Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (2,378 reviews) - 96% of the 2,378 user reviews for this game are positive.
Release Date: Jul 21, 2014

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Recent updates View all (26)

January 4

Patch 1.21.3b (BETA) Released!

Patch 1.21.3

  • Zao's shading complete.
  • Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
  • Earth Buster damage: 8 -> 10
  • Earth Bomb damage: 2 -> 5
  • Earth Bomb hit frequency: 5 frames -> 10 frames
  • Earth Flyer shockwave damage: 5 -> 8
  • Water Bomb impact damage: 3 -> 8
  • Torque's dash no longer depletes his energy meter, and his hover lasts longer.
  • Torque regains his hover if his energy meter fills up completely while still falling.
  • The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

  • Patched up all the holes in the ceiling in Trap Hideout.
  • Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
  • Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
  • Torque's HUD lingered in the cutscene after Battle Glacier's boss
  • Torque's drowning animation works properly now
  • Torque weapons that are affected by gravity weren't colliding with jump-through platforms
  • Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
  • In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
  • Dragon Valley's score tally now properly activates if you somehow skip the end boss
  • Various other minor fixes

63 comments Read more

December 30, 2015

1.21.2b (BETA) Patch Notes

NOTE: This is still Beta Branch exclusive. This is a real Beta. This is up for bug testing, please report bugs responsibly and don't just tell us to fix them. We know! :D

To enter the Beta right click on your game in the Games Tab, go to Properties, go to the Betas tab and opt in. The patch will download automatically.

Bugs Fixed
  • Achievements would loop indefinitely under certain conditions.
  • When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion.
  • Torque now properly sits down on benches.
  • Torque's Continue screen is now functional, albeit without a sprite for him yet.
  • Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used.

NOTE: We are aware Jade Creek is bugged with Torque, it shouldn't even be unlocked. Neera is not a Torque boss. This will be corrected in the next patch. Thank you.

45 comments Read more


“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is a criminally underrated game and a shining example of just how good a retro platformer can feel even in 2015...”
4.5/5 – PC Mag

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Storage: 400 MB available space
    • Processor: Dual-Core 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Storage: 400 MB available space
Helpful customer reviews
35 of 37 people (95%) found this review helpful
2 people found this review funny
10.9 hrs on record
Posted: November 1, 2015
Brilliantly colorful and vibrant visuals. Lots of attention to visual detail. Character art is very expressive.
Intuitive controls. Levels with lots to do and see and explore and collect and fight, and multiple styles of completion possible.
Three playable characters with different play-styles and even different levels and bosses. Two more expected in DLC.
Tuneful and evocative music.
A story with interesting characters, even inspiring at times. Kinda like a well-done kids' cartoon, complete with excellent voicework. Storyline feels a little disjointed at times, though it holds together well enough.

The game is clearly inspired by the Sonic games, but also clearly stands on its own, with its unique mechanics, well-developed narrative, and lots to see and do in many different ways.

"I won't give up! Let's go!" ~Lilac
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23 of 24 people (96%) found this review helpful
61.4 hrs on record
Posted: January 18

~Bright, vivid visuals
~Worthy soundtrack
~Genius level design
~Consistently fun throughout
~Uneven difficulty balance
~Mixed bag plot/voice acting

Freedom Planet came about as the result of a Sonic the Hedgehog fan game coming to the realisation that it could probably be sold for actual money if it dropped references to Sega's intellectual property and threw in some "original" characters instead.

And by "original," I mean original in the Sonic the Hedgehog original character sense.

After being mostly complete, it went on to raise some funds on Kickstarter, a relatively modest $2,000 with some stretch goals, including a comic series, and new playable characters – none of which over two years later are anywhere to be seen, but I assume they are still coming since the game still does receive updates, and recently got a Wii U release.

So with its odd beginnings in mind, how does this fare? Well, not only does it hold its own against the very best Sega has to offer, it's also one of the best platformers I've ever played. It feels like a true evolution of a Sonic game, rather than a derivative, and in that regard I would say that this is closer to what Sonic 4 should have been.

