for it's delicate, non-typical approach and deep narrative. But don't tell me I didn't warn you!
Posted: January 11th, 2014
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13 of 15 people (87%) found this review helpful
577 products in account
4 reviews
3.7 hrs on record
This game is more about "experiencing" than "playing" to me. I really don't like talking about the whole immersion thing, still I can't hesitate in this case. It really IS immersive, creepily strange, calm in its madness, thought-provoking and interesting in its own way. Can't wait to get the right mood to play it again from the beginning to the (happy this time, I hope) end.

I wouldn't recommend it to everyone though. Some may see only a boring story about turning lights on and off here. Some may say it's too short. Some may dislike the "lack of logic" or just can't "feel" the atmosphere. But if you think you're crazy enough to learn the rules of the Game - turn off the lights, close the door and wait for your Guests to come. :)
Posted: January 20th, 2014
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3 of 4 people (75%) found this review helpful
30 products in account
10 reviews
0.1 hrs on record
Suggestion don't play with friends around it reduces the scaryness of the game (Atleast for me). Okay first off the only problem this game has, is it gets confusing since everything is in Russian not englishbut that isn't a problem just a downer. Other then that this game is great. The ghosts that chase after you are pretty horrendous and the bed that would follow you at one point was actually startling cause I couldn't tell if it was good or bad, Next your concious I didn't get anything bout that, it seems like whenever you just stand around your concious will come out and attack you but when your moving around turning on lights it will help you which is very intrigues me. I would Recommend this to any body that likes a good scare.
Posted: June 4th, 2014
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1 of 1 people (100%) found this review helpful
39 products in account
2 reviews
3.7 hrs on record
Love the art design of this game! Most scary games are the same, but this one just has a different concept that leaves you with goosebumps. If you want to be extra scared play this game at night in a dark room.
Posted: January 26th, 2014
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