Forced is a challenging 1-4-player co-op arcade action RPG with puzzle and tactical elements. Cast as slaves in the toughest fantasy gladiator school of them all, you will face deadly trials and huge creatures, but Balfus, your Spirit Mentor, will guide you in your quest to break the chains of oppression.
User reviews:
Mostly Positive (32 reviews) - 75% of the 32 user reviews in the last 30 days are positive.
Mostly Positive (2,077 reviews) - 75% of the 2,077 user reviews for this game are positive.
Release Date: Oct 24, 2013

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Recent updates View all (39)

March 25

FORCED SHOWDOWN Pre-release event!

Our next project FORCED SHOWDOWN is running a pre-release event from this moment and until the release March 29th!

As part of the event - It is possible to unlock more content for the game, reduce the launch price, win early access, and compete for sponsored prizes by watching streamers play.

All you have to do is get on Twitch and watch FORCED SHOWDOWN being played. For every minute watched - the launch discount will increase! So don’t waste precious time, come join the fun now!

Follow the event at HERE

For quick ones - here are some event keys (which will expire on release)


1 comments Read more


“Forced is one of the best co-op games around”
See –

“Teamwork unlike almost any game I've played before”
See –

“It is these strategy elements, whether mental or physical, and the degree of communication and coordination required to achieve them where FORCED truly shines as a co-op game.”
5/5 –

About This Game

Forced is a challenging one- to four-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight to the death, all the while attempting to win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor will guide you in your quest to break the chains of oppression.


  • 1-4 player campaign, carefully balanced for the number of players
  • Local and online co-op, it's easy to plugin controllers and play on one computer
  • A challenging Gladiator campaign with monstrous foes and tricky puzzles
  • Four Unique Character Classes, with very distinctive playstyles
  • Skill focused: all enemy attacks can be evaded, it's your job to figure out how!
  • The Spirit Mentor, an extra party member which players must control together to gain an upper hand over the enemy
  • Survival Arena Mode (more modes coming)
  • Mark Combat System. Apply marks to enemies with your basic attacks, to set them up for devastating special attacks from you or your allies.


BetaDwarf - the team behind FORCED spent 3 years developing it while living together. It all started by illegally moving into a classroom at a university - see: The Story (it has awesome pictures)

News // //


System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Storage: 5 GB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 5 GB available space
Customer reviews
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Mostly Positive (32 reviews)
Mostly Positive (2,077 reviews)
Recently Posted
( 0.7 hrs on record )
Posted: July 21
This game's target audience is hardcore players who are itching for a challenge!
Don't expect Diablo III easiness, or even Path of Exile kind of challenge, in terms of game mechanics.
I played TONS of RPGs of all kinds back in days, and this is the hardest of all.

If you like easy RPGs (such as Sacred 3) even in Hard Mode, this game is not for you.

However, I recomend it to RPG fans who could use some hardcore challenge, for HC's sake.


Played Dark Souls? Want similiar difficulty in isometric play? RUSH, GOGOGO!


- Ingame Controls are bad. I mean not as bad as gamebreaking, but there should've been a dodge/fast run in part of movement controls, even for a limited use/limited to spesific weapon choice.

- Single player gameplay is extremely hard, but if you're an oldschool hardcore RPG player, you can always find a good tactical/strategy (choosing a good shield build & having some patience for example).
Helpful? Yes No Funny
Emo Nemo Nemo Emo
( 5.6 hrs on record )
Posted: July 20
A very good party game.
Solo play is ok but it can be quite difficult.
Helpful? Yes No Funny
( 35.3 hrs on record )
Posted: July 16
Best co-op game for hardcore players I have ever played.

Grindless hack&slash with puzzle elements for up to 4 players. It is divided into 25 diverse 5-10 minute missions, each with additional challenges (one speedrun and one tied to specific level features). Furthermore, there are 3 co-op survival maps available as well as a competitive "last man standing" survival map.

After first missions the game gets progrssively harder (from the 12th level onward you will die regurarly). The game is fair in its difficulty though - every attack can be avoided if played properly.

There are 4 classes available, each with its own niche. You can change your class and build anytime. The secret to the victory is finding the right team composition and strategy to beat the obstacles.

There is no grind. Progression is based on a number of missions and challenges you managed to finish. "Leveling up" does not change character stats, but unlocks new abilities you can choose from, diversifying your arsenal rather than making you outright stronger. You can take up to 3 active and 3 passive abilities, so respeccing for particular challenges isn't a chore.

The game can be played single player. It tunes its difficulty to the number of players quite well (some levels are a little bit harder, some a little bit easier when playing with friends).
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: July 11
That's not gonna be an in-depth review, sorry.

This just isn't my kind of game, I expected something else.

