Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (1,008 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

Recent updates View all (15)

February 10

Gallery Update! (1.20.2 Notes)

Hello Chasers! We've got a special update ready. Along with the usual fixes and tweaks, the Gallery has received an important upgrade. Check the notes below for details!


Changes

- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once, to avoid musical spoilers.
- A short cutscene has been added to explain how Lilac, Carol and Milla escape from the royal palace.
- Added a hidden area to the top of Aqua Tunnel's first map.
- Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites)
- Copyright info and credits have been updated.


Fixes

- (Attempted) Invincibility music playing in cutscenes on rare occasions
- In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map
- (Attempted) Relic Maze's boss would rarely keeps its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms
- On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated
- Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right
- Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely
- Skipping the ending through the pause menu would bring you back to Final Dreadnought 2
- Dying in a completed save file will no longer cause your death counter to rise
- The shadow on Lilac's cursor in the Mahjong minigame was incorrect

30 comments Read more

December 18, 2014

Holiday Sale! 50% Off!

Just in time for the holidays, the Steam version of Freedom Planet is 50% off! This sale lasts for the rest of the month, so feel free to snag the game for a friend at a great price!

On behalf of the GalaxyTrail Team, we wish you all a safe and happy holiday!


(Art by Wahahui)

http://store.steampowered.com/app/248310

15 comments Read more

Reviews

“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
Helpful customer reviews
82 of 91 people (90%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: November 24, 2014
TL;DR - Freedom Planet is easily my indie GOTY, and among my favorite games of all time. Now, on to a full review:

I'd had my eye on this game since its early Greenlight campaign and sadly missed its Kickstarter. Fast forward many months of watching the game evolve, and Freedom Planet's on Steam. After everything I'd seen, I set fairly unrealistic expectations for this game... and was shocked when I found they'd not only been met, but exceeded.

In short, Freedom Planet is everything you could ask for out of a fast-paced 2D platformer. It hits all the right notes with a mix of speed and platforming, coming together in excellent level design, very much akin to Genesis era Sonic titles. However, it isn't a Sonic clone; it clearly draws a great deal of inspiration, but also has enough differences to feel fresh and unique.

Freedom Planet undoubtedly has a love of speed, similar to Sonic, and features great level design, with branching paths and multiple ways to tackle areas due to characters' different abilities (more on that later), but the levels can be fairly lengthy and aren't afraid to slow you down for some more intricate platforming or a bit of combat. Neither of those points are negatives; the levels never seem to drag, continuing to add in new hazards to overcome and sights to see, and being unable to simply blow through a level without prior practice makes the platforming feel that much more satisfying. Combat is also quite fun, as it maintains the game's fast pace and mixes in a good amount of variety in both attacks and enemies. Boss battles are also unique and challenging, each requiring different approaches to beat them, and ultimately being very entertaining in their design.

Graphically, this game is beautiful and features very detailed sprite work. Characters are drawn down to minute details, and backgrounds and level pieces are equally detailed and varied. Each area is distinctly different from the last and very lovingly drawn. Not only does the level as a whole paint a lovely image, but the artists even took care to include small details that can truly breathe life into a game. This attention to detail carries over to the characters, with entire animations dedicated to a single usage in-game. For instance, in one level there are disco balls, which cause the characters to dance if they're stopped near enough by.

The soundtrack is also varied and fun, keeping pace with the game. Voice-overs are also surprisingly good, especially considering how games can suffer greatly from poor voice acting (to the point it would have been preferable for them to be silent). Freedom Planet's voices in no way detract from its characters, and in fact, can be rather fun and fitting, particularly in its many lighthearted moments.

Story-wise, it's on par with retro-inspired action games. You're out to save the world, you'll meet some fun characters, and you'll find little plot surprises here and there. Gameplay far outshines story here, but it's a good romp regardless, and if story isn't your thing, there's the option to skip it completely and get right to the meat of the game.

Replayability is another one of Freedom Planet's strong suits. As of writing this, there are three playable characters, each with distinct abilities. Two of the three even have their own story, and I've heard plans to not only increase the character count, but also to give characters unique stories and levels. Characters aren't just simple sprite swaps either; each character has an entirely different set of moves and abilities, as well as levels unique to them. Even when passing through the same levels, it feels like a fresh experience. The characters vary enough to warrant entirely different play styles and ways of going about overcoming the same areas. This is particularly prevalent for boss fights, which adds an extra layer of excitement replaying them.

