Assault Android Cactus is an intense skill based arcade styled shooter - pick from one of eight synthetic heroines and blast your way through overwhelming robot hordes in an attempt to save the ship from its own robot workforce. Supports up to 4 player local co-op.
User reviews: Very Positive (149 reviews)
Release Date: Aug 28, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think the best way to develop a game is to get it playable early and keep it that way. We're confident that Assault Android Cactus is fun to play and worthy of peoples time right now, and will only improve. We're thankful to everyone who has wanted to play our game and for those who are sharing their feedback with us to help make it even better!”

Approximately how long will this game be in Early Access?

“We plan to release the game in 2015.”

How is the full version planned to differ from the Early Access version?

“Worlds 4 and 5 will be receiving art dressing, there will be an opening cutscene, art gallery, additional EX options added, greater animation variety, better input and graphic options, Steam Achievements, Steam Trading Cards and visual polish across the game.”

What is the current state of the Early Access version?

“Our current build contains
  • 8 playable characters (4 unlocked through gameplay progression) and four player local co-op
  • Tutorial
  • a 25 stage Campaign, including 14 finished stages, 6 more in whitebox (lacking art treatment) and 5 bosses (two of which lack final art)
  • Infinity Drive (a large, complex stage similar to an 'endless' mode)
  • Daily Drive (a daily challenge you can only play once)
  • Boss Rush (containing the first 3 bosses)
  • Codex
  • EX Options
  • Online Leaderboards

Will the game be priced differently during and after Early Access?

“We are not planning to change the price, although there is a possibility it may go up based on where we are at launch. If this happens we'll give as much warning as we can!”

How are you planning on involving the Community in your development process?

“We (the developers) are easily reachable on the Steam forums and love hearing feedback. We have strong plans for the game but have regularly implemented improvements based on what our players have told us and hope to keep doing this going forwards!”
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Buy Assault Android Cactus


Recommended By Curators

"Showed at PAX Prime 2014 - Far too much fun for its own good, and great looking as well, AAC is a devlishly difficult twin stick shooter."
Read the full review here.

Recent updates View all (23)

March 5

Early Access Update - Alpha

This major update adds the last two stages of the game (including the final boss) bonus modes and content and many fixes and improvements. With this update we consider Assault Android Cactus to be at Alpha, an important milestone in development!

  • new Title music
  • new Credits music
  • Zone 4 boss Venom has intro and outro text dialogue. You may want to replay him to follow the story!
  • new level Collider (zone 5 - 4) introducing a mysterious sub-boss!
  • new whitebox Final Boss - Medulla
  • Rebalanced Control (zone 5 - 2) - as a result, its leaderboard have been reset
  • new game mechanic - credits. Earn them by playing to unlock bonus stuff
  • new feature Codex - as you progress through the game, unlock entries on characters, enemies and world that Cactus is set in
  • new feature EX Options - use credits to purchase cool and/or strange extra gameplay modes
  • new feature Jukebox
  • new feature Sound Test
  • audio cues added for full weapon cooldown and when you can't swap to your secondary weapon due to overheat
  • bosses blink their lights when they talk
  • Tutorial refinements

  • fixed an issue that was disabling HDR if you set graphics settings to Custom - has a noticeable impact on bloom
  • improved responsiveness of Daily Drive stage clear leaderboards and trimmed the opening timing
  • fixed interface issues related to Character Select and Unlock screens
  • handled a case where Steam Overlay could cause the game to stay paused
  • Starch's Micromissiles take in account target size
  • Spectres (teleporting enemies) no longer leave thin vertical lines behind if you kill them during a teleport
  • Leaderboard joypad buttons no longer slightly squished (seriously, this was bugging me so much)
  • many smaller tweaks and fixes

Whew! So this is a pretty big update, the two final levels of the game plus a bunch of new ways to explore the entire game.

To see a full breakdown of the EX Options, check our latest Blog Post!

Why has AAC been 'Pre-Alpha' until now?

We were getting this question a lot! - people questioned why we were 'pre-alpha' when large portions of the game seem close to complete. For many 'pre-alpha' seems synonymous with 'prototype' or 'broken'.

The simple answer is "Pre-Alpha" and "Alpha" can describe various stages of development but Alpha is "gameplay complete". For Assault Android Cactus to reach Alpha means all characters, levels, weapons, enemies are present and accounted for.

