Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes.
User reviews: Very Positive (380 reviews) - 97% of the 380 user reviews for this game are positive.
Release Date: Sep 23, 2015

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Buy Assault Android Cactus

Buy Assault Android Cactus - Soundtrack Edition

Includes the soundtrack DLC


Recommended By Curators

"Showed at PAX Prime 2014 - Far too much fun for its own good, and great looking as well, AAC is a devlishly difficult twin stick shooter."
Read the full review here.

Recent updates View all (39)

September 23

Assault Android Cactus out now!

we are excited and proud that Assault Android Cactus has left Early Access and is now a full release!
Experience the complete journey, unlock new parts to the game and make a name for yourself on fresh leaderboards!

To coincide with the release of the game, the Assault Android Cactus OST is now available as Steam DLC and through various online music retailers

  • Intro and Outro cutscenes
  • Four new EX Options - Mega Weapons, Duplicate Characters, Rubber Music and Regular Head Mode
  • Can now unlock the ninth playable Android
  • Steam Achievements added
  • Steam Trading Cards added

Fixes and Changes
  • EX Options First Person Camera and Classic Camera can now be used with leaderboards
  • Improved text rendering
  • New textures for Tank enemies
  • Infinity Drive may yield more of its secrets
  • Many many improvements, fixes and tweaks across the game

Coming Soon
  • Additional language support

17 comments Read more

September 3

Assault Android Cactus release date revealed

We are excited to announce the full version of Assault Android Cactus will be available on September 23rd and will include intro-outro cutscenes, new EX modes, Achievements, Steam Trading Cards and a 9th playable Android.

Please look forwards to it, tell your friends to add us to their wish lists and for now enjoy a sneak peek at the opening cutscene!

17 comments Read more


“Chaotic, polished, packed with variety and effortlessly charming”
8.8 / 10 – IGN

“Please play Assault Android Cactus”
11 / 10 – Midnight Resistance

“The most remarkable twin-stick shooter of all time”
10 / 10 – Save Continue

Steam Box Ready

About This Game

When you're running on battery, make every second count!

Assault Android Cactus is an arcade style twin stick shooter set in a vivid sci fi universe. Junior Constable Cactus is outside her pay grade when she responds to a distress call and ends up stranded on a crippled space freighter under attack by its own robot workers.

Utilising a draining battery mechanic in place of lives, Assault Android Cactus challenges you to think fast and keep the bullets flying, blending the gameplay of western styled arena shooters with aspects of Japanese style bullet hell as you charge head first through transforming stages, massive boss battles and an eclectic cast of characters on the way to saving the day.

Key Features
  • 9 playable androids, each with a distinct play style and personality
  • 25 stage campaign spread across five areas of the ship, face down giant bosses, earn characters and uncover the story of the Genki Star
  • Dive into the Infinity Drive to test your skill and endurance or challenge the Daily Drive to pit your wits against the community
  • Supports keyboard or joypad and 1 to 4 players with local co-op
  • Unlock game modifying EX options, Codex entries, artwork and more for wrecking robots

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Lion
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 2 GB available space
    • OS: Mountain Lion
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5870
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 2 GB available space
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460
    • Hard Drive: 2 GB available space
Helpful customer reviews
39 of 39 people (100%) found this review helpful
13.5 hrs on record
Posted: September 28
Geometry Wars has company. Assault Android Cactus is quite the score based twin stick arena shooter. The game also supports mouse and keyboard. I've tried both controller and keyboard and each method of control is more than precise enough for this genre.

Multiple characters are available, four initially and five unlock-able, each with different load outs and each requiring their own strategy for you to perfect, and I do mean perfect. Every little detail in Assault Android Cactus has been methodically thought out and implemented by the veteran developers and it is up to the player to not only play but observe and learn the characters and arenas in order to maximize scores. The Austrailian developer team's lineage has roots in Midway, Electronic Arts, Sega and Professional Gaming Leagues.

The ranking system is of the D to S / S+ variety. In AAC, to maximize scores, it is not only about dispatching enemies as quickly as possible but how you dispatch them. Maintaining chains is paramount. Strategy is important and seeing players with 100+ hours in the game speaks volumes of depth and replay-ability.

