Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (939 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

Recent updates View all (15)

February 10

Gallery Update! (1.20.2 Notes)

Hello Chasers! We've got a special update ready. Along with the usual fixes and tweaks, the Gallery has received an important upgrade. Check the notes below for details!


- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once, to avoid musical spoilers.
- A short cutscene has been added to explain how Lilac, Carol and Milla escape from the royal palace.
- Added a hidden area to the top of Aqua Tunnel's first map.
- Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites)
- Copyright info and credits have been updated.


- (Attempted) Invincibility music playing in cutscenes on rare occasions
- In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map
- (Attempted) Relic Maze's boss would rarely keeps its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms
- On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated
- Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right
- Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely
- Skipping the ending through the pause menu would bring you back to Final Dreadnought 2
- Dying in a completed save file will no longer cause your death counter to rise
- The shadow on Lilac's cursor in the Mahjong minigame was incorrect

28 comments Read more

December 18, 2014

Holiday Sale! 50% Off!

Just in time for the holidays, the Steam version of Freedom Planet is 50% off! This sale lasts for the rest of the month, so feel free to snag the game for a friend at a great price!

On behalf of the GalaxyTrail Team, we wish you all a safe and happy holiday!

(Art by Wahahui)

15 comments Read more


“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
Helpful customer reviews
56 of 62 people (90%) found this review helpful
1 person found this review funny
14.4 hrs on record
Posted: November 24, 2014
TL;DR - Freedom Planet is easily my indie GOTY, and among my favorite games of all time. Now, on to a full review:

I'd had my eye on this game since its early Greenlight campaign and sadly missed its Kickstarter. Fast forward many months of watching the game evolve, and Freedom Planet's on Steam. After everything I'd seen, I set fairly unrealistic expectations for this game... and was shocked when I found they'd not only been met, but exceeded.

In short, Freedom Planet is everything you could ask for out of a fast-paced 2D platformer. It hits all the right notes with a mix of speed and platforming, coming together in excellent level design, very much akin to Genesis era Sonic titles. However, it isn't a Sonic clone; it clearly draws a great deal of inspiration, but also has enough differences to feel fresh and unique.

Freedom Planet undoubtedly has a love of speed, similar to Sonic, and features great level design, with branching paths and multiple ways to tackle areas due to characters' different abilities (more on that later), but the levels can be fairly lengthy and aren't afraid to slow you down for some more intricate platforming or a bit of combat. Neither of those points are negatives; the levels never seem to drag, continuing to add in new hazards to overcome and sights to see, and being unable to simply blow through a level without prior practice makes the platforming feel that much more satisfying. Combat is also quite fun, as it maintains the game's fast pace and mixes in a good amount of variety in both attacks and enemies. Boss battles are also unique and challenging, each requiring different approaches to beat them, and ultimately being very entertaining in their design.

Graphically, this game is beautiful and features very detailed sprite work. Characters are drawn down to minute details, and backgrounds and level pieces are equally detailed and varied. Each area is distinctly different from the last and very lovingly drawn. Not only does the level as a whole paint a lovely image, but the artists even took care to include small details that can truly breathe life into a game. This attention to detail carries over to the characters, with entire animations dedicated to a single usage in-game. For instance, in one level there are disco balls, which cause the characters to dance if they're stopped near enough by.

The soundtrack is also varied and fun, keeping pace with the game. Voice-overs are also surprisingly good, especially considering how games can suffer greatly from poor voice acting (to the point it would have been preferable for them to be silent). Freedom Planet's voices in no way detract from its characters, and in fact, can be rather fun and fitting, particularly in its many lighthearted moments.

Story-wise, it's on par with retro-inspired action games. You're out to save the world, you'll meet some fun characters, and you'll find little plot surprises here and there. Gameplay far outshines story here, but it's a good romp regardless, and if story isn't your thing, there's the option to skip it completely and get right to the meat of the game.