There are other little extras, such as a set of 'hit the targets' levels, which are much smaller, but focus on avoiding obstacles and making your way to all the corners of the level. These are rather fun, although you'll be done with them very quickly. Keep playing, and you'll even unlock a mahjong mini-game to relax with between more intense gameplay.

All said, Freedom Planet can offer dozens of hours of entertainment for a very reasonable price. Between the levels' length and depth, each character offering a brand new perspective on the game, and simply being fun enough to drag you back for one more try at a faster run, Freedom Planet is a great value and a shining example of the incredible things indie gaming is capable of.
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52 of 57 people (91%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: November 27, 2014
It's Sonic + Sparkster + Gunstar Heroes with its own goofy saturday morning cartoon plot. Essentially, this is to Genesis platformers as Shovel Knight was to the NES. This means that it's good, and you should buy it. It also has great music.

It's also a solid argument that Sega should just give the Sonic license to GalaxyTrail and let them go nuts. Sure as hell can't be worse than Sonic Boom, right?

Fun fact: Freedom Planet was doing snarling robot-armed snake antagonists before Sonic Boom made them uncool.
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28 of 34 people (82%) found this review helpful
1 person found this review funny
48.9 hrs on record
Posted: November 1, 2014
Freedom Planet combines the speed and fluidity of the classic Sonic games, with the combat focus of Mega Man, and the frantic boss battles of Gunstar Heroes. There are three playable characters to choose between, each with their own unique style and abilities. Sash Lilac is the fastest runner, and her methods of attack are using her long hair as a whip, and her Dragon Boost ability, which sends her flying at speed across the screen, dealing devastation to any enemies in the way. Carol Tea runs slower, and hits with a wild flurry of claws and boots. She can also wall jump, and has access to a motorcycle that can ride up walls and along ceilings. Milla Basset can dig through dirt to find items and secrets, summon shields to deflect incoming attacks, flap her ears to fly short distances, and create green blocks that can be thrown at enemies and obstacles, or charged up to unleash a powerful Shield Blast.

It’s easy to dismiss Freedom Planet as yet another Sonic clone, with no more reason to exist than Bubsy or Zool. But to do so is to dismiss a truly brilliant 2D platformer. Lilac, Carol and Milla are quirky, cute and lovable female leads, making a delightfully refreshing change from the male-dominated platformers new and old. Lord Brevon is a great villain, oozing evil with every word he says, and the supporting cast, along with the rich and detailed levels, give the world of Avalice real life and vibrancy. The story, told through animated cut-scenes in Adventure mode, is tightly scripted and well voiced. There is plenty of humour sprinkled throughout, along with some darker moments that only those with a metallic heart will be able to watch without feeling genuine sadness.

Freedom Planet isn’t perfect however. While there are four difficulty levels (Casual, Easy, Normal and Hard), Casual is, to be honest, too easy, and the difficulty jump to Normal is pretty steep, especially in the later levels. There are also a few bugs, though it’s very rare any actually affect the player’s ability to progress. And sometimes it’s easy to get lost in some of the larger levels. Players using a gamepad may also find the controls a little over-sensitive, although the sensitivity can be adjusted to compensate. Still, it does take a little edge off the precision, and in the final level, precision is everything. It’s also a shame that Milla is only playable in Classic mode, as her unique cut-scenes were cut to make the release date.

But these issues are pretty minor, especially when taking into account the budget for the game. Freedom Planet was funded through Kickstarter, and that raised a little over $25,000. Compared to even the lowest budget game from a big-name studio, it’s tiny. Yet from that has emerged a game that can shame the big names with it’s quality and attention to detail. And for me, it’s the attention to detail that really makes Freedom Planet. It’s impossible to list every little touch without accidentally spoiling the story, but among my favourites are Milla’s super-cute expression when she’s flying, Mayor Zao having some ’80s style bonuses like ‘+5 Sarcasm’ appearing above his head in cut-scenes, and Carol teasing Lilac by calling her ‘Ms Heropants’. Also, if a character is idle near a bench, they’ll sit on it instead of doing their normal idle animation. There’s even a section in one level where the characters will dance if idle!

