Redshirt is the comedy sci-fi sim about social networking aboard a space station, starring the station's most ambitious low-ranking peon: you! Navigate the professional and interpersonal politics of the ubiquitous "Spacebook" to curry favor among friends and colleagues.
User reviews: Mixed (328 reviews)
Release Date: Nov 13, 2013

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Recommended By Curators

"Characters run the spectrum: you can be a lesbian, hit on aliens, and possibly be hassled by bigots."

Reviews

“Like a socially-aware velociraptor, Redshirt is a clever girl... Smart, savvy, and satirical.”
7.5/10 – PC Gamer

“Redshirt has everything I've ever wanted in a social sim: satire, addictive mechanics and buckets of cheesy sci-fi puns.”
8/10 – Polygon

“Most games in the life sim genre would punish you for playing incorrectly, but Redshirt thrives on transgressions. Don’t let the charming, low-key tone and gentle referential humor fool you, this is pitch black stuff.”
8/10 – Paste Magazine

About This Game

Redshirt is the comedy sci-fi sim about social networking aboard a space station, starring the station's most ambitious low-ranking peon: you! Navigate the professional and interpersonal politics of the ubiquitous "Spacebook" to curry favor among friends and colleagues. As intense intergalactic conflict rages around you, it's up to you to accrue those all-important "likes" on your status updates! Whether you're looking for love, opportunities for promotion, or even a chance to play Zero-G golf with the captain, you can schmooze your way through social circles and claw your way up the career ladder. Perhaps you too can finally achieve the dream of an off-station transfer, or even the Redshirt's opportunity of a lifetime: being sent on an away-mission!

"Redshirt’s take on science fiction clichés is amusing, telling short stories in the form of status updates and messages, but the activity of playing the game is rather intense, even though it’s a turn-based life management sim. As if accidentally snubbing friends and causing heartbreak wasn’t enough, a short while into your misadventure, a disturbing message arrives. A calamity is coming. The station is doomed. People will die." - Rock Paper Shotgun

"Spying on an ex in a video game even though there’s no tangible benefit to doing so WHATS GOING ON" - Red Door Blue Key

Redshirt received an Honorable Mention in the 2014 IGF Awards for Excellence in Narrative!

Social Networking, But Not As We Know It...


Redshirt is a comedy sci-fi social networking simulation game. Create & customise your character, a brand new arrival aboard space station Megalodon-9, where you start your career on the lowest possible rung: a Transporter Accident Cleanup Technician. You also realise that everyone on the station is required to use the proprietary social network, "Spacebook"!

You hear rumours something terrible will happen soon aboard the station, and it's up to you to stop being a disposable nobody before it's too late! You can do this by interacting (through Spacebook!) with randomly-generated, AI-driven characters with their own unique personalities, trying to win friends and influence station citizens. Or, you can focus on what skills you need to climb the fairly-extensive career tree. Or, save up your KarmaCreds. Or, flirt your way up the station. The choice is yours, and there are different strategies. You just have a limited time in which to do it, otherwise... terrible things will happen. You are a Redshirt, after all!

Features

  • Satirical, tongue-in-cheek social simulation, filled with humour and political intrigue.
  • Detailed character creation: choose from 5 different species, from human to tentacled squid creature!
  • Each game is unique: Megalodon-9 is full of procedurally generated AI-driven characters, each with their own random personalities and profile pictures.

  • Customise station settings: define the kinds of personalities you'll encounter, from friendly chatterboxes to self-obsessed bigots.
  • Update your Spacebook, strategically 'like' statuses, and send private messages to your fellow station citizens.
  • Arrange Spacebook 'events' with your friends, frenemies, and even higher-ranking officers, to influence your relationships and skills.
  • Multiple routes to success through turn-based gameplay, from skills-based diligence, to romance, to charismatic schmoozing.
  • Navigate an extensive, non-linear career tree, by gaining the right skills... or just by making the right friends.
  • Make friends and manage romantic relationships -- if you can handle the drama!
  • Strategically manage your interests and skills.
  • Buy items in the Self-Help Object Purveyor (S.H.O.P.) to increase your stats and skills, from RoboCats to illegal hoverbikes!

