Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (539 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

Recent updates View all (13)

November 26

50% OFF! Thanksgiving Sales!

Have you or your friends been thinking about snagging Freedom Planet? Now's your chance to grab it at half price for the holidays!! This special discount won't last forever, so be sure to grab it while it's as hot as a Thanksgiving turkey fresh from the oven!

Click here to visit our store page!

5 comments Read more

October 20

1.15.5 Update Notes

Long time no chatter! Since not all of our players visit the community forums or our main website, we figured we'd start providing update information here as well. For those of you wondering what's different in this latest update, here goes!


- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.


- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflect by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck

16 comments Read more


“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements and unused artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
Helpful customer reviews
20 of 20 people (100%) found this review helpful
14.4 hrs on record
Posted: November 24
TL;DR - Freedom Planet is easily my indie GOTY, and among my favorite games of all time. Now, on to a full review:

I'd had my eye on this game since its early Greenlight campaign and sadly missed its Kickstarter. Fast forward many months of watching the game evolve, and Freedom Planet's on Steam. After everything I'd seen, I set fairly unrealistic expectations for this game... and was shocked when I found they'd not only been met, but exceeded.

In short, Freedom Planet is everything you could ask for out of a fast-paced 2D platformer. It hits all the right notes with a mix of speed and platforming, coming together in excellent level design, very much akin to Genesis era Sonic titles. However, it isn't a Sonic clone; it clearly draws a great deal of inspiration, but also has enough differences to feel fresh and unique.

Freedom Planet undoubtedly has a love of speed, similar to Sonic, and features great level design, with branching paths and multiple ways to tackle areas due to characters' different abilities (more on that later), but the levels can be fairly lengthy and aren't afraid to slow you down for some more intricate platforming or a bit of combat. Neither of those points are negatives; the levels never seem to drag, continuing to add in new hazards to overcome and sights to see, and being unable to simply blow through a level without prior practice makes the platforming feel that much more satisfying. Combat is also quite fun, as it maintains the game's fast pace and mixes in a good amount of variety in both attacks and enemies. Boss battles are also unique and challenging, each requiring different approaches to beat them, and ultimately being very entertaining in their design.

Graphically, this game is beautiful and features very detailed sprite work. Characters are drawn down to minute details, and backgrounds and level pieces are equally detailed and varied. Each area is distinctly different from the last and very lovingly drawn. Not only does the level as a whole paint a lovely image, but the artists even took care to include small details that can truly breathe life into a game. This attention to detail carries over to the characters, with entire animations dedicated to a single usage in-game. For instance, in one level there are disco balls, which cause the characters to dance if they're stopped near enough by.

The soundtrack is also varied and fun, keeping pace with the game. Voice-overs are also surprisingly good, especially considering how games can suffer greatly from poor voice acting (to the point it would have been preferable for them to be silent). Freedom Planet's voices in no way detract from its characters, and in fact, can be rather fun and fitting, particularly in its many lighthearted moments.

Story-wise, it's on par with retro-inspired action games. You're out to save the world, you'll meet some fun characters, and you'll find little plot surprises here and there. Gameplay far outshines story here, but it's a good romp regardless, and if story isn't your thing, there's the option to skip it completely and get right to the meat of the game.

Replayability is another one of Freedom Planet's strong suits. As of writing this, there are three playable characters, each with distinct abilities. Two of the three even have their own story, and I've heard plans to not only increase the character count, but also to give characters unique stories and levels. Characters aren't just simple sprite swaps either; each character has an entirely different set of moves and abilities, as well as levels unique to them. Even when passing through the same levels, it feels like a fresh experience. The characters vary enough to warrant entirely different play styles and ways of going about overcoming the same areas. This is particularly prevalent for boss fights, which adds an extra layer of excitement replaying them.

There are other little extras, such as a set of 'hit the targets' levels, which are much smaller, but focus on avoiding obstacles and making your way to all the corners of the level. These are rather fun, although you'll be done with them very quickly. Keep playing, and you'll even unlock a mahjong mini-game to relax with between more intense gameplay.

