Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack.
User reviews:
Very Positive (491 reviews) - 89% of the 491 user reviews for this game are positive.
Release Date: Oct 15, 2013

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“So. F***ing. Good.”
Rock, Paper, Shotgun

“Kicking a robot so hard that it tears through the air at high speed and crashes into the wall, destroying parts of it in the process. Beautiful.”

About This Game

Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter!

As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack. Then, using the abilities of your customized fighter, you can compete in the tournament or battle against other players in a destructible arena.

The game takes place in an computer world where you protect the Heartcore of your village against the likes of the Valk Empire and the dreaded Khoteps in 6 different levels with each 3 stages and a boss fight!

Key Features

  • Chunky stylish graphics.
  • 6 unique electro-worlds with boss fights
  • 150 parts to collect and endless combinations to customize your character.
  • Pumpin' Electro Soundtrack.
  • Compete in the tournament for rare parts.
  • Up to 4 player local co-op and versus mode.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or higher
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • OS: OS X 10.6.8
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Storage: 400 MB available space
    • OS: Ubuntu 12.4
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Storage: 400 MB available space
Customer reviews
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Very Positive (491 reviews)
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387 reviews match the filters above ( Very Positive)
Recently Posted
CL The Raccoon
19.6 hrs
Posted: September 23
"powerful hips for a devastating pelvic thrust"
I'm sold!

This is

One day a bunch of young Devs in a basement sitting talking about game ideas. Until one spoke up, a brilliant idea in his dome.
"Hey! What would happen if we mix all our favorite Nintendo games?"
The dev would ask.
"You mean Super Smash Bros, Megaman, and Custom Robo?"
Another would answer.
Awkward silence fills the room until one speaks up.
"You're a genius."
Genius he was, because this game is fuggin amazing.

The graphics are more intuitive than one would think from an game made in Unity. Unity games tend to be reserved for First Person games nowadays. But Megabyte Punch plays very well for a modern unity game!

You play a little robot built by a giant more godly robot to save all robots from an impending war of robots. Sounds like a blast!

Okay, lets get technical here about why this game plays like all the three games mentioned.
  • It plays like Super Smash Bros with its combat system, different combinations of keys doing different attacks, and your health being a DMG scale. The more damage, the further you fly until ded.
  • It's also a plaformer, with hazards not unlike Megaman. Where neat little secrets and items are stocked nice and snug in secret areas you may be trying for hours to reach.
  • And finally, its like Custom Robo cause...well...YOU MAKE YOUR ROBOT HOW YOU LIKE! And you do so by collecting parts from fallen enemies! How cool is that?!

There are a lot of games that try for combining popular mechanics, and then sadly fall flat, so its always a good thing to see games succeed at it. Especially as gracefully as Megabyte Punch does. Its one of the best little Steam games in my collection and I may even find myself playing this one again and again for just the fun of it.
My biggest concern with this one (or maybe its biggest blessing) is there is a Verses Mode on here for more than one player, but no online capabilities. Aw Well, good thing I'm antisocial, but y'all may not be so I dunno.

  • A proper mix of some of the mechanics we all know and love.
  • Super customizable robots fight to the death!
  • I found it to be replayable as all hell.

  • No online multiplayer fights.
  • May not be replayable to all

Final Score
9 OUT OF 10

I reccomend if you want a game that nostalgic AND plays fresh at the same time! Which is a great combo too!
Helpful? Yes No Funny
8.3 hrs
Posted: September 21
This game is just amazing. If u like Super Smash Bros, this is definitely a must buy. And the best part is that u can build ur own style and build a lot of setups
Helpful? Yes No Funny
Jimmy LV3
2.4 hrs
Posted: September 18
Let me give you a quick and easy way to describe this game in general:

Super Smash Bros. + MedaBots = Megabyte Punch
Helpful? Yes No Funny
0.9 hrs
Posted: September 9
Super Smash Bros meets Custom Robo Arena.
Helpful? Yes No Funny
0.9 hrs
Posted: September 4
Product received for free
This game is addictive. It's a lot like MegaMan with a catchy (yet sometimes repetatively annoying) soundtrack. Upgrade parts of your fighter with all sorts of interchangeable parts.. And it's fun!
Helpful? Yes No Funny
2.6 hrs
Posted: August 29
Product received for free
This is what you get when you combine both Smash Bros. and Megaman.
It's fun, it's responsive and fluid and genuinely feels like Smash Bros in terms of how it controls. The ability to swap parts and basically make your own fighter is also a very neat touch and something that I always wished I could do in the Wii version.