What's next?

Our next major milestone will be Beta. In the following updates we will be replacing placeholder art, adding missing animations and fleshing out story content and ex modes. Thankyou so much to everyone who as supported us so far and I hope you enjoy the ride as we head for the finish line!

7 comments Read more

January 15

Early Access Update 11 - Daily Drive

This update introduces a new game mode called Daily Drive - think of it as a short, ten layer version of Infinity Drive that changes every day and you only get one try!

There's a new Leaderboard page (showing the current leaderboard - we will eventually host the archives on our website) and we hope you have fun with it!

  • new game mode - Daily Drive
  • More generous battery rules in Infinity Drive / Boss Rush - more chance of receiving a battery immediately before a boss and bosses will now always drop a battery on defeat
  • Justice now charges his plasma field meaning there is a brief window between getting too close to him and taking damage. However he now also uses his plasma field while deploying laser fences and capture spheres
  • Leaderboards - you can now scroll through your friends list (funny story! When I was writing this feature I didn't have over 15 friends who'd played the game)
  • Stage Select leaderboards - friends list will frame your score if you're not in the top 5
  • Dogs that drag you around will break their link if you can break line of sight

  • Fixed geometry in Relay where players could end up outside the level
  • Fixed issue where Venom would teleport to the middle of the stage when shutdown under certain circumstances
  • Reworked the chain system to remove an ambiguous case where chaining a boss together with an element worth no points would result in a multikill bonus - the rule that both enemies involved must be worth points should now be consistently enforced across all characters/weapons
  • Venom has a better collision volume during his final phase, resulting in more accurate railgun hits
  • Android Select doesn't imply you can add another character if you return to it in 4 player mode
  • (Maybe?) fixed the issue with guns ending up in the wrong spot on Stage Clear ... if anyone spots it in the latest build, let us know!

6 comments Read more
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“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
The Penny Arcade Report

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
Rock Paper Shotgun

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”

Steam Box Ready

About This Game

Assault Android Cactus is a manic twin stick shooter for one to four players combining arcade style action with hordes of enemies and transforming stages.

Junior Constable Cactus is outside her pay grade when she responds to a distress call only to be left stranded on a crippled space freighter under attack by its own robot workers. But using her wits, unlimited ammunition and the fellow androids she is able to conscript along the way, she will save the ship or run down her battery trying!

  • Multiple Playable Characters - Each android has a unique weapon set and play style, experiment to find which android suits you best.
  • Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep you on your toes.
  • Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics.
  • Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks.
  • Local Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.

Assault Android Cactus is not a finished game but it's still a lot of fun to play! Here's what's in the game right now and what's left to come :

current Early Access build

  • 8 Playable characters (4 unlocked across the campaign) and game-wide local co-op
  • 17 Finished stages including the first 3 Boss stages and a Sub-Boss
  • 8 Whitebox levels including the 4th and 5th Boss stages (functional gameplay, unfinished graphics)
  • 20 enemy types not counting Bosses, covering a vast range of behaviour
  • Infinity Drive survive as long as you can against escalating waves in an adapting environment
  • Daily Drive take on a new challenge every day, you only get one chance to clear it
  • Boss Rush currently contains our first three bosses, fight them back to back
  • Online Leaderboards for all stages and modes
  • Codex, EX Options, Jukebox, Sound Test bonus modes and content


Development Roadmap

  • Full Campaign - A 25 level Campaign including 5 bosses and intro/outro cutscenes
  • Rewards System & Bonus Content - Art gallery and additional Codex entries and EX Options still to come
  • Steam Integration - support for achievements and trading cards
  • Custom Controls - remapping for control pads & Keyboard/Mouse, Steam Controller support
  • Polish - more animations, finished stage art, finished enemy textures and improved effects

You can help us improve and shape these features by reporting any bugs you see or sharing your feedback, so please post your experiences and impressions on the forums!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Lion
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    • OS: Mountain Lion
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5870
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460
    • Hard Drive: 1 GB available space
Helpful customer reviews
2 of 3 people (67%) found this review helpful
5.7 hrs on record
Posted: February 12
Early Access Review
Such a great game! It has some of the smartest things in a game that offers ranking on score. Like once you get an S+ rank, the game gives you a GAME menu option that lets you set it to DISABLE the visual of IF you are still able to S+ rank. To AUTO RESET the stage if you fail the S+. Or to simply SHOW the S+ while you still have the chance for it.