All said, Freedom Planet can offer dozens of hours of entertainment for a very reasonable price. Between the levels' length and depth, each character offering a brand new perspective on the game, and simply being fun enough to drag you back for one more try at a faster run, Freedom Planet is a great value and a shining example of the incredible things indie gaming is capable of.
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12 of 12 people (100%) found this review helpful
47.4 hrs on record
Posted: November 1
Freedom Planet combines the speed and fluidity of the classic Sonic games, with the combat focus of Mega Man, and the frantic boss battles of Gunstar Heroes. There are three playable characters to choose between, each with their own unique style and abilities. Sash Lilac is the fastest runner, and her methods of attack are using her long hair as a whip, and her Dragon Boost ability, which sends her flying at speed across the screen, dealing devastation to any enemies in the way. Carol Tea runs slower, and hits with a wild flurry of claws and boots. She can also wall jump, and has access to a motorcycle that can ride up walls and along ceilings. Milla Basset can dig through dirt to find items and secrets, summon shields to deflect incoming attacks, flap her ears to fly short distances, and create green blocks that can be thrown at enemies and obstacles, or charged up to unleash a powerful Shield Blast.

It’s easy to dismiss Freedom Planet as yet another Sonic clone, with no more reason to exist than Bubsy or Zool. But to do so is to dismiss a truly brilliant 2D platformer. Lilac, Carol and Milla are quirky, cute and lovable female leads, making a delightfully refreshing change from the male-dominated platformers new and old. Lord Brevon is a great villain, oozing evil with every word he says, and the supporting cast, along with the rich and detailed levels, give the world of Avalice real life and vibrancy. The story, told through animated cut-scenes in Adventure mode, is tightly scripted and well voiced. There is plenty of humour sprinkled throughout, along with some darker moments that only those with a metallic heart will be able to watch without feeling genuine sadness.

Freedom Planet isn’t perfect however. While there are three difficulty levels (Casual, Normal and Hard), Casual is, to be honest, too easy, and the difficulty jump to Normal is pretty steep, especially in the later levels. There are also a few bugs, though it’s very rare any actually affect the player’s ability to progress. And sometimes it’s easy to get lost in some of the larger levels. Players using a gamepad may also find the controls a little over-sensitive, although the sensitivity can be adjusted to compensate. Still, it does take a little edge off the precision, and in the final level, precision is everything. It’s also a shame that Milla is only playable in Classic mode, as her unique cut-scenes were cut to make the release date.

But these issues are pretty minor, especially when taking into account the budget for the game. Freedom Planet was funded through Kickstarter, and that raised a little over $25,000. Compared to even the lowest budget game from a big-name studio, it’s tiny. Yet from that has emerged a game that can shame the big names with it’s quality and attention to detail. And for me, it’s the attention to detail that really makes Freedom Planet. It’s impossible to list every little touch without accidentally spoiling the story, but among my favourites are Milla’s super-cute expression when she’s flying, Mayor Zao having some ’80s style bonuses like ‘+5 Sarcasm’ appearing above his head in cut-scenes, and Carol teasing Lilac by calling her ‘Ms Heropants’. Also, if a character is idle near a bench, they’ll sit on it instead of doing their normal idle animation. There’s even a section in one level where the characters will dance if idle!

I have a lot of love for the Sonic franchise, and I’ll be honest, it’s not exactly outlandish that I would like Freedom Planet. That much was clear from playing the demo several months ago. What I didn’t expect was that Freedom Planet would so quickly become one of my favourite games of all time, in the illustrious company of Portal 2, Super Mario 64, and Sonic 3 & Knuckles. Lilac, Carol and Milla have forever won a place in my heart, right alongside Sonic, Tails and Knuckles. And the best bit? Freedom Planet isn’t even finished yet! Milla will get her cut-scenes and be playable in Adventure mode, and two more characters, Torque and Spade, will be playable at some point in the future too.
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8 of 8 people (100%) found this review helpful
0.8 hrs on record
Posted: November 14
If you're wondering why the last twenty years' worth of Sonic games have been abject ♥♥♥♥ and Rocket Knight hasn't had a good sequel since ever, here's your answer: GalaxyTrail stole all of their design notes and talent to create Freedom Planet twenty years later once the heat died down.