You have a choice of three playable characters, each with a different set of moves and each one with an exclusive level to play. Lilac, a purple dragon, can perform speed boosts, an aerial spin attack that can also be used as a double jump as well as an assortment of kicks and punches. Carol, a green cat, does a bunch of quick scratch attacks, and a rapid kick; she also breaks out her motorcycle if she finds a gas canister powerup. Milla is slower and more fragile, but can make shields which double as short-range laser beam things, as well as fly short distances by flapping her ears. I have no idea what animal she is supposed to be. Possibly some kind of splotchy rabbit?

The game is split up into 10 levels. Each level is actually quite massive and varied in design. Very few levels end looking the same as when you started. On the second stage for example, you start off among ruins in a forest, and by the end of the level you're in some sort of mine, dodging machinery, and exploring caves and hidden rooms.

I found that through normal play each level takes a good 8 to 10 minutes to complete due to the sheer size and the number of different pathways you can use. Certainly you would not be able to see everything that's on offer on a single play through, which is also fine because the game comes with a whole bunch of achievements to keep you busy if that's your thing.

The levels also contain a slew of collectibles and powerups, which are always a welcome way of adding replay value. Collecting hidden cards will unlock things in the gallery. Collect blue crystals to earn extra lives and red petals to replenish your health. There are also orbs that drop from bad guys and treasure chests. The only use I've found for them is during the bonus stage, since the more you've collected, the more times you're able to roll the dice for bonus powerups and extra lives. Of course, to get to the bonus stage, you need to collect something else hidden in the level as well – a yin-yang symbol specifically. Lastly, are shield powerups. They prevent you from taking damage a few times, but also have other effects such as the water shield which allows you to breathe underwater, and there's the lightning shield that attracts blue crystals toward you. Shields also make you immune to certain elemental damage.

The excellent controls make the task of finding all this loot an enjoyable experience. The level of precision you get from your movements, and the physics affecting your momentum, gives you the feeling that you're totally in control. I wouldn't say the physics are as polished as Sonic's; it does feel like the characters lack weight at times and there's some odd goings with going vertical slopes, but it's still certainly one of the better examples of how to work physics into platform games.

I found myself having a love/hate relationship with the bosses. On one hand, they are a lot of fun. I found myself looking forward to each boss fight because the one that preceded it felt like an epic battle, and emerging victorious was deeply satisfying. On the other hand, they are also rather difficult and bordering on unfair if you're a greenhorn. Some bosses can wipe your entire health meter out in a single blow unless you've worked out their attack patterns and know when and where to dodge.

The game has a story mode but thankfully it gives you the option to play in "Classic Mode," which skips over the majority of cut-scenes. I say "thankfully," because the story is pretty weak, and the voice acting is a mixed bag. It might however be worth watching on your first play through to see how all the levels and characters tie together. If you enjoyed the story modes from the Sonic Adventure games, then you'll probably enjoy these too. It's a matter of personal preference, really. I don't think the voice acting meshes well with the retro visuals and bizarre creatures.

On the subject of presentation, the graphics do genuinely look like something you'd see on an older game console, in a good way. Faithfully recreating the look of 16/32 bit era games, it can have a lot of sprites on-screen at the same time, and a lot of rotation and transformation effects, so it would probably have been right at home on a PlayStation or Sega Saturn, save for the fact that it's presented in wide-screen. It would need one of those CD-based consoles to house its amazing soundtrack, which is a delectable selection of tunes that not only fit their designated spots in the game perfectly, but hold up strongly as a standalone soundtrack as well. The rest of the sound design ties everything together, with sound effects for attacks having plenty of punch, and explosion noises giving additional satisfaction to busting through a bunch of robotic enemies.

Don't be put off by the dubious origins of development. Freedom Planet is solid fun from start to finish. It's a game that's suitable for everyone, and packs in a lot of quality content even at its humble $15 asking price.
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15 of 16 people (94%) found this review helpful
3 people found this review funny
5.6 hrs on record
Posted: October 25, 2015
I did not want to like Freedom Planet. The trailer couldn't focus on a single part of gameplay for very long, and it just had the main characters parroting lines that vaguely explain the plot but have little context cohesion. Then again, what's there to explain as far as context goes? BIG EVIL GREEN GUY is destroying PLANET CHINA. You must destroy Metal Gear the space invaders before they destroy you!

