Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
User reviews: Very Positive (1,007 reviews)
Release Date: Sep 6, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Recommended By Curators

"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

Recent updates View all (10)

October 5, 2014

Bugfix 7.1 - Bows and FOV

A small bugfix update just went live, it fixes issues with arrows not always hitting mobs when shot from a bow.

As a fun addition, via popular demand here on the forums, it also adds a new Field of View slider to the Options menu.

Thanks for letting us know about these issues!

20 comments Read more

September 30, 2014

Update #7 - Better animations, corpses, and more

The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.

We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.


  • Redid ALL monster animations
  • Monsters leave corpses now
  • Some new NPC animations
  • Bats have a lunge attack now
  • The druid and worm monsters have jumping attacks
  • Mages now have a windup before their magic attacks to give themselves away
  • Fancy in engine menu background
  • Player starts with some gold now, instead of 0
  • Player and mobs can no longer stand on eachother
  • Overlay text is now smaller by default

Bug Fixes
  • Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
  • Showing a win message instead of 'Dead' after finishing the game on the main menu now
  • Fixed dragging and dropping items from the inventory not throwing them as expected always

20 comments Read more
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About This Game

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Helpful customer reviews
11 of 16 people (69%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: January 3
Early Access Review
This game... This game is amazing! if you spend a little pocket change on this game, you will not regret it! This game is extremely fun!

So whats fun about this game:

*The challenges in ememies make it real time consuming (the time is still worth it)
*The urge to explore and look for loot keeps you entertained for hours!
*If you have no internet or have a really bad internet connection, This gives you something to do... for a really long time!
*You can be the first expert of this game!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
13.9 hrs on record
Posted: January 24
Early Access Review
Your crave for adventure starts here! Bleed out of your eyes as you fight through poison zombies, magic skeletons, crazy ladies which are impossible to avoid, and bats.. SO MANY BATS!!! Besides all the rage that will consume your soul as you delve deeper and deeper to the earths god damn core, you will have the time of your life! Fly through the first 2 floors as you throw books at your enemies, level up damage and health constantly, and eat raw meat with ease! Break crates that are usualy filled with nothing, and find more wands than you could ever possibly need!

In all honusty I find this game insanely addictive, and will keep you wanting more. The game play is fantastic, and the artwork is beautiful. Secret areas and doors will keep you occupied, and traps that block your way will keep you on your toes. Feel a sense of relief when you find the entrance to the next floor, and nearly ♥♥♥♥ your pants as you almost fall to your demise! This is a super fun game, and I would replay it if even the slightest bit of content was added.

I give this game a 9/10, and here is it's draw backs:

-The boss fight wasn't as intense or memorable as I would have liked it to be

-There wasn't much of an ending after the boss fight (Although I kind of expected that)

-Very few bugs
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2 of 3 people (67%) found this review helpful
0.8 hrs on record
Posted: January 21
Early Access Review
Nice little pick up and play dungeon crawler. great to kill time.
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25 of 28 people (89%) found this review helpful
5.3 hrs on record
Posted: August 10, 2014
Early Access Review
A window in to the old school ways of dungeon crawling and FPS gameplay that's just as approachable for new and old gamers alike!

Back when games didn't bog you down with forced tutorial segements where the game treats you like you have the IQ of a bee against a window, games presented you the tools and the world and said "you're on your own, good luck! You're gonna need it..." Through careful traversal of the world and observation of your enemies and the effects of your gear you became your own tutor. your victories and your failures were down to your strats, observations and reactions. This is what made games like Doom, Half Life and other 90's titles such classics and Delver brings back that style of gaming with grace and it's such a joy to see this approach to gaming still existant and appealing in this era of the industry!

Delver is a dungeon crawler, first person roguelike where permadeath results in the loss of your character upon death along with your items and level. That SOUNDS punishing but with out it, the appeal of this game is simply lost and it takes the experience of being in this amazing game to really appreciate that. You do however keep any gold you find which allows you purchase items you feel may help either balance the weaknesses in your gameplay style or further boost your strengths.

The game is split in to dungeon levels which go:

Dungeon 1
Dungeon 2
Caves 1
Caves 2
Sewers 1
Sewers 2

The objective is to make your way in to the cursed ruins and obtain an orb to then double back and actually climb your way through those levels back to the surface, all while being pursued by the undead that roam the ruins looking for their orb!

Enemy types, difficulties and tactics vary through each level, constantly keeping you on your toes to see whether or not the enemy is fast, slow, hits hard or poisons or maybe they use projectile attacks. Eventually you'll come to recognise things like audio cues of monsters, the sounds of traps being detonated or particle effect remains on the floor, giving you clues as to what's gone on in the area.