No really though, this game rocks. All the best elements of classic Sonic, Gunstar Heroes and Rocket Knight in one place. If you miss classic Genesis-style platformers that aren't bogged down by ♥♥♥♥♥♥♥♥ storylines and ♥♥♥♥ty acting and actually had good gameplay, you owe it to yourself to buy Freedom Planet right this second.
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6 of 6 people (100%) found this review helpful
10.4 hrs on record
Posted: November 18
NOTE: This is a slightly shortened version of my review without screenshots. For the full review, please visit

First thing's first - It is flat-out impossible to review this game without mentioning the obvious influence. As many of you probably already know, Freedom Planet began as a Sonic the Hedgehog fan game by developer GalaxyTrail. Freedom Planet is a tribute to Sonic the Hedgehog in every sense of the word, ranging from the title (Planet Freedom was the name of the planet in Sonic the Hedgehog: The Movie) to the graphical style (16-bit Genesis style to a T), antoropomorphic characters, catchy-as-all-hell music and level design. This game plays much like reskinned Sonic the Hedgehog. If that sounds appealing to you, then I highly recommend this game. On the other hand, If sonic didn’t do anything for you then Freedom Planet certainly isn’t bringing anything new to the table.

I’ll be honest – the story is meh. Evil alien warlord has come to your planet and stolen this huge crystal that powers up everything and has made two of the kingdoms on the planet turn on each other. It’s your job to stop him. There’s not a whole lot to say, but let’s be honest, Sonic the Hedgehog never really had a story at all so we can’t really fault them too much for trying.

One warning though - the dialogue in this game is garbage. I have to commend the voice actors for doing a relatively decent job at delivering lines which are really God damn awful. Luckily, this is all skippable stuff.

In case it wasn’t obvious by now, the game plays very much like Sonic the Hedgehog. At the beginning of the game, you get a choice between Adventure and Classic mode, with the difference being that Adventure mode has the cutscenes embedded between levels, whilst Classic doesn’t. After this, you have the option to choose between two main characters – Lilac, a dragon, or Carol, a cat. Each character has their own distinct abilities and attacks, which primarily influence which areas in a level you can reach and how you approach each boss fight. Speaking of abilities and attacks – this is one thing that Freedom Planet did do to stray from the Sonic formula. Whilst Sonic primarily limited to jumping onto and spinning into enemies, the characters in Freedom Planet can attack with several different moves, allowing for a more varied approach to tackling enemies and, in particular, bosses.

In terms of level design, a lot of familiar favourites from old Sonic games can be found, including those bouncy spring things and the classic loop-the-loops. Like the Sonic games, each level is fairly open-ended. Whilst the primary goal is, more often than not, to go from left to right, there are multiple pathways through which you’re able to accomplish this goal, and the game rewards those with an exploratory itch by placing collectibles all over the levels for you to find.
One major difference between this and the Sonic games is that Freedom Planet sheds the classic Sonic ring-based health system for a more traditional one.

The game took me approximately 6 hours on my first run-through with Lilac. The game has a considerable amount of replay value, as playing as each of the two main characters offers a very different experience in terms of traversing the levels and more importantly, boss fights. Furthermore, the game has time trials for anyone that fancies themselves a speedrunner.

In terms of difficulty, I would say this game is just about what you’d expect from the original 2D Sonic the Hedgehog games. That is the say, the game is definitely beatable, particularly for children of the 90’s that grew up on games like this, but less-experienced and younger players are likely to struggle in the later boss fights, with the last boss being a particularly offensive kind of A-hole.