I have a lot of love for the Sonic franchise, and I’ll be honest, it’s not exactly outlandish that I would like Freedom Planet. That much was clear from playing the demo several months ago. What I didn’t expect was that Freedom Planet would so quickly become one of my favourite games of all time, in the illustrious company of Portal 2, Super Mario 64, and Sonic 3 & Knuckles. Lilac, Carol and Milla have forever won a place in my heart, right alongside Sonic, Tails and Knuckles. And the best bit? Freedom Planet isn’t even finished yet! Milla will get her cut-scenes and be playable in Adventure mode, and two more characters, Torque and Spade, will be playable at some point in the future too.
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25 of 29 people (86%) found this review helpful
1 person found this review funny
28.4 hrs on record
Posted: October 2, 2014
If you've ever been a fan of the Sega Genesis and its games, then I can guarantee you'll love this game. It's got great gameplay, excellent spritework (barring a few inconsistencies) and splendid music! Freedom Planet is easily my favourite indie game I've played this year!

There's even a demo that you can try out, if you're still on the fence on buying it: http://freedomplanet.galaxytrail.com/download.htm
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23 of 29 people (79%) found this review helpful
10.4 hrs on record
Posted: November 18, 2014
NOTE: This is a slightly shortened version of my review without screenshots. For the full review, please visit Real Gamer Reviews

Intro
First thing's first - It is flat-out impossible to review this game without mentioning the obvious influence. As many of you probably already know, Freedom Planet began as a Sonic the Hedgehog fan game by developer GalaxyTrail. Freedom Planet is a tribute to Sonic the Hedgehog in every sense of the word, ranging from the title (Planet Freedom was the name of the planet in Sonic the Hedgehog: The Movie) to the graphical style (16-bit Genesis style to a T), antoropomorphic characters, catchy-as-all-hell music and level design. This game plays much like reskinned Sonic the Hedgehog. If that sounds appealing to you, then I highly recommend this game. On the other hand, If sonic didn’t do anything for you then Freedom Planet certainly isn’t bringing anything new to the table.

Story
I’ll be honest – the story is meh. Evil alien warlord has come to your planet and stolen this huge crystal that powers up everything and has made two of the kingdoms on the planet turn on each other. It’s your job to stop him. There’s not a whole lot to say, but let’s be honest, Sonic the Hedgehog never really had a story at all so we can’t really fault them too much for trying.

One warning though - the dialogue in this game is garbage. I have to commend the voice actors for doing a relatively decent job at delivering lines which are really God damn awful. Luckily, this is all skippable stuff.

Gameplay
In case it wasn’t obvious by now, the game plays very much like Sonic the Hedgehog. At the beginning of the game, you get a choice between Adventure and Classic mode, with the difference being that Adventure mode has the cutscenes embedded between levels, whilst Classic doesn’t. After this, you have the option to choose between two main characters – Lilac, a dragon, or Carol, a cat. Each character has their own distinct abilities and attacks, which primarily influence which areas in a level you can reach and how you approach each boss fight. Speaking of abilities and attacks – this is one thing that Freedom Planet did do to stray from the Sonic formula. Whilst Sonic primarily limited to jumping onto and spinning into enemies, the characters in Freedom Planet can attack with several different moves, allowing for a more varied approach to tackling enemies and, in particular, bosses.

In terms of level design, a lot of familiar favourites from old Sonic games can be found, including those bouncy spring things and the classic loop-the-loops. Like the Sonic games, each level is fairly open-ended. Whilst the primary goal is, more often than not, to go from left to right, there are multiple pathways through which you’re able to accomplish this goal, and the game rewards those with an exploratory itch by placing collectibles all over the levels for you to find.
One major difference between this and the Sonic games is that Freedom Planet sheds the classic Sonic ring-based health system for a more traditional one.

The game took me approximately 6 hours on my first run-through with Lilac. The game has a considerable amount of replay value, as playing as each of the two main characters offers a very different experience in terms of traversing the levels and more importantly, boss fights. Furthermore, the game has time trials for anyone that fancies themselves a speedrunner.

In terms of difficulty, I would say this game is just about what you’d expect from the original 2D Sonic the Hedgehog games. That is the say, the game is definitely beatable, particularly for children of the 90’s that grew up on games like this, but less-experienced and younger players are likely to struggle in the later boss fights, with the last boss being a particularly offensive kind of A-hole.