Replayability is another one of Freedom Planet's strong suits. As of writing this, there are three playable characters, each with distinct abilities. Two of the three even have their own story, and I've heard plans to not only increase the character count, but also to give characters unique stories and levels. Characters aren't just simple sprite swaps either; each character has an entirely different set of moves and abilities, as well as levels unique to them. Even when passing through the same levels, it feels like a fresh experience. The characters vary enough to warrant entirely different play styles and ways of going about overcoming the same areas. This is particularly prevalent for boss fights, which adds an extra layer of excitement replaying them.

There are other little extras, such as a set of 'hit the targets' levels, which are much smaller, but focus on avoiding obstacles and making your way to all the corners of the level. These are rather fun, although you'll be done with them very quickly. Keep playing, and you'll even unlock a mahjong mini-game to relax with between more intense gameplay.

All said, Freedom Planet can offer dozens of hours of entertainment for a very reasonable price. Between the levels' length and depth, each character offering a brand new perspective on the game, and simply being fun enough to drag you back for one more try at a faster run, Freedom Planet is a great value and a shining example of the incredible things indie gaming is capable of.
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25 of 29 people (86%) found this review helpful
2 people found this review funny
10.0 hrs on record
Posted: November 27, 2014
It's Sonic + Sparkster + Gunstar Heroes with its own goofy saturday morning cartoon plot. Essentially, this is to Genesis platformers as Shovel Knight was to the NES. This means that it's good, and you should buy it. It also has great music.

It's also a solid argument that Sega should just give the Sonic license to GalaxyTrail and let them go nuts. Sure as hell can't be worse than Sonic Boom, right?

Fun fact: Freedom Planet was doing snarling robot-armed snake antagonists before Sonic Boom made them uncool.
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25 of 31 people (81%) found this review helpful
1 person found this review funny
48.8 hrs on record
Posted: November 1, 2014
Freedom Planet combines the speed and fluidity of the classic Sonic games, with the combat focus of Mega Man, and the frantic boss battles of Gunstar Heroes. There are three playable characters to choose between, each with their own unique style and abilities. Sash Lilac is the fastest runner, and her methods of attack are using her long hair as a whip, and her Dragon Boost ability, which sends her flying at speed across the screen, dealing devastation to any enemies in the way. Carol Tea runs slower, and hits with a wild flurry of claws and boots. She can also wall jump, and has access to a motorcycle that can ride up walls and along ceilings. Milla Basset can dig through dirt to find items and secrets, summon shields to deflect incoming attacks, flap her ears to fly short distances, and create green blocks that can be thrown at enemies and obstacles, or charged up to unleash a powerful Shield Blast.

It’s easy to dismiss Freedom Planet as yet another Sonic clone, with no more reason to exist than Bubsy or Zool. But to do so is to dismiss a truly brilliant 2D platformer. Lilac, Carol and Milla are quirky, cute and lovable female leads, making a delightfully refreshing change from the male-dominated platformers new and old. Lord Brevon is a great villain, oozing evil with every word he says, and the supporting cast, along with the rich and detailed levels, give the world of Avalice real life and vibrancy. The story, told through animated cut-scenes in Adventure mode, is tightly scripted and well voiced. There is plenty of humour sprinkled throughout, along with some darker moments that only those with a metallic heart will be able to watch without feeling genuine sadness.

Freedom Planet isn’t perfect however. While there are four difficulty levels (Casual, Easy, Normal and Hard), Casual is, to be honest, too easy, and the difficulty jump to Normal is pretty steep, especially in the later levels. There are also a few bugs, though it’s very rare any actually affect the player’s ability to progress. And sometimes it’s easy to get lost in some of the larger levels. Players using a gamepad may also find the controls a little over-sensitive, although the sensitivity can be adjusted to compensate. Still, it does take a little edge off the precision, and in the final level, precision is everything. It’s also a shame that Milla is only playable in Classic mode, as her unique cut-scenes were cut to make the release date.

