Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (885 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

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December 18, 2014

Holiday Sale! 50% Off!

Just in time for the holidays, the Steam version of Freedom Planet is 50% off! This sale lasts for the rest of the month, so feel free to snag the game for a friend at a great price!

On behalf of the GalaxyTrail Team, we wish you all a safe and happy holiday!

(Art by Wahahui)

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November 26, 2014

50% OFF! Thanksgiving Sales!

Have you or your friends been thinking about snagging Freedom Planet? Now's your chance to grab it at half price for the holidays!! This special discount won't last forever, so be sure to grab it while it's as hot as a Thanksgiving turkey fresh from the oven!

Click here to visit our store page!

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“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements and unused artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
Helpful customer reviews
41 of 45 people (91%) found this review helpful
14.4 hrs on record
Posted: November 24, 2014
TL;DR - Freedom Planet is easily my indie GOTY, and among my favorite games of all time. Now, on to a full review:

I'd had my eye on this game since its early Greenlight campaign and sadly missed its Kickstarter. Fast forward many months of watching the game evolve, and Freedom Planet's on Steam. After everything I'd seen, I set fairly unrealistic expectations for this game... and was shocked when I found they'd not only been met, but exceeded.

In short, Freedom Planet is everything you could ask for out of a fast-paced 2D platformer. It hits all the right notes with a mix of speed and platforming, coming together in excellent level design, very much akin to Genesis era Sonic titles. However, it isn't a Sonic clone; it clearly draws a great deal of inspiration, but also has enough differences to feel fresh and unique.

Freedom Planet undoubtedly has a love of speed, similar to Sonic, and features great level design, with branching paths and multiple ways to tackle areas due to characters' different abilities (more on that later), but the levels can be fairly lengthy and aren't afraid to slow you down for some more intricate platforming or a bit of combat. Neither of those points are negatives; the levels never seem to drag, continuing to add in new hazards to overcome and sights to see, and being unable to simply blow through a level without prior practice makes the platforming feel that much more satisfying. Combat is also quite fun, as it maintains the game's fast pace and mixes in a good amount of variety in both attacks and enemies. Boss battles are also unique and challenging, each requiring different approaches to beat them, and ultimately being very entertaining in their design.

Graphically, this game is beautiful and features very detailed sprite work. Characters are drawn down to minute details, and backgrounds and level pieces are equally detailed and varied. Each area is distinctly different from the last and very lovingly drawn. Not only does the level as a whole paint a lovely image, but the artists even took care to include small details that can truly breathe life into a game. This attention to detail carries over to the characters, with entire animations dedicated to a single usage in-game. For instance, in one level there are disco balls, which cause the characters to dance if they're stopped near enough by.

The soundtrack is also varied and fun, keeping pace with the game. Voice-overs are also surprisingly good, especially considering how games can suffer greatly from poor voice acting (to the point it would have been preferable for them to be silent). Freedom Planet's voices in no way detract from its characters, and in fact, can be rather fun and fitting, particularly in its many lighthearted moments.

Story-wise, it's on par with retro-inspired action games. You're out to save the world, you'll meet some fun characters, and you'll find little plot surprises here and there. Gameplay far outshines story here, but it's a good romp regardless, and if story isn't your thing, there's the option to skip it completely and get right to the meat of the game.

Replayability is another one of Freedom Planet's strong suits. As of writing this, there are three playable characters, each with distinct abilities. Two of the three even have their own story, and I've heard plans to not only increase the character count, but also to give characters unique stories and levels. Characters aren't just simple sprite swaps either; each character has an entirely different set of moves and abilities, as well as levels unique to them. Even when passing through the same levels, it feels like a fresh experience. The characters vary enough to warrant entirely different play styles and ways of going about overcoming the same areas. This is particularly prevalent for boss fights, which adds an extra layer of excitement replaying them.

There are other little extras, such as a set of 'hit the targets' levels, which are much smaller, but focus on avoiding obstacles and making your way to all the corners of the level. These are rather fun, although you'll be done with them very quickly. Keep playing, and you'll even unlock a mahjong mini-game to relax with between more intense gameplay.