Presentation
The game looks… Sonic-y. I’m sorry, but it’s hard to describe it as anything else other than 16-bit Genesis graphics … with “blast processing”, of course. If you can picture Sonic the Hedgehog with an oriental flavour then you’ll probably have a pretty good idea of what it looks like. It’s worth noting (although it probably carries no weight whatsoever to people reading this) that my girlfriend, a non-gamer who was under the impression that both games were released in the early 90s, thought Sonic 3 looked significantly better than Freedom Planet when I showed both to her one after the other.

One complaint that I had in particular was the fact that the character-size-to-screen ratio was too big. The issue is that for a game as fast-paced as this, it’s very hard to see very far into your surroundings, so you always get hit by things you weren’t prepared for. Like, I get that the original Sonic games were like this too, but that was due to the technical limitations at the time. This kind of design is a relic of the past, and it should’ve been left there.
Another complaint is that there are certain sections of the game where it’s particularly difficult to distinguish the things in the foreground from those in the background. There are numerous times where a platform or crate looks like something you can interact with, only for you to fall right through it. This isn’t terribly gamebreaking for the most part, but it definitely feels sloppy.

The sound in the game is tolerable for the most part, except for the sound of going on springs, which makes this wretched and piercing cymbal sound. I have no idea why the flying ♥♥♥♥ they decided to replace the awesome ‘Boing” noise from Sonic with this horrible earache, but I really wish they hadn’t.

As previously stated, the voice acting is fairly decent but the dialogue itself is cringeworthy.
One thing I did absolutely love about the game was the awesome soundtrack. Whilst the individual pieces don’t necessarily stick out as much as the best tracks from the old Sonics, the soundtrack succeeds in the consistency of quality – there isn’t a single track that was played in the game that I didn’t enjoy, or think didn’t belong.

Overall impression
Overall, I think Freedom Planet did a great job in doing what it was made to do – be a Sonic the Hedgehog game with original characters. With that said, it really is nothing special either, nor did it bring anything new to the table. It’s unfortunate to have played this after playing Shovel Knight, as maybe I’m a bit spoiled. Shovel Knight did everything correctly – they took existing games from the late 80’s/early 90’s and made a modernised version of it that retained all the magic of the earlier games, whilst shedding the frustrating, broken and outdated aspects of them (such as the password save system of Mega man). Freedom Planet, on the other hand, chose to keep everything the same, and thus feels very dated. In other words, this game looks like it was released in 1992, and if it had been, no one would have found anything about the game to be particularly unusual.

Which also raises another question – Who exactly is this game designed for? The dialogue and storyline are blatantly childish and, for lack of a better word, “girly”. The problem then is that this style of game is almost certainly not going to appeal to a young gamer, due primarily to the difficulty and the completely outdated graphical style
With all that said, the bottom line is this: the game is fun, will last you a good amount of time, will probably tickle some nostalgic bones and has a great soundtrack. As a result, I’d recommend it to anyone that has already played Shovel Knight and needs another throwback to the good old days of 2D platforming. If you haven’t played Shovel Knight yet though, I’d recommend getting that one first.
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15 of 17 people (88%) found this review helpful
7.7 hrs on record
Posted: January 4
Freedom Planet has a lot of qualities that are similar to Cave Story. Lovable and memorable characters, melodious music that further invests you in the experience, and a servicable story that does its job to keep you interested.

The pixel art is meticulously crafted, making the game an absolute joy to look at. Some levels offer multiple paths to keep things fresh on multiple playthroughs, which the game encourages by having 3 playable characters. (I hear a 4th is on the way) Not to mention the devs were smart enough to have an Arcade mode option that skips all the dialog scenes for a straight up Sonic the Hedgehog experience.

Ahh yes, the constant references to Sonic that reviews make aren't exactly wrong. It's clear that this game borrows heavily from Sonic with its fast paced gameplay and anthropomorphic characters. Hell, the main plot of the game revolves around recovering a stone of great power, which reminds me of the chaos emeralds. But that's where the similarities end. There's plenty that this game does better than Sonic.

Such as amazing boss fights that your friends often come to assist you in. And thankfully so, as some of these bosses can be very difficult on your first attempts. However, pretty much all of the bosses are pattern based and can be defeated by observation and learning. This makes the boss fights more a battle of attrition than skill, but many of them are spectacular enough to look past this. And with infinite continues that start you off at the boss room when you get a game over, it's extremely forgiving.