The game looks… Sonic-y. I’m sorry, but it’s hard to describe it as anything else other than 16-bit Genesis graphics … with “blast processing”, of course. If you can picture Sonic the Hedgehog with an oriental flavour then you’ll probably have a pretty good idea of what it looks like. It’s worth noting (although it probably carries no weight whatsoever to people reading this) that my girlfriend, a non-gamer who was under the impression that both games were released in the early 90s, thought Sonic 3 looked significantly better than Freedom Planet when I showed both to her one after the other.

One complaint that I had in particular was the fact that the character-size-to-screen ratio was too big. The issue is that for a game as fast-paced as this, it’s very hard to see very far into your surroundings, so you always get hit by things you weren’t prepared for. Like, I get that the original Sonic games were like this too, but that was due to the technical limitations at the time. This kind of design is a relic of the past, and it should’ve been left there.
Another complaint is that there are certain sections of the game where it’s particularly difficult to distinguish the things in the foreground from those in the background. There are numerous times where a platform or crate looks like something you can interact with, only for you to fall right through it. This isn’t terribly gamebreaking for the most part, but it definitely feels sloppy.

The sound in the game is tolerable for the most part, except for the sound of going on springs, which makes this wretched and piercing cymbal sound. I have no idea why the flying ♥♥♥♥ they decided to replace the awesome ‘Boing” noise from Sonic with this horrible earache, but I really wish they hadn’t.

As previously stated, the voice acting is fairly decent but the dialogue itself is cringeworthy.
One thing I did absolutely love about the game was the awesome soundtrack. Whilst the individual pieces don’t necessarily stick out as much as the best tracks from the old Sonics, the soundtrack succeeds in the consistency of quality – there isn’t a single track that was played in the game that I didn’t enjoy, or think didn’t belong.

Overall impression
Overall, I think Freedom Planet did a great job in doing what it was made to do – be a Sonic the Hedgehog game with original characters. With that said, it really is nothing special either, nor did it bring anything new to the table. It’s unfortunate to have played this after playing Shovel Knight, as maybe I’m a bit spoiled. Shovel Knight did everything correctly – they took existing games from the late 80’s/early 90’s and made a modernised version of it that retained all the magic of the earlier games, whilst shedding the frustrating, broken and outdated aspects of them (such as the password save system of Mega man). Freedom Planet, on the other hand, chose to keep everything the same, and thus feels very dated. In other words, this game looks like it was released in 1992, and if it had been, no one would have found anything about the game to be particularly unusual.

Which also raises another question – Who exactly is this game designed for? The dialogue and storyline are blatantly childish and, for lack of a better word, “girly”. The problem then is that this style of game is almost certainly not going to appeal to a young gamer, due primarily to the difficulty and the completely outdated graphical style
With all that said, the bottom line is this: the game is fun, will last you a good amount of time, will probably tickle some nostalgic bones and has a great soundtrack. As a result, I’d recommend it to anyone that has already played Shovel Knight and needs another throwback to the good old days of 2D platforming. If you haven’t played Shovel Knight yet though, I’d recommend getting that one first.
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4 of 4 people (100%) found this review helpful
13.5 hrs on record
Posted: November 13
Ahhh good old 2d platform action games Freedom planet ist own charm what make me like it such as Character , Music and Stages and Story it self Is Almost really Good as Sonic games series..such as Sonic 3 and Knuckles soo i recoment this game evryone who likes good old 2d action games and for also who are Sonic fans
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3 of 3 people (100%) found this review helpful
10.2 hrs on record
Posted: November 2
For a project that started off as a Sonic fan game, it keeps pretty close to its inspiration in terms of fast gameplay, colorful environments and tight controls. I got a pretty strong nostalgia kick partway through the first level of when I used to play Sonic back on the Genesis - but Freedom Planet has plenty of its own features to make it a distinct title all its own.

