Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
User reviews:
Very Positive (119 reviews) - 93% of the 119 user reviews in the last 30 days are positive.
Overwhelmingly Positive (6,714 reviews) - 97% of the 6,714 user reviews for this game are positive.
Release Date: Apr 23, 2015

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Packages that include this game

Buy Crypt of the NecroDancer Collector's Edition

Includes 5 items: Crypt of the NecroDancer, Crypt of the NecroDancer Extended Soundtrack, Crypt of the NecroDancer Extended Soundtrack 2, Crypt of the NecroDancer Extras, Crypt of the Necrodancer Original Danny Baranowsky Soundtrack


Recent updates View all (24)

October 20

Here's something...

... that'll make your mandible drop!

42 comments Read more

September 1

Crypt of the NecroDancer: AMPLIFIED!

Coming soon to a Crypt near you!

134 comments Read more


9.5/10 – Destructoid

A+ – GamingAge

5/5 – The Guardian

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About This Game

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, service pack 3
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Minimum 10.6 to run the game, 10.7 if you also want to use your own music files
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHz
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
    • Memory: 1500 MB RAM
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (119 reviews)
Overwhelmingly Positive (6,714 reviews)
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4,624 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
14 of 16 people (88%) found this review helpful
18.0 hrs on record
Posted: September 27
CUSTOM MUSIC DISABLES ACHIEVEMENTS! A really good thing to know up front
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6 of 8 people (75%) found this review helpful
259.8 hrs on record
Posted: October 24
8/10. brilliant idea, and pretty good execution. for people who like to groove and think at the same time. the gameplay is interesting for at least 15 hours, and the 15 USD price is justified.

8/10. wide variety of items and strategies. it's more replayable than the average roguelike due to the amount of sub-optimal strategy it forces with its rhythm system. decent variety of enemies. bats are ♥♥♥♥ers with their 100% RNG movement. the rest of the enemies are 100% predictable. the difficulty curve is rough. starting is difficult, and there's a huge difficulty spike when starting Aria (0.5 health and penalised for missed beats). the last character (Coda) is morbidly difficult and very stringent with permissible items, which makes the final 2000-ish hours of 100%ing the game tedious.

9/10. almost every action can be bound to a distinct key. the restart menus are inconsistent between individual and all zones. does not work well on console controllers, though that's not the game's fault.

8/10. decent music, especially considering that it's required to keep a repetitive beat for gameplay purposes. several tracks are swung, which makes double-speed characters a ♥♥♥♥♥ to learn. the sound effects are very good, with reactive HAs and woahs upon killing minibosses and entering teleporters, and individual effects for most interactions.

7/10. could be prettier, even with pixel graphics. stutters rarely, which tends to kill fast characters.

5/10. cliché and uninteresting story. by the time most players have finished a zone and triggered a cutscene, they've forgotten what happened in the previous.
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3 of 3 people (100%) found this review helpful
6.0 hrs on record
Posted: October 2
This is probably the best roguelike (or roguelite) I've ever played. :-)

Why? Let's see...
-the theming: it mixes classic dungeon crawling with rhythm (or at least: sets you on a beat), and it maintains that position to the smallest details. From singing shopkeepers to music-themed bosses, it's neither too corny nor not flavourful enough.
-as far as variety in procedurally generated levels are concerned, things are pretty decent. There's a good amount of enemy variety and items, and all the systems seem to work together well (will you trade hearts for a better weapon? Will you fight extra monsters for gold to buy better gear? Will you risk stuff for diamonds to easy future runs?).
-the whole nine yards: in the lobby, you can practice fighting enemies, there are other characters to chose from, lots of unlocks, and so on. I even had problems finding the actual story mode. ;-)
-difficulty: as many roguelikes go, this follows the standard "extremely hard to complete" pattern, requiring many playthroughs from your end (reason why the variety is important). However, since enemies move to the beat in predictable patterns, all errors are technically your own fault. Still, even when playing as the bard (I'll get to that), it's pretty hard to actually make a good run.
-music: as you should expect, the music is great. And I may be underestimating it when I say that.

I've gotta say that Crypt of the Necrodancer feels like it has done its homework on the genre. It's like every plus point I find in spelunky, don't starve or nuclear throne is also somehow included here (though the beat-following is something of its own). The result is a very well polished and fun to play game.

As said, the bard deserves special mentioning. Where other characters have slight variations on the main character, the bard doesn't follow the beat. While this makes the game less hard (it's still in no way easy), it does change the entire gameplay. It also removes the only gripe I have with the game: that the constant moving in a beat can get pretty annoying if you just want to backtrack to another part of the dungeon. The bard changes the game so much it's an entirely different game (rather akin to Nova-111, btw). A better one, some might argue, though it misses a bit of the magic that makes the game special.