But these issues are pretty minor, especially when taking into account the budget for the game. Freedom Planet was funded through Kickstarter, and that raised a little over $25,000. Compared to even the lowest budget game from a big-name studio, it’s tiny. Yet from that has emerged a game that can shame the big names with it’s quality and attention to detail. And for me, it’s the attention to detail that really makes Freedom Planet. It’s impossible to list every little touch without accidentally spoiling the story, but among my favourites are Milla’s super-cute expression when she’s flying, Mayor Zao having some ’80s style bonuses like ‘+5 Sarcasm’ appearing above his head in cut-scenes, and Carol teasing Lilac by calling her ‘Ms Heropants’. Also, if a character is idle near a bench, they’ll sit on it instead of doing their normal idle animation. There’s even a section in one level where the characters will dance if idle!

I have a lot of love for the Sonic franchise, and I’ll be honest, it’s not exactly outlandish that I would like Freedom Planet. That much was clear from playing the demo several months ago. What I didn’t expect was that Freedom Planet would so quickly become one of my favourite games of all time, in the illustrious company of Portal 2, Super Mario 64, and Sonic 3 & Knuckles. Lilac, Carol and Milla have forever won a place in my heart, right alongside Sonic, Tails and Knuckles. And the best bit? Freedom Planet isn’t even finished yet! Milla will get her cut-scenes and be playable in Adventure mode, and two more characters, Torque and Spade, will be playable at some point in the future too.
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21 of 25 people (84%) found this review helpful
28.4 hrs on record
Posted: October 2, 2014
If you've ever been a fan of the Sega Genesis and its games, then I can guarantee you'll love this game. It's got great gameplay, excellent spritework (barring a few inconsistencies) and splendid music! Freedom Planet is easily my favourite indie game I've played this year!

There's even a demo that you can try out, if you're still on the fence on buying it:
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19 of 25 people (76%) found this review helpful
10.4 hrs on record
Posted: November 18, 2014
NOTE: This is a slightly shortened version of my review without screenshots. For the full review, please visit Real Gamer Reviews

First thing's first - It is flat-out impossible to review this game without mentioning the obvious influence. As many of you probably already know, Freedom Planet began as a Sonic the Hedgehog fan game by developer GalaxyTrail. Freedom Planet is a tribute to Sonic the Hedgehog in every sense of the word, ranging from the title (Planet Freedom was the name of the planet in Sonic the Hedgehog: The Movie) to the graphical style (16-bit Genesis style to a T), antoropomorphic characters, catchy-as-all-hell music and level design. This game plays much like reskinned Sonic the Hedgehog. If that sounds appealing to you, then I highly recommend this game. On the other hand, If sonic didn’t do anything for you then Freedom Planet certainly isn’t bringing anything new to the table.

I’ll be honest – the story is meh. Evil alien warlord has come to your planet and stolen this huge crystal that powers up everything and has made two of the kingdoms on the planet turn on each other. It’s your job to stop him. There’s not a whole lot to say, but let’s be honest, Sonic the Hedgehog never really had a story at all so we can’t really fault them too much for trying.

One warning though - the dialogue in this game is garbage. I have to commend the voice actors for doing a relatively decent job at delivering lines which are really God damn awful. Luckily, this is all skippable stuff.

In case it wasn’t obvious by now, the game plays very much like Sonic the Hedgehog. At the beginning of the game, you get a choice between Adventure and Classic mode, with the difference being that Adventure mode has the cutscenes embedded between levels, whilst Classic doesn’t. After this, you have the option to choose between two main characters – Lilac, a dragon, or Carol, a cat. Each character has their own distinct abilities and attacks, which primarily influence which areas in a level you can reach and how you approach each boss fight. Speaking of abilities and attacks – this is one thing that Freedom Planet did do to stray from the Sonic formula. Whilst Sonic primarily limited to jumping onto and spinning into enemies, the characters in Freedom Planet can attack with several different moves, allowing for a more varied approach to tackling enemies and, in particular, bosses.

In terms of level design, a lot of familiar favourites from old Sonic games can be found, including those bouncy spring things and the classic loop-the-loops. Like the Sonic games, each level is fairly open-ended. Whilst the primary goal is, more often than not, to go from left to right, there are multiple pathways through which you’re able to accomplish this goal, and the game rewards those with an exploratory itch by placing collectibles all over the levels for you to find.
One major difference between this and the Sonic games is that Freedom Planet sheds the classic Sonic ring-based health system for a more traditional one.