Without spoiling anything important, I'll just say that I enjoyed every bit of the story. Yes, parts of it were campy and it had a few plot-holes that probably aren't going to be filled for a while, and some of the jokes feel a bit forced when short-rich-kid is onscreen, but that can all be forgiven. Most of it's clean, and it's a light-hearted adventure where you get to be Hero-Pants (not her real name), a badass dragon-girl with hair-tentacles that can do the shoryuken! She's joined by a kung-fu catgirl on a motorcycle (her best friend), a not-evil space invader (who has a grudge against the main villain), and some orphan girl (plot significance unknown for the time being but she does some cool things in the background) on a quest to prevent the theft of a sacred artifact that provides power to the three neighboring countries involved in the story.

No, they never mentioned "The Three Kingdoms" in "Planet China." The writers are more subtle than I am.

In fact, the writing is really good. The villain is competent, correctly identifies the main threats to his plans, and doesn't sit on his rear-end waiting for Hero Pants to come destroy everything. He actively sets effective traps, ambushes, and even gets down to business personally when his subordinates start having trouble with certain player-controlled obstacles. He even gets a torture scene despite this being an E-rated game, complete with interrogation. The writers didn't pull any punches here: a competent villain is a villain players take seriously.

Hero-Pants herself, by comparison, is a pretty flat character. She's the hero, she kicks butt, she keeps a cool head in risky situations, and is the first to jump head-first into any situation where a hero is needed. In short, she's what she needs to be as a character, but she's also a cool big sister to the orphan girl she adopts. Hero-Pants also distinguishes herself by existing in a story where nobody ever criticizes or mocks her for being female, and the game itself never forces her into an awkward, forced romance sub-plot. She may not have much that makes her "special," but she's a great protagonist and the writers are awesome for their work on her.

Even in gameplay, the three playable characters have different movesets and playstyles. Hero-Pants is the overall "best at everything" character, Carol is strong but requires a little more skill to use in melee and has to climb walls like Rockman X instead of just floating or dash-attacking upward, and Milla has less health but makes up for it with ranged attacks and a shield.

The levels are fairly typical for the style of game: you have a jungle level, a sewer level, aquatic ruins, a spaceship, an ancient temple, a couple of snow levels, and the rest of the usual goodies. That said, there are only two levels with "pitfall deaths" and it's completely logical to have them in those levels because you're either on dogfighting airships or on a spaceship where the airlocks have been opened. There are a couple of moments where the design could use a little polish, but overall it shouldn't be too difficult to get through the levels.

The bosses can be a different story, though. After a few levels they start to reach Rockman / Gunstar Heroes difficulty, which is *extremely welcome* in a platforming game. Part of me hates to admit it, but I actually had to turn the difficulty down to 'Easy' in order to beat the final two levels, and I *still* had a lot of trouble against the final boss in his "I don't need my giant mech, I'll just take care of you in melee" form. Again, loving that the game doesn't hold the players' hand or pull its punches in the boss fights. It just makes the victory that much more satisfying, just like how classic gaming was.

I think my favorite moment in the game is the boss fight where the four primary heroes team up to battle a giant battlemech while racing through the streets. There's another team-up boss fight in the game, but this one comes out of nowhere and it's awesome!

Just try not to get too caught up in why the citizens of Planet China use medieval weaponry and armor while having access to telephones, television, cyborgs and "databases" detailing the lives of the planet's inhabitans.

As it's sort-of rated to be a childrens' game, I can't say it's perfect. Some of the plot elements are a little dark, but chances are if a kid is familiar at all with video games, they've seen worse. Maybe wait until your kid's nine or ten years old before getting this for them. That said, it's possibly the only E-rated game I've ever played that treats its female characters with the same amount of respect it gives male characters. I could recommend this game for that detail alone, but it has so much more going for it.

Vee's Rating: "I wish I had hair-tentacles that could do the shoryuken."
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9 of 9 people (100%) found this review helpful
4 people found this review funny
84.5 hrs on record
Posted: September 15, 2015
I saw a cat on a mototcycle and had to check this out. This game has ended up being one of the best choices i've ever made on steam. This game is done in the style of the classic Sonic games, but with multiple playable characters with varying abilities. The soundtrack and environments in this game are STUNNING, the character designs are interesting and well sprited, and the bosses are really cool. I've heard complaints about the voice acting, but it's nothing worse than anything SEGA has put out making actual Sonics. The story is kind of cheesy but honestly what do you expect. I really enjoyed the characters personally. For those not interested in cutscenes there's a classic mode that's just the levels all strung together as well. After all these good things though, the best part of this game by far is the actual gameplay. I cannot stop playing this game. I accidentally blew almost 5 hours playing it before I knew any time had passed. If i could reccomend any game on steam right now it would probably be this one.

