Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews:
Very Positive (244 reviews) - 93% of the 244 user reviews in the last 30 days are positive.
Overwhelmingly Positive (6,233 reviews) - 97% of the 6,233 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Buy Crypt of the NecroDancer

SUMMER SALE! Offer ends July 4


Packages that include this game

Buy Crypt of the NecroDancer Collector's Edition

Includes 5 items: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack

SUMMER SALE! Offer ends July 4


Recent updates View all (22)

May 1

BIG UPDATE! 2 new playable OSTs, new languages, and more!

You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.

This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!

Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:

  • Two new playable soundtracks, by Virt and Girlfriend Records
  • Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
  • Flicker shield spell the beat before it wears off
  • Fix bug where default character changed item generation
  • Remove diamond counter from modes that don't have diamonds
  • Change Yeti animation to more clearly show movement cycle
  • Bolt picking up thrown spear doesn't lose low%
  • Fix bug where Necrodancer phase 2 music sometimes didn't start
  • Play shopkeep ghost sound even when music volume is low
  • Call the ring slot "ring" in the HUD
  • Fix shield effect being invisible after falling through a trap door with shield active
  • Heart transplant now works when used on the first beat of the song
  • Don't fade molehill of frozen mole
  • Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
  • Show armor changes while frozen
  • Fix eye color of some skeletons
  • Add glow effects to white sarcophagus silhouette
  • Aria doesn't regain low% when entering zone 1
  • Fix bug where confusion would re-occur when heart transplant wears off
  • Finish rendering weapon swipes after player picks up another weapon
  • Show throw swipes for both players in co-op
  • Make lobby torches look consistent on the minimap
  • When player teleports into shop, play shopkeeper song at full volume
  • Make shopkeeper singing full volume when bombing into shop
  • Set zone 3 volume correctly when banshee dies
  • Add red knight swipe
  • Fixed early beat bar hit visual when boss song loops
  • Make white chest mimic available in level editor
  • Fix blue chest mimic becoming red chest mimic in level editor
  • Fix misaligned weapon glow sprites
  • Bolt practice, level editor kc1 has blue bats instead of red
  • Don't apply localization scale to non-localized text
  • Fix spacing of scaled localized text
  • Hide secret shop speech when NPC is aggroed or dead
  • Fix Dove unlocking Story Mode 1-1 exit stairs
  • Remove player minimap dot when player in secret shop
  • Fix minimap going offscreen with two spells
  • Make "always show enemy hearts" not reveal cauldron mimics
  • Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
  • Fix mod menu selection order
  • Don't show unlock splashscreens during a replay
  • Make monstrous cracked shop wall dark too
  • Remove obsolete unlockable second action slot
  • Fix large seed parsing so that they are not rounded
  • Print large seeds as positive numbers instead of negative
  • Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
  • Faster item pool generation for mods
  • Mode stairs in char select area now prompt & take diamonds
  • Diamond prompt now doesn't cancel the second prompt (where applicable)
  • Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
  • When game paused, pause sounds of shopkeep ghost, banshee
  • Detect audio cheating for Necrodancer 1 phase 2

We hope you enjoy the new tunes, languages, and improvements!

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15 comments Read more


9.5/10 – Destructoid

A+ – GamingAge

5/5 – The Guardian

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About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • Memory: 1500 MB RAM
Customer reviews
Customer Review system updated! Learn more
Very Positive (244 reviews)
Overwhelmingly Positive (6,233 reviews)
Recently Posted
Captain Morgan
( 2.7 hrs on record )
Posted: July 1
Great idea and awesome soundtrack! I love the singing shop keepers :D really funny!
Not so easy after only 2 hours played, a lot of fun.
(I would appreciate to get a few more diamonds though)
In case you are not sure whether you like it or not, watch some yotube videos before buying it.
(Got it from the summer sale, worth all the 374 cents.)
You only need one hand to play it, almost relaxing - if it wasn't that demanding :)
Helpful? Yes No Funny
Honsom Jok
( 0.9 hrs on record )
Posted: July 1
If you're even considering not buying this game- You can add in Darude Sandstorm and it's the most hilarious thing ever and was beyond worth the $3.74 (I got it on sale) Personally, I would buy this game just for the meme factor
Helpful? Yes No Funny
( 5.9 hrs on record )
Posted: July 1
I love death and dying!
Helpful? Yes No Funny
( 1.7 hrs on record )
Posted: July 1
Awesome twist on the roguelike genre.
Helpful? Yes No Funny
( 24.9 hrs on record )
Posted: July 1
Really original concept, excellent execution, and outstanding soundtrack.
Helpful? Yes No Funny
( 7.4 hrs on record )
Posted: July 1
I've never seen a better dancing!!!!! I am wishing that I was a dancer as good as the lady on the game!!!!!!!
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: July 1
tldr / unique title you'll probably want to grab now

The rhythmic approach to traditional dungeon-crawling (ironically, the very mechanic that left me convinced for the better part of a year that I would not enjoy CoND) distinguishes it from nearly all others. I would draw your attention to interesting titles such as FTL and 868-HACK. For me, at least, having to move rhythmically (with the exception of at least one character) lends CoND a real time feel. I know it sounds crazy, but it's quite literally a "turn-based, real time dungeon crawler" with an amazing soundtrack and great controls. The rhythm sort of compels you to act even while considering enemy movement patterns. Don't get me wrong: I'm terrible at CoND. It can be addictive, though. I often have terrible runs followed by better runs that end terribly, which is frustrating. But the effects and music give it a special charm. Plus, I can endure such crushing defeats in very short bursts. I've only played a handful of games each day for that very reason. Though the pace can feel a bit frenetic at times, enemy patterns are predictable. That's where the turn-based elements come into play. My many deaths are usually due to a lack of dexterity, but that happens because you don't feel like you have quite have enough time to consider moves. This is a fallacy, of course, because you can always retreat a bit here and there. I often feel that the only barriers to success are my own gaming history and preconceived notions.