The game's golden feature which makes this such an appealing experience is that everything is useful and thinking outside the box is critical to success. And the beauty of it is it's all down to you which makes the gameplay so rewarding with even the simplest of feats. for example. I noticed my run speed was still too slow for me to run over a trap and not get enough distance to get away from the blast radius it triggers but I remembered seeing enemies also trigger traps so I thought "what about items?" I took a broken wand with no charges left in it and threw it on the trap. Sure enough it detonated and I could move through it during the down time while the trap was resetting. Not only did that feel rewarding that my plan worked but I now knew that 'useless' items like empty wands still served a purpose, so I kept on to one or two as I explored.

Another example was when I was using a bow. I noticed sometimes when I missed, the arrow would bounce off a wall and I could pick it back up. When I came across the mage skeletons who are very projectile heavy and can easily be a problem, I wondered if I could bounce my arrows off the wall around a corner to fight them whilst being safe from their projectiles. I aimed at an angle and fired, sure enough the mage caught the arrow in his eye socket and he popped! Another rewarding feeling and a little more understanding of the game's mechanics!

Delver is a very small budget game and when you get the hang of it, it can easily be done in under an hour which results in the game resetting after a victory screen as if you died which is a shame because it feels like all the content can be experienced in a short manner of time and I want to spend so many hours in the world of Delver! The game is still early access as I write this so here's hoping the amazing guy behind this high potential title keeps dishing out further quality content!

(P.S. The projectile particle effects remind me so much of Heretic's visuals and that's just another 1000 bonus points to this title :P)
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26 of 32 people (81%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: November 30, 2014
Early Access Review
I say it in the most manly way possible when I say this game is adorable.

It will lure you in with its cute, nostaligic-yet-tasteful, sprite based enemies. It will drop plenty of sweet, varied loot for you, keeping you in the game and letting you become further and further immersed. And just when you say "This game is fun, but a bit easy", it will brutally murder you and take all your stuff, leaving you only with coins and questions.

Being entirely randomly generated, from the size of each floor to the quality of each weapon, there is exellent replay value. Each floor has a mix of challenging enemies and total pushovers, keeping the experience fun throughout the playthrough as the difficulty slowly raises. That is, until a sudden surprise right near the end ;)

For its price and file size, the game is a fantastic little timewaster that is very easy to pick up but very hard to put down. If you're concerned about the Early Access status, I bought this game when it first popped up on Steam and felt it was a complete experience then. And yet somehow every update seems to make it better and better. No regrets.
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18 of 22 people (82%) found this review helpful
5.8 hrs on record
Posted: December 27, 2014
Early Access Review
A very neat little game, and a very great roguelike for people who like those. Its combat and item systems are pretty well made and the difficulty progresses fairly as you progress. Since this game is in early access, there are obviously going to be new things added soon most likely, and the game is made in a way where it is very open to new things, which is what I really enjoy about it. Even though death means you start all over, you don't have to always start completely from scratch, as you keep your collected gold and can buy powerful items from the start if you wish to do so, which is another thing real enjoyable about this game. Overall, my early access rating would have to be 9/10. If you really enjoy roguelike games, this game is an amazing approach to it, and any fans of the genre would definitly enjoy this game.
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17 of 21 people (81%) found this review helpful
24.0 hrs on record
Posted: November 19, 2014
Early Access Review
I had just beaten the game for the first time. And ive gotta say, this game is truely amazing.

It has a very challanging difficulty, and the rogue-like attributes make this a very fun game. I would recommend this to all rogue-like lovers like myself.
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14 of 18 people (78%) found this review helpful
9.4 hrs on record
Posted: August 11, 2014
Early Access Review
Delver is a roguelike where you have to enter a dungeon randomly generate. The game is still in early access but I think it has potential. Unfortunately, it is very short ; you finish the dungeon in about 1 hour. The bestiary, weapons and the list of items are not very comprehensive. Fortunately, there are mods that add more diversity to the game. The soundtrack is very good and the retro style is great and there are texture pack if you want. The game has a level editor too.

Finally, I would say that this game is not too worth it if you expect to spend long hours. But this game has potential, continues to be updates by the developer and for 7€ is cheap.
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14 of 19 people (74%) found this review helpful
3.8 hrs on record
Posted: October 24, 2014
Early Access Review
English version
(Wersja polska poniżej)

This charming little piece of dungeon crawling may have nothing truely unique to offer, but besides that, it's simple,solid and stylish. And it provides that eerie feeling I remember from exploring the caves in the Minecraft.

The combat is simple, yet engaging. There is a variety of melee, ranged and magical weapons available and balancing quick, strong and ranged attacks is the key to survival.

The graphics of this game are really appealing. While pixelated, they perfectly fit together to create a consistent "minecrawl" experience. Special mention goes to the utterly hilarious, 80-90s anime styled facial expressions the human enemies make when hit. Music is also likable and moody.