Bottom line: It's fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: September 18
Product received for free
Megabyte Punch is a fighting game with mechanics that are very reminiscent of the Super Smash Bros franchise. The adventure mode of the game follows a linear story (which, in my opinion, was not very engaging) and plays much like a platformer. There is also local co-op and versus mode, which allows you to play with or against your friends. I will not comment on the tournament mode of the game, as I have not played it yet. The game allows you to costumize your character with different parts that will give varying effects and abilities. I think the game's main folly was not having an online multiplayer mode. So far, I have not played much of the game, but I am sure I will play more in the future.

  • Great gameplay
  • costumizable characters
  • local multiplayer
  • large array of abilities
  • one of the moves is a pelvic thrust

  • [Objectively] uninteresting story (keep in mind that I'm not saying the story is bad, but is not intriguing)
  • No online multiplayer

    This game was given to me for free by the steam group:
    Accidently Reviewed
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    Steam Group: AccidentlyReviewed
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1 of 1 people (100%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: September 12
Product received for free
I received Megabyte Punch for free in some giveaway. And I finally booted it up about a month later. It's a novel idea, but it heavily suffers in that it's not a very unique game outside of those ideas in my opinion.

The game is clearly influenced from both megaman and Super Smash brothers. The player runs through Mega Man style levels and uses Super Smash Brothers combat to fight. In addition there's a rather involved system for equipping items that will help change stats, give new abilities and get new attacks.

There's even different levels, every level has a theme, and each level looks different.

So on paper so far, that should sound good. The problem is there's a caveat to almost every thing I've said.

Megaman had amazing levels, I'm sure if you can think of two different levels, you can come up with at least ten differences between them, Megaman's levels are iconic. Megabyte Punch's levels are not. For the most part they are pallet swaps with very little life to them, you can look at the images above and notice, that the "ice" world looks the same Dirt world, and the Metal world is only slightly different. They handle the same, they act the same they are the same. There's no different controls or different "theme" it's really just a pallet swap. What made Megaman iconic is the characters and the levels all have a single solid theme that really stand out.

As for the combat. I have to say that is the highest point, and then I also have to say the lowest point. The combat feels SO fresh when you beat up the first enemy, and when you beat up the same enemy for what feels like the 50th time (which actually is the 50th time) before the first boss, it's tiring. Megaman has a lot of enemies, but it threw a lot of low health enemies at you. Instead in this game, each enemy takes 3-4 hits to kill, using Smash Brother rules (higher damage means they fly higher). Boss battles are FANTASTIC with this system, because they have special attacks and different tactics. They even have a life system with it.

Regular enemies though are repetitive as hell. When you have to beat everyone by hitting them 4-5 times, the novelty of the combat wears off and you're just like "I want to get through this level". It's sadly tedious.

Smash combat works well when you're fighting hard enemies on a single level, but trying to make a full level based game with it, is tiresome, and while it was good enough for Super Smash Brothers Melee, it wasn't required to stand on it's own, but just be a side diversion. Plus you had the iconic characters Smashing it out.

And finally the item system. Again novel idea, horrible execution. The images up top look good, and they are good, the problem that is in game, at least in the first three levels, you never really look "good" you don't look iconic, you look like a jumbled together wreck of a machine

It's a really great concept though, but the fact is nothing really works exactly like it should. I actually got bored of it by the third level and went to play something else.

I got the game for free, but I had to ask myself "How much would I have paid for this game?" and well the answer I ended up with is, I wouldn't have paid for it. I just didn't like it that much, it really was a great concept, but the overall execution bored me, and I feel it missed out, because a game that plays like Megaman but with a smash gameplay could work, but it needs a lot more iconic levels, and less Smash gameplay (or at least less enemies you have to fight).
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: September 9
Product received for free
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1 of 2 people (50%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: September 16
Product received for free
i feel riped off
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Most Helpful Reviews  Overall
80 of 85 people (94%) found this review helpful
52.5 hrs on record
Posted: October 16, 2014

I'm really not one to write reviews because I believe other people are able to better define why or why you shouldn't buy the game, but because I've burned so many hours into this, I felt I needed to speak about it.