All said, Freedom Planet can offer dozens of hours of entertainment for a very reasonable price. Between the levels' length and depth, each character offering a brand new perspective on the game, and simply being fun enough to drag you back for one more try at a faster run, Freedom Planet is a great value and a shining example of the incredible things indie gaming is capable of.
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21 of 23 people (91%) found this review helpful
16.3 hrs on record
Posted: August 5, 2014
At first glance you'll probably think this is a Sonic rip off, but you'll be wrong (very very wrong).
Freedom Planet shares the same gameplay style as Sonic, but still has many aspects that make it different.

Let's start with the levels. There are 9 stages in total (the last stage being split into 4 acts), and instead of splitting the stage into two acts the stages transitions to different areas. For example you'll be in a hill area and then you'll move onto a forest area. You'll also come across two bosses in each stage. It might be the same boss or two different bosses. The stages are also very large and expansive, with many unlockables and power ups hidden in each part of the stage.

Now let's talk about the gameplay. It plays a bit like Sonic, but has a mix of combat and exploration mixed into it. You can choose between two modes Adventure or Classic. Adventure shows you the story and Classic goes straight to the game without the story. You can also easily speed run the game since you can't get damaged from simply running into enemies. The only exception is if the enemy is attacking and your in it's line of fire. There are three characters to choose from: Lilac, Carol, and Milla (only on classic). And each character plays differently, each with their own skills, attacks, specials, strengths, and weaknesses.

Sash Lilac: Lilac is the Sonic the Hedgehog of the game. She is able to move very fast and speed across the levels. She can perform a spin to give her some extra height while jumping as well as damage enemies in the air. And her special is a speed dash that allows her to move extremely fast as well as damage enemies who get in the way, and reach up to hard to reach areas.

Carol Tea: Carol is much more offensive than Lilac. Her special makes her perform a kick attack where she attacks an enemy multiple times. When jumping she can perfrom a pounce, which does nothing, but makes up for it with her wall jump that allows her to reach up to hard to reach areas. Also to make up for her lack of speed she also has a (gravity defying) motorcycle that can make her move even faster than Lilac, and can... climb up walls?

Milla Basset: Milla is much more defensive than Lilac or Carol. Milla is capable of hovering into the air like Lilac but can't damage enemies. She is the weakest of the characters with only 4 health points, but makes up for that with her energy based attacks. Instead of a basic attack or special, she has the ability to conjure up energy blocks and pick up items she can throw at enemies. Along with the blocks she can summon an energy shield to deflect and attack enemies. She also has a unique special where she can combo the energy block with the energy shield to unleash a powerful energy beam.

Lastly there are many bosses you'll come across. As mentioned before you might come across two, maybe three bosses in one stage. The first boss is easy, but then things get seriously difficult. As you progress the bosses only get harder... and harder... and HARDER!!! The bosses go with a certain pattern but can be difficult to fight. When I first started playing I thought I was going to breeze through the game and get the "no death clear" achievement. But when I came across the 4th stage boss I was in serious trouble. I died like 6 times trying to fight him. Once you figure out the pattern you should be able to beat the boss. But the most trouble I had was in the final stage. The final stage literally tests your skill and the bosses won't hold back. When I reached the first boss in the final stage, my final time was 20 minutes, and it only took me 6 minutes to reach the boss. The second boss was just as hard as the first boss. The third boss is not as hard, but still pretty difficult. The final boss, I'm not going to reveal a lot, but I will say: you better get used to seeing that continue screen, cause your going to see it a lot.

Well I think I rambled on enough about the gameplay, so lets get to the story (no spoilers of course). The story goes on like this: An evil general known as Lord Brevon has crash landed onto a planet and now seeks an ancient relic called the Kingdom Stone to power his ship and leave the planet, as well as help grow his army. The Kingdom Stone is a power source for three kingdoms: Shang-Mu, Shang-Tu, and Shuigang. Lord Brevon and his army raided Shuigang, killed their king, and brainwashed the king's son: Prince Dail into following Lord Brevon's orders and now seeks to find his father's killer (even though he is taking orders from him). Then comes Lilac the Dragon and Carol the Wildcat, who caught sight of a crash landing ship and met Torque a "Shell-Duck", and later on met Milla the Hound. Now it is up to the group to stop Lord Brevon and bring peace to the three kingdoms before it goes into war.
The characters are very entertaining in the story. Literally the best part of the game are the cutscenes where the characters are talking and interacting with each other, as well as being every expressive. Lilac being a no nonsense leader, Carol being a wisecracking rebel, and Milla (who is plain out adorable) being very enthusiastic, acting more like an asset instead of a liability. In fact all of the characters are very fun and unique. Even though the voice actors are amateurs they seriously do a great job. The dialogues are cheesy, but they have a certain charm that makes it enjoyable, and makes the characters very memorable. Pretty much the entire story feels like a Saturday morning cartoon.