Freedom Planet also offers more options for dispatching enemies than Sonic. Where in Sonic you can only jump on enemies or roll to kill them, Freedom Planet gives you kicks, spins, dashes, rolls, shields, cubes, and a friggin motorcycle to plow through enemies. I'd say the term "Combat Runner" is applicable for this game, as the combat portion can feel very fluid and natural once you get the hang of it. Some of these attacks can even lead into each other, making you look like a real cool dude when you pull off a sweet combo move.

I feel like I could sing this game's praises for another half an hour, but this should be more than enough to convey my feelings. It's so refreshing to see a game on Steam with so much love and attention to detail put into it. I'm looking forward to many more adventures with Lilac, Carol, and Milla in the near future.

If this game hadn't been gifted to me, it is the first I would buy at full price simply because the devs deserve it for a job well done. I have nothing but respect and admiration for GalaxyTrail.
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14 of 16 people (88%) found this review helpful
11.3 hrs on record
Posted: December 18, 2014
The most fun action-packed Sonic / Megaman insipred game you will ever play in your life,The voice acting is beautifull,the pixel art is eye-candy and the gameplay / storyline is immersive and extremely interesting. Definitely recommend buying this game or even throwing a few more bucks towards the developers because they deserve it.
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11 of 11 people (100%) found this review helpful
1.6 hrs on record
Posted: March 23
This is an excellent game that reminds me of so many of the awesome Sonic The Hedgehog games and other great platformers of the Super Nintendo and Sega Genesis era. I got to Stage 3 and decided this game deserves a honest review from me.

First off, the controls are really tight and well balanced to the character's abilities. At the end of each stage you get a boss fight that is fun but not overwhelmingly hard. I also get to collect items that give extra lives and so on. You even have a similiar ability like Sonic but it works a little different.

Overall this is the most addicting platformer I have played in a long time and I will be happy to give it my two thumbs up. Buy this game and play it with a smile, it's that good! :)
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12 of 13 people (92%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: November 14, 2014
If you're wondering why the last twenty years' worth of Sonic games have been abject ♥♥♥♥ and Rocket Knight hasn't had a good sequel since ever, here's your answer: GalaxyTrail stole all of their design notes and talent to create Freedom Planet twenty years later once the heat died down.

No really though, this game rocks. All the best elements of classic Sonic, Gunstar Heroes and Rocket Knight in one place. If you miss classic Genesis-style platformers that aren't bogged down by ♥♥♥♥♥♥♥♥ storylines and ♥♥♥♥♥♥ acting and actually had good gameplay (none of this "hold forward and mash jump" ♥♥♥♥), you owe it to yourself to buy Freedom Planet right this second.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
106.5 hrs on record
Posted: October 4, 2014
Short Summary: A solid platformer and totally worth your money.

Details:
-Uniquely themed stages
-Interesting story with excellent english voice over
-Difficult and unique bosses
-Awesome soundtrack
-Three female main protagonists each with unique play styles
-Multiple difficulty levels
-Unlimited continues and a checkpoint system
-Expansive levels (8-15min each)
-Much replayability for a platformer

And if you are still uncertain about buying this...

-DLC with two new playable characters and three new adventure modes is coming soon and is totally free to anyone who owns a copy of this game
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11 of 12 people (92%) found this review helpful
1 person found this review funny
13.2 hrs on record
Posted: March 5
Good indie game that isn't nearly recognized as much as it should be, meanwhile an indie franchise that has been done to death and rehashed is far more popular (fnaf).

I'll never understand you people.
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12 of 15 people (80%) found this review helpful
3.7 hrs on record
Posted: December 31, 2014
This is probably the best game I've ever Kickstarted. I played through the entire game for Extra Life back in October and couldn't put it down. It does Sonic better than Sonic ever could. One of the best games of 2014. Everyone squees over Shovel Knight, but ignored this wonderful gem. If you love that retro gaming or sonic style action, you are doing yourself a disfavor by not playing this game. They nailed it!
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12 of 15 people (80%) found this review helpful
1 person found this review funny
62.6 hrs on record
Posted: December 10, 2014
The fact there is finally a game like this is a miracle. A sonic fangame gone rogue, its become some kind of astonishing hybrid of all the best Genesis titles, blended together in a fine puree. Some critics will argue that the game suffers from being slower-paced than the Sonic games we are all reminded of by this title--this is missing the point. This is what Sonic should have been all along. Let's get real, the Sonic franchise is not self-sustainable. I've played the old Sonic games and then thought to myself, what if I could have more? I thought about what that would mean, to have Treasure-inspired bossfights in a Sonic game. How would that look? How could you do that with the ring system? I've dreamt of working on a game like this, hoping that it would exist at all, but I kinda gave up on that concept many many years ago.