AAC features a battery mechanic, essentially an energy charging pickup that prevents death. In simple terms, your battery runs out and it's the scrap heap for you. Hits alone will not explicitly kill you but will make your demise imminent if you accrue too many. The player character has a limited number of recharging hit points of which a count of zero will render the player incapacitated requiring resuscitation by mashing the fire button. When rendered incapacitated you will lose some of the energy pellets you've been accumulating to power level your weapons resulting in a powered down weapon and ruining any chance for leader board supremacy.

The game spawns not only batteries but a power-up, one of three types. Speed, companion orbs to accelerate weapon discharge and stasis. Not all types are optimal for every situation or every character in every arena. The three types will rotate in place until the type you desire is picked up.

AAC features a twenty five stage campaign encompassing five themed levels made of five arenas with difficulty increasing with progression. AAC is high intensity, very challenging and will require a degree of dedication in order to maximize efficiency. Arenas may contain environmental obstacles and will on occasion morph. Each of the themed levels is capped with a very challenging boss battle. Boss battles are typically multi layered and require advanced pattern recognition. In addition to the campaign, there are additional modes such as survival and local coop with up to four players. Coop games are also recorded on the leader-boards. Locally, game pads and mouse / keyboard combinations may be mixed on the same computer.

I mentioned Geometry Wars. The spawns in the AAC, both battery and power-ups are designed to encourage aggressive game-play. Having played my share of Geometry Wars, obsessively battling for score dominance with a lovely friend of mine, I'm reminded of a similar design. Baiting the player to take risks to maximize scores but yet encourage mastery by rewarding success with ascension up the leader boards. From experience in both games you might think that you've achieved your score goal only to stare in disbelief at the final total. One more time ......... and so it goes.
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8 of 9 people (89%) found this review helpful
52.2 hrs on record
Posted: September 27
Assault Android Cactus is a twin stick shooter game.

This game a way different than any other twin stick shooter
i addicted it much and very good challenge levels with their bosses.
especially infinity drive <3

The game is easy to pass all levels in low rank np , if there are starts in every levels would be so amazing and well challenged.

#My total rating
10/10 :)
Get it on sale man or try it in demo before, as i did then i bought it <3 you will not regret
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6 of 6 people (100%) found this review helpful
12.1 hrs on record
Posted: September 27
The best twin stick shooter I've ever played. The controls are tight, the graphics are stunning and the ladies are ready to kick some robot ♥♥♥. The sound track ain't nothing to sneeze at either; it evokes memories of megaman past. Try the demo and get a taste, you'll be buying this wonderful game shortly after.
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4 of 4 people (100%) found this review helpful
3.9 hrs on record
Posted: September 28
Managed to beat the campaign in 3 hours, but I plan on spending the next 30 years of my life playing this game. Probably even more. If I live that long.

Pros: (I apologize for my formatting)

- Soundtrack> OH man do I love a good soundtrack. This game nails it with the music. Perfect combo with the nut-busting action (but 10 bucks? jeepers)

- Characters> Every android is different, and it was easy to find my new robotic waifu (I'm looking at you, Lemon). Some androids fit certain levels/bosses better than others, and you can easily switch characters between levels. Bosses also have completely different dialogue depending on who you're playing, and you can learn about each characters backstory and standing in the ship this way (not that anyone actually gives a toot about the story, get out there and blow stuff up!)

- Action> Shooting feels great, and every level offers something new to keep you on your feet. You can earn power-ups with various effects, and managing your battery can be very stressful in a fun, sort of sweaty way (like when mum chases you with a kitchen knife). Each boss is unique, and offers some new elements to the playing field.

- Visuals> Look at the screenshots you ape

- Replayability: - Leaderboards
- Co-op
- Tons of unlockables (that can change how the game plays / art)
- Infinity Drive (endless mode)
- Daily Drive (Daily challenge thingys)
- Boss Rush
- And probably more!


- Multiplayer(?)> I guess there is no online multiplayer? Rather dissapointing, seeing as my flesh friends are limited. This game would be a lot of fun to play with your buds on the sofa, but hopefully servers will be added in the future!

And that is pretty much it! 9/10

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3 of 3 people (100%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: September 27
Thoughtful, well executed design. Shiny graphics. Leaves you exhausted and sore after four hours.
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