What I didn’t really enjoy is the character leveling system. While it is traditionally experience based, on every level the player is given 3 choices on what to upgrade. The problem is that there are more than three stats and thus sometimes there is no option to improve the desired characteristic and the progress gets a bit random. Furthermore, there is no description regarding what a particular stat does. While most of them are self-explanatory, a seasoned RPG gamer in me desires at least a basic defining of the difference between the Speed and Agility. Not much of a problem though – characters don’t usually live long enough to regret.

On the other hand, the game goes to the great lengths to make itself as user-friendly as the dungeon crawler can be. Traps are always clearly visible, and one cannot die of hunger, food restores the hit points instead.

The greatest problem with this game, at least for me, is the fact that it gets boring after a few runs. Nonetheless, it is perfect for the short evening sessions. Furthermore, when I decide to play a rogue it means something, since I’m usually too tired of starting over again and again in the real life to follow the same pattern in games. Still, Delver seems to be the right choice to spend a few nights with sword in your main and a glass of whisky in off hand. Yeah, I too used to play an ambidextrous character in the good, old DnD days.

Wersja polska

Delver jest uroczym, małym dungeon crawlerem. Nie wprowadza do gatunku nic nowego, ale za to jest prosty, solidny i stylowy. I powoduje to samo osobliwe uczucie co długi spacer po jaskiniach w Minecrafcie.

System walki jest prosty, ale wciągający. Gra daje do użytku spory wybór broni białej, dystansowej oraz zaklęć i znalezienie między nimi balansu jest kluczem do przetrwania.

Grafika, mimo pikseli na pół ekranu, robi świetne wrażenie. Kolory są jaskrawe i dobrane tak, że idealnie pasują do tego „minecrawla”. Gra dostaje ode mnie dodatkowe punkty za miny które robią niektórzy przeciwnicy kiedy oberwą – przypominające anime z lat 80-90, potrafią naprawdę rozbawić. Muzyka też od razu wpada w ucho i świetnie buduje nastrój.

Gra podpada za to sysyemem levelowania postaci. Tradycyjnie, opiera się on na expach zdobywanych na wrogu, a przy każdym levelu dostajemy do wyboru 3 staty które możemy „podbić”. Problem polega na tym że cech opisujących postać jest więcej, więc czasem nie dostajemy opcji ulepszenie tego co akurat by się przydało i sprawia że rozwój postaci przebiega nieco losowo. Dodatkowo, cechy nie są w żaden sposób opisane. Niby nie problem domyślić się od czego jest atak a od czego wytrzymałość, ale zatwardziały RPGowiec we mnie domaga się jednak wytłumaczenia różnicy między szybkością a zręcznością. Inna sprawa że nie jest to jakiś straszny problem – bohater i tak na ogół nie żyje na tyle długo żeby żałować dokonanych wyborów.

Z drugiej strony Delver stara się jak może, by być przyjaznym graczowi. Pułapki zawsze są widoczne z daleka, a jedzenie odnawia HPki – nie można tu umrzeć z głodu.

Największy problem, przynajmniej dla mnie, to fakt że gra nudzi się dość szybko. Na krótkie sesje jest jednak idealna. Co więcej, jeżeli polecam jakiegoś rogulca, musi coś w tym być, na ogół brakuje mi cierpliwości by zaczynać grę od początku po tym jak zginę. Podsumowując: Delver nadaje się idealnie do spędzenia kilku nocy z mieczem w jednej, a szklaneczką whisky w drugiej ręce. A co? Też grałem „oburęcznymi” postaciami w starych, dobrych, DnDkowych czasach.
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10 of 14 people (71%) found this review helpful
10.7 hrs on record
Posted: November 16, 2014
Early Access Review
Granted I'm not old enough for this game to be as nostalgic to me as it would be for someone in their late 20's to early 30's (i'm 16) this game is a nostalgic masterpiece. Its 16-bit graphics is the bulk of its charm. But thats not all thats great about it. This game has the potential to be one of the greates rogue-likes on the market. At the moment it lacks any replay value. Once you beat it once, you lack the motivation to play through it a second time. But the game is still in development and looks very promising, If the devs were to add more randomization or and endless game mode, I would play this game for days at a time.
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9 of 13 people (69%) found this review helpful
3.4 hrs on record
Posted: October 14, 2014
Early Access Review
What a pleasant surprise this game was. First of all I love the art direction and music (especially near the end!)
Work keeps me busy and I don't have as much time to invest into other games. This game is PERFECT for those who want a casual (yet also challenging!) RPG/Rogue-like/Dungeon crawling experience neatly wrapped up into the charming game that is Delver. Overall it took me a couple hours to complete but with the perma-death system and randomly distributed dungeon layout and loot, it certainly has hours of replayability. If you're on the fence about buying Delver just jump in. You won't be disappointed.
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9 of 15 people (60%) found this review helpful
4.2 hrs on record
Posted: December 16, 2014
Early Access Review
Nice start, to a great game, room for improvement, but overall a really good, enjoyable game.
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4 of 6 people (67%) found this review helpful
8.2 hrs on record
Posted: December 12, 2014
Early Access Review
Very good game, the combat is good. It is pretty easy for the most part on the way in, it is getting out that is the hardest part. Now it can lag a bit when you maximize the screen or fullscreen it, so warning you there. However, a good, scratch that great game overall. Can't wait till the next updates come. We definitely need different dungeons, a difficulty system, more exploration around the upper world (as well as a key that will be given to the player if he deals with a challenge of some kind to get into the other dungeons, such as a guardian, a riddle, a puzzle, something) a better variety of enemies, and a hardcore adventurer option just a few examples of some changes to make it better.
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7 of 12 people (58%) found this review helpful
2.1 hrs on record
Posted: November 15, 2014
Early Access Review
Delver, oh Delver, wow you've come a long way. So many good updates, such wonderful music, and just the right kind of game.
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11 of 20 people (55%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: December 28, 2014
Early Access Review
Good game, but its very short and I finished in a hour and I would really wish for Co-op because its a great game to begin with but add co-op and larger dungeons and it would be a amazing game...
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: August 10, 2014
Early Access Review
Neat little RPG with Rogue like aspects. The graphics style is very similar to minecraft. There was enjoyment till I simply got stuck in the ceiling within the first 30minutes playing. Tried to find a fix at the time but didn't find anything. If they added a no clip mode it could possible let you unobstructed yourself. The creators should have done more bug testing as this was in a general idea.

