MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.
User reviews:
Mostly Positive (961 reviews) - 71% of the 961 user reviews for this game are positive.
Release Date: Jun 1, 2015

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“I couldn’t wait to see this century-spanning adventure through to the end”
8/10 – Game Informer

“A demanding and ingenious twist on turn-based strategy sees Double Fine back at its best”
Recommended – Eurogamer

“...there’s a whole lot filling up this goblet of goodness”
5/5 – Twinfinite

About This Game

MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the Nation, you'll take command of its heroes, forge marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a war lasting hundreds of years.

Key Features

  • Bloodline Genetics - MASSIVE CHALICE features an innovative Bloodline system that allows the player to marry heroes together to produce children. The Bloodline system uses a randomized genetic code for every hero. Their children can end up with the best (or worst!) gameplay-impacting traits of their parents.
  • Permadeath - The heroes in MASSIVE CHALICE age over the course of the timeline and eventually pass away. This forces the player to engage in the beauty of permadeath and always juggle an imperfect party of heroes with which to do battle!
  • Bloodline Relics - If a hero has fought valiantly enough when they inevitably pass away, their weapon has a chance to become a Bloodline Relic. This powerful Relic can be passed down to any character of the same house in order to carry on the legacy of the fallen hero!
  • Long View Strategy - Because the war lasts 300 years, players need to take a long view of their strategy. Decisions have to be made dozens of years in advance and long-term planning is incredibly important. That 3-year-old toddler is going to grow up to be your most reliable melee fighter sooner than you think!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: 1.8 GHz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000 Graphics
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, or AMD Athlon 64 at 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB GeForce 220, Radeon 4550, Intel HD 4000 Graphics
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Snow Leopard 10.6.8, or later
    • Processor: Intel Core Duo
    • Memory: 4 GB RAM
    • Graphics: ATI HD 2600 / NVIDIA 8800GT / Intel HD3000 or better card with at least 256 MB VRAM
    • Storage: 2 GB available space
    • OS: Snow Leopard 10.6.8, or later
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: ATI HD 4670 / Nvidia 285 or better with at least 512 MB VRAM
    • Storage: 2 GB available space
    • OS: Ubuntu 13.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Storage: 2 GB available space
Customer reviews
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Mostly Positive (961 reviews)
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817 reviews match the filters above ( Mostly Positive)
Recently Posted
6.8 hrs
Posted: September 26
A game that never realized its potential. It originally advertised as a medieval version of X-com, essentially. Now, a medieval tbs isn't the most original thing in the world, but one that focuses more on strategy then RPG elements. What we got instead was a weird "medieval universe" that just made the classes feel like gunners and the enemies feel like aliens. It's just not very fun. It's not medieval enough to want to play outside of X-com and not good enough to want to play outside Fire Emblem. I'm officially bummed.
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18.2 hrs
Posted: September 26
I thought this game was OK. I liked the combat, the music was perfect, and the kindom management, while a hassle, was kind of fun.

However, there are two major problems with this game.
1. The map is annoying as hell. It doesn't zoom out nearly far enough and it's just an aspect of management during battle that could result in your heroes getting spotted without you realizing it until it's too late.
2. The game doesn't give you NEARLY enough information about how its mechanics work. I played the game twice and both failed because the game simply didn't communicate basic information, like how to keep your heroes leveled up, and how the final fight would work.

Speaking of, if you do buy this game DON'T PLAY ON IRON MODE. In Iron mode all your actions are overwritten while you play. While that sounds nice and hardcore, the game does not tell you valuable information about the final mission which you will likely fail without. So play without iron mode, and when you fail the final mission you won't have to replay the whole 10 hour game (yes, it throws away all your progress if you fail the final mission).

I can't recommend this game. Despite it's great soundtrack and fun combat I can't forgive a game that screws the player's time through a lack of information. If it gets some major sale, fine, but until then just go buy something better.

SPOILS: Here's the info about the final mission that I've been talking about, if you want to know ahead of time.

Alright, so in the game you can create 'bloodlines.' In the final mission, if a hero dies it will be replaced but the previous hero in the bloodline. If that hero dies, it gets replaced again, and again, until the bloodline is exausted. So bring the heroes that are a part of bloodlines, not recruited heroes.
Also, bring a couple alchemists. You're going to need AOE and you can refill your flasks at the Chalice. Make sure you got a relic weapon for them (which you can get by getting one hero a ton of kills over their lifetime).
With this information, you should be able to beat the final mission.

