Step into the boots of Boyd Travers, Private First Class of the “All-American” 82nd Airborne Division, and revolutionize the way the war is fought. From a rocky beginning in Sicily to war winning triumphs in the heart of Germany, fight the epic WWII battles that turned America’s first paratroopers into combat legends.
User reviews:
Mostly Positive (25 reviews) - 76% of the 25 user reviews in the last 30 days are positive.
Mostly Positive (1,155 reviews) - 79% of the 1,155 user reviews for this game are positive.
Release Date: Sep 4, 2007

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About This Game

Step into the boots of Boyd Travers, Private First Class of the “All-American” 82nd Airborne Division, and revolutionize the way the war is fought. From a rocky beginning in Sicily to war winning triumphs in the heart of Germany, fight the epic WWII battles that turned America’s first paratroopers into combat legends. Begin each mission from the air and behind enemy lines, then jump immediately into the action. On the ground, tackle objectives in any order across an expansive, free-roaming environment, using a wide variety of upgradeable weapons to your strategic advantage.

  • Open battlefields
  • Vertical combat
  • Affordance AI
  • Upgradeable weapons

**For instructions on how to switch language in-game after initial launch, see the README file available in game Support file.**

System Requirements

    • OS: Windows XP or Vista (32-bit) (64-Bit versions of Windows not supported)
    • Processor: Intel 2.8 GHz or faster (3.0 Ghz or faster for Vista) or AMD Athlon 2800+ for Windows XP / AMD Athlon 3800+ for Windows Vista
    • Memory: 1 GB or more
    • Graphics: Video card with 128 MB or more memory, Pixel Shader 3.0 support, and one of these chipsets is required: ATI Radeon X1300 Pro or greater, NVIDIA GeForce 6600 GT or greater. NOTE: NVIDIA 6800XT/LE, 7100GS, 7200GS/LE, 7300 GS/GT are not supported. NVIDIA SLI and ATI Crossfire modes are not supported.
    • DirectX®: DirectX 9.0c compatible
    • Hard Drive: 9.0 GB or more free space
    • Sound: DirectX 9.0c compatible (For Creative Sound Blaster Audigy cards running under Windows Vista you should expect lower performance)
    • Special Requirements: 2-12 players and 24 with dedicated server; Cable, DSL, or faster connection

Customer reviews
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Mostly Positive (25 reviews)
Mostly Positive (1,155 reviews)
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600 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
13.3 hrs on record
Posted: September 20
One of the best MoH game for the last generation.
Surprisingly the game aged pretty well, it still looks very good thanks to the Unreal 3 engine.
I really loved the Physx effects, particularly the ragdolls, still one of the best I've seen in any of the FPS I've played.
Soundtracks are great and the sound effect is really realistic too.

Few things I did not like though. The screen flashes really bright when taking enemy fires.
Also, despite the good visuals I also find it very taxing to the eyes.
The controls are not as tight as any of the previous MoH games. Aiming down sight can be quite tricky at times, particularly when using a sniper rifle.
Multiplayer is non existant nowadays, but the short single player campaign offers enough replayablility.

May not be the game for everyone, so best to get it when there's a steam sale! :)
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2 of 5 people (40%) found this review helpful
0.3 hrs on record
Posted: September 8
Old game but still epic
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2 of 5 people (40%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: September 3
I love this game.
I played it a whole lot on my Xbox360 years back and I thought I'd jump back in and check it out again recently. I may be biased because of nostalgia.

