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What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
Release Date: Jan 22, 2014
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Buy Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

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Video Guide Part 4 - Of choice and consequence

March 25th, 2014

The final part of our video guide series on Blackguards has arrived! In our fourth installment we explain the various types of decisions as they appear in the game’s quests, dialogues and combats and their possible consequences.

English: http://youtu.be/I69w1862byU
German: http://youtu.be/8uCApnEZ490
If you want to know more about Aventuria and The Dark Eye, there is also a series of lore videos by our partners from Orkenspalter, Nandurion and Ulisses Spiele (in German only for the moment):


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Video Guide Part 3 - Combat System

March 6th, 2014

Here comes the third part of our video guide series to Blackguards. This time we cover the combat system in all explicit detail (including changes in 1.3) as well as equipment. If you wish for a better understanding of the combat rules in the game, no matter if you play the game or not, have closer look!



Have fun combatting in Blackguards!

Your Blackguards Team

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“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

About the Game

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features

  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

PC System Requirements

    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Mac System Requirements

    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Helpful customer reviews
352 of 405 people (87%) found this review helpful
151 products in account
8 reviews
25.9 hrs on record
Full Video Review here - http://youtu.be/G5S2mAGsoKA

As an avid RPG player, and one who is all about story, I hold any RPG story I play to a high standard. Daedalic have been great storytellers in the past and blackguards is no different. The game is dark and mature, just what I like. Often in RPG's the more morally grey characters are the most enjoyable, relate-able and overall liked characters of a given game. In Blackguards this the type of characters you play, instead of a group of moral paragons, you play a band of rogues, trying to get by in the world and dealing with events that have been thrust upon them.

You start the game as your chosen character hovering above the corpse of princess Elenor who is being eaten by a wolf, after killing said wolf you are blamed for her death, but the strange thing is, you can't quite remember what exactly happened before you saw the wolf. After being tortured and being questioned for a name you know nothing about. Enter the fire loving, fight craving, elf hating dwarf Naurim and you’re soon on a prison break with the intention of finding out just what the hell is going on here.

The Battles in blackguards are very addictive, they tend to be relatively short but by no means easier. The great thing about blackguards combat is its difficulty, some battles require real thought and careful planning. The game is very challenging but by no means overly difficult and while it can be unforgiving at times, the game auto-saves after every battle and even if you die you have the option to start the battle over at any point from the pause menu. Fans of tactical turn based Rpgs will really get a kick out of the challenge blackguards provides. One of the star features of combat is the interactive environments. In certain levels you will have objects placed around that you can use. You can cut a rope causing the hanging chandelier to crush the enemies below it, ignite flammable swamp gas to burn opponents and more. There are over 190 beautifully crafted battlefields in blackguards, these are no mere random maps, these are hand drawn, carefully thought out maps that not only feel unique but really leave a lasting impression.

If your an RPG fan, a turn based strategy fan or you just love a bloody good story, I cannot recommend blackguards enough. It is one of those rare games that I literally lost track of time playing. The story telling is good and engaging. Battles while not lengthy have great solid mechanics and good depth to them. The world is fantastically immersive, Daedalic have envisioned southern Aventuria beautifully. Check out the full video review for a more in depth look.


Posted: January 10th, 2014
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265 of 347 people (76%) found this review helpful
155 products in account
1 review
95.5 hrs on record
I mentioned that I would edit my review once I had played more of the game, and I've finished most of Chapter 3 at this point, and wanted to weigh in again, now that there is more content available. Once again, I really enjoy the gameplay. X-Com fans will appreciate the turn based strategy. My earlier concerns regarding the limitations of the trainer system which inhibited true freedom in character development have been lessened however. I still would prefer true freedom to spend my experience points, but the additional content gives you plenty of fights and quests with which to expand your characters, as well as more trainers with the important abilities available to train for. If you are looking for cool loots though, prepare to be disappointed. The emphasis is really more on the characters themselves. As you progress through the story, upgrades of weapons that are marginally better are available, but using merchants to upgrade your characters gear doesn't really feel as fun as beating some monsters or bad guys and finding a cool weapon or magic item.