The game took me approximately 6 hours on my first run-through with Lilac. The game has a considerable amount of replay value, as playing as each of the two main characters offers a very different experience in terms of traversing the levels and more importantly, boss fights. Furthermore, the game has time trials for anyone that fancies themselves a speedrunner.

In terms of difficulty, I would say this game is just about what you’d expect from the original 2D Sonic the Hedgehog games. That is the say, the game is definitely beatable, particularly for children of the 90’s that grew up on games like this, but less-experienced and younger players are likely to struggle in the later boss fights, with the last boss being a particularly offensive kind of A-hole.

The game looks… Sonic-y. I’m sorry, but it’s hard to describe it as anything else other than 16-bit Genesis graphics … with “blast processing”, of course. If you can picture Sonic the Hedgehog with an oriental flavour then you’ll probably have a pretty good idea of what it looks like. It’s worth noting (although it probably carries no weight whatsoever to people reading this) that my girlfriend, a non-gamer who was under the impression that both games were released in the early 90s, thought Sonic 3 looked significantly better than Freedom Planet when I showed both to her one after the other.

One complaint that I had in particular was the fact that the character-size-to-screen ratio was too big. The issue is that for a game as fast-paced as this, it’s very hard to see very far into your surroundings, so you always get hit by things you weren’t prepared for. Like, I get that the original Sonic games were like this too, but that was due to the technical limitations at the time. This kind of design is a relic of the past, and it should’ve been left there.
Another complaint is that there are certain sections of the game where it’s particularly difficult to distinguish the things in the foreground from those in the background. There are numerous times where a platform or crate looks like something you can interact with, only for you to fall right through it. This isn’t terribly gamebreaking for the most part, but it definitely feels sloppy.

The sound in the game is tolerable for the most part, except for the sound of going on springs, which makes this wretched and piercing cymbal sound. I have no idea why the flying ♥♥♥♥ they decided to replace the awesome ‘Boing” noise from Sonic with this horrible earache, but I really wish they hadn’t.

As previously stated, the voice acting is fairly decent but the dialogue itself is cringeworthy.
One thing I did absolutely love about the game was the awesome soundtrack. Whilst the individual pieces don’t necessarily stick out as much as the best tracks from the old Sonics, the soundtrack succeeds in the consistency of quality – there isn’t a single track that was played in the game that I didn’t enjoy, or think didn’t belong.

Overall impression
Overall, I think Freedom Planet did a great job in doing what it was made to do – be a Sonic the Hedgehog game with original characters. With that said, it really is nothing special either, nor did it bring anything new to the table. It’s unfortunate to have played this after playing Shovel Knight, as maybe I’m a bit spoiled. Shovel Knight did everything correctly – they took existing games from the late 80’s/early 90’s and made a modernised version of it that retained all the magic of the earlier games, whilst shedding the frustrating, broken and outdated aspects of them (such as the password save system of Mega man). Freedom Planet, on the other hand, chose to keep everything the same, and thus feels very dated. In other words, this game looks like it was released in 1992, and if it had been, no one would have found anything about the game to be particularly unusual.

Which also raises another question – Who exactly is this game designed for? The dialogue and storyline are blatantly childish and, for lack of a better word, “girly”. The problem then is that this style of game is almost certainly not going to appeal to a young gamer, due primarily to the difficulty and the completely outdated graphical style
With all that said, the bottom line is this: the game is fun, will last you a good amount of time, will probably tickle some nostalgic bones and has a great soundtrack. As a result, I’d recommend it to anyone that has already played Shovel Knight and needs another throwback to the good old days of 2D platforming. If you haven’t played Shovel Knight yet though, I’d recommend getting that one first.
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23 of 33 people (70%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 4
got told to "die furfag" for playing this

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13 of 15 people (87%) found this review helpful
7.7 hrs on record
Posted: January 4
Freedom Planet has a lot of qualities that are similar to Cave Story. Lovable and memorable characters, melodious music that further invests you in the experience, and a servicable story that does its job to keep you interested.