HOWEVER! It's not a bad game and I believe it's definitely worth trying. Do not expect a "classical" aRPG like Diablo, no. This is more about strategy than loot. Each level requires you to think ahead a bit before you tackle it, so it's a bit of an action(lots of it)RPG(kinda)puzzle game. ;-) It's not your regular "let's just wipe all of those mobs off the map to hopefully collect some valuable loot", no.

It's also more fun when played with friends, not solo.
See youtube gameplay videos to learn about this game more.
Helpful? Yes No Funny
( 20.8 hrs on record )
Posted: July 9
FORCED is awesome, great combat, while still having mind melting puzzles. Singleplayer is very, very hard, but sadly EVERY COOP GAME has to go through steams connection system. And even more sadly, servers suck, and you cant host a game on yor own, so, you have to play with huge ping to the steam server, making a game that relies on skill and split second reactions unplayable.
Helpful? Yes No Funny
Malek T
( 8.8 hrs on record )
Posted: July 9
very addictive indeed and good to cooperate ! :D
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: July 9
Extremely good game, recommend it to anyone who's played the Magicka games. :)
Helpful? Yes No Funny
( 16.2 hrs on record )
Posted: July 8
Great co-op fun, 2-4 players.
Helpful? Yes No Funny
( 15.9 hrs on record )
Posted: July 6

Challenging and fun level design
Great coop or team experience
Nice selection of enemies and bosses
Runs well on new or older PC's
Good attempt at not being a boring grind RPG
Simple controls and great tutorial


Not much story or background to the game
No deep skill tree or character customisation (some people prefer classic rpg games)
You'll only play through it once or twice
Boring if played single player (lots of Steam reviews say the same)
Many of the levels are timed which will mean starting again at checkpoints if you die

FORCED is a decent multiplayer coop game it's not perfect but very fun to play through with friends at least once or twice. I'd would imagine most people (or group of friends) will get 10-20 hours out of this game. If you're looking for a Diablo, Dungeon Siege or D&D style dungeon crawler or hack n slash this isn't that game there's no glorious epics or treasure. FORCED looks the same as traditional top view/side view rpg games but plays a but differently in the fact the focus is on solving problems rather than character development or character choices. The controls are nice and simple on keyboard & mouse or a controller is supported.

There is some hack n slash elements but you aren't farming enemies to improve your character there's no real experience points you just kill enemies to stay alive and avoid losing.

FORCED does have a background story but you wouldn't need follow it or know what is going on to play this game you can jump in easily and pick up the controls and go. The tutorial in the first 5 minutes tells you everything you need to know but sometimes simple is better. No long introduction in FORCED it just puts you straight it.

There are 4 classes which do fall into the tank, damage and support categories that players will know from normal rpg/rts games but that's where character development stops really. You don't use equipment or have skill trees but you can choose from a couple of unlocks every now and then.

Unlocks are generally skills aimed at improving you only or aiding whole party. For example if you're playing the damage guy then one of the unlocks might be a spell that's single target or aoe damage.

FORCED has no towns to explore, no shops and no big open game world. This game is lots of separate zones/small maps played in almost order (there is some choice). FORCED game doesn't have the traditional grind, leveling up or stat assignment it's more of a coop action puzzle game with occasional abilities to unlock and use. So don't expect a weapons or armour shop or legendary NPC's that give you new magic or skills. This is 100% a team/coop game for a group I wouldn't enjoy it single player to be honest so I'd say if you intend playing solo don't buy it you'll find playing with strangers on Steam a pain.

There are some good comic moments to be had when a friend makes a mistake sor does something stupid and you all get wiped out. Generally the game requires thought, tactics and team work rather than "OH LOOK AT ME AND MY PURPLE EPIC ENCHANTED SWORD KILLING 10 ENEMIES PER SECOND". Working things out as a group like how to kill a boss and using correct judgement on how to finish a level can be hard but is fun and satisfying and this is where FORCED does a good job. Some puzzles are a little repetitive and the timer can be a ♥♥♥♥♥♥♥ in certain levels but I applaud the developer for trying something different but maybe the game should have had a bit more choice and character design to keep it interesting on later areas.

Just to talk about combat in FORCED some of the focus of the game is still killing enemies and working with a party to stay alive but the overall objective of each level or zone is more about surviving challenges, solving puzzles and then killing a big boss. Most puzzles involve working out how to unlock the correct path by moving, using or destroying objects in various ways and patterns. For example one level has a small maze in which you have to move objects onto squares to unlock doors whilst fighting enemies and avoiding falling objects from the sky.