There are several subtle but challenging twists that appear throughout some of the levels that show a large amount of creativity on the part of the developers. Without spoiling things, one example appears later in the game on a stage set on a spaceship. The oxygen is cut off on that portion of the ship, leaving you with a limited amount of time to race to the end of that segment. They throw several enemies at you in the meantime, really increasing the tension and keeping you on your toes with puzzles like locked doors. You eventually get a shield that keeps your air gauge from depleting, but the area then becomes filled with several enemies and environmental hazards like spiked balls and death rays, forcing you to still progress quickly through the stage while also giving you a real incentive for thinking on your next actions.

There are several of these small tweaks to each of the expansive levels that keeps the game from feeling too monotonous, and that's something I feel seperates Freedom Planet from games like it. It's fresh, fun, high-energy and supported well by a great soundtrack and excellent sprite art. I'd also like to note that the voice acting is well above par for most indie titles, and each of the characters are expressive and believable without seeming terribly hammy or annoying.

If you watched the trailers, you know what this game plays like. If that's your thing, I definitely recommend picking it up. It's a solid, heartful piece of work that's well worth the price.
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3 of 3 people (100%) found this review helpful
5.0 hrs on record
Posted: November 14
Minus a crash bug that seems to be affecting me, this has got to be one of the best games I've played in recent years, and reminded me of what gaming in recent years has lost, fun story, fun characters, fun gameplay, just enough drama to keep your attention to find out what happens next all packed in a non stop action platformer of days past.

This to me isnt a "indie" game, this title manages to provide what Triple A titles fail time and time to provide, dispite there "fancy ad's promise" An enjoyable experience, memorable characters, (if not just a TAD to cute at times) and a dash of evil perfection with the villaians that will be bringing me back for a long time as games like it before have done, even dispite the crash bug. (which i already contacted them regarding)

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3 of 3 people (100%) found this review helpful
131.2 hrs on record
Posted: November 1
The game is balenced with it's graphics. It's fun to play and as a gamer who likes to challange myself, we can change the game to out liking. Still feel as though it's missing a few things. Lilac is like the fastest on her feet, at the sametime, the most balance out of the 3 girls. Some guys can be a hater and say "♥♥♥♥ this Sonic fan game" or something like that, but this is a good game. If you don't belive me, try it for yourself and if you can't, I'll try to give it to you...once I get the money. DLCs will come out soon and hopefully Spade will be playable and Milla can go in Advanture mode.
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3 of 3 people (100%) found this review helpful
27.7 hrs on record
Posted: November 8
First of all, let me say that I do not enjoy Sonic games. When I tried playing them, I usually ended up being hurled into some spikes at high speed.
Freedom Planet however, while obviously inspired by Sonic games, is different enough for me enjoy it. In fact, I gotta say, I love this game.
There's hardly anything about this game that is not brilliant. Artworks, level design, music, every aspect is lovely.

100% recommendable, not only for fans of Sonic games.
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3 of 3 people (100%) found this review helpful
8.7 hrs on record
Posted: November 24
This game, it's so fun XD
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
13.3 hrs on record
Posted: November 26
This sure was a pleasant surprise.
Fast, fun and highly addictive soundtrack.
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3 of 3 people (100%) found this review helpful
17.7 hrs on record
Posted: November 24
I have to say... the best Sega Genesis game I've ever played!!!......wait.... SEGA WHAT IS WRONG WITH YOU?!?!?! You give us Sonic Boom, a horrible game might I say, and get bested by Freedom Planet?! And I don't mean just bested, I mean THIS IS WHAT YOU SHOULD HAVE DONE SEGA LONG LONG LOOOONG AGO!!!! To the creator of Freedom Planet, thank you so very much for this love letter to the 16 bit era! This game is indeed a mix between Sonic, Megaman, and Gunstar Heroes for certain, and by ♥♥♥♥ing god it works all too damn well! The gameplay is awesome, the in-game sprites and environments are lovely even to this date, and holy hell the music.... I LOVE the music to this game! I honestly look forward to a sequel to this incredible game! 10 out of 10! 10 out of 10! 100 out of 100! BEST GAME! BEST GAME!!!