Overall Freedom Planet is a fun and enjoyable adventure with memorable characters, large levels, a fantastic soundtrack, and challenging bosses. This game isn't afraid to be hard, and you'll be determined to finish it.

It's a shame that not a lot of people know about this game. The release of the game was kind of under the radar, and it was only on the Steam front page for only a couple of days. If you look it up on youtube there are plenty of lets play videos, but only by lesser known youtubers. So far only two major youtube channels looked at this game: Yogscast Zoey and Yogscast Martyn.


Hopefully in due time the game will gain more attention.

But besides that the game is still fantastic and I hope to see more of Lilac, Carol, and Milla in the future. I really hope that some day in the future there will be a sequel. Or maybe a cartoon series... Hey if Mighty No.9 can get a animated series, certainly Freedom Planet will get it's own series... maybe... hopefully... Maybe just a sequel.

The final rating: BUY IT! BUY IT NOW!
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22 of 26 people (85%) found this review helpful
48.2 hrs on record
Posted: November 1, 2014
Freedom Planet combines the speed and fluidity of the classic Sonic games, with the combat focus of Mega Man, and the frantic boss battles of Gunstar Heroes. There are three playable characters to choose between, each with their own unique style and abilities. Sash Lilac is the fastest runner, and her methods of attack are using her long hair as a whip, and her Dragon Boost ability, which sends her flying at speed across the screen, dealing devastation to any enemies in the way. Carol Tea runs slower, and hits with a wild flurry of claws and boots. She can also wall jump, and has access to a motorcycle that can ride up walls and along ceilings. Milla Basset can dig through dirt to find items and secrets, summon shields to deflect incoming attacks, flap her ears to fly short distances, and create green blocks that can be thrown at enemies and obstacles, or charged up to unleash a powerful Shield Blast.

It’s easy to dismiss Freedom Planet as yet another Sonic clone, with no more reason to exist than Bubsy or Zool. But to do so is to dismiss a truly brilliant 2D platformer. Lilac, Carol and Milla are quirky, cute and lovable female leads, making a delightfully refreshing change from the male-dominated platformers new and old. Lord Brevon is a great villain, oozing evil with every word he says, and the supporting cast, along with the rich and detailed levels, give the world of Avalice real life and vibrancy. The story, told through animated cut-scenes in Adventure mode, is tightly scripted and well voiced. There is plenty of humour sprinkled throughout, along with some darker moments that only those with a metallic heart will be able to watch without feeling genuine sadness.

Freedom Planet isn’t perfect however. While there are four difficulty levels (Casual, Easy, Normal and Hard), Casual is, to be honest, too easy, and the difficulty jump to Normal is pretty steep, especially in the later levels. There are also a few bugs, though it’s very rare any actually affect the player’s ability to progress. And sometimes it’s easy to get lost in some of the larger levels. Players using a gamepad may also find the controls a little over-sensitive, although the sensitivity can be adjusted to compensate. Still, it does take a little edge off the precision, and in the final level, precision is everything. It’s also a shame that Milla is only playable in Classic mode, as her unique cut-scenes were cut to make the release date.

But these issues are pretty minor, especially when taking into account the budget for the game. Freedom Planet was funded through Kickstarter, and that raised a little over $25,000. Compared to even the lowest budget game from a big-name studio, it’s tiny. Yet from that has emerged a game that can shame the big names with it’s quality and attention to detail. And for me, it’s the attention to detail that really makes Freedom Planet. It’s impossible to list every little touch without accidentally spoiling the story, but among my favourites are Milla’s super-cute expression when she’s flying, Mayor Zao having some ’80s style bonuses like ‘+5 Sarcasm’ appearing above his head in cut-scenes, and Carol teasing Lilac by calling her ‘Ms Heropants’. Also, if a character is idle near a bench, they’ll sit on it instead of doing their normal idle animation. There’s even a section in one level where the characters will dance if idle!