  • Away missions!
  • Humorous parody of social networking culture.
  • Puns! So many puns.

More Reviews & Articles

For more reviews (and also information about development of Redshirt), please visit the forums.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2 gig
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows XP
    • Processor: 2 gig
    • Memory: 4 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
    Minimum:
    • Processor: 2 gig
    • Memory: 1 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
    Recommended:
    • Processor: 2 gig
    • Memory: 4 GB RAM
    • Graphics: 256 MB
    • Hard Drive: 500 MB available space
    • Sound Card: any
Helpful customer reviews
6 of 6 people (100%) found this review helpful
0.7 hrs on record
Posted: April 8
Redshirt is a Facebook simulator with Sci Fi window dressing. Your mission is to social engineer your way to the top of the space station hierarchy. Along the way, you can make friends, start (and end) relationships, and arrange events with your cohabitants.

The gameplay involves making a limited number of moves per day on "Spacebook". This includes liking posts, sending messages and friend invites, and inviting friends to events. These events not only bring you closer to your friends, but will also change your interests. You must balance your interests to make friends with whoever your desired target is (either a goal given to you by the game, or the hiring manager at the next job you want). During the day you will also have to work, which will give you money and have an effect on your relationships.

Redshirt is one of those games where it's fun to tool around in for a few minutes, but after a bit you feel like you have seen everything that the game has to offer. I managed to get a really good promotion by dating the hiring manager, but the only reward I really got was that I could do the process all over again for an even better job. For those that enjoy that type of manipulation, maybe the fun can last for a few cycles. For me, I got bored rather quickly. The main feedback you get from your actions is your changing relationship status with other inhabitants of the space station. It comes in the form of the green and red bar that will be familiar to anyone that has played the Sims. The real issue I had with it was that there is not much separating one character from the next, besides a cartoon portait that looks a little bit the same from one character to the next. besides alien race of course. You never really feel like you are interacting with separate characters, like you would in the Sims for instance.

I do not recommend playing Redshirt. I felt like I was just playing Facebook with generic robots, which I guess in the end was what I was really doing. From my time with it, I didn't feel the motivation needed to keep advancing.

Grade: D
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13 of 21 people (62%) found this review helpful
13.0 hrs on record
Posted: December 19, 2014
The game was on sale for $2.49, so I decided to give it a shot. My gaming tastes include the following that synch up with this game, so if you have these same interests, you might like this game:

1. Turn based games.
This game basically moves when you make a decision to do something, so you aren't in a race with a virtual clock.

2. Life Simulations.
Conceptually, I like seeing and playing games where the heart of the game is trying to simulate a cultural universe. I've designed them as a hobby, and I also enjoy playing them and seeing other's work.

3. Novel concepts.
This is 90% a Facebook simulator. When I was reading the negative reviews, I noted that the ones I read disliked that concept. It's different, for sure.

The strategy of the game is in choosing what to Like, who to schedule events with, what general things to say - with the idea that there's no right answer. Just like in any group of people, you're not going to make 100% of them happy 100% of the time.

But bottom line is that if the idea of a Facebook simulator is dull for you, this game is not for you. If the idea intrigues you as a game concept - absolutely give this a try. Especially if you like Sci-Fi.
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6 of 9 people (67%) found this review helpful
11.9 hrs on record
Posted: January 1
I really liked this game. I use the past tense here because I'm not sure how replayable it is, but my first playthrough was a good time. And since I purchased the game on sale for 75% off, I'd say $2.49 is money well-spent for 8 1/2 hours of play. Especially as this game is pretty unique, as it combines a lot of my favorite genres and has a distinct flavor/atmosphere/personality (I'm not sure of the word to use here, but that's the idea.)

Things I Really Enjoyed:
1. Humor / writing: Sometimes absurd, sometimes satirical, sometimes cheesy. Probably where that "personality" comes from
2. Combination of genres that I like, which are rarely combined in this way.
3. Intuitive / Easy to get the hang of the interface

I think you'll like this if you enjoy turn-based games, life sim games, space games, and social and/or time management games, but probably only if you do NOT hate using Facebook in real life, as this has a heavy Facebook-like simulation component.