The pixel art is meticulously crafted, making the game an absolute joy to look at. Some levels offer multiple paths to keep things fresh on multiple playthroughs, which the game encourages by having 3 playable characters. (I hear a 4th is on the way) Not to mention the devs were smart enough to have an Arcade mode option that skips all the dialog scenes for a straight up Sonic the Hedgehog experience.

Ahh yes, the constant references to Sonic that reviews make aren't exactly wrong. It's clear that this game borrows heavily from Sonic with its fast paced gameplay and anthropomorphic characters. Hell, the main plot of the game revolves around recovering a stone of great power, which reminds me of the chaos emeralds. But that's where the similarities end. There's plenty that this game does better than Sonic.

Such as amazing boss fights that your friends often come to assist you in. And thankfully so, as some of these bosses can be very difficult on your first attempts. However, pretty much all of the bosses are pattern based and can be defeated by observation and learning. This makes the boss fights more a battle of attrition than skill, but many of them are spectacular enough to look past this. And with infinite continues that start you off at the boss room when you get a game over, it's extremely forgiving.

Freedom Planet also offers more options for dispatching enemies than Sonic. Where in Sonic you can only jump on enemies or roll to kill them, Freedom Planet gives you kicks, spins, dashes, rolls, shields, cubes, and a friggin motorcycle to plow through enemies. I'd say the term "Combat Runner" is applicable for this game, as the combat portion can feel very fluid and natural once you get the hang of it. Some of these attacks can even lead into each other, making you look like a real cool dude when you pull off a sweet combo move.

I feel like I could sing this game's praises for another half an hour, but this should be more than enough to convey my feelings. It's so refreshing to see a game on Steam with so much love and attention to detail put into it. I'm looking forward to many more adventures with Lilac, Carol, and Milla in the near future.

If this game hadn't been gifted to me, it is the first I would buy at full price simply because the devs deserve it for a job well done. I have nothing but respect and admiration for GalaxyTrail.
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12 of 14 people (86%) found this review helpful
11.2 hrs on record
Posted: December 18, 2014
The most fun action-packed Sonic / Megaman insipred game you will ever play in your life,The voice acting is beautifull,the pixel art is eye-candy and the gameplay / storyline is immersive and extremely interesting. Definitely recommend buying this game or even throwing a few more bucks towards the developers because they deserve it.
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9 of 10 people (90%) found this review helpful
9.5 hrs on record
Posted: November 14, 2014
If you're wondering why the last twenty years' worth of Sonic games have been abject ♥♥♥♥ and Rocket Knight hasn't had a good sequel since ever, here's your answer: GalaxyTrail stole all of their design notes and talent to create Freedom Planet twenty years later once the heat died down.

No really though, this game rocks. All the best elements of classic Sonic, Gunstar Heroes and Rocket Knight in one place. If you miss classic Genesis-style platformers that aren't bogged down by ♥♥♥♥♥♥♥♥ storylines and ♥♥♥♥♥♥ acting and actually had good gameplay (none of this "hold forward and mash jump" ♥♥♥♥), you owe it to yourself to buy Freedom Planet right this second.
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11 of 14 people (79%) found this review helpful
3.7 hrs on record
Posted: December 31, 2014
This is probably the best game I've ever Kickstarted. I played through the entire game for Extra Life back in October and couldn't put it down. It does Sonic better than Sonic ever could. One of the best games of 2014. Everyone squees over Shovel Knight, but ignored this wonderful gem. If you love that retro gaming or sonic style action, you are doing yourself a disfavor by not playing this game. They nailed it!
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7 of 7 people (100%) found this review helpful
1 person found this review funny
17.3 hrs on record
Posted: December 13, 2014
If you like Sonic you'll probably like this. Fast paced gameplay with great fighting mechanics and tough bosses. Amazing OST with a full voiced story to boot. With more characters and stories to come in the future via free update. its obviously worth the 15 dollars. Incredibly underrated and really needs more plays.