I have a lot of love for the Sonic franchise, and I’ll be honest, it’s not exactly outlandish that I would like Freedom Planet. That much was clear from playing the demo several months ago. What I didn’t expect was that Freedom Planet would so quickly become one of my favourite games of all time, in the illustrious company of Portal 2, Super Mario 64, and Sonic 3 & Knuckles. Lilac, Carol and Milla have forever won a place in my heart, right alongside Sonic, Tails and Knuckles. And the best bit? Freedom Planet isn’t even finished yet! Milla will get her cut-scenes and be playable in Adventure mode, and two more characters, Torque and Spade, will be playable at some point in the future too.
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19 of 22 people (86%) found this review helpful
26.0 hrs on record
Posted: October 2, 2014
If you've ever been a fan of the Sega Genesis and its games, then I can guarantee you'll love this game. It's got great gameplay, excellent spritework (barring a few inconsistencies) and splendid music! Freedom Planet is easily my favourite indie game I've played this year!

There's even a demo that you can try out, if you're still on the fence on buying it:
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19 of 22 people (86%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: November 27, 2014
It's Sonic + Sparkster + Gunstar Heroes with its own goofy saturday morning cartoon plot. Essentially, this is to Genesis platformers as Shovel Knight was to the NES. This means that it's good, and you should buy it. It also has great music.

It's also a solid argument that Sega should just give the Sonic license to GalaxyTrail and let them go nuts. Sure as hell can't be worse than Sonic Boom, right?

Fun fact: Freedom Planet was doing snarling robot-armed snake antagonists before Sonic Boom made them uncool.
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18 of 21 people (86%) found this review helpful
10.4 hrs on record
Posted: November 18, 2014
NOTE: This is a slightly shortened version of my review without screenshots. For the full review, please visit Real Gamer Reviews

First thing's first - It is flat-out impossible to review this game without mentioning the obvious influence. As many of you probably already know, Freedom Planet began as a Sonic the Hedgehog fan game by developer GalaxyTrail. Freedom Planet is a tribute to Sonic the Hedgehog in every sense of the word, ranging from the title (Planet Freedom was the name of the planet in Sonic the Hedgehog: The Movie) to the graphical style (16-bit Genesis style to a T), antoropomorphic characters, catchy-as-all-hell music and level design. This game plays much like reskinned Sonic the Hedgehog. If that sounds appealing to you, then I highly recommend this game. On the other hand, If sonic didn’t do anything for you then Freedom Planet certainly isn’t bringing anything new to the table.

I’ll be honest – the story is meh. Evil alien warlord has come to your planet and stolen this huge crystal that powers up everything and has made two of the kingdoms on the planet turn on each other. It’s your job to stop him. There’s not a whole lot to say, but let’s be honest, Sonic the Hedgehog never really had a story at all so we can’t really fault them too much for trying.

One warning though - the dialogue in this game is garbage. I have to commend the voice actors for doing a relatively decent job at delivering lines which are really God damn awful. Luckily, this is all skippable stuff.

In case it wasn’t obvious by now, the game plays very much like Sonic the Hedgehog. At the beginning of the game, you get a choice between Adventure and Classic mode, with the difference being that Adventure mode has the cutscenes embedded between levels, whilst Classic doesn’t. After this, you have the option to choose between two main characters – Lilac, a dragon, or Carol, a cat. Each character has their own distinct abilities and attacks, which primarily influence which areas in a level you can reach and how you approach each boss fight. Speaking of abilities and attacks – this is one thing that Freedom Planet did do to stray from the Sonic formula. Whilst Sonic primarily limited to jumping onto and spinning into enemies, the characters in Freedom Planet can attack with several different moves, allowing for a more varied approach to tackling enemies and, in particular, bosses.