.....Srsly.... keep up the awesome work! And to you gamers who want a truely awesome platformer, this game is a must have! GIVE THEMS YOUR MAAAANNIIIEEEEESSSSSSSS!!!!! (money... give it to them... NOW!)
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: November 26
Best Sonic game I've played in a while, 9/10
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2 of 2 people (100%) found this review helpful
82.0 hrs on record
Posted: November 15
Cute monster girls that are true action girls and not just decorations... Villains ranging from "comical and silly" to "cold and genuinely creepy"... Nice'n'smooth "old style" gameplay. While this game obviously borrows from old classics like Sonic, it also adds its own elements and definitely shows that designers had a clear vision of what kind of game they wanted to make and in what style.
All in all an excellent proof that it doesn't take ultra-high budget to make a game that is fun to play and with a distinctive fun-and-memorable style of its own.
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2 of 2 people (100%) found this review helpful
13.9 hrs on record
Posted: November 17
A classic gem from the Sega Genesis days. A relic from a time long ago that embodies what's good with the console. It even looks better than most Genesis games. Definitely one that should be remembered.

Wait, what do you mean this came out 5 months ago? And this is suppose to be an indie game? I thought indies were incapable of making good retro style platformers.

In all seriousness, this game is an absolute gem. Combining elements from Sonic, Megaman, and Gunstar Heros, Freedom Planet manages to make an amazing experence that will make old school Genesis fans smile. What started as a Sonic fangame, the guys over at GalaxyTrail decided that this game was better off as it's own thing, and my god, it was the best decision they could have made. This might make you think it's a Sonic clone at first glance, but trust me, it's anything but. This review is going to be quite legnthy, so if you don't want to read it, skip to the bottom.

Freedom Planet is a fast paced game with combat mechanics. When you aren't blazing through the level at high speeds, you're either fighting enemies or solving puzzles. To help to the more combat oriented gameplay, you have a health bar in the form of red petals(it's an element many people tend to miss at first). Unlike other platformers, you don't get hurt when you touch an enemy, only taking damage if you're hit be an attack, and rarely any bottomless pits. There are also several different kinds of shields, akin to Sonic 3. Each one either makes you immune to certain attacks or grants some other effect. One thing I should really note are the boss fights. Ranging from huge machines to rivals that are about your size, they are a ton of fun to fight. Something that I feel recent playformer games have been lacking.

There are 2 characters that you can play as from the start, with another that is unlockable and more to come as free DLC. Each character is unique in that they have very different playstyles, changing how you do each level, and even having some exclusive levels. For the purpose of this review, I'll only go over the 2 from the start.

Lilac the dragon(yes, that purple girl is a dragon) is a more speed focused character. While not as fast as Sonic, she can still go through a level really fast. She has the more varied moves of the bunch, being punches, drop kicks, uppercuts, a twirl move that allows you to gain air to make wide gaps, and a dragon boost that allows Lilac to blaze past enemies and reach higher elevations.

Carol the wildcat is more combat focused. While she isn't as fast a Lilac, she makes up for it by having faster attacks, a rapid kick that allows her to hit targets multiple times, and the ability to wall jump. Her main draw, however, is her motorbike. By finding a gas can anywhere in the level, Carol pulls out a motorbike that not only allows her to go as fast as Lilac, but can defy the laws of physics, like being able to climb up ladders and walls. It can only take a few hits before blowing up, so take good care of it.

When you start up the main game, you will be given the option to play either Adventure mode or Classic. Adventure plays fully voiced cutscenes between levels and enables dialouge exchanges between characters and setpeices during missions, while Classic just skips all of that and lets you play the game. I recommend you play Adventure mode at least once as Lilac in order to get the story.