Gameplay wise the game is super smooth, and the weapon system is very arcady in a great way. Every character gets a primary, and secondary gun. The primary can be leveled up from killing and picking up energy. The secondary guns are SUPER strong weapons that you can fire only a few times, they over heat, then recharge letting you have a burst weapon on hand now and then. and EVERY character has a different primary and secondary! Which offers a LOT of replayiblity!
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8 of 8 people (100%) found this review helpful
3.5 hrs on record
Posted: November 12, 2014
Early Access Review
A bullet storm top down shooter with excellent gameplay, music, level design, boss fights and unique player characters each with their own weapon loadout and personality. Very fun to play, and game had had constant updates throughout its Early Access stage.

I can't wait for the full version of the game, and uh, more playable characters. :)
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
63.1 hrs on record
Posted: December 26, 2014
Early Access Review
Are you tired of empty promises? Vague planes of what will be in the game and what will not? Developers who have very little communication with their community? All the stuff that happens one Early Access? Well then, take a look at Assault Android Cactus! There's a clear goal of what they want to be in the game at launch and how much is in it at the time you're buying it, right there on the store page! A lesson to the majority of developers that put their game out there on Early Access

But what about the game itself? Is it any good? The short answer is: Yes.
The long answer is the amount of time you'll find that you sink into the game. With four characters to boot and another one unlocked with every boss leaves us at 8 in total. All of them unique in their own way. They all have a primary and a secondary weapon which drastically changes the way they are played.

There's a whole heap of different enemies for you to blast to bits and rack up the points in a total of 25 planned levels! 23 of them available as of the time of writing this. And in addition to that you have Boss Rush and Infinity Drive game modes. The latter of which might need a bit of explaining, It's basically a wave survival mode.

So you're having a good time blasting enemies and all that, and then you suddenly get your first S+ rating. Meaning that you got through a level with an unbroken chain of kills. Nailing the level perfectly. And this is where your dark descent begins. This high is something you'll keep chasing, again and again on each of the levels, with your ranking going higher and higher on the global leaderboards.

The music and sound design is fantastic and fits the game like a glove. Not much more to say about that really.

So, why should you buy this game? Well, all the reasons above really. You'll be supporting a hard working team that, as a previous review stated, "short of the developers being visited by aliens and having their brains replaced with cottage cheese and pineapple chunks - this should be an easy recommendation, and a big thumbs up from me."

..At least do try the Demo. The first one is always free, remember?
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: December 24, 2014
Early Access Review
Graphics are great
Music is great
Characters are lovely
Right now is in Early Access. Is it bad? No, definitely not.
This game is fun. Pure and simple. It has more content coming up too and for 10 dollars, it's well worth it. Now I just gotta get one of those USB hubs and call friends over
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
7.3 hrs on record
Posted: November 15, 2014
Early Access Review
Awesome twin-stick style shooter. Try the demo, then buy the game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: October 4, 2014
Early Access Review
Wow! After playing the Demo for a while I finally bought the full game. Top-down bullet hell geared toward action. Absolument excellent!
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: December 25, 2014
Early Access Review
Worth every every single euro/dollar.
A simple game but with challenging game play.
And alot of diffrent characters to unlock with their own unique abilities.
Personaly i love the game it's level design and aesthetics.

I can't wait till the game is fully released.
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2 of 2 people (100%) found this review helpful
20.1 hrs on record
Posted: December 31, 2014
Early Access Review
High-Adrenaline top-down view TwinStick Shooter with a hint of Bullet Hell. Early Access, but very playable. Couch Coop is great.

Explosive gameplay, shut down your brain and let your reflexes go :D
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: January 17
Early Access Review
Frantic dual-stick shooter action that's all about chaining kills together in chaotic arenas. Also, all the characters are android ladies. I highly approve of everything about this game. It's early access, but you're getting a game with a lot of entertainment right now.
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3 of 4 people (75%) found this review helpful
4.4 hrs on record
Posted: September 14, 2014
Early Access Review
An excellent twinstick shooter with smart design, great music and regular updates for the past year. What more can you ask from an early access game?
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2 of 3 people (67%) found this review helpful
19.3 hrs on record
Posted: December 15, 2014
Early Access Review
Assault Android Cactus is a very simple game that demonstrates just how important good execution is in game development.