Overall, I feel the additional content pushes this game from 'not recommended' to 'recommended'. I am particularly excited for when they add more depth to character creation, as this will allow me to pick some starting skills that will more coincide with how I want to build my character. For example, warriors start with the skill that improves your attack when using a shield. If you want to build a 2-Hand sword wielding warrior, this skill is just a waste. But with the new system, hopefully you can skip that in favor of another cool skill.
Posted: December 9th, 2013
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173 of 232 people (75%) found this review helpful
1,520 products in account
33 reviews
14.7 hrs on record
Updated impressions to Full Version below:

Blackguards is the first Early Access game i really want to recommend!
First it´s quite well developed already (but surely not without some roughness, especially regarding balancing, texting and bugs), second
because they did two things very well:

Second it actually is a good game in the Realms of Arkania/Das Schwarze Auge universe, since the last ones (Demonicon, Schicksalsklinge HD) were poorest crap.
Secondary it brings a new genre to this rpg system - the strategy (yeah i know, they also did two adventures already, but imo adventure and rpg are not that different).

Also they try to bring a bit of a more grey atmosphere to the normally strictly black and white world of Arkania, you play as a convicted murderer, your party also consists of the strangest fellows like addicts, fanatics and so on.
Though this all Daedalic manages to stay true to the typical rpg feeling as well as presents it with quite some bit of humour as well.
You are somewhat limited in creating your character (three classes only, race and sex are fix) but the skill system (which represents the RoA rules surprisingly well) offers quite some flexibility to process all the characters the further the game progresses.
This mixture of freedom and linear story telling, continues throughout the game, while you visit the locations to progress the main storyline, you have always some options for side quests, which offer a variety of goals.

The battles themself remind me for one of Expeditions:Conquistador, where cover and strategically well placement of your characters is as important as choosing the right means of attack.
They also try to keep the battles different with traps, different obstacles as well as victory conditions.

As the game is still in development i can´t ultimately write about the story, but so far the characters are well done and the development is quite interesting.
So if you either like the realms of arkania universe or are a strategy fan, you can give this one a try.

In the full version Daedalic has implemented kind of free character generation, since many players wanted this and not only the pre made classes.

Well.. the plus is, Daedalic tried to give the fans what they wanted..
the minus is that they implemented it very half heartedly, it´s an ugly, short creation process, with nearly no explanation about classes or whatever (the only choosing here is a single mage yes/no button?!)
Also you kinda notice that the game was made with a hunter class in mind, if you create some very different hero, you may not find the best stuff/make the most out of it.

Also i still get some stuttering issues/cut off ends of cut scenes, so they didn´t improve this much.

All in all, this may be small points, but they damper a good first impression..
Posted: November 27th, 2013
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274 of 414 people (66%) found this review helpful
132 products in account
1 review
4.0 hrs on record
I think it's a steep price for such a simple RPG. The story so far is not the best, but not the worst I have seen. On the bright side the tactical combat is pretty ok. However, the lack of exploration and skill progression/customization is just horrible. You travel from one location to the next with a click of the mouse, and every single location brings a fight, and I mean EVERY SINGLE ONE. There is no wondering if the big axe of the bandit you just slew is something for you. No no, you just get some {random) auto loot that has nothing to do with the fight. Frankly - the game just feels wrong.
Posted: January 23rd, 2014
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96 of 133 people (72%) found this review helpful
36 products in account
1 review
29.3 hrs on record
I was intrigued when I saw the game. So much so that I plunked down my cash for early access. But I realized very quickly that youre basically expected to run the game once completely blindfolded before you will ever know how to build the party or what theyre capable of. Mistakes will dog your every step during your first run. Its very tedious and frustrating. But the killer for me, the straw that breaks the camels back, is the ridiculous spike in difficulty from one fight to another. It would be one thing if there was some sort of difficulty precursor before a fight. But there isnt . You step from one fairly mild fight to, suddenly, be faced with a large force led by a high level mage and youre expected to kill everything on the map. IN SEVEN TURNS. Did I mention all the mobs have healing potions? And the leader is on the other side of the hex map? And there are spike traps and tripwires everywhere. So you need to kill 6 mobs, in 7 turns, while they use heal pots, while missing on roughly 30-40% of your attacks. This game is dead to me. I would say it isnt worth the 22 bucks i plunked down for early access. Its a ridiculous waste of cash at the durrent $35 price tag.
Posted: January 25th, 2014
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