5/5 stars

Note: This title was just released on iOS, which compelled me to double dip. I love having the option of taking it everywhere that my phone can go. Excellent port with three control schemes (dual D-pad, area-based, and swipe) and bluetooth controller support. Looks great on an iPhone 6s and iPad mini 4 for those interested.
Helpful? Yes No Funny
( 6.7 hrs on record )
Posted: July 1
The game you didn't think you wanted from the genre you didn't know you liked.

Never having experienced neither rythm nor dance-games, I got into Necrodancer from the perspective of the casual roguelight/like player. With about 200 hours under the belt in Dungeons of Dredmoor, and similarily embarrassing high numbers in other games of its like, making the decision to get one more permadeathgradualprogressionrandommap-game felt tentatively stupid on the one hand and alluring on the other. I must admit the trailer reeled me in like a dope, showing a player bouncing around to sweet music in not badly (but not tremendously fantastic either) pixelated environments just different enough from other roguelikes to garner a look.

In essence that is basically the game. You control playstyle tweaking characters bouncing into monsters that die or hurt you at varying degrees of effectiveness dependent on the random gear you find. So far so standard. Combat is mechanically simple and other mechanics few. So simple in fact is the game that you play it one handed using the four buttons of the keypad.
What makes it good is however a combination of features that despite this makes it both unique and surprisingly deep for a game that by all right should be just one more roguelike for the roguelike-throne (This coming from someone not part of the original community that knew exactly what they were backing in the days of yore).

First is how the four button combination scheme is there to allow for dance-mat support, replacing swift finger inputs with "dance moves" (and sunlight with blinds) that in both cases are easy but engaging while feeling natural enough to be able to execute reflexively.
Second, the simple control-scheme belies the real meat of the game's complexity, that of rythm-based pattern recognition. Moving into enemies hurts them UNLESS they are about to attack you in turn, often telegraphed by their "on" respectively "off" animations. Memorising two animations for a handful of archetypes would be a boring doozy was it not for everything having to be made to the beat of music (yours, installed from files in your computer, or that of the game). The simple controls are in such a system not only a feature, but essential as brainpower, in other cases used to remembering what button does what, instead undividedly goes into split second decisions on what needs to be done with enemies and where to go next. Sitting down your feet will move to the beat, and on mat you'l have no choice but to focus completely on what you are doing. Add to that how devs kept exploring the possibilities of the mechanics with varied enemies and environments and what one has is not a vast shallow shoreline, but a serviceably small diving pool extremely fit for its chosen niche.

Music's great by the way and even comes in 5 remix versions (aside from whatever you want to put in from your library of course!). Its even surprisingly dynamic from playthrough to playthrough thanks to the added singing talent of the game's shopkeeper.

In general Im one for advocating taking a game for what they are, with the consequence for failing to do so being perpetual dissapointment and strange expectations. This is a roguelike dance game with very simple mechanics to allow for split second reactions to make up the difficulty and fun. It is not mechanically advanced and couldn't be. if this ok with you then I can heartily reccommend a truly unique experience. If not, you might just be interested in the soundtrack all the same :>
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 23 people (83%) found this review helpful
6 people found this review funny
56.8 hrs on record
Posted: June 14
Fresh and funky, Crypt of the Necrodancer will put a beat to your gameplay and have you bobbing your head while dodging and slashing your way through each level. Incredibly unique, wonderfully composed, this is a game you don't want to miss.

I give Crypt of the Necrodancer 9/10 pants
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
3.5 hrs on record
Posted: June 20
Really fun and original game with the best soundtrack I've heard in a long time.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
116.4 hrs on record
Posted: June 23
I absolutely love this game, and keep coming back to it. It takes some time getting used to, but I've played it 100 hours and I feel like I'm still learning new things about it. The game really opens up a bit once you get access to the different characters, and the very differing playstyles means there are many hours to enjoy. 10/10 would fully recommend.
Was this review helpful? Yes No Funny
28 of 47 people (60%) found this review helpful
25 people found this review funny
128.7 hrs on record
Posted: June 9
Use a spooky spell to spook the shopkeeper out of his shop and steal his wares

Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
5.1 hrs on record
Posted: June 27
Played the game for 5 minutes, already in love with it. The music tracks are amazing, it is challenging it is fun, what more is there to say other than: There is no reason not to buy this game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
10.4 hrs on record
Posted: June 27
A fantastic game where every single move must be calculated by the player. Do you use the whip to try and reach around corners or do you bring along the bow so that you can reach far off enemies, believe me, these are vital things to consider because the wrong decision can cost you the run. This game was definitely worth every single cent.
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14 of 25 people (56%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: June 19
Fun core loop and brilliant design. But level/monster design is way too difficult for my tastes. You will die over and over and the deaths are extremely frusrating. Not my kind of game.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: June 8
Awesome game. An original take on classical dungeon-crawling games. Not particularly fun at two, but still a very enjoyable additional feature. If you read the description on the store page and is intrigued/interested, then go for it: you won't be disappointed. It's exactly what it looks like.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: June 26
One of the best Soundtrack I've ever heard in a game,
Deserving a positive review only for this considering that the entire game and controls are based upon it.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
39.7 hrs on record
Posted: June 6
This game is really fun and I love it but god it is ballbustingly hard.

10/10 of my tears were shed playing this
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