In terms of level design, a lot of familiar favourites from old Sonic games can be found, including those bouncy spring things and the classic loop-the-loops. Like the Sonic games, each level is fairly open-ended. Whilst the primary goal is, more often than not, to go from left to right, there are multiple pathways through which you’re able to accomplish this goal, and the game rewards those with an exploratory itch by placing collectibles all over the levels for you to find.
One major difference between this and the Sonic games is that Freedom Planet sheds the classic Sonic ring-based health system for a more traditional one.

The game took me approximately 6 hours on my first run-through with Lilac. The game has a considerable amount of replay value, as playing as each of the two main characters offers a very different experience in terms of traversing the levels and more importantly, boss fights. Furthermore, the game has time trials for anyone that fancies themselves a speedrunner.

In terms of difficulty, I would say this game is just about what you’d expect from the original 2D Sonic the Hedgehog games. That is the say, the game is definitely beatable, particularly for children of the 90’s that grew up on games like this, but less-experienced and younger players are likely to struggle in the later boss fights, with the last boss being a particularly offensive kind of A-hole.

The game looks… Sonic-y. I’m sorry, but it’s hard to describe it as anything else other than 16-bit Genesis graphics … with “blast processing”, of course. If you can picture Sonic the Hedgehog with an oriental flavour then you’ll probably have a pretty good idea of what it looks like. It’s worth noting (although it probably carries no weight whatsoever to people reading this) that my girlfriend, a non-gamer who was under the impression that both games were released in the early 90s, thought Sonic 3 looked significantly better than Freedom Planet when I showed both to her one after the other.

One complaint that I had in particular was the fact that the character-size-to-screen ratio was too big. The issue is that for a game as fast-paced as this, it’s very hard to see very far into your surroundings, so you always get hit by things you weren’t prepared for. Like, I get that the original Sonic games were like this too, but that was due to the technical limitations at the time. This kind of design is a relic of the past, and it should’ve been left there.
Another complaint is that there are certain sections of the game where it’s particularly difficult to distinguish the things in the foreground from those in the background. There are numerous times where a platform or crate looks like something you can interact with, only for you to fall right through it. This isn’t terribly gamebreaking for the most part, but it definitely feels sloppy.

The sound in the game is tolerable for the most part, except for the sound of going on springs, which makes this wretched and piercing cymbal sound. I have no idea why the flying ♥♥♥♥ they decided to replace the awesome ‘Boing” noise from Sonic with this horrible earache, but I really wish they hadn’t.

As previously stated, the voice acting is fairly decent but the dialogue itself is cringeworthy.
One thing I did absolutely love about the game was the awesome soundtrack. Whilst the individual pieces don’t necessarily stick out as much as the best tracks from the old Sonics, the soundtrack succeeds in the consistency of quality – there isn’t a single track that was played in the game that I didn’t enjoy, or think didn’t belong.

Overall impression
Overall, I think Freedom Planet did a great job in doing what it was made to do – be a Sonic the Hedgehog game with original characters. With that said, it really is nothing special either, nor did it bring anything new to the table. It’s unfortunate to have played this after playing Shovel Knight, as maybe I’m a bit spoiled. Shovel Knight did everything correctly – they took existing games from the late 80’s/early 90’s and made a modernised version of it that retained all the magic of the earlier games, whilst shedding the frustrating, broken and outdated aspects of them (such as the password save system of Mega man). Freedom Planet, on the other hand, chose to keep everything the same, and thus feels very dated. In other words, this game looks like it was released in 1992, and if it had been, no one would have found anything about the game to be particularly unusual.

Which also raises another question – Who exactly is this game designed for? The dialogue and storyline are blatantly childish and, for lack of a better word, “girly”. The problem then is that this style of game is almost certainly not going to appeal to a young gamer, due primarily to the difficulty and the completely outdated graphical style
With all that said, the bottom line is this: the game is fun, will last you a good amount of time, will probably tickle some nostalgic bones and has a great soundtrack. As a result, I’d recommend it to anyone that has already played Shovel Knight and needs another throwback to the good old days of 2D platforming. If you haven’t played Shovel Knight yet though, I’d recommend getting that one first.
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11 of 11 people (100%) found this review helpful
11.2 hrs on record
Posted: December 18, 2014
The most fun action-packed Sonic / Megaman insipred game you will ever play in your life,The voice acting is beautifull,the pixel art is eye-candy and the gameplay / storyline is immersive and extremely interesting. Definitely recommend buying this game or even throwing a few more bucks towards the developers because they deserve it.
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11 of 11 people (100%) found this review helpful
7.7 hrs on record
Posted: January 4
Freedom Planet has a lot of qualities that are similar to Cave Story. Lovable and memorable characters, melodious music that further invests you in the experience, and a servicable story that does its job to keep you interested.