Megabyte Punch is what would happen if Super Smash Brothers met Custom Robo and created a multiplayer campaign.


When you load the game you're given a few options: Campaign, Tournament (the 1-player stage fighter) or Versus (the multiplayer stage fighter). You can play the campaign with up to four players, and the screen is split so you can explore on your own without trapping players in a corner (a la Gauntlet style).


Playing Campaign allows you to unlock new colors and parts for the game. The game boosts 30 color schemes and 150 parts (some of which are duplicates for different body parts).

You play through 6 worlds, each having 3 levels and a boss at the end. Each world can take about 15 - 30 minutes, depending on if you're trying to find the colors/parts or just racing for the finish. There are also two bonus levels, one of which is fairly difficult.

Overall, the Campaign is a solid 7/10. Story is okay, the levels are fun, the bosses are great, but it doesn't have any replay value unless you want to play with friends.


This is where the game shines. I recommend getting some parts and colors from the campaign, then playing Multiplayer with some friends.

The game has full X360 controller support, and you can change the controls to best suit you (that said, I've never changed them because they're perfect for this game).

The first time you play Multiplayer (Campaign or Versus) be prepared for about 5 minutes per player of setup time. The nice thing is you can save your Megac Set to the game, making for a quick load the next time you play together.

Once you get into Versus mode and everyone is ready, you'll enter the stage select screen. There are 15(?) stages to select, along with 3 custom stages you can create.

The Multiplayer is exactly like Super Smash Bros with no items: Just you and your abilities trying to knock your opponents off the stage.

The big downside to Multiplayer is the lack of match customization. You can only play 4-stock, no time limits. While I've never run into any problems with this ruleset, it would be nice to have a time mode, or items.

Overall, Multiplayer receives a 9/10, and is the main pull for this title. The lack of online Multiplayer prevents me from playing with a few friends, but this game is really meant to be played with people right next to you with everyone yelling at the monitor/TV.


Tournament mode is quite the challenge, but allows you to unlock a few secret parts in the game that you can't get through Campaign. There is also the task of tracking down all 30 color schemes and all 150 parts, so there's plenty of exploration to be done, and the game has a lot of replay value.

Final Verdict

I recommend this game to anyone who enjoys Super Smash Brothers, Custom Robo, or has friends who enjoy Co-Op Campaigns. While I did mention the Campaign is lacking a little, it's still an absolute blast with several people, but the main pull will still be the customization and the Versus mode.

I look forward to any future updates or Megabyte Punch 2 (f there are any plans).
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36 of 40 people (90%) found this review helpful
3.6 hrs on record
Posted: March 19, 2014
Megabyte Punch delivers a solid mix of fighting, platforming and character customization within a quirky mecha universe. I am perhaps a bit biased towards mecha games because I just love mechs in all shapes and sizes but I think most players will get a kick out of customizing their own character. Unlocking many different parts with their special abilities and looks in adventure mode and then playing around with different builds in splitscreen versus matches is a lot of fun. As mentioned in many other reviews there are a lot of similarities to Super Smash Bros. I think Megabyte Punch stands enough on it's own due to it's quirky polygon art style and the addition of character customization.

It's not a perfect game obviously, it is a bit on the short side (Considering current price: euro 13,99) and could in my opinion greatly benefit from an online multiplayer part to extend replayability. However, as a first in the series and considering I bought this within an indiegala game bundle incl. 8 other games for only 5 euros (roughly $7) I really am positively surprised. My hope is that the developers will create DLC or a sequel with even more parts, levels and more importantly more extensive multiplayer options incl online.