Ok so I'm sitting here with almot 80 hours dedicated to this game and I still play it pretty much every day. All three of the characters play differently enough that I've become dedicated to learing all of them, and the achivements for speedrunning and no death clearing are some of the proudest i have on steam. Originally i thought i'd clear this game once and be done with it, but I literally cannot stop playing this game. Once you become experienced with handling this game speedrunning your favorite stages (Jade Creek <3) is a blast. Hard mode is really quite difficult on some of the stages, and it's really rewarding to complete. I cannot recommend this game highly enough if you enjoy either fast games or platformers.
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8 of 8 people (100%) found this review helpful
14.1 hrs on record
Posted: November 14, 2015
SHORT VERSION: Heavenly movement physics, superb soundtrack, fun characters, excellent level design, and a solid challenge. Essentially the sum total of everything I love about 90s platformers. Fantastic and absolutely worth your time.


Freedom Planet is absolutely the most fun I've had with any platformer in a very long time. It hearkens back the colorful, action-packed titles of the 90s, and though you'll hear plenty of comparisons to Sonic, Gunstar Heroes, Rocket Knight Adventures, and more, Freedom Planet has more than enough on top of it all to avoid being a mere retread and instead establish its own identity.

The story found in Adventure Mode is generally entertaining and humorous, with a few moments darker than the average Saturday morning cartoon to spice things up. Lilac and her anthropomorphic buddies unite to confront the sinister Lord Brevon, an alien warlord who's determined to steal the planet's energy source, the Kingdom Stone. Nothing too fancy, but the cast is generally likable, with an enjoyable main trio, a host of fun side characters, and a refreshingly competent villain you'll love to hate. It's clear the voice team had a lot of fun (especially with certain voices), and they do a solid job adding character and personality to the cast.

Of course, if you're not into the whole "plotline" thing, the game has a Classic mode that skips all the long cutscenes to focus on the core gameplay. There's also Time Attack (with a host of speedrun challenges) and a Training mode that has you breaking targets and getting a feel for everyone's moves. The Gallery has lots of artwork, music, and other fun knick-knacks to unlock by collecting the trading cards hidden in each level too.

Freedom Planet truly shines when it comes to its exceptional controls. Movement feels great whether you're blasting off with Lilac's speed, double-jumps, and invincible dash attack, leaping up walls and whipping out lightning kicks as Carol, or firing off projectiles and shield bursts as you fly through the air with Milla. All three play very differently while still finding their own niche within the (mostly) same stages, which span a huge variety of fun game mechanics and enemies, most of which are brand new each level. Powerups include a quintet of elemental shields that can take a hit or two while granting special powers like health/collectible magnetism, fire/spikes protection, or a personal air supply, plus a standard invincibility powerup (complete with main theme remix!).

There's a number of difficulty settings that cover all the bases. Casual is easy enough for anyone to pick up with its regenerating health, and Easy is a good starting point if you haven't played many platformers. Normal is definitely a solid challenge even with some experience, and Hard pulls out all the stops to make things as difficult as possible. You can switch around difficulty as you please if you find a mode too generous or strict, so it's easy to find your sweet spot. Early stages and bosses are simple, but they ramp up considerably over time, and reckless brawling will get you killed in short order.

There's truly a lot of love present in the extra little touches and nods the dev team threw in. Some are as simple as animations for sitting on benches or dancing, while others are more subtle (Lilac's a water dragon, so she can stay underwater much longer than the other characters). An especially nice touch with cutscene fights is that you don't have to sit through them repeatedly when you lose--they get right to the point once you've seen the intro for the first time. On top of it all, the game has a fantastic soundtrack that sets the mood for each stage and ties the whole experience together wonderfully.

Freedom Planet is well worth picking up if you like platformers at all, and even if you aren't the biggest fan this may warm its way into your heart all the same. Absolutely recommended, especially if you can get it combined with the soundtrack!
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