One thing to note, though, is that the game gets pretty difficult on the later levels. Unless you're really good at platformers, you're going to lose a few lives here and there. (spoiler:You will get a game over at the final boss). Thankfully, the game lets you tone down the difficulty if you're having a hard time, but if you're stubborn like most players out there, you're gonna want to stick through it to the end.

An alien warlord crashes his battle cruiser onto your home planet, leaving him and his army stranded there. In order to get his ship off the ground, he needs a ton of energy. He thus turns his attention to the Kingdom Stone, a powerfull gem that gives power to the entire planet. You pretty much have to stop him from getting it.

Now, that might sound happy and go-lucky, but make no mistake, the cutscenes can get pretty dark and brutal. Not enough to get it an M rating, but definitely not something I would let my 7 year old nephew play (Unless you let him watch R rated movies, then go ahead). The gameplay itself is kid friendly, so just have him play Classic mode.

As I said, the game has fully voiced cutscenes and dialouge exchanges during the levels. The voice acting is either hit or miss for most people. Personally, I think Carol's voice could use some work and the end level voice clips tend to get a tad cringy, but I like most of it.

The one quipe I have with the story, though, is that the cutscenes kinda tend to drag on longer than they need to. While this isn't a major pace killer for me, it can be for a lot of people. Thankfully the characters themselves are interesting enough to keep the story moving. Again, if you aren't interested in the story, just play Classic mode.

GalaxyTrail did some amazing work with pixel art in the game. The game looks very pleasing on the eye, with beautiful backgrounds and nicely animated sprites, all while running very smoothly. It's a wonder how they managed to make it work.

The level design is also really good. Each stage has something unique about it that will make it memorable and fun to play. The levels are structered like Sonic 3, where there are 2 acts with a miniboss at the end of act 1 and the boss at act 2. Unlike the Sonic games, however, there aren't any acts in the game, instead combining them into 1 huge stage. When you defeat the miniboss, the stage transitions into the second part, which is quite different from the first. While this might sound like the levels are too long, they actually hit a sweet spot. They're long enough keep you entertained, but short enough to not overstay it's welcome.

The sound design is decent. The audio mixing to pretty good and the sound effects fit the game just fine. There are a few stock sounds here and there, but I can forgive it.

The one thing I want to give special attention to is the soundtrack. This game has fast, energetic, and overall catchy music that is very easy to get stuck in your head. Here are a couple of examples:
Dragon Valley
Fortune Night part 1 and part 2
Jade Creek

If you have a few extra dollars on you, I recommend you buy the soundtrack.

Overall, this game is fantastic.

  • + Fun gameplay that has characters with different playstyles
  • + Great level design that keeps things fresh, with nice visuals to compliment
  • + Very noteworthy soundtrack that is worth buying itself
  • = Voice acting is either hit or miss
  • = Later levels and bosses get really difficult
  • - Cutscenes tend to go on for a little too long
  • ! For god's sake, this is NOT a Sonic clone!

If you are a big platformer fan, or want to get a burst of nostalgia, you definitely want to pick up this game. If you read through this review(or summery) and still think this is a Sonic clone, you are doing youself a criminal disservice. It's a shame this game doesn't get enough attention, it really does need it.

Just buy the game. There's even a demo you can try if you're still not convinced. Otherwise, there's little other reason to not buy it.
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2 of 2 people (100%) found this review helpful
27.0 hrs on record
Posted: November 21
This game took my by surprise. Honestly, I wasn't sure what to expect as it looked like a typical "ORIGINAL THE CHARACTER, DO NOT STEAL!" type design. But upon seeing the gameplay trailer, it looked like a decent sonic 2D fan made game.

What surprised me was how much fun I had with the game. Great music, interesting stages, and possibly some of the best boss battles I've seen in any platformer all the way up to the final boss, this game had my attention all the way through.

The only real downside to the game is that the story is... terrible (and this is putting it lighty). However, there is a mode called "Classic mode" that allows you to skip all dialogue in the game and go straight into the action. But you may want to leave the story mode on, since some people may find it so bad that it's funny.

