The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time.
User reviews:
Mostly Positive (34 reviews) - 79% of the 34 user reviews in the last 30 days are positive.
Very Positive (1,416 reviews) - 89% of the 1,416 user reviews for this game are positive.
Release Date: Mar 28, 2007

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  • Note: As of June 2014, our friends at GameSpy have ended all hosted game services, which will affect the online multiplayer aspect of this game. Because of technical challenges and concerns, EA does not have a solution to keep these services up and running at this time, and online services for this game and other EA games on the GameSpy platform have ended. 

About This Game

The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander.
  • Fast, Fluid, Fun — The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
  • 35+ Single Player Missions — In a vast open-world theater of war where each decision you make matters, you’ll experience one cohesive, epic story told from the unique perspective of all three warring factions.
  • Story Like You’ve Never Seen — High-definition, live action video sequences that seamlessly tie the game’s epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane.
  • AI with Distinct Styles of Play — The game AI matches your style of play—choose from play styles such as ‘rushing’, ‘turtling’, and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
  • New Ways to Attack — Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units.
  • Technology Makes the World Come Alive — Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
  • Intuitive and Evolved Interface — A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.

System Requirements

    • OS: Windows XP/Vista
    • Processor: 2GHz AMD Athlon™ processor or equivalent
    • Memory: 512MB RAM
    • Graphics: ATI Radeon 8500 or Nvidia GeForce 4 or higher video card
    • Hard Drive: 8GB
    • Sound: DirectX 9.0c-compatible sound card
    • Other Requirements: Internet service required to access online features, Broadband modem required for 3 to 8 players and voice support
Customer reviews
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Mostly Positive (34 reviews)
Very Positive (1,416 reviews)
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710 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: October 8
Command and Conquer is a legendary franchise that is much beloved by people all over the world. A franchise that unfortunately has remained dormant for some time and most likely will continue to do so. But most of the games contained within it are extremely great, and this one is no exception.

C&C 3 takes place in the Tiberium Wars arc that began with the original game. The world has prospered under the control of the GDI. A sort of United Nations military force, that combats terror threats. However, a quasi-religious cult known as the Brotherhood of Nod reappears to try and take control by force. The thing I like the most about Command and Conquer is it feels the closest to present day warfare compared to other RTS games such as Starcraft. It features a very well funded military symbolizing "peace" and "order" against an anarchistic anti authoritarian movement. And the entire conflict revolves around the accumulation of a resource known as Tiberium.

This also ties into the general gameplay of the series and this game in particular. In Command and Conquer there aren't any worker units and buildings are queued similar to units. Your units tend to be squads of footsoldiers, tanks, jet fighters and so forth. Even though it is a very sci-fi game with aliens, lazer beams and so forth. It still feels much more down to earth. Infantry units die very quickly to units carrying rifles, but are useless against buildings and vehicles. Wheras vehicles have lots of health and can carry other units but are weak against explosives. It's a game where you have to pay very close attention to what units you're controlling and which ones are attacking which.

C&C 3 in particular takes a few cues from other RTS games like Starcraft. It adds an alien race known as the "Scrin". Who have their own unlockable campaign. Although there are very few surprises when playing as the Scrin, they queue their units the same and their buildings are mostly similar. But there are statistical differences to playing it. Which unfortunately only become really prominent at higher levels of play.

My favorite aspect of C&C 3 in particular is it's skirmish mode. Specifically how customizeable it is. You can set a particular AI opponent to have different mannerisms. Like you can set an AI opponent to turtle, meaning staying in his base and preferring to not attack. Or you can set an AI opponent to be a rusher, who will attack at the soonest moment. It's one of my favorite RTS games to play exclusively in singleplayer for this reason. Multiplayer is also available however you will need to use third party methods to get connected as it ran on Gamespy which has been shut down.

Solid RTS, one of my favorites. Easily recommended if you're a fan of campaign and skirmish.
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Most Helpful Reviews  Overall
126 of 131 people (96%) found this review helpful
5 people found this review funny
100.0 hrs on record
Posted: March 23, 2015
Game works perfectly on Windows 8

Graphics still hold up to this day

There is no unit limit

Game is balanced

Music is great

Campaign is pretty long. Possible to play as all 3 sides.

Not sure about in-game multiplayer services, but hamachi/Gameranger work fine.