But whatever character you pick, this game has this addiction that when you die you immediately go "again! again!". So beware: your social life might suffer because of this game. ;-)
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2 of 2 people (100%) found this review helpful
63.0 hrs on record
Posted: October 7
Crypt of the Necrodancer is a work of art. The superb way every attack forces you to calculate moves perfectly, the many varied items with hunderds of unique designs, everything comes together to make what is certainly the greatest indie game, rhythm, and roguelike of 2015.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: September 29
A roguelite based on moving with the beat of music! It's very difficult and will take many runs/tries to learn the games mechanics/movements. If you'd like a unique take on this style of game I highly recommend it. It has a decent amount of unlockable content and permanent upgrades/unlocks for new runs. I don't find the game to feel RNG based, so it just comes down to mastering the mechanics and playing well.
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1 of 1 people (100%) found this review helpful
3 people found this review funny
14.5 hrs on record
Posted: October 9
Think fast - die fast.
Think slow - are you playing as the Bard or something? xd
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1 of 1 people (100%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: October 2
I went from being mildly annoyed at the gameplay to getting into the groove and loving it to seeing what an Aria run's rules are and instantly quitting.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: October 19
Simple but killer gameplay. Although it's punishing most of the time (all of the GD time), this game is an absolute blast to play. The feeling of satisfaction that comes after beating that first boss is awesome. If you like roguelikes or rhythm games, it's 100% worth the $15. Also, the soundtrack is fantastic.
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1 of 1 people (100%) found this review helpful
14.8 hrs on record
Posted: October 15
Very fun, unique concept. Don't bother using your own music, it doesn't add as much as you think its going to. Hits a definite difficulty wall near the end of the game, and its local multiplayer, while fun, is difficult given the unforgiving nature of the game.

Recommended because its a really fun and unique roguelike, but don't expect to play more than the ~20 hours its going to take to be done with it. Frustrating at times, but in a good way. If these are the types of games you like its 100% worth it, but if you are new to the genre check out some of the more classic examples first.
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Recently Posted
92.0 hrs
Posted: October 26
One of the best rhythm games I have ever played. One of the best roguelikes I have ever played. Two of my favorite genres, tasting oh so great together.

Crypt of the Necrodancer requires quick thinking, a good sense of rhythm, and a keen strategic and tactical sensibility to win, and those wins are so rewarding. With a rollicking feel, great pixel art, and excellent screen effects, it's easy to get pulled into the action and hard to put down. Possibly the best feature is Danny Baranowsky's amazing soundtrack—you can play with your own music, but I never have; I love the original soundtrack too much!
Helpful? Yes No Funny
1.7 hrs
Posted: October 26
super fun, well worth the price
Helpful? Yes No Funny
sponge bob squarepant
20.8 hrs
Posted: October 25
Buy it.
Helpful? Yes No Funny
Dr Freeman
26.4 hrs
Posted: October 25
This game is just pure awesomnes. I love music and even techno/electro/smth music is not my cup of tea I really enjoyed playing this game. The whole concept is briliant every. You have basicly an awesome dungeon crawling game that looks beautiful (yes I love pixel art), it is rough-like every zone is a real chalange and the feeling when you finally beat the boss! Epic items are included. And on top of that there is an awesome soundtrack that you have to move to. Every monster has it's own behavior or exact move set (including bosses) that you have to figure out to beat it! IT IS SO UNIQUE! DEFINITELY WORTH FULL PRICE... probably even more :D
Helpful? Yes No Funny
14.0 hrs
Posted: October 25
Yeah its worth, on sale.
Helpful? Yes No Funny
4.6 hrs
Posted: October 22
This game is the most convicing reason yet to buy a dance pad.
Helpful? Yes No Funny
26.9 hrs
Posted: October 22
luv dis <3
Helpful? Yes No Funny
49.3 hrs
Posted: October 21
This was really awesome. The only bad thing is that you can't play it with headphones. A general guide to the modes, since it's not directly explained (in approximate order of increasing difficulty)

1)Tutorial- the tutorial
2)Dance Pad Mode- a way to practice and get into the game if you're still having difficulty.
3-6) Zones 1-4 - The way to unlock characters and acquire dimonds.
7)All Zones Mode- The meat of the game- that's not to say that the 1-zone-at-a-time-mode isn't real, but all items are unlocked by default in All Zones Mode, you can't use the dimond dealer to start with an advantage, and you start with less health. Also, some shrines only appear in all zones mode and variants therof.
8)Daily Challenge - Basically All Zones Mode, but you can only play once a day and everyone gets the same seed.
9)Story Mode- Go through All Zones mode with Cadence, then Melody, then Aria. These are all the characters with cutscenes and specific stories.
10)All Characters Mode- Go through All Zones Mode with every character but Coda, the challenge character to end all challenge characters. Incidentlly, this is how you unlock him.
11)Deathless Mode- All Zones Mode with just whatever character you enter with, but once you complete zone 4 and the game, you just end up starting again.
*)Low Percent- An optional thing in each run that involves not picking up any items.
Helpful? Yes No Funny
46.2 hrs
Posted: October 20
A roguelike (i.e. a turn based game where you explore a dungeon, with a different layout every game, finding loot and slaying monsters), with the turns set to a musical beat. NecroDancer negates most of the genre's traditional flaws.

NecroDancer has adorable pixel art in a style reminiscent of the good 2D Legend of Zelda games, but more colourful. Roguelikes traditionally have either ASCII art or crappy looking tiles.

NecroDancer is fast paced and games typically last no more than 30 minutes. Roguelikes traditionally take hours to play.

NecroDancer has wonderful music and sounds. Roguelikes traditionally have either nonexistent or very bad music and sound effects.

NecroDancer has simple, predictable rules for enemies (albeit challenging because you have to act on them fast). Roguelikes traditionally make the dungeon monsters all behave erratically.

NecroDancer has simple controls. You play with literally just the arrow keys, occasionally pressing 2 arrows together. Traditional roguelikes such as NetHack not only have a different action for every single character A through Z both with and without the shift key, but also have an "extended" set of commands that you have to type by name to use, because there just aren't enough keys on a keyboard for them.

The main downside is that NecroDancer is really difficult to play if you have a massive hangover like I do right now. Traditional roguelikes are no more punishingly difficult than usual when you can barely see the screen and have to stare at each individual inch with one eye, because you can just take as long as you need to pray at the porcelain throne in between turns.
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