The pixel art is meticulously crafted, making the game an absolute joy to look at. Some levels offer multiple paths to keep things fresh on multiple playthroughs, which the game encourages by having 3 playable characters. (I hear a 4th is on the way) Not to mention the devs were smart enough to have an Arcade mode option that skips all the dialog scenes for a straight up Sonic the Hedgehog experience.

Ahh yes, the constant references to Sonic that reviews make aren't exactly wrong. It's clear that this game borrows heavily from Sonic with its fast paced gameplay and anthropomorphic characters. Hell, the main plot of the game revolves around recovering a stone of great power, which reminds me of the chaos emeralds. But that's where the similarities end. There's plenty that this game does better than Sonic.

Such as amazing boss fights that your friends often come to assist you in. And thankfully so, as some of these bosses can be very difficult on your first attempts. However, pretty much all of the bosses are pattern based and can be defeated by observation and learning. This makes the boss fights more a battle of attrition than skill, but many of them are spectacular enough to look past this. And with infinite continues that start you off at the boss room when you get a game over, it's extremely forgiving.

Freedom Planet also offers more options for dispatching enemies than Sonic. Where in Sonic you can only jump on enemies or roll to kill them, Freedom Planet gives you kicks, spins, dashes, rolls, shields, cubes, and a friggin motorcycle to plow through enemies. I'd say the term "Combat Runner" is applicable for this game, as the combat portion can feel very fluid and natural once you get the hang of it. Some of these attacks can even lead into each other, making you look like a real cool dude when you pull off a sweet combo move.

I feel like I could sing this game's praises for another half an hour, but this should be more than enough to convey my feelings. It's so refreshing to see a game on Steam with so much love and attention to detail put into it. I'm looking forward to many more adventures with Lilac, Carol, and Milla in the near future.

If this game hadn't been gifted to me, it is the first I would buy at full price simply because the devs deserve it for a job well done. I have nothing but respect and admiration for GalaxyTrail.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 4
got told to "die furfag" for playing this

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10 of 10 people (100%) found this review helpful
3.7 hrs on record
Posted: December 31, 2014
This is probably the best game I've ever Kickstarted. I played through the entire game for Extra Life back in October and couldn't put it down. It does Sonic better than Sonic ever could. One of the best games of 2014. Everyone squees over Shovel Knight, but ignored this wonderful gem. If you love that retro gaming or sonic style action, you are doing yourself a disfavor by not playing this game. They nailed it!
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8 of 8 people (100%) found this review helpful
1 person found this review funny
61.9 hrs on record
Posted: December 10, 2014
The fact there is finally a game like this is a miracle. A sonic fangame gone rogue, its become some kind of astonishing hybrid of all the best Genesis titles, blended together in a fine puree. Some critics will argue that the game suffers from being slower-paced than the Sonic games we are all reminded of by this title--this is missing the point. This is what Sonic should have been all along. Let's get real, the Sonic franchise is not self-sustainable. I've played the old Sonic games and then thought to myself, what if I could have more? I thought about what that would mean, to have Treasure-inspired bossfights in a Sonic game. How would that look? How could you do that with the ring system? I've dreamt of working on a game like this, hoping that it would exist at all, but I kinda gave up on that concept many many years ago.

But here it is. Here it ♥♥♥♥♥♥♥ is, in a glorious mix of Rocket Knight, Ristar, Gunstar Heroes, Pulse Man, and yes of course Sonic. Hell there is even some Megaman in the stage design if you pay attention.