Conclusion: Get this game as soon as it is on sale! Current price is a bit steep but this really is a little gem of a game and offers lots of local multiplayer fun.
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33 of 36 people (92%) found this review helpful
15.3 hrs on record
Posted: October 16, 2013
They really did get the SSB engine gameplay down pretty well, but it doesn't look like it'll support analog input from your joystick, so just omit smash attacks and change dashing to a double-tap action and you know exactly what you're doing. So it's kind of trading a bit of SSB's gameplay for the whole customization arc, which is pretty fun. The same move can generally be found on a few different parts in different styles and/or equippable to different body zones, which is nice if you want to put together a slightly different skill set or just keep your favorite move without looking like an idiot, which is thoughtful. Gameplay can occasionally be frustrating in much the same way singleplayer SSB can, but the AI isn't usually as insufferable. The colorful lowpoly graphics are fun. The music is pretty decent except that most of the tracks have long, long periods of ambient quietness for some reason. Overall, not at all bad. Could it have been better? Certainly. Is it good? Definitely.
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40 of 50 people (80%) found this review helpful
5 people found this review funny
13.1 hrs on record
Posted: December 27, 2013
Smash Bros + Custom Robo = moist
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25 of 26 people (96%) found this review helpful
1 person found this review funny
32.0 hrs on record
Posted: April 10
Megabyte Punch
(Read on for the full review!)

If you can excuse the lack of netplay, Megabyte Punch remains the best brawler for the PC with its fluidity, customization, destructible environments, and stylized graphics.

+ Graphics: Vibrant, smooth, unique.
+ Audio: The music and sounds are exceptional.
+ Style: A multitude of parts allows you to play your way.
+ Local: Sometimes, online functionality is difficult to code. Sometimes, any delay will ruin your experience. This is more in the latter category than the former.
+ Support: Plug and play with more than just a 360 controller.
+ Polish: Rumor is during post-production the finest grit sandpaper was taken to the smooth surface of this gem.
+ Fluid: Level design and encounters are consistent and fun.
+ Frenetic: You will stay on your toes.
+ Variety: A plethora of unlocks and enemy types will keep you engaged.

- Input: The game likes to keep player 1 controlling the other characters at startup.
- Online: If it could be done, at worst it would be a dead mode.

± Specials: It can be very frustrating to get a new part and not be able to utilize the attack you want, potentially having to prioritize a swoop or convenient move.


Hello and welcome to my review of Megabyte Punch, since everyone ever knows what Smash is, and MBP is a triumphant attempt at bringing SSB to PC, let's just get into it.

In Megabyte Punch you are a Megac on a mission with an energy shield, a pelvic thrust to break shields and stun, a jump, a regular attack, double tap to dash, and five special attacks. You utilize these abilities to get through the story and your enemies to beat the game, which starts off basic and easy. As you beat enemies, you collect parts, which can boost your abilities or give you unique attacks. There's a large variety, and enough overlap that you can pick and choose based on aesthetic and still get the bonuses/moves you want.

As you encounter more enemy and move types in more challenging levels, the game becomes progressively more fun and engaging. The story is sparse but actually relatively decent for its type. Still, for the most part the aim of the game is to beat things up, and I'm here to report to you that it excels at this, being just as fluid and fast as Smash while adding its own innovations, and keeping a great sense of balance with the cooldowns on the various attacks, be they big and satisfying or short and sweet. There are mid-range, long-range, and close-range options, with a roughly 40/60 split between ranged and melee variants. You can stack parts providing defense, offense, jumps, ranged/melee attacks, or more for specialized or fun builds, so the gameplay promotes a lot of individual technical skill while retaining a lot of fun. Basically, I'm telling you to buy it if you for some reason haven't already!

The graphics in Megabyte Punch are downright gorgeous. They retain a vibrant blocky style that would be at home in a NES Zelda title but they don't rely on pixels or take any shortcuts to look good. There's a very good spread of variety to the levels and environments, and plenty of skin colors to unlock and you can definitely make some great looking megacs to dish out the beatings with.

The music and sounds while perhaps not universally appealing are all very high quality. Well produced, sensible, and satisfying.

While I still wholeheartedly recommend MBP as a solo experience, if you have even just one friend that you can couch party it up with, I can confidently recommend you buy Megabyte Punch at:

Full price...but it does go on sale and in bundles frequently.

This endorsement approved by The Reviewers' Union,
providing better standards for reviews and reviewers.
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24 of 28 people (86%) found this review helpful
1 person found this review funny
23.3 hrs on record
Posted: October 19, 2013
Beating the hell out of poor little robots has never been this satisfying. You hit them, they get knocked back, and they get destroyed to pieces when hit the border wall. IT FEELS SO AWESOME.

Imagine Megaman, Super Smash Bros, and Custom Robo got merged together.
The fighting part is great, the customization is more than you will ever need.

What more could you ask out of this compact indie game, developed purely with awesomeness? Definitely must buy.
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