Wonderful game.
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2 of 2 people (100%) found this review helpful
27.4 hrs on record
Posted: November 9
Awesome game! Been some time since I had so much. Retro-like game with a lot of nostalgia factor... And some very punishing levels and bosses, which only adds to the fun by providing that utter satisfaction of dying time and time again and then finally beating it. If you haven't bought this game already, you should do it. Right now. I mean right freakin' now.
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2 of 2 people (100%) found this review helpful
51.9 hrs on record
Posted: November 11
An excellent platformer!

The gameplay features a vairety of moves for each character, each of the three characters all feel indivdual with what they offer without drastically altering the formula. Every stage packs a new set of obstacles and gimmicks that make each one memerable, and really build up to the final stages in terms of difficulty! The game especially does well in its boss battles feeling rather thoughtful and satisfying to beat!

The presentation is superb with a rather vibrant quality to the sprite art, accompanied by a stellar soundtrack covering the appropriate mood and memerable melodies. The cutscenes were suprisingly well done with voice acting that sticks with you, my personal favorite being Lord Brevon, It feels like he's having fun being the apitamy of evil, and the cyborg tone to him makes it all the better!

My only criticisms being the fact Milla at this point only has a classic mode, and the lack of invunerability time makes it feel a bit painful at times. Plus the physics can feel a bit unatural when a character doesn't always slide down a slope.
Other than that there's not much to complain about, It's a game that left a very positive influence on me and I look forward to Galaxy Trail's future projects!

Also Its one of the few game's where I went achivement hunting and bought the soundtrack. It's that good!

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2 of 2 people (100%) found this review helpful
8.1 hrs on record
Posted: November 6
I will be completely up front about this, I got steam, for this game and it was without a doubt if the only thing I ever got from this program it would have been worth it and then some. Its not a simple bit type game that completely mimics sonic, there is similarities but this game can stand on its own just fine. Character controls are great, haven't found a problem with that yet, graphics and design are simply stunning, if you just want a game that is good for eye candy (an i don't mean the innuendo type) this is defiantly a looker for the 2D class. And its got that old school 'gamer skill' to it where you got to put all your skills to the test at every boss wither its mini boss or the final boss who can really push your limits. Coupled with challenging mini games to play off from the actual story mode, alternate modes and characters to pick up and try again with new sets of skill its worth every penny the guys behind it did their best here. If I had to have a complaint though, it would be the slight issue with some voice acting, but hey, of a 'hybrid sonic/metroidish' 2D platformer, its a gem. Give it a shot its well worth it through and through
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2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: November 26
In the 1990's there was no platformer as exciting as Sonic the Hedgehog. The fast gameplay and bright graphics provided an experience that was nothing short of pure bliss. Since then, many immitators and Sega themselves have struggled to re-create that blissfull feeling.

"Freedom Planet" no doubt takes inspiration from the classic Sonic games, and it masters their mechanics alongside providing some unique gameplay of its own. 360 degree physics have never felt tighter in any 2-D platformer. Attacking enemies with Lilac's cyclone attack is very satisfying. Controls are responsive and tight, free of any lag and slowdown that existed in the early Sonic titles. Free from intrusive tutorials that plague modern game design, Freedom Planet displays an excellent learning curve. Difficulty steadily rises without any unfair spikes in challenge or poor design.

Accuratly re-creating the look of 16-bit Sega titles, "Freedom Planet" boasts a colorful world to travel through. Every character is animated wonderfully- the three playable characters all have distinct moving animations from eachother! Characters even display much facial expression during cutscenes, which few would consider feasable giving the 16-bit style.

This is one of the finest 2-D platformers I've played in years. Standing up in the ranks of other Indie titles like Guacamelee and Teslagrad, Freedom Planet revives a style of gaming that has long been forgotten. I wish to see more from the creators, and would gleefully purchase this title again if it were ported to consoles.

An instant classic. Buy it right away. 10/10
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