Overall it needs to be more challenging. And there are a number of things that I wish had been more fleshed out. But I applaud its uniqueness and its wit.
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4 of 6 people (67%) found this review helpful
0.2 hrs on record
Posted: February 20
This game isn't worth $9.99. It is worth about a dollar or two. Maybe $3. I bought it on sale for 99 cents. If you are into sci-fi parodys, have low expectations, and enjoy social simulation games, you might want to get it. When you are really bored, its somewhat entertaining, Buy it in a bundle or during a sale, though.

Pros: Easy to learn
Some character development.
Star Trek fans (and sci-fi fans) will enjoy some of the humor.
Decent graphics.

Cons: Glitchy. Mostly text glitches.
Too much repetition.
Graphics limited to icons and characters.

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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: May 10
Really hookie...
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2 of 3 people (67%) found this review helpful
4.7 hrs on record
Posted: February 15
This game is hilarious. It riffs on Facebook and the desperate ways we seek to raise our status, all in the context of the Star Trek world. If you're popular enough, you'll be able to get off the station before the bad thing happens. Highly recommended :)
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3 of 6 people (50%) found this review helpful
23.7 hrs on record
Posted: February 14
Redshirt is great, but it's small and i'd reccomend waiting for a sale.

That's all i have to say.
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2 of 4 people (50%) found this review helpful
15.8 hrs on record
Posted: March 6
It's a great casual sim game.
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2 of 4 people (50%) found this review helpful
4.5 hrs on record
Posted: February 24
I paid like 1$ for this, so I would say I definitely got my moneys worth of entertainment.

Pros:
a good way to waste time.
Interesting enough.
Multiple "win-cons"

Cons:
a little buggy.
some achievements are broken.
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232 of 260 people (89%) found this review helpful
5.7 hrs on record
Posted: November 25, 2013
Synopsis: Redshirt is mildly fun, cute, but vastly overpriced nerdservice.

While it tackles an old saw with a new seemingly innovative twist of vicariously experiencing a space adventure from the perspective of a nobody who experiences life vicariously through social networking (wow how meta), the end result is a cute and at first funny menu game that shows itself pretty shallow with time. At first you smirk at all the little references and sarcastic jokes and puns, but then after hours of shifting through menus you frown because that is really all the game has to it. It is unfortunately a one trick pony, and ironically it essentially is the shallow facebook game that this game precisely intends to mock. As an example of art imitates life, it works and I get it. As a game that is an enjoyable time sink? Not for $20. It is a phone ap game at best for less than five.

Update 1-19-15

It ain't worth 9.99 either. This is a glorified cell phone app.
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193 of 227 people (85%) found this review helpful
10.8 hrs on record
Posted: November 25, 2013
DO NOT BUY

The price of this game is absurd, it started out being a funny satire of facebook; but after a few hours it became a really shallow micromanaging game, based entirely in menues. I thought I would be seeing around the station or something, but you just look at menus the entire time, eventually after you become better friends or have higher relationships with people, you can suddenly be sendt out in an "away team" (the only part of the game not in a menu, but you just sit there watching people, either die, or not die.) If you are unlucky enough to be on an away team with a friend/girlfriend/boyfriend and they die, your character goes into a -100 mood and use a couple of days buying items that make you happy, and doing activities with others (via menu...) to be happy again.

It was kinda fun at the beginning, I was smirking at the whole - mocking facebook - aspect, until I realized that was all the game was. The ending was the thing that made ME go to a -100 mood, it was as if nothing I had just done mattered, and I was introduced to a small summery of stats, and then directed right back to the main menu. It has no replay value, and for the price, I was expecting a LOT more.

This game should be priced under the $5 / 5€ mark. The graphics are lacking, the characters look horrible, eventually everyone looks similar, there are no decent faces - female characters seemed like the men just with added boobs. The only thing you see regarding the space station, is the actual space station viewed from the main menu and intro, and where you're character stands (in some kind of hall way?) so it's the same static image constantly - oh wait, you also get to see the same background every time you get sent out in the away team.