3/5 rating

Similar games that are of a higher quality Legend of Grimrock

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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: August 9, 2014
Early Access Review
While it is still in "Early Access" and it plays like it is still in alpha stage, this game is a lot of fun so far. Tiny learning curve, simple controls, and intuitive UI design. Makes for some quick gameplay sessions, you might die a lot when you first get into the game but by the end of a play session, you should be alive well into the 2nd level. Looking forward to upcoming updates and bugfixes.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: September 13, 2014
Early Access Review
A while ago I played this game for a very short amount of time (about 20 min) and could carely make it past the first cave room. I got frustrated and put this game down only to forget about it and leave it uninstalled in my library for qutie some time until I decided to try again. This experience was much different. For those of you who don't know anything about this game, it is a dungeon crawler roguelike first person rpg with a game play that I like to relate to capture the flag. Once you enter the dungeon, you cannot leave until you recover the red orb about 7 floors down and with each level you go down (randomly generated levels of course), the enemy population and difficulty along with the number of hazards increases. Once you obtain the orb, the whole dungeon goes bat ♥♥♥♥ and you have to race to the top. So essentially you must play through each floor except the last floor twice and you will progress further with each playthrough. I cannot express how satisfying it is to obtain a new weapon or level up in a tough situation and every second of this game is worth the price. I highly recommend this to anyone who loves rpgs, dungeon crawlers, roguelike first person, and consider it a must have if you enjoy all of the above.
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1 of 1 people (100%) found this review helpful
21.1 hrs on record
Posted: August 7, 2014
Early Access Review
This is a pretty fun game I enjoy it even though I die alot and sometimes make it to the end it's still a very fun game and I'm looking forward to the next updates.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: August 17, 2014
Early Access Review
I love this game so much.

Delver explores a whole new type of roguelike, with the whole first-person POV and pixelized graphics. It's item system is great, inventory is a reasonable size, and dungeons are challenging enough so that they aren't a breeze. I have never actually beaten a game of Delver, because of thOSE FREAKING SKELETON WIZARDS. Anyways, this is a roguelike that requires item management, and, soon enough, armor management due to the new speed attributes they've added to armor. With promises of different music, even better combat, and similar things, this is bound to be an even more amazing game as it progresses. They're doing a great job with their work, making a game that requires you to know the timing on your weapons, your enemy's speed and abilities, roughly how strong the enemy is, and all of those various things. This is a roguelike that is unlike any I have ever played. Once it gets bigger, the modding support has great potential as well, from changing character models to devising levels replicating traps or labyrinths of fame.

The only downsides I have so far seen in Delver is a few clipping textures with doors and crates, which isn't a big issue with a game still in beta, and strange throwing mechanics. I'm sure there are other bugs and such people have experienced, but this is still a great game, and I personally love it.

One thing that would be interesting once both Delver and Virtual Reality gets more stable would be VR support. That would set it faaaar apart from any other game of this nature as well with that option being open. I've been scared enough by spiders jumping around corners. To have future VR would be amazing, especially with the first person perspective.

I would DEFINITELY recommend this game.
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