STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
It's Delver update time again, and this one is a good tease for things yet to come. You might find a few new places on your way to find the Orb, and the caverns are starting to shift and change as we expand our random level generation from the last update to them as well.
To finish things off, there's also the inclusion of some new music from our friend Derris-Kharlan to accompany you on your way back to the surface, if you happen to survive long enough to enjoy it. He's done more great work, and we're super proud to have it in game!
It's time for another Delver update, and this is a fun one!
Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.
This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.
This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!
We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D
To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.
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|Background||Delver is a First-Person action Roguelite made by a single developer for Windows, Mac, Linux and Android. The game was first released as a playable Alpha in March 2012, and made its way onto Steam Early Access in September 2013.|
|Gameplay||In Delver you explore randomly generated dungeons, going further and further down in search for the Yithidian Orb, a powerful artefact. While doing this you must fight hellish creatures and bandits, and scavenge for health items, weapons and armour. The game features permadeath, where once you die you lose everything except the money that you have gathered. The money can then be spent at merchants at the beginning of your next run so that you get a slight advantage. The games combat system is great, and relies heavily on timing. There are several types of weapons, such as knives, swords, wands and more that all work differently, and require you to adjust to their rules if you wish to make it out alive. The enemies are varied and require different tactics to defeat. The games biggest flaw is one that can be said about countless early access games, and that is that it lacks content. The game is also rough around the edges, and can use a lot of work. I have heard about others getting stuck and having to turn off the game because of flaws with the level generation, but fortunately that has not happened to me as of yet.|
|Visuals||The game has a retro-inspired art style with chunky pixels. The characters you encounter are all 2D sprites in a 3D world. This art style gives the game a lot of charm, and I personally find it beautiful to look at.|
|Audio||The music of Delver is excellent, and very catchy. The sound effects are alright, if not a bit repetitive.|
|Replay value||The game was built with easy modding in mind, and it comes with a level editor. This makes for quite a bit of replay value after you’ve beaten the main game. There is also the prospect of more content (hopefully) being added in the future.|
|Overall||Overall, Delver is a great little dungeon crawler, that I can see myself going back to with every update. Definitely a game worth checking out for fans of the Roguelike genre.|
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