The sad thing is, this is still an improvement from their other games. I'm guessing just to stay away from anything made by Positech. After this, and the whole Kudos series, I'm officially giving up.

Honestly, I don't understand how Positech hasn't gone bankrupt. The reviews from Rock Paper Shotgun, The Escapist and Softpedia, reflect exactly why no one should listen to them. Ever.
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98 of 119 people (82%) found this review helpful
13.5 hrs on record
Posted: November 26, 2013
Compared to other games of it's genre, it is overpriced, though it matches the proce of the Positech game this is a re-painting of: Kudos 2. For those that like the idea of a social management game, there are java based phone games, android games and I'm sure IOS games that have more to offer in the free to $10 range, but on the PC, Positech's Kudos and this are it without counting the Sims, which is really a whole different experience.

It is a social life management game. You are given so many tme units a day to allocate your time and try to manage the life of your character, try to inch up the job ladder and anything beyond that is fed as backstory clues but the game itself is of a style more befitting a tablet than a PC interface.

As far as the style of game goes, it is pretty average in it's genre, and have seen cell-phone games that had more to offer. For those that like the genre of game (which I do, in some of my moods) it's worth getting, but unless you love the game style, not at $20. $5 to $10 would be a much more typical pricetag for what is being offered. If you don't already know and like the genre, there are much better games out there to experiment with the genre, starting with the game this one almost clones: Kudos 2, which you can usually pick up for $5.
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71 of 84 people (85%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: November 20, 2014
I bought this back when it first came out because I thought the premise was intriguing. I've always been a fan of Star Trek, and I thought a game about how those poor, unfortunate redshirts and other nameless, unimportant crew members survived the insane situations that inevitably befell the crew would be neat. I thought a game about being an underapprciated but vital part of a team would be fun.

This game is not that game.

Let's go through each of the claims this game makes any why I think most, if not all of them, are bogus.

1: "Satirical, tongue-in-cheek social simulation, filled with humour and political intrigue." If by "political intrigue" you mean "boring, petty interpersonal drama that I get enough of in my daily life," then yes. This game has political intrigue coming out of its nostrils. I will say that it is at least mildly satirical, as the implication that social media is a poor substitute for actual interaction is a perfectly valid one. I will admit, though, that I didn't find too much about this game to be funny.

2: "Detailed character creation: choose from 5 different species, from human to tentacled squid creature!" It isn't that details, I'm afraid. Additionally, it actually makes very little difference what species or even sexual orientation that you choose, except in very rare circumstances (such as being depressed because you don't have a significant other and everyone you can date is not interested in people of your gender, and the one person who is hates your guts; I don't need a repeat of my everyday life, thank you).

3: "Each game is unique: Megalodon-9 is full of procedurally generated AI-driven characters, each with their own random personalities and profile pictures." Each game is unique, but the NPCs aren't sure the names and species and personalities might change, but they're all the same, vapid, uninteresting characters.

4: "Customise station settings: define the kinds of personalities you'll encounter, from friendly chatterboxes to self-obsessed bigots." This bit is accurate, at least.

5: "Update your Spacebook, strategically 'like' statuses, and send private messages to your fellow station citizens." This is also an accurate feature.

6: "Arrange Spacebook 'events' with your friends, frenemies, and even higher-ranking officers, to influence your relationships and skills." Despite being accurate, I'm not sure how this and the prior item are even features.

7: "Multiple routes to success through turn-based gameplay, from skills-based diligence, to romance, to charismatic schmoozing." This is accurate, to a degree. You cannot rely on just one to succeed, however; the best route always involves using everything at your disposal. And you'll need to: without romance, for example, your morale may drop .And if you're in a bad mood, your work will suffer. If your work suffers, say good-bye to that promotion. And before you know it, you're another soulless drone lamenting your lack of a love-life and your boring, dead-end job, anxiously awaiting the weekend so you can go to wine-tastings to get your mood back up for the coming week, only to repeat the cycle ad infinitum.