Fast/10 or 10/10 iunno
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9 of 11 people (82%) found this review helpful
106.3 hrs on record
Posted: October 4, 2014
Short Summary: A solid platformer and totally worth your money.

-Uniquely themed stages
-Interesting story with excellent english voice over
-Difficult and unique bosses
-Awesome soundtrack
-Three female main protagonists each with unique play styles
-Multiple difficulty levels
-Unlimited continues and a checkpoint system
-Expansive levels (8-15min each)
-Much replayability for a platformer

And if you are still uncertain about buying this...

-DLC with two new playable characters and three new adventure modes is coming soon and is totally free to anyone who owns a copy of this game
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10 of 13 people (77%) found this review helpful
1 person found this review funny
62.6 hrs on record
Posted: December 10, 2014
The fact there is finally a game like this is a miracle. A sonic fangame gone rogue, its become some kind of astonishing hybrid of all the best Genesis titles, blended together in a fine puree. Some critics will argue that the game suffers from being slower-paced than the Sonic games we are all reminded of by this title--this is missing the point. This is what Sonic should have been all along. Let's get real, the Sonic franchise is not self-sustainable. I've played the old Sonic games and then thought to myself, what if I could have more? I thought about what that would mean, to have Treasure-inspired bossfights in a Sonic game. How would that look? How could you do that with the ring system? I've dreamt of working on a game like this, hoping that it would exist at all, but I kinda gave up on that concept many many years ago.

But here it is. Here it ♥♥♥♥♥♥♥ is, in a glorious mix of Rocket Knight, Ristar, Gunstar Heroes, Pulse Man, and yes of course Sonic. Hell there is even some Megaman in the stage design if you pay attention.

Is it a perfect game? No. Is it the perfect game for me? Oh my god yes. There is not much of a clear difficulty curve until the very end. The first two levels are easy enough but its hard to pick out a boss fight that's anything less than an adrenaline rush. If you don't like the pacing of oh say, Gunstar Heroes... No nevermind that thought. Gunstar Heroes is awesome, screw you.
Voice acting, not perfect. There's a super adorable character who the writing and acting side of me can't stand and yet I still find her cute? Without a doubt the main antagonist's voice acting steals the show. Look forward to that!
You will also notice some curious sprite imperfections. I won't call them errors just oversights.
Game can slowdown at times and will cause button inputs to get lost in translation, sometimes at critical moments. That could use some work if possible, but its something you can compensate for by acting quickly.
Some of the boss attacks are slightly cheap. You won't know they're coming the first time around.

Pretend its a Sonic game made by Treasure, then give it an actually attention holding plotline. Real basic stuff but they told it right and most of the characters are actually 3Dimensional. Those that aren't are 2Dimensional and that's more than I can say for the Sonic franchise (or Treasure for that matter).

But don't let any of that fool you. References to Treasure and Sonic team aside, this is GalaxyTrail now. Look what they did. They deserve a career. Give them a career. I will hunt you down if you don't give them a career. Cuz if they get and maintain some momentum people will be comparing future games to GalaxyTrail and Sonic Team and Treasure might become relics.
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11 of 15 people (73%) found this review helpful
18.8 hrs on record
Posted: October 14, 2014
If you've ever wanted to revisit the classic feel of the best 90's platformers, but have been disappointed by more recent attempts to capture those timeless mechanics, then Freedom Planet is the game for you. The controls are solid for all the characters, which each play quite differently, and the level design and music are top-notch. In all honestly, I'd recommend playing on Classic mode in order to skip the story, but I can't consider that too much of a strike against this otherwise outstanding game, since you can always fill in the plot w/ your own imagination, if you're already going back to the '90s.
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6 of 6 people (100%) found this review helpful
5.2 hrs on record
Posted: December 29, 2014
Overall I'd say this is a very decent game.
  • Unique gameplay not seen since Sonic the Hedgehog from the Sega Genesis
  • Game is challenging and fun
  • Maps are very well-designed
  • Music is well-set for the levels.
  • The physics were kind of sloppy. You could pretty much walk up walls many times
  • Personal opinion, I found the voice acting to be somewhat annoying. No real fault of anyone.
  • Quite a bit of trial and error. I personally am not a fan of that. Bosses may be predictable, but only after you go through the fights multiple times.
  • Some of the enemies were very obnoxious with damage. The sound blasting creatures could pretty much half your health in one strike if you don't see them fast enough.
A lot of my cons are more personal than anything. Skill is really all that matters. I still sincerely recommend this for those of you itching to get back into a game like this one.
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6 of 7 people (86%) found this review helpful
8.1 hrs on record
Posted: December 19, 2014
Very early review
Very fun! It's like a blend of the GBA and Sega Genesis Sonic games. Voice acting is very fun and amusing, too.
Indie devs did Sonic better than Sega. Love it so far.
Definitely pick this up!