This is a twin stick shooter with multiple characters that have two weapons (one upgrade-able spammed primary, another more powerful attack on short cooldown). The health-death mechanic is bit different because health loss costs you score/weapon level and you only really 'die' by running out of time limit.

The levels work mostly by changing the terrain on the fly rather than having you move towards something. So instead of more traditional 'scroll left' type of map, think of an arena where walls and grounds are changing every now and then.

The enemy variations are pretty good IMO. You got your standard slow dumb cannon fodders to bigger mooks with varying tactics (some shoots seekers at you, some ground pound for shockwave, etc.), swarmers to turrets to verticle missile launching robot dogs, it's got healthy variety in both design and function.

So all of this probably reads rather conservative in terms of mechanics and yes, you probably have seen all of these bits and pieces before but you probably haven't seen them to this degree of polish. Dare I say it, this game plays like indie take on twinstick shooter with the famous "Blizzard polish". Fans of the genre would be amiss to not have this in their library, and for new comers this game is really good introduction to the genre.
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2 of 3 people (67%) found this review helpful
4.5 hrs on record
Posted: November 9, 2014
Early Access Review
Was a good game, i beat all the levels in the demos. Some of the characters are better at certain levels then others, the third boss i could only beat with the boomerang girl.
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2 of 3 people (67%) found this review helpful
8.2 hrs on record
Posted: October 17, 2014
Early Access Review
It's in beta AND completely playable. Worth every penny :D
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1 of 2 people (50%) found this review helpful
6.0 hrs on record
Posted: November 18, 2014
Early Access Review
Fantastic little top down shoot-em-up. The local coop play is fantastic! Great mindless fun.
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1 of 2 people (50%) found this review helpful
4.0 hrs on record
Posted: November 22, 2014
Early Access Review
It is a great twin stick shooter. It's one of thosoe games you play just to kill a little time or if you don't know what else to play. It would be better if it had a online co-op, I could see it doing very well with that.
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1 of 2 people (50%) found this review helpful
25.2 hrs on record
Posted: September 22, 2014
Early Access Review
It's like Smash TV in bite-sized portions, or one really huge portion if you feel like going for the (not actually infinite) Infinite Drive. You'll probably clear all the currently available maps in short order, but there's no limit to the game's replayability - you can go for the very difficult top ranks, play around with different androids, or just have fun blowing up lots and lots of crappy spider robots. Hyperkinetic + Colorful + Well-Animated + Some Fun Characters = One great way to check out and unwind for a while.
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: November 9, 2014
Early Access Review
Works in Surround/Eyefinity \o/
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Posted: November 13, 2014
Early Access Review
I have only played this for a few minutes, but I can tell already really great game. And thanks so much for Eyefinity support too. Possible to get smash tv controls (not holding down the trigger?)
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2 of 4 people (50%) found this review helpful
6.0 hrs on record
Posted: September 12, 2014
Early Access Review
This game is awesome. It's quick, it's fun and you're going to replay levels to try to beat your best score. It's in early access, yes, but if the final product is anything like this, it's totally worth the price. I would like to see the graphics improved slightly (there doesn't seem to be any anti aliasing) and support for more widescreen and HD resolutions (like 1366x768) but it is an awesome game.

The price is a steal and the developers are onto something here. They understand gaming doesn't always have to be serious and we are in this to have fun. This game is fun, colourful and you unlock more characters as you go along. Each character comes with a standard and alternative weapon, but they're all different, which makes for interesting combinations in multiplayer. If you're unsure, there is a demo available, though I do believe you're getting more value than what they're asking for it.

As for the technical stuff, it is a top down shooter, which supports keyboard and mouse, or a gamepad. It has local co-op too so that's a plus if you have friends over. As I mentioned before, the graphics could do with a few tweaks, but it is by no means unattractive. The gameplay is fluid and you will be moving around the arena a lot while gunning down hordes of machines. There are powerups available, which also encourage you to keep moving. The music is upbeat and adds to the fast-paced atmosphere.

I'd give it a solid 8/10, with the hope that the final product will be as fun, or even more so.
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2 of 4 people (50%) found this review helpful
8.0 hrs on record
Posted: October 19, 2014
Early Access Review
Outstanding twin stick shooter.
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