Is it a perfect game? No. Is it the perfect game for me? Oh my god yes. There is not much of a clear difficulty curve until the very end. The first two levels are easy enough but its hard to pick out a boss fight that's anything less than an adrenaline rush. If you don't like the pacing of oh say, Gunstar Heroes... No nevermind that thought. Gunstar Heroes is awesome, screw you.
Voice acting, not perfect. There's a super adorable character who the writing and acting side of me can't stand and yet I still find her cute? Without a doubt the main antagonist's voice acting steals the show. Look forward to that!
You will also notice some curious sprite imperfections. I won't call them errors just oversights.
Game can slowdown at times and will cause button inputs to get lost in translation, sometimes at critical moments. That could use some work if possible, but its something you can compensate for by acting quickly.
Some of the boss attacks are slightly cheap. You won't know they're coming the first time around.

Pretend its a Sonic game made by Treasure, then give it an actually attention holding plotline. Real basic stuff but they told it right and most of the characters are actually 3Dimensional. Those that aren't are 2Dimensional and that's more than I can say for the Sonic franchise (or Treasure for that matter).

But don't let any of that fool you. References to Treasure and Sonic team aside, this is GalaxyTrail now. Look what they did. They deserve a career. Give them a career. I will hunt you down if you don't give them a career. Cuz if they get and maintain some momentum people will be comparing future games to GalaxyTrail and Sonic Team and Treasure might become relics.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
110.1 hrs on record
Posted: December 11, 2014
Better than Sanic
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16 of 24 people (67%) found this review helpful
1.4 hrs on record
Posted: August 8, 2014
The best Sonic Game I've ever played.
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8 of 9 people (89%) found this review helpful
13.6 hrs on record
Posted: December 4, 2014
In this age of hipster shovelware, it is a truly rare occasion to find an indie game that is easily worth an AAA price tag. Having learned of this jewel only recently, I was instantly hooked by its familiar yet original art style, addicting gameplay and just how polished it is (immersive soundtrack, actual character voice overs, etc). You won't regret purchasing this game, it's a great example that the platformer genre is not dead. Surprising that Freedom Planet was basically made with a relatively primitive Sonic games constructor.

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10 of 13 people (77%) found this review helpful
29.4 hrs on record
Posted: August 6, 2014
Freedom Planet is a 90s style platformer that hits nearly all the right notes to deliver an experience that I've not felt in ages.
This game and Shovel Knight have been godsends for an avid platform gamer like myself.

The initial looks of this game give off a very sonic vibe, but even a few minutes into the game that feeling fades, Freedom planet is a game that borrowed ideas from sonic at first (it had fangame roots after all) but quickly improved and evolved into its own thing.

I came into FP late so I didn't know of it at all during its fangame state, and you wouldn't know it originally was looking at it or playing it. It all feels very solid and professional; stages have multiple ways to progress and many paths utilize the character's unique abilities to progress, the stages are very colorful and varied taking you across much of the game's world, and the stages are backed by fun but challenging bosses and a kickass soundtrack that make playing the whole game a wonderful experience from beginning to end. The only small complaint I had was the first two stages are "humble beginnings" and take place in backwater parts of the game's world so it may not pull a player in fast enough, but even then these stages are colorful and fun to play and the game picks up completely at stage 3.

The game has 3 playable characters currently each with their own unique move sets and they do offer some variation in the stage patterns. Carol and Milla being the ones that get to play Trap Hideout while Lilac is the only character that gets to play Pangu Lagoon. Millia currently lacks any story mode but its been discussed that she will have one in the future and other character playability is planned in the future as dlc.

A word of warning for people getting this because they think its like sonic. In many ways its not at all so don't go in expecting that too much. Plot is important in this game unlike sonic and the game takes a far more serious tone with it's story than sonic ever has. This is NOT a bad thing however its just something you need to adjust yourself for to enjoy.