AI can put up a fight and has different "characters" (Agressive, defensive, etc).
Was this review helpful? Yes No Funny
134 of 148 people (91%) found this review helpful
7 people found this review funny
50.7 hrs on record
Posted: November 27, 2013
Command and Conquer 3 has to be one of the greatest in the series since the very first installment. If you aren't familiar with the series, pick this up. It's my all time favorite. Play as GDI, NOD, and god damn aliens. Evil god damn aliens.
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77 of 78 people (99%) found this review helpful
0.2 hrs on record
Posted: November 8, 2014
I bought this game on Disc so ignore my time counter. This is the end all be all of strategy gaming. great balance of units count and variety, simple economics. Aircraft that actually move around for combat. tech trees that are different and yet balanced. a strong campaign and a brutal AI.

unfortunately due to the advent of C&C4 (utter garbage) it is the last great C&C.
Was this review helpful? Yes No Funny
75 of 80 people (94%) found this review helpful
2 people found this review funny
28.4 hrs on record
Posted: September 15, 2015
TL:DR? See Conclusion

NOTE: Related Content
Also see my:
Command & Conquer 3: Kane's Wrath Review
Command & Conquer 4: Tiberian Twilight

Command and Conquer 3: Tiberium Wars is a real-time strategy game that was developed and published by Electronic Arts mostly due to the acquisition of Westwood Studios by EA and Westwood's closure back in 2003. This game continues the Tiberian Sun story arc and is a direct sequel to Tiberian Sun & its expansion Tiberian Sun: Firestorm.

Following the franchise tradition, this title follows the story of the almost never ending conflict between the Global Defense Initiative (GDI) and an international paramilitary / militant religious organization called the Brotherhood of Nod. Unlike its predecessors however, this game introduces a new faction in an effort by EA to add more gameplay diversity. The new faction is known as the Scrin.

+ The game has good art style and graphics: (Both of which aged really well specially since this game was released back in 2008.)
+ Very good Sound design and unit voice acting.
+ Quality live action cinematic played by very well known Hollywood stars and the ever iconic Joseph D. Kucan as “Kane.”
+ Lengthy Campaign for each of the factions (about 20 hours if you play them in the Very Hard difficulty setting)
+ Great story that is interwoven with each faction (meaning that each faction “wins” in their own right)
+ New Faction that is fun to play and comes with an unlockable Campaign once you finish both GDI and NOD campaigns.
+ Old factions (GDI and NOD) has been revamped with new units and playstyles without deviating from their respective origin stories.
+ Fast paced and intense action.
+ Lore heavy with story continuity from the old games.
+ Fun and challenging missions during the campaign.
+ Revamped game mechanics such as squad based infantry, super unit capture etc.

- No online multiplayer due to GameSpy shutdown: FIX
- Some unit pathfinding quirks
- Some balance issues (specially with the super units)
- Relatively small maps
- Limited tech-tree options and build orders
- Campaign strategic options has no real effect
- Random difficulty spikes between the campaign missions

+/- Mission objectives are immediately marked in the map thus depriving the player of map exploration. A.K.A. spoon feeding the player enemy locations.

GREAT GAME that captures the fun and excitement of the old C&C games while adding its own modern ideas to mix thus making for a wonderful and action packed RTS experience.

The game at full price is $15 (or your regional equivalent) thus its a must have for RTS fans and Command & Conquer fans a like.

Again I have to stress out that the official multiplayer servers are now permanently offline so you'll have to use CNC:Online if you want to experience the game's online multiplayer feature.

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Was this review helpful? Yes No Funny
120 of 146 people (82%) found this review helpful
93 people found this review funny
127.1 hrs on record
Posted: January 8, 2015

Need more Kane.

Was this review helpful? Yes No Funny
95 of 110 people (86%) found this review helpful
32 people found this review funny
55.7 hrs on record
Posted: March 4, 2015
This game is literally 1 third of my childhood.
Was this review helpful? Yes No Funny
70 of 76 people (92%) found this review helpful
73 people found this review funny
39.0 hrs on record
Posted: June 11, 2015
This game is very good.

Enemy attacks with infantry- base almost destroyed
rebuild & buy some anti-infantry tower
Enemy attacks with Tanks- base almost destroyed
rebuild & buy some anti-tank tower
More power required
Enemy attacks with air- base barely made it
rebuild & buy some anti-air defenses.
*Temple of NOD detected*
Cries.... Cries alot
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60 of 69 people (87%) found this review helpful
0.1 hrs on record
Posted: December 7, 2013
I have long been a Command & Conquer fan, starting with Command & Conquer: Red Alert as one of the first PC games I experienced and have since loved to this day. I will side with many others in appreciation of what Command & Conquer 3 accomplished; a return to its roots from the brief transitional period of Generals and stupendous execution of it, at that.

Command & Conquer 3, as such, uses a far different method of base construction and economy as compared to traditional real-time strategy games; rather than workers, it relies on the construction yard as both the player's nerve center and primary construction unit. Buildings can be placed in control zones after they have been fully purchased, and are instantly constructed when placed. The player's economy functions through tiberium harvesters, which comb through a field of radioactive crystals rather than attaching themselves to a resource node. For 2007, even though it recalled much of older times in the RTS genre, it was quite a unique game.

Gameplay-wise, Command & Conquer 3 is a frantic game of hard counters. Anti-tank troops will rarely be able to take on rifle squads alone, and machine gun turrets will lose handily to main battle tanks. Units can vanish in the blink of an eye without warning, be it from high-potency artillery or sniper ambushes on isolated units. Economy plays a central role, as well; the player who establishes a powerful economy quickly and staunchly will often be the victor, as Command & Conquer games have never featured a supply cap or need for supply structures.