It's important to point out that this is not a Sonic Clone, but it is a fast paced platformer with a smooth feel!

Edit: I don't think there's much more to add to this other than it's a fantastic adventure. It really did make me feel happy! There are many more steam reviews for the game on the store page that I pretty much agree with.
The only thing I think is important to stress is that while it captured the feel of a Sonic game, it blends a lot of elements from other games. A speedy platformer with a lot of fun, positive personality straight out of an over-the-top comic book world.
Very fun!
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6 of 7 people (86%) found this review helpful
12.5 hrs on record
Posted: September 23, 2014
You could call it a "Sonic clone"... if the clone was a smarter, stronger, and more likeable version of the original, who then chose to murder the original and take its place as a more productive member of society under the clone's newly chosen name.

The levels are designed surprisingly intuitively, allowing you to maintain a fast-pace throughout. All of the characters allow for a varying level of speed, but each has her own unique style of play, pretty analogous to the play style differences between Sonic, Tails, and Knuckles.

Though there are plenty of enemies and you're given a few combat abilities to fight them, you can often choose to ignore most of the combat entirely and rush to the boss fights. All of the bosses follow a pretty strict pattern, but solid execution is still critical to winning the boss fights, especially the late game bosses, which spike in difficulty relative to the first 3/4ths of the game.

The game itself is beautiful. It has a consistent and colorful style that isn't too chaotic to understand at first glance. Occasionally, you see platforms and walls that aren't actually walls and platforms, but they aren't frequent enough to where you'll regularly be jumping into mirages.

Finally, what really brings everything together is the fantastic soundtrack. It hits all of the right notes you'd expect from a classic Sega game. Sonic CD and Virtual-On come to mind. Though it adopts that similar style, it's not just some riff on old content. The soundtrack is clearly this game's own and each track does a great job at complementing each stage or boss fight.

Galaxy Trail really stepped forward and brought back a style of platformer that really hasn't had many hit games since Sonic CD. Even then, Sonic CD had a number of problems that just aren't present here. Freedom Planet really brings out the best of the platforming genre that otherwise would be a sea of slow-paced puzzle platformers, "deep" 8-bit experiences, or super-hard death fests.

If I had to describe Freedom Planet in a single line, I'd honestly say, "Sonic 3 and Knuckles... but much better."
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6 of 7 people (86%) found this review helpful
18.1 hrs on record
Posted: September 30, 2014
Occasional frusturation with unbalanced characters and unfair bosses do not totally put a damper on this fun experience. If you like classic mascot-based 90's platformers such as Rocket Knight, Sonic the Hedgehog or whatever the guys at Treasure made, play this game.
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6 of 7 people (86%) found this review helpful
18.9 hrs on record
Posted: October 2, 2014
This game is one of the best platformers I have played. It takes aspects from many different games and combines them to form a well balanced and interesting game. On top of that, the soundtrack is amazing! The art coupled with the soundtrack is what intially caught my attention. If you're thinking of getting this, do yourself a favor and just buy it.
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6 of 7 people (86%) found this review helpful
15.7 hrs on record
Posted: November 13, 2014
Ahhh good old 2d platform action games Freedom planet ist own charm what make me like it such as Character , Music and Stages and Story it self Is Almost really Good as Sonic games series..such as Sonic 3 and Knuckles soo i recoment this game evryone who likes good old 2d action games and for also who are Sonic fans
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