8: "Navigate an extensive, non-linear career tree, by gaining the right skills... or just by making the right friends.
Make friends and manage romantic relationships -- if you can handle the drama!" On a personal note, this is something I dislike about this game, especially when paired with the above item. Don't get me wrong, I love playing games where I get to be a manipulative schemer. But when the best run I ever had involved buddying up to my supervisors and discarding them when I'd gotten a promotion, that may say something about how viable a skill-based playthrough is.

9: "Strategically manage your interests and skills." See the aforementioned bit about wine-tastings.

10: "Buy items in the Self-Help Object Purveyor (S.H.O.P.) to increase your stats and skills, from RoboCats to illegal hoverbikes!" True, and also a requirement.

11: "Away missions!" Also known as "which one of my friends is going to die miserably and send me into a self-destructive spiral?"

12: "Humorous parody of social networking culture." A parody, perhaps. But I wouldn't say it's a particularly humorous one. I found most of the jokes to fall flat.

13: "Puns! So many puns." Yes, but they're not particularly funny puns.

Now that that's done with, here's my final conclusion. Redshirt was fun, for about 10 minutes. Then it became very, very tedious and very, very boring. And while that's fine to a degree, especially if your game is parodying something as boring as social media, the game itself has to be fun. Quite simply? Redshirt is not fun. I cannot suggest that anyone buy this game for anything more than $3.00.

Seriously, wait for it to go on sale if you have to buy it.
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49 of 58 people (84%) found this review helpful
13.4 hrs on record
Posted: August 28, 2014
TLDR: Try and get the game during a sale, or in a bundle. It's not worth $10.

Star Trek fans will pick up on some humour, otherwise it is a relatively easy game to play for all, without too much effort, and can be picked up and started up again without having to remember or re-learn how to play.

It's a time-waster game that mimicks Facebook, and various Sim-type where you learn skills, and try to play your career, your relationships, or bribery-tactics into getting off the space station before it goes kerboom.

It has some fun to it, but the longevity is really determined by how much you like repetitive play. It's quirky, good for a laugh, but not a $10 one.
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92 of 130 people (71%) found this review helpful
1.0 hrs on record
Posted: November 29, 2013
A game about social networking.. and guess what.. it´s just as boring as the real deal -.-

It repeats itself quite fast, there is way too few change in the daily activity and your "goals" as well as the actions of the "people" are senseless and stupid.

Add this to the high price for such a game and the very few connections it actually has to Star Trek, which it wants to imitate with this "Red Shirt" thing and the away missions.. leaves only one thing

Thumb down!
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57 of 75 people (76%) found this review helpful
4.3 hrs on record
Posted: December 17, 2013
The disappointment first arrived when I realized that, yes, the artwork in-game is worse than the preview screenshots. Since then that disappointment has mutated into full-blown ennui. I caution anyone considering whether or not to buy this game to wait for a discount. Please don't buy this game at its regular price; don't make the same mistake that I did.

At first glance, Redshirt looks like a SciFi offering along the lines of Long Live the Queen, Magical Diary, and so on, but don't be fooled. While other slice-of-life simulation/RPG blends provide a decent story and actual rewards for game progression, Redshirt laughs in the user's face as it generates more and more lifeless content to grind through.

All the shortcomings of an independent development house mixed with all the malice and hate from triple-A publishers.
Caveat emptor.

The Good:
- Star Trek inspired universe
- multiple species available as player races
- wide range of interests and skills

The Bad:
- clunky engine and interface
- no quick-save/load
- unnecessary actions-per-day economy
- fast-paced gameplay mixed with slow progression

The Ugly:
- the graphic designs are just cheap--no other word for it
- the NPCs have zero personality beyond randomly generated messages and posts; cardboard and forgetable
- mind-numbing grind that never really pays off
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36 of 46 people (78%) found this review helpful
8.3 hrs on record
Posted: February 11, 2014
This review is appropriate for the 1.04 release as of 2/11/2014.
I recently picked up this game on their $1 sale on Groupees in Be Mine 11, and I have to say that while I enjoyed the game, I believe that around $1 is what the game is worth. The gameplay is reminiscent of other turn-based character sims such as Princess Maker and Long Live The Queen - you have a set number of actions and turns a day with which to improve your character and get to know people around the station. You earn money by going to work every weekday, and you have the weekends off with which to do whatever you want.

