Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.
Recent Reviews:
Very Positive (90) - 81% of the 90 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,642) - 88% of the 1,642 user reviews for this game are positive.
Release Date:
Feb 1, 2018
Developer:

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Recent updates View all (21)

February 17

Bugfix update 1.02

Hey Delvers! We just pushed a new bugfix update based on feedback we've been getting from our awesome community. This update is mostly focused on fixing bugs, but there are also some extra changes aimed at balancing the endgame, and making the game easier to mod.

For speedrunners: playtime is now a tracked stat that will display both at a savegame and run level to make tracking easier. We can't wait to see your crazy runs!

For modders: you can now give shaders custom textures and levels can now easily override their textures via a new `textureAtlasOverrides` list. Drop by the Unofficial Delver Discord for more information!

Give this update a shot, and as always let us know what you think of these changes.

Bug Fixes
  • Fixed a savegame loading issue that could occur after picking up the Orb.
  • Collision tweaks for arrows to fix cases where fast moving arrows wouldn't connect sometimes.
  • Fixed some cases where player HP could drop when healing if they had health buff items equipped.
  • Fixed cases where entities like Monsters could spawn inside other entities.
  • Fixed monster stacks spawning in the Temple (even though it was cool!)
  • Items no longer play weird item drop sounds when on fire.
  • Fixed not being able to rotate projected decals in the editor.
  • Added more text to the translatable strings.dat file.
  • Monsters can now properly apply Vampyric and Paralyzing damage.
  • Achievements can no longer unlock in debug mode.

Other Changes
  • The lich has a chance to spawn and harass you during the chase sequence.
  • Playtime is now a tracked stat, both at the run and save levels, to make speedrunning easier.
  • Added a 'Dark' filter.
  • Shaders, including filters, can now use custom textures.
  • All potions now can apply their status effects when exploded.
  • Levels can now use alternate texture themes.
  • Jeff bought a new shirt.
26 comments Read more

February 6

Bugfix update 1.01

Hey everyone! We're really excited with how the 1.0 update of Delver is being received, and we hope that you're having fun exploring the revamped dungeons. We've been listening to your feedback since the update went out, and this small bugfix update is meant to address some of the issues we've been seeing.

Bug Fixes
  • Putting a cap on the game physics tick rate to fix some issues like ladder climbing that fall apart at super high rates.
  • Fixed slow memory leak in held item rendering - this could cause a crash after a while.
  • Sewer levels no longer generate random floating entities.
  • The Pit saves properly now, can no longer run it repeatedly.
  • Fixed button models not animating in the right direction sometimes.
  • Wand damage is increased now by the magic stat.
  • Fixed rendering issue for dust particles with FXAA enabled.
  • Main menu scaling revamped.
  • Fix for custom texture related crash that could happen when a save is played after a mod is unloaded.

Gameplay changes
  • Difficulty balances to weigh more towards the dungeon level than player level.
  • Tweaks to rate of weapon and armor that spawns at higher levels.
  • Tweaking bomb spawn rates down a bit.
28 comments Read more

About This Game

Delve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part. Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.

Slay monsters, blast wands, hoard potions, and loot everything.



  • A silky smooth mix of 90s FPS combat with classic RPG mechanics.
  • In these dungeons once you're dead you stay dead. Permadeath means that when you die, you begin each run into the dungeon anew.
  • Tough as nails gameplay will test your skills, no grinding will save you here.
  • A procedural dungeon that will keep you on your toes, no two runs will ever be the same.
  • Delicious chunky pixels!

Easy to pick up gameplay, but difficult to master. The dungeon has been waiting for you.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Storage: 200 MB available space
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