Good Points:
- Fun FPS gameplay with a 'drop into the battlefield from the air' twist.
- A variety of fun weapons which you can upgrade the more you use them (skipping an 'experience/level-up' mode for a simpler weapon-levelling one).
- Each mission feels unique and has its own atmosphere. Everyone will have their own favourite mission. (That being said, the gameplay doesn't varymuch from *stuff gun in hand and run into battlefield to blow things up.* But this game makes that fun, and somehow feel varied.)
- Even though it's a little old now, the graphics aren't antique; pretty good for a game nearing a decade old.
- Sniping is my jam and this game does it well. You feel powerful when you can headshot a helmet from the other side of the map. You don't complete many/any objectives doing this but it's fun all the same and is encouraged due to vertically versatile maps.You'll have lots of chances to snipe.
- Spotting a stick grenade as it lands at your feet and kicking it back into a cluster of enemies.
- The final mission is lovely. A huge AA obstacle swarming with the enemies you love to dread (you'll know the ones) that to all intents and purposes seems undefeatable. But you worm your way deeper into its machinery and ... well you'll find out the rest. You feel great when you finish the game and will want more.
- Gammon grenades. Pack a Comp-B charge into a grenade the size of a small melon and underarm it into an Anit-Aircraft turret. Just do it.

Bad Points:
- Short campaign! I could have played a campaign twice as long. (Would love an Airborne sequel.)
- Upgrading your weapons (with one or two exceptions) gives you only one of two final modifications: granade launcher attachment, or scope attachment. I guess you either have to love blowing things up or sniping things. ***SNIPING THINGS***
- Glitches. Prepare to see a fallen enemy turn his ragdoll body into a twisted knot of limbs once in a while. You get this in many games. You know the drill: don't look directly at the glitches.
- My laptop runs the game perfectly except for a little lighting bug where some characters and objects in cutscenes occasionally look opaque black. The projector image in the briefing tent doesn't show up because of this either. I know the missions so don't need the briefing but I can imagine it might be annoying for a new player who runs into the same bug.
- Parachuting is hard to control on the PC and you'll run into lots of invisible walls in the sky if you try and parachute too far. That first ten seconds of a mission isn't a detriment to the game though.

Overall I'd rate a 7/10.
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1 of 3 people (33%) found this review helpful
8.1 hrs on record
Posted: September 4
Best of the best. <3
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1 of 3 people (33%) found this review helpful
30.0 hrs on record
Posted: August 30
A great ww2 experience easily the one of the best ww2 fps's for years to come.
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1 of 7 people (14%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: September 16
Online is terrible, so there's virtually no replayability.

However, once I found a way to edit the game config to change the force of grenade explosions and melee attacks, I had a lot of fun.
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2 of 11 people (18%) found this review helpful
Not Recommended
5.3 hrs on record
Posted: September 10
This was such a disappointing experience. After a promising first level, the game falls so hard.

So much missed potential, but this game is dragged down by stupid enemy spawns, putting the player against impossible odds, axial aiming that was clearly designed for a controller, and repeatedly going from an open ended level design to a very linear design.

I really wanted to like this game. Seeing the entire level as you drop in is amazing. Choosing where you spawn in the map, brilliant. But it's when the game spawns 5 snipers and multiple squads of enemies around my entire friendly force of 4 guys that I get a little frustrated.

At least this game still looks nice, even to this day. No problems running it either, though this just may be me.

Fun fact: The steam version is the European version, meaning to swatzikas and a M rating. The American version (which can be obtained through Origin or a retail version) is only rated T, but has swatzikas. Kinda dumb who insensitve Europe is to the swatzika, huh?
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2 of 34 people (6%) found this review helpful
4 people found this review funny
Not Recommended
3.4 hrs on record
Posted: September 4
Good game but not dank enough.
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Most Helpful Reviews  Overall
194 of 234 people (83%) found this review helpful
110 people found this review funny
3.3 hrs on record
Posted: September 30, 2014
Who does the Army trust the most?
Who do the ladies love the most?
Who do the Nazis fear the most?
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118 of 131 people (90%) found this review helpful
15.0 hrs on record
Posted: November 30, 2013
I know this game gets a lot of flac from some people, but I really enjoyed it. It has a few glitches, but all in all I think it's a great game, and it has a pretty long campaign to boot
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Recently Posted
5.7 hrs
Posted: September 22
The Good: Decent graphics, different level design approach, fast paced, it doesn't last very long