Most of the time 2 party members kill enemies whilst the other 2 solve the puzzle. There is defiantly a tactical element in the fact you must work together to clear levels and solve a challenge and you cannot stand in one place and button bash you need to move a dodge like crazy. I like FORCED and would recommend it if you want something to play with your friends but there's not a lot of replayability here. It's a little bit like Gauntlet but too much! Maybe they should allow custom made levels and stuff on the Steam workshop to keep it fresh!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Not Recommended
9.2 hrs on record
Posted: July 1
Singleplayer is advertised but every level is still built for multiplayer, and not enough people use the multiplayer, so unless you have friends to play this with you're never going to experience it how it was meant to be played.

Most of the enemies encourage range to deal with them especially when they're swarming you in large groups, but 3/4 classes are primarily melee.

Ultimately I didn't have fun trying to play this
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: July 9
very addictive indeed and good to cooperate ! :D
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1 of 1 people (100%) found this review helpful
1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: June 24
Basically Gauntlet game on n64.
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Most Helpful Reviews  Overall
233 of 249 people (94%) found this review helpful
9 people found this review funny
7.1 hrs on record
Posted: October 13, 2014
Do NOT buy this game if you plan to play single player. It's miserable.

That said, I absolutely recommend this game for co-op with 3 or 4 players. This game is a very tough gauntlet-style game, with puzzley elements frequently thrown in. Yes, you are smacking monsters and trying to stay alive, while doing puzzles at the same time. It's freaking hard.

But, it is very satisfying to complete the levels.

The only downside is that the netcode still isn't rock solid. For whatever reason, I have a 20%ish game freeze rate when trying to start a group game, requiring me to totally shut down the game and restart. Other than that, it seems ok.
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228 of 270 people (84%) found this review helpful
14.4 hrs on record
Posted: November 25, 2013
Forced is a co-op tactical arena game. It can be compared to games like Diablo, but it's not another Diablo clone - there's no loot in this game and its more co-op than any Diablo-like games I played.

In this game you play as slave gladiator who is forced to fight to amuse god-like creatures. Thus this game is based around Trials - rather small arena-like challenges. They can vary from "kill everyone" kind of thing to puzzles, mazes and boss battles.

You have 4 classes(or to be more precise - 4 weapons) - Volcanic Hammer(AoE melee damage), Frost Shield(Tank), Spirit Blades(Single target melee damage), Storm Bow(Ranged damage) (Each of them have skills to heal each other). In each trial you can get a maximum of 3 crystals (1 for the completion of the trial, 1 for challenge(these will vary from trial to trial) and 1 for time attack). These crystals will unlock new skills(you have a total of 8 active and 8 passive skills for each weapon with only 6 slots(3 for active and 3 for passive)). Also note that your progress is shared among all weapons, so you will get all skills for all weapons simultaneously,

Another thing is Spirit Mentor(named Balfus) who is one of the key features of the game. Balfus is your way of interacting with environment and is vital to every trial. To spice things up, you can't just order him to go somewhere. Instead, you can only call him on your current position, which makes everything a bit harder.

And about the difficulty - this game is hard. Like, really hard. Not once have I found myself stuck and not once did I go back to gather some more crystals.

As a closing note - this game is heavily co-op oriented and I don't know how good it plays in single player. So it will be better if you have some friends to play with.

As a downside of this game I can say about quite unstable net code, but devs are constantly working on it.

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135 of 153 people (88%) found this review helpful
9 people found this review funny
23.3 hrs on record
Posted: June 2, 2015
Don't try this without friends, you'll go mad in singleplayer. Extremely difficult, we've spent over an hour on certain trials (still not done with all of them), especially difficult if you want to do the challenges. Controls work great on a controller, gameplay is overall interesting. The orb idea is a neat one, makes for fun and interesting puzzles, although you might kill your friends over it at certain times. You WILL have to go back and revisit previous levels to do the challenges, which provide the upgrade gems for abilities. I personally like this, challenges are usually fun and they really need teamwork, but I imagine it may bother some people playing the same levels over and over.

Plays best if you have friends over, you really need to communicate (yell, actually). The main reason why you really need friends for this. Everyone should have a mic and lots of patience, really difficult to have this with strangers.

Got a 4 pack in sale a while back, money well spent. We're at roughly 23 hours so far and still has a lot to offer, so I'm pretty sure you would be happy with it even at full price.
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78 of 85 people (92%) found this review helpful
3 people found this review funny
87.9 hrs on record
Posted: September 30, 2015
I really owe this game a review. I've had more fun with this playing with friends than any other game. No other game has permitted me to talk at such loud levels to the people sitting next to me.

It's a lot like gauntlent but a greater challenge in my opinion. Where as gauntlent is more geared toward grinding mobs down, this is more for how well can you work together on a particular goal. I haven't encountered many games that make you have to be this tightly coordinated. Weak links will become apparent and quick. Each level brings a new way of having to making a plan. Each monster has to be learned how to be dealt with. Kiting isn't an option. Understanding how each fighter operates is vital.

