I'll just get straight to the point for this title: you'll have to get used to the awkward controls if you are to become a competent player. And if you can't get that down, don't even waste your time with this title.
This game is way faster than Quake and F-Zero put together. You literally have little to no time to think before acting or whatever during the fights. you could sit there in Harrier mode and try to figure it all out but you'll get blown to hell quickly.
Either change between vector and harrier modes frequently, or die. simple as that. this kind of mechanic reminds me of a certain anime...
and lead your shots too.
for those that can get into this title easily, thats great news, but some others may not recieve this very well.
As I said, the strange controls is what turned me off completely, especially how you have to change directions with the reticule on the screen, which I've never used that kind of thing before. it sort of rubs me in the wrong way, and does not allow me to fully enjoy the game at all or as I have said earlier---become a competent player. I like challenge, but this was overdoing it.
It's a fast ♥♥♥ game, and it should be very obvious from this point that this game only caters to one very small niche in the gaming market. Don't be suprised when someone with a talent for counter strike gets pulverized in SV's matches. This is a totally different ball game than what a military shooter player is used to.
But about the ghost town servers..there ain't nothing that could be done about that as long as SV's skill level remains high off the charts. It kind of sucks in a way because most people, especially some I spoke to would rather play something like TF2 or Counter Strike here on steam. lets face it, people do feel intimidated by games such as this! I'm no business marketing strategist, but this is one of the things that's going to kill SV is that....Well, I hate to ♥♥♥♥ing say it..Even though Arena shooters are awesome and fun as hell to play, this simply will not sell in this new era of gaming where everything is handed to you. Not many players are going to sit there and learn the whole damn game while getting owned constantly. They'll just ♥♥♥♥ing leave and not come back, simple as that.
This was pretty tough for me to say, but I'm just being real about this. Look what happened to Quake Live. there was barely any players online and only the really strong ones were still lurking around, but they finally dumbed it down to appeal more to the "casual audience" by introducing loadouts, autobunny hopping, global ammo replenishment boxes, and more ♥♥♥♥♥♥♥♥ that doesn't belong in Quake, and apparantly, it worked. It's coming to steam soon by the way.
Yea it's nonsense.
Another thing that's really going to kill SV is the fact that there is no single player campaign or something to experiment with the game, like figuring out what weapon combinations are good to use and what aren't, but instead what you have here is just online multiplayer. Sure, there's a free flight mode if you want to practice shooting targets..or imaginary vectors, but there is nothing else to shoot at besides obstacles, such as gas tanks, carriers and the occasional drone that flys around with a powerup....
but have you heard of the famous Bruce Lee saying?
"Boards.....don't hit back"
You can pretty much apply that meaning here on SV.
Again, it's not a bad game, but there's room for more things to add to this title, because what you also have here is just a bland mutliplayer shooter with no depth. Sure the learning curve is off the charts, but there doesn't seem to be any motivation to keep playing and getting better at the game, which is entirely left to the player, which he or she will decide if it's worth it or not. Because once the veterans take a huge number 2 on the new guys, they'll just give up, leave and never comeback, playing whatever else they were before, or on many rare occasions, continue.
I'm not saying lets noobify Strike Vector. The game needs some sort of a tutorial mode that helps newcomers get to know how their vector works inside and out, but not spoiling EVERYTHING in the game---just get them flying and figuring out the rest on their own. but again, that alone won't save newcomers from getting slaughtered by more experienced pilots.
It also needs more game modes than just deathmatch, like for example, maybe a race around the map through checkpoints, or who could shoot the most targets that pop up in the map, or other creative modes that could somehow help you get better at the game before jumping into a competitive match.
There are a couple of interesting things to note: You can fully customize your Vector to your liking, such as the color for example, and as you rank up you unlock different parts for your fighter, but they're just cosmetics, so don't expect any attribute modifications done to your aircraft! Keep in mind, skill is king in this game! You can also set up any 3 presets that include premade loadouts so you don't need to spend several minutes figuring out what to use in the middle of the match, so take advantage of that! I tend to use the afterburners if I can't shake anyone off my tail. it's a short lived, but massive boost that can potentially get you out of a hairy situation if used correctly, and look for some tool deposits in the levels to heal your aircraft and continue fighting.
Overall, It is a fast paced brutal shooter. Either you make the cut or you don't. You can already tell not many people made the cut, judging from the empty servers, which means there's no one to play against most of the time. Just how can you play an online game when there is no players online? Better think about that before purchasing the game.
This is a brilliant concept of a third person/first person shooter jet fighter hybrid, but of course the game is only friendly to one niche in the gaming market...which is cool I guess, but that's also one of the reasons why there's never anyone playing this game.
Strike Vector is still a good reminder of how shooters were back in the day that would brutally determine whether you were good, or just a bad player depending how much of it that you played before jumping online, and sure enough, that crap just doesn't matter anymore nowadays concerning most online shooters.