But here it is. Here it ♥♥♥♥♥♥♥ is, in a glorious mix of Rocket Knight, Ristar, Gunstar Heroes, Pulse Man, and yes of course Sonic. Hell there is even some Megaman in the stage design if you pay attention.

Is it a perfect game? No. Is it the perfect game for me? Oh my god yes. There is not much of a clear difficulty curve until the very end. The first two levels are easy enough but its hard to pick out a boss fight that's anything less than an adrenaline rush. If you don't like the pacing of oh say, Gunstar Heroes... No nevermind that thought. Gunstar Heroes is awesome, screw you.
Voice acting, not perfect. There's a super adorable character who the writing and acting side of me can't stand and yet I still find her cute? Without a doubt the main antagonist's voice acting steals the show. Look forward to that!
You will also notice some curious sprite imperfections. I won't call them errors just oversights.
Game can slowdown at times and will cause button inputs to get lost in translation, sometimes at critical moments. That could use some work if possible, but its something you can compensate for by acting quickly.
Some of the boss attacks are slightly cheap. You won't know they're coming the first time around.

Pretend its a Sonic game made by Treasure, then give it an actually attention holding plotline. Real basic stuff but they told it right and most of the characters are actually 3Dimensional. Those that aren't are 2Dimensional and that's more than I can say for the Sonic franchise (or Treasure for that matter).

But don't let any of that fool you. References to Treasure and Sonic team aside, this is GalaxyTrail now. Look what they did. They deserve a career. Give them a career. I will hunt you down if you don't give them a career. Cuz if they get and maintain some momentum people will be comparing future games to GalaxyTrail and Sonic Team and Treasure might become relics.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: December 13, 2014
If you like Sonic you'll probably like this. Fast paced gameplay with great fighting mechanics and tough bosses. Amazing OST with a full voiced story to boot. With more characters and stories to come in the future via free update. its obviously worth the 15 dollars. Incredibly underrated and really needs more plays.


Fast/10 or 10/10 iunno
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26 of 42 people (62%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 4
got told to "die furfag" for playing this

10/10
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12 of 16 people (75%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: October 14, 2014
If you've ever wanted to revisit the classic feel of the best 90's platformers, but have been disappointed by more recent attempts to capture those timeless mechanics, then Freedom Planet is the game for you. The controls are solid for all the characters, which each play quite differently, and the level design and music are top-notch. In all honestly, I'd recommend playing on Classic mode in order to skip the story, but I can't consider that too much of a strike against this otherwise outstanding game, since you can always fill in the plot w/ your own imagination, if you're already going back to the '90s.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: December 29, 2014
Overall I'd say this is a very decent game.
Pros:
  • Unique gameplay not seen since Sonic the Hedgehog from the Sega Genesis
  • Game is challenging and fun
  • Maps are very well-designed
  • Music is well-set for the levels.
Cons:
  • The physics were kind of sloppy. You could pretty much walk up walls many times
  • Personal opinion, I found the voice acting to be somewhat annoying. No real fault of anyone.
  • Quite a bit of trial and error. I personally am not a fan of that. Bosses may be predictable, but only after you go through the fights multiple times.
  • Some of the enemies were very obnoxious with damage. The sound blasting creatures could pretty much half your health in one strike if you don't see them fast enough.
A lot of my cons are more personal than anything. Skill is really all that matters. I still sincerely recommend this for those of you itching to get back into a game like this one.
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8 of 9 people (89%) found this review helpful
18.1 hrs on record
Posted: September 30, 2014
Occasional frusturation with unbalanced characters and unfair bosses do not totally put a damper on this fun experience. If you like classic mascot-based 90's platformers such as Rocket Knight, Sonic the Hedgehog or whatever the guys at Treasure made, play this game.
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5 of 5 people (100%) found this review helpful
17.1 hrs on record
Posted: March 13
While Sonic The Hedgehog is now little more than an online joke, Freedom Planet's Lilac and Carol are (or should be) taking the spotlight for retro-esque fast-paced platformer. The game's great in some areas and poor in others, while not being as memorable as the 8-bit wonder of Shovel Knight or as popular as Five Nights at Freddie's, this is one of those underrated gems that's just a little too overlooked.