For some, this can be a headache. The leading role of economy, knowing troops will often die even with your keenest intervention, and the balancing act of fending off enemy counters in such a fast-paced environment leaves little room for the overly thorough in high-stakes games. Even a strong commander will find themselves in an unenviable position should they lose the economy war, as the frustration of losing harvesters on a stressed budget and watching one's veteran units dwindle with each skirmish can hardly be called a calming state of affairs. Some consider the workerless method of base construction to be backwards and that the over-reliance on economy to decide games is detrimental to the skill involved in playing the game.

In terms of storyline, Command & Conquer has always managed to captivate me. It may be nostalgia ballooning the series' writing and acting beyond what it should be, but the plot surrounding the intricate game of cat-and-mouse between GDI and Kane, the corruption of the planet by tiberium (most pointedly, the chilling depictions of red zones), and the live action cutscenes have all served to inspire me on many different levels. Command & Conquer 3's introduction of the Visitors and Kane's prophecy of their arrival have all served to bolster my apprecation of the storyline - C&C4 kept firmly out of mind.

While it is unfortunate that Frank Klepacki did not return to grant C&C3 a score similar to the stupendous soundtracks of Red Alert 2 and prior, Steve Jablonsky and Trevor Morris lived up to his quality - if not necessarily style - and brought quality music to the title. Voice acting is more a toss-up, however; while most units offer fitting and well-acted lines, some - most notably Nod's two early scouting vehicles - are overacted to the verge of ridiculousness. Acting, while somewhat overdone in some areas, is enjoyable and mostly believable, and Joseph Kucan's applaudable return as Kane once more can hardly go without notice.

Graphics and general sound quality are another toss-up, however. The SAGE engine - used originally for Generals in 2004 - was dated by 2007 standards, especially compared with the Essence engine used by Relic Entertainment in Company of Heroes a year prior. While effects and asset quality are undoubtedly good for their time, the SAGE engine often struggles to keep up, and some oddities can occur from certain situations. Notably, infantry cycling through "take cover" shouts on death and strangeness surrounding some explosion effects, such as the ion cannon strike. Audio, on the other hand, sports some noticeable stock sound effects, but is otherwise well-delivered and masterfully crafted for the various atmospheres in the game.

Overall, a dedicated real-time strategy gamer could easily find joy in Tiberium Wars, and a dedicated Command & Conquer follower would be mental to let it slip from their library. With mod support aplenty (if not necessarily as accessible as previous C&C titles) and an official map editor freely available, it is hard to say that minor slights could prevent this game from earning its price and thensome.
Was this review helpful? Yes No Funny
44 of 47 people (94%) found this review helpful
1 person found this review funny
19.8 hrs on record
Posted: October 8, 2014
Last great Command & Conquer game IMO. Also i am using Windows 8.1 and it is working perfectly
Was this review helpful? Yes No Funny
Recently Posted
35.4 hrs
Posted: October 19
A true sequal to the original Command and Conquer series. Not revolutionary, just back to the original roots.

If you played C&C Tiberian Dawn and love it, you may get some enjoyment out of this, too. There's just enough new stuff to keep you interested, and the storyline is pretty good, too.
Helpful? Yes No Funny
0.3 hrs
Posted: October 17
You need to make sure your ghraphics card is compatible with hardware accelration in order to play this game but it is not said it minimim requirements
Helpful? Yes No Funny
Indiana Stone
23.7 hrs
Posted: October 15
This game is awesome would definitely recommend
Helpful? Yes No Funny
Nurgles Plauge
4.3 hrs
Posted: October 13
Cheers steam when I buy a game off of you I expect it to get the online key what a joke...
Helpful? Yes No Funny
24.8 hrs
Posted: October 11
The best C&C in my opinion
Helpful? Yes No Funny
3.4 hrs
Posted: October 10
Helpful? Yes No Funny
10.6 hrs
Posted: October 8
In my opinion this game is boring and tiresome. I was never a C&C fan, so maybe that plays a role, but I love RTS games, and this game is just a very standard RTS game with no uniqueness. Well, except the cut scenes - those are great.
Helpful? Yes No Funny
0.2 hrs
Posted: October 5
This is simpler and easier than Kane's Wrath, but this has a much better single player. For multiplayer, go for Kane's Wrath because it has more items, ships, buildings, soldiers and is more balanced.
Helpful? Yes No Funny
44.3 hrs
Posted: October 5
One of the best RTS games. Enjoyable single player Campaign, the graphics and the quality of the cutscenes still holds up to today's standards - which is quite amazing considering this was released nearly 10 years ago.
Played the campaign for the 4th time and still can't get bored with it. Even though the actors were not very convincing the atmosphere of the game is amazing.
Helpful? Yes No Funny