I know most of my Reviews say "get it on sale" for once I can fully recommend a game at full price in this game. It was THAT good.
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10 of 13 people (77%) found this review helpful
18.8 hrs on record
Posted: October 14, 2014
If you've ever wanted to revisit the classic feel of the best 90's platformers, but have been disappointed by more recent attempts to capture those timeless mechanics, then Freedom Planet is the game for you. The controls are solid for all the characters, which each play quite differently, and the level design and music are top-notch. In all honestly, I'd recommend playing on Classic mode in order to skip the story, but I can't consider that too much of a strike against this otherwise outstanding game, since you can always fill in the plot w/ your own imagination, if you're already going back to the '90s.
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6 of 6 people (100%) found this review helpful
17.3 hrs on record
Posted: December 13, 2014
If you like Sonic you'll probably like this. Fast paced gameplay with great fighting mechanics and tough bosses. Amazing OST with a full voiced story to boot. With more characters and stories to come in the future via free update. its obviously worth the 15 dollars. Incredibly underrated and really needs more plays.

Fast/10 or 10/10 iunno
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6 of 6 people (100%) found this review helpful
8.1 hrs on record
Posted: December 19, 2014
Very early review
Very fun! It's like a blend of the GBA and Sega Genesis Sonic games. Voice acting is very fun and amusing, too.
Indie devs did Sonic better than Sega. Love it so far.
Definitely pick this up!

It's important to point out that this is not a Sonic Clone, but it is a fast paced platformer with a smooth feel!

Edit: I don't think there's much more to add to this other than it's a fantastic adventure. It really did make me feel happy! There are many more steam reviews for the game on the store page that I pretty much agree with.
The only thing I think is important to stress is that while it captured the feel of a Sonic game, it blends a lot of elements from other games. A speedy platformer with a lot of fun, positive personality straight out of an over-the-top comic book world.
Very fun!
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6 of 6 people (100%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: August 11, 2014
Rode a motorcycle up a ladder. 10/10, recommended.
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7 of 8 people (88%) found this review helpful
41.9 hrs on record
Posted: July 30, 2014
Have you have been searching for a tough 2-D platformer designed with care, classic 16-bit to 32-bit era sensibilities, and a superb soundtrack? Is so, look no further than Freedom Planet. Despite the similar character art direction to those familiar with the Sonic the Hedgehog series, Freedom Planet is its own beast sporting elements from a number of classic games perfectly blended into its own unique entity. Featuring the sense of speed from classic Sonic the Hedgehog games with gameplay elements from Megaman X and a boss design approach reminiscent of Gunstar Heroes, this game will provide a unique sense of challenge rarely found in games anymore as of this writing.

The game offers a number of character each with their own strengths, weaknesses, and special traits which will make you think differently as to how you would approach the same situation. For one small example, Lilac has a direction amiable airdash, Carol can either wall jump or drive up the wall on her motorcycle, and Milla has a flutter jump that is most useful for tricky platforming segments. This isn't to imply all the characters go through all the same, carefully crafted stages and encounter the same challenging boss fights however as some stages are limited to few characters or even exclusive to a single character. These stages can be enjoyed accompanied by a fleshed out story in Adventure Mode or if you are looking for just gameplay you can just select Classic Mode.

Other features this game has to offer include a time attack mode that not only includes your standard ability to replay stages and tally the top results, but it also houses a series of obstacle courses that are designed around breaking all the targets in the fastest time possible alongside a snuck-in mahjong minigame in the time attack menu's on the stage select screen. The game also features collectable in-game cards scattered across most of the stages, incentivizing the player to approach and explore each stage utilizing the branching paths of each stage or explore them in creative ways with each character. The options menu also sports a variety of different difficulties, which is great news for allowing the game to be accessible or challenging depending upon your skill level.

The story itself in this game gave me the impression that it is one of those "Either you will love it or you will hate it" sort of situations. At its core, the story is about trio of friends and their ally from space stopping an evil space tyrant from stealing a precious valuable from the planet on his way off the planet. The story contains cheesy dialogue and a decent amount of humor as you'd expect from the story given its cartoon styling but the story also manages to have some shockingly dark moments, almost jarring by contrast. The narrative managed to make me personally care about the cast and their struggles, but as I previously stated your mileage may vary on the story depending on your personal tastes.

To summarize, Freedom Planet is an absolutely fantastic game and it deserves to be in your library if you are a fan of 2-D platform games or a fan of classic style games in general. This game has plenty of content to keep you busy for hours on end and provides a unique sense of challenge that will make you want to replay levels to test to see how much you skills at the game have improved. You will not be disappointed.
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