Gameplay: 9/10: If you're familiar with classic Sonic The Hedgehog, you'll be fairly familiar with Freedom Planet. A fast-paced platformer with multiple characters to choose from with their own unique talents to add more versatility in the game. The controls themselves are fluent for the most part, only having a minor issue with the ends of jumps (Though this is only really apparent in a level outside of the main game itself). The difficulty itself isn't too bad, though the difficulty spike really ramps up specifically at the Stage 8 midboss, onwards. The bosses are cleverly designed and get rightfully more difficult as the game progresses, requiring you to use different strategies with your character. My only real complaint are the powerups, consisting nothing but shields, shields, and more shields.

Graphics 7/10: The visuals in the game are very appealing, especially for a 16-bitish game, and most of the character designs are great. Not just the characters, but the stages are also designed very well, which is where a majority of my praise comes from, going through temples in one instance only to be traveling through a supermarket filled with baddies the next. Admittedly though, Quite a few instances feel very oriental, which throws me off of the otherworldly experiance. Knowing this is taking place on a whole seperate planet and I can't think that these sentient species decide to have their culture similar to that of Earth's Asian cultures. Call it a nitpick as well, but I can't see an alien culture heavily similar to our own.

Story 5/10:The worst thing about Freedom Planet is the story, voice acting, and character developement... Respectively. While there are a couple good voices and originality put into the story, it's overshadowed by the sub-par voices and Clichés. Your characters don't go too far from being tokens, the main 3 playable characters being a good example (Lilac=levelheaded heroin, Carol=hot-temptered but a softy on the inside, Milla=heavily shy and emotional, opening up to previously mentioned characters). The story itself is passable, and you're free to select "classic" mode to ignore most of it.

As for the voice acting, a majority is tolerable with the exception of Spade, who's... Cringeworthy for having the "edgy emo kid" tone, similar to Shadow the Hedgehog but a little more "amateur-ish". Torgue's doesn't fair well either simply for having little emotion for a vast majority of the game along with a slight scottish accent, subtle to the point where can't really tell if he's got one or not. I can't ignore the voices that aren't bad at all, like the Magister's, Lord Brevon's, and the Dragon Scientist's.

Sound 8/10: The game's soundtrack is great overall, with a few hiccups here and there. While most tracks are great like Relic Maze's, Dragon Valley, Thermal Base and more, there are few duds like half the Dreadnaught themes that I'm not a fan of. The main theme of the game however is one of the best in it, which just amps you up to hear more of what the soundtrack has to offer. By no means is this the sound quality of Shovel Knight, it's still worth a good listen!

The game's flawed, yes, but even if you're not much of a fan of Sonic, you'd probably still like Freedom planet. It's not as fast-paced as Sonic, but that's easily countered by the special traits each character has within their abilities. As for the Sonic fans themselves: If you've wanted some resurrection in the series, Freedom Planet isn't that- It's a reincarnation.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: February 9
The CD-player in my car is busted, the disc won't eject. So, imagine having to listen to Jamiroquai's "Traveling Without Moving" constantly. It's a good album though, came out in 1996, had classics like "Seven Days in Sunny June", "Canned Heat" and "Supersonic". Speaking of Super Sonic, the lack of a certain hedgehog on the Sega Saturn was very strange. There were a couple spin-offs and Sonic X-treme (which was never released), but no Sonic 4. In fact, Sega still hasn't released a Sonic 4, I can't understand it.

During the 16 and 32-bit days, the mascot-platformer was the most over-stuffed genre on store shelves. These games were mostly garbage like Bubsy & Awesome Possum. Anytime there was an actual hit (like Earthworm Jim), publishers would run it into the ground through a combination of uninspired sequels and marketing. Still, there were a lot of good games released during this time: Rocket Knight Adventures, Socket, Pulseman, High Seas Havoc, Adventures of Little Ralph, Keio Flying Squadron 2, Tryrush Deppy, Ristar, DoReMi Fantasy, Super Tempo Popful Mail, Astal, Clockwork Knight, etc.