While I recommend the game, I do so with a caveat - get it for cheap. It's good to see more character-based sims, but there are a lot of problems with Redshirt I found annoying. For instance, if you're in a relationship, your partner will repeatedly bug you every day, even if you spend every action in both weekdays with them, they'll still feel hurt and lonely and want more attention. Also, interests seem to be very difficult to sway back and forth, which is a vital part of getting more friends on Spacebook, towards the late game, especially since one of the best early ways to make friends is to take them to one of the healthy cheap lunch places - which jacks up your Fitness interest. I would have preferred a system where you gained levels in interests much as you did skills, instead of simply having 100% with which to split amongst the varied things you have to do in a day's time.

I do enjoy the game's sarcastic tone of humor, and am glad to see more games of this style, so I can say it's worth at least a playthrough - as long as it's a playthrough that only costs one or two Karmacredits.
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31 of 38 people (82%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: November 22, 2014
The game description and pictures made me think this game may be kind of fun, and it wasn't terribly expensive so I went ahead and bought it. Unfortunately the early charm of the game kept me entertained for maybe an hour, after which I essentially "played" it almost racing through it to see if anything better would come. This game feels like a job and it's not fun. Just as an example, as you progress you are supposed to gain Spacebook friends in order to extend your influence. However, there is only so many action items in a day, and you can't do activities with everyone, so you constantly are bombarded by all of the people that you aren't spending time with. I really don't have any desire to play a game that simply has me manage my activities so that i equally distribute the time between a large number of video game characters.. Game just isn't fun.
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19 of 22 people (86%) found this review helpful
4.8 hrs on record
Posted: June 14, 2014
I wanted to like this game, I really did. And I do... to an extent.

I liked the fact that it's basically a snarky social-network simulator set in outer space.

But let's be real. It's repetetive as all get out. You're going to spend inordinate amounts of time doing the exact same things over and over and over and over and over and over and over and over and over and over and over.

But, okay, sure, I don't mind a repetetive game every now and then. I can play it in bursts. But your "Spacebook friends" in this game are SO NEEDY. Your lovers get jealous if they catch you talking to other people, people get annoyed with you for not inviting them to events that they were too busy to attend, your ever-growing social circle requires constant love and attention.... it's like you're expected to be the entire world of everyone you've ever met. It's exhausting for a game.

And, real talk here--- it feels like one of those flash games you play on like newgrounds or kongregate or whatever for free.

It was a phenomenal concept. It's just not a good game. Which pains me to type, because like I said--- I wanted to like it. Sorry, Redshirt, it's not you, it's me. Maybe we should see other people.
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18 of 21 people (86%) found this review helpful
1.8 hrs on record
Posted: June 30, 2014
I bought into the hype and the appeals at my inner-geek. I'm not quite sure what I was expecting, maybe something with a little more role play action.

I was all jazzed up, I was going to be a Red Shirt, enjoy watching the drama unfold trying not to be killed, all the while making some space buddies for life. Judging the Captain for not seeing how very in love they are with their Science Officer and vise versa. What I got was repeative clicking, and boredom. I can't be bothered with the inane lives of real people, why did I think I would enjoy this?

I understand that that's the point, the commentary the game is making on FB and Twit etc. but a whole game on it? Where actions have no conquences, nothing changes, and a very real sense of same sht different day. I use video games to get away from that.

I was expecting more actions away from Spacebook, and that was my own fault, it had been on my wishlist so long that I turned it into the game I wanted not the game it was. I wanted to experience life on a space ship for the cannon fodder, all I got was life on Facebook.

I got the game on sale and would recommend doing so too if you are going to go for it. I didn't even bother saving the game, that's how sure I am that I'm not going to play it again.

Just be prepared for monotony, because that's the point. That's the game.
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