My warnings: This is meant for co-op. You can play single player, but you aren't going to have as much fun. More importantly, you will want to find a consistant person or so to play with, which I know isn't always easy. Pugging this game usually ends in a bad result, and there aren't enough people in the lobby to make games happen when you have time to play. Also, I would not say this is for a casual gamer. If you haven't built up a reasonable degree of twitch, I feel you are just going to get frustrated. I'm not saying people can't learn, but I've seen people that don't play a lot of games say this is not for them.

Games are fun, but to me this one was an experience. One I could share with some good friends.
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124 of 152 people (82%) found this review helpful
25.7 hrs on record
Posted: December 30, 2013
FORCED is a Action Role-Playing Game heavily pushing a co-op experience.

I would say the weakest part of the game, other than some of the technical issues that some people still experience (see technical) - would be the story. It's a very quick and short tale that leaves a lot to the imagination. I'm not saying it's bad; simply shallow. If your goal is to find a rich story - you will not find it here.

All players have the option to play one of four classes which are determined in the entrance room to each trial room. It is also good to note that no matter the decision of the class; in most cases you will have healing spells, damage spells, and defensive spells of some kind. Other than the inherit differences between melee and ranged; the developers have done a good job at keeping most everything balanced. The true co-op experience comes into play before anyone even enters a trial; deciding who will have which spell to counter the trial mechanics. This is an element that most co-op games don't have.

Once your skills and class has been chosen - per challenge - you will face 25 trials with increasing difficulty. As one may expect the game starts out in a tutorial manner, teaching players how to navigate the trial and use new mechanics. Balfus (your spirit guide) is an integral part of the gameplay, requiring players to move him to destroy shrines or statues, light the path, assist in damage dealing, or in some trials - used against you!The primary game play is to complete objectives which range from killing monsters, finding the end of a maze, or simply lighting shrines. As a side note I wouldn't say this is necessarily a game with heavy puzzle elements; however there is a degree of puzzle solving.

If you plan on being a completionist, to get all 75 crystals and all achievements, expect to spend some time on this game. At the time of this writing I have completed all achievements in roughly 24 hours of gameplay. Most challenges took my team 1-10 tries; the challenge on the last boss took us roughly 4 hours. If you plan on simply completing the trials to have the experience to play - expect at best half of that. I would not recommend this game if you want to just play single player - this is a game best experienced with friends. Disclaimer: Your mileage my vary, every gamer and team is different you could see significantly less or more gameplay.

I have to peck at the game a bit on this level; there are still a few issues with networking that the developers are actively working on. In addition the game is poorly optimized in terms of graphics use. A lot of the options to effectively reduce load on a computers GPU is non-existant. My system with a GTX570 runs this game fine, but quite hot in comparison to other games with a much higher expectation (100% load in some areas running 70c+). I assume as the game matures further, the developers will continue solving some of the technical issues that some players are reporting as problems; they did not effect my team as much as some but it is important to note that they could come up.

Highly recommended for any CO-OP experience. This game is quite fun with a lot of potential for growth in the future. 9/10 for what it is, and for my experience.
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94 of 113 people (83%) found this review helpful
15 people found this review funny
53.3 hrs on record
Posted: November 27, 2014
IMPORTANT NOTICE: This is not really an RPG game in most of its sense; there is no actual character sheet, and when your character evolves, whatever choice you make in that regard can be undone freely. Changing your build is literally like changing clothes. There is no looting or potions. There is no choice of gear other than the 4 basic sets, which are also your "class", and once again, you can freely swap. This is nothing like Diablo (in this sense) unlike other reviewers insist to claim. Bear that in mind.

Devilishly challenging yet fair, this here is a masterpiece.

You are simply FORCED to undergo challenges in a twisted sort of arena. Endlessly spawning monsters chasing you while you try to solve a maze, or while you run away from a deadly red myst, or perhaps while you try to take cover from a laser beams (lol what?! its magic!)... figuring out how to solve each area is one thing, solving it is ANOTHER THING!

Completion of each area is required to access its respective boss, and each completion awards you with one crystal - literally one "experience point" - that unlock skills. Optionally you can solve an area while doing a special challenge (depends on the area) or while time-attacking, each of which award you another crystal. Whereas you might think "Nah, I'm not an achievement hunter, I just wanna finish the game" you might be FORCED (unexpected pun) to change your mind there as sometimes the higher level skills give you a crucial advantage when fighting the boss.

There is no difficulty tweak, you cannot switch to "easy mode". Definitely not for people who get frustrated easily.
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