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18.6 hrs
Posted: September 19
I started of enjoying this game but over time my enthusiasm waned, I've never played XCOM so I'm pretty new to this type of game and I can safely say that overall I didn't enjoy it. The main issue I kept coming back to was just the frustrating randomness of the game, missing two or three 90% chances to hit in a row is just purely frustrating to me. Loading a saved game and executing the exact same strategy only with better rolls is not my idea of fun. I tried to finish the game but in all honesty I was forcing myself to play it from about 60% of the way through, I got to the final fight and just gave up.

The art style isn't to my tastes but I could live with it, the map screen is boring after a while as nothing really changes, the voice over’s are repetitive and feel out of place most of the time. I wish you could defend more than 1 region at a time if you had the force to do so, it feels unrewarding especially if you’ve spent effort to try to grow a large enough selection of heroes.

Another point on the randomness front, the dialog choice sections that the game pops up from time to time feel shallow and unrewarding, they were often boiling down to "click this button for something terrible to happen that you couldn't have foreseen" some of them did play out over a longer time and those ones were OK, however a number were again just random rolls of the dice for something bad to happen and for me, this just isn't enjoyable.
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Brother Alpha
56.5 hrs
Posted: September 14
Massive Chalice is like X-Com, but the battle takes 300 years, so you have to manage you have to breed your heroes to make sure they fight in battle. You need keeps to get babies to get more heroes for future generations. The regent and partner are no longer able to fight, but the stronger they are, the better their offspring will be. You also need keeps to house each bloodline, but keeps take a long time to build and you can’t do that and research at the same time. If a particular heroes does well enough over several battles, their weapon becomes a powerful relic that is passed down to future generations and is leveled on its own. As you kill the Cadence, the bad guys, you can research more weapons, armors, nation-wide boosts, etc. Not to mention random events, picking your battles, etc. There are a lot of factors you need to deal with and that’s the major strength of the game. On the downside, later in the game, you have to deal with a lot of deaths and it becomes tedious replacing several researches between each battle, for example.

Overall, it is still a great game and I hope there’s a sequel that’s a little more in-depth with perhaps less micro-managing.

... I’d also like a way to use Heroes that are not strong enough for battle, smart enough to research, or have the right temperament to train. There are times when more than half your heroes are just waiting around to die.
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Gold Geo
17.7 hrs
Posted: September 10
Fun game. The concept is really quite cool, but with the occassional bit of combat being the only real test it quickly becomes repetitive and somewhat dry as you simply watch an unmoving map and wait for the years to go by.

Probably only worth a play through once, but it's worth picking up if you like a team building turn based strategy game!
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1.3 hrs
Posted: September 10
ระบบเกมดี โดยเฉพาะการวางตำแหน่งและบทบาทของตัวละครที่กว้างมาก เพราะส่งผลถึงรุ่นลูกรุ่นหลานเลยทีเดียว
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20.1 hrs
Posted: September 3
I liked X-COM and I like Massive Chalice too. One of the rare cases where the game gets more interesting as you progress in the game.
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Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: September 3
Clearly not my chalice of fun.

There are really two parts to this game: management and combat. First of these consists of queuing the next action up and waiting, and even though it's in theory exactly the same thing you do in XCOM games, entire thing felt pointless and extremely unrewarding to me.

In the management view, main (and almost only) thing you do is combine lineages. This basically means matching two heroes with desired traits, retiring them permanently to one of the hero-incubator-buildings and waiting a couple of decades for new hero-babies to pop up and grow into adults.

On the paper that might sound like a novel idea, but the execution is far from what I hoped it to be. It all boils down to constantly browsing through lists of throw-away heroes, comparing and never memorizing their skillsets, as they will in either case die of old age after a few fights (if they get to participate in one at all).

And that's about it. There is nothing else to do in-between fights. There is no grand strategy. No politics or other factions. No exploration or conquest. Just a mindless queue-one-thing-up-and-wait-for-next-attack routine, where the things that one queues up don't even feel in any way impactful or interesting. Event the storyline is all about waiting.

Oh, and then there is the turn-based-combat thing, too. It's alright, though a bit simplistic and monotonous. For me, it just does not feel worth spending any more time on.

P.S. Voice acting for the chalice was great. Probably the best thing in the game.
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1 of 1 people (100%) found this review helpful
49.8 hrs on record
Posted: September 14
Overall, this game is a very solid turn-based tactical game.
In this game, you have your standard 2 Action point economy, which can be used as two movements ending in an attack, or one movement ending in an attack.
What's worth noting is that in this medieval setting, most enemies are melee based, so cover doesn't play as important a role as in say XCOM.
And the melee characters are pretty strong in their own right, both with a larger hit pool and big stopping power, but also with the ability to get some breathing room by stunning their melee opponents.

Anyway, aside from this very strong strategy, the main hook of the game is that the units you bring into battle are often the descendants of the units you took into battle last time.
This is all a cool idea, but turns into tedium very quickly.

The way this works is there might be say 