It was a rough transitional period for the platformer. Due to the popularity of Mario 64, most developers went 3D (or at least 2.5D) with varying levels of success. The 2D platformers released around the time were by small teams, and unless you read Diehard GameFan, you didn't know of their existence. Freedom Planet could have been one of those games. If it had released in 1996, it would have toiled in obscurity for nearly a decade, until it was purchased by somebody in a random ebay auction. This guy played through the game, thought "Wow this is really good!", and told everyone in his gaming forum about it. I'd wager that by 2008, Freedom Planet achieved some mid/high-level of notoriety, and commanded about $80 per disc through online auctions.

Freedom Planet follows the adventures of Lilac, Carol, and Millia. Three heroines, three kingdoms, one war, an alien menace, and that's the short version. There are a lot of cut-scenes in this game, and the story takes some unexpectedly dark turns. Saying anything else is liable to turn this review into spoiler-central, but I'll say this much: there's at least one scene in this game that I'd be perfectly content with never seeing again.

But enough about that mess, let's talk about the actual game. There are three playable characters, and they have a variety of unique skills. This is a fast-moving platformer, not unlike the Sonic games, so expect loops, ramps, and so on. The stages are all fairly large, with numerous optional paths, secrets, traps. and enemy robots. This is also a combat-oriented platformer, and the later stages throw a lot of baddies at the player. Freedom Planet certainly isn't lacking in boss-fights either, you can expect two or more in every stage.

How you deal with adversity depends on the character. Lilac soars with her various aerial maneuvers (including a flying dash-attack & a shoryuken), Carol has her claws, Chun-Li kicks, and a motorcycle, while Millia creates blocks and shields to frustrate anything capable of firing bullets. These skills are also necessary for getting around the stages, whether it's flying over massive cliffs, driving up walls, or even subtle tricks such as using a phantom block shield blast to propel Millia a few feet. The controls are exceptionally fluid, and the mechanics are very solid. While the levels are fun to explore, they're even more entertaining, when using every ability to its fullest extent to speed through them. Also, unlike some platformers that emphasize speed, there's no worry over taking damage from simple enemy contact.

As I mentioned earlier, Freedom Planet has a lot of boss-fights, and they can be pretty tough. Most of the challenge is in reading their patterns. They move quickly, and while you might see this as a sign to move fast yourself, it's all a smokescreen. What's liable to happen is that you'll bump into their attacks and get yourself killed. Instead, you want to stop, wait, and see what happens. They'll jump from one of the screen to the next, present some opening, and that's when you attack. Each character has a move that gives them some invincibility, such as Lilac's flying, Carol's kicks, or Millia's shield. Using those moves, even in last-ditch situations, could save your life. All that said, even the easy setting will lead to some boss-related deaths. The most devastating attacks tend to juggle you, which eats through a ton of life. Also, Millia has half the health of the other heroines, but she tends to kill bosses faster so it balances out.

Where this game really excels is in level-design variety. All too often, variety is a double-edged sword. Yeah it's fun to see something new and different, but when you're flying from one set-piece to the next, you never really get a feel for how the game actually plays. You buy a game, expecting a third-person shooter, but every other level involves turrets, vehicles, flying, swimming, sex QTEs, and so on. Each stage in Freedom Planet is different from one another, but not so different that you feel like you're playing another game. It's also important to note that the level-design never completely shifts gears. One stage might feature more enemies, another probably has some extra puzzles, but it never feels like "this is a puzzle stage" or "this is the stage where you fight all the time". Everything comes together naturally, and you're always in complete control.

Although, yes there is a 2D shooter stage. Of course there would be a 2D shooter stage. I've been a platformer-fan for decades and this happens every time...EVERY SINGLE TIME. Apparently, there's always someone out there that thinks "Our game is too good, we should throw in a really weak section to give reviewers something to complain about". Towards the end of Freedom Planet, there is a 2D shooter stage. It's not particularly bad, but it's just...there. All told, I guess I can deal with a few minutes out of a 2+ hour game being merely passable.

Freedom Planet is a relic, and I mean that in the most affectionate way. It's a mid-90s platformer that has all the elements of a forgotten classic, but it was released in 2014. It's unfortunate that more games aren't released that emulate this style. It seems that for most indie-developers, their favorite system growing up was the NES. That's cool and all but eh, I prefer the days of the Genesis/SNES/Saturn/PSX. I'd rather see more games that prey upon my nostalgia, and if they turned out to be half as good as Freedom Planet, then I'd be in for a treat.
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