The Bad: Botched paratrooping mechanic, ridiculously difficult, monotonous level progression, dead multiplayer, brings nothing new to the tired genre

Medal of Honor started the first person shooter World War II experience back on the original PlayStation. As time went on they redefined the genre on PC with Allied Assault. It helped put WWII shooter's feet on cinematic ground. Frontline was the series last good game, and slowly after that the series fell flat on its face with mediocrity, with EA only caring about money. Airborne continues this trend and it's dead obvious how little effort they put into the game.

You play as a soldier named Travers (like we care at this point) and you go through various WWII scenarios that you have probably gone through dozens of times before. The first thing you will notice about Airborne is how repetitive it feels in comparison to other WWII shooters. It doesn't do anything new and re-treads the same ground that we are sick and tired of. EA tried to make us feel different about this with a new approach to level design. You play as paratroopers that jump out of planes at the start of every level onto green flares. These are safe zones and contain crates of health, ammo, and grenades. Once you hit the ground you will notice that your mini-map is pointing to various objectives. No longer do you follow a linear routine and take it one at a time. Pick a direction and run, but that's when things start going bad.

Every map plays out the same, shoot some enemies, push forward, rinse and repeat ad nauseam. The enemies will keep coming in different pockets of the maps until you advance and take them out. This isn't a new trick, and just gets old quick because that is all you do. Place a charge on this AA gun, blow up this equipment, blow up these thanks. No thanks. I have done this countless times already so why do I want to do it here? The whole "non-linear" map idea doesn't really work because it makes the game ridiculously difficult and you will die dozens of times every level. Every time you die you jump back out of the plane loosing not objective progress, but advancement progress. If you just pushed back a huge group of enemies and die you have to do it again. Your objectives are just checkpoints, and this gets frustrating beyond anything you can imagine. The game throws way too many enemies at you, but there are even problems with weapons.

The game has a nice upgrade system for doing so many kills. For example, the MP40 will upgrade with a double clip, reduced recoil, and a knife melee attack. This is the most interesting thing in the entire game, but EA for some reason made the guns inaccurate to accommodate for upgrades. Guns jump around more than you are used to and no matter how well your aim is you always miss about 60% of the time. Once you hit the less recoil upgrade it isn't so bad. All the same WWII era weapons are here (except the Sten) and it is yawn worthy.

Thankfully the game is short with only 6 levels, so you can beat the game in about 6 hours. No matter how you slice it the game is just extremely hard, repetitive, boring, and unoriginal on every level. They even went back to the health pack system which is just archaic in design. You would think at least jumping out of planes is fun? Not really because if you don't grease or flare your landing you botch it and it involves a nauseating and disorienting animation of your character wobbling around while getting up and pulling the weapon out in a weird way. While this is happening guys are shooting you and you will recover with one health bar left. Nice job EA for screwing every single thing in a game up that you possibly could. Even the graphics are pretty bland and aren't anything special.

Overall, Airborne is probably the worst Medal of Honor game I have ever played. Monotonous shooting, ridiculous difficulty, screwed up paratrooping mechanic, failed level design, and a retread of a genre everyone is tired of. Do yourself a favor and skip this unless you really need a WWII shooter fix. Forget about multiplayer as well because there are only 6 maps and no one is playing online anyways.

~Score: 5/10
Helpful? Yes No Funny
14.0 hrs
Posted: September 11
There's a couple of funky ♥♥♥ glitches here and there, but nothing to break the game, and you'll have to mess with the PhysX, but other than that, I have no complaints.

It's a fun and fairly challenging game, and it's nothing new. Once you're on the ground, it becomes any other WWII game.

So I say sure. Get it, have fun with it. Put in a few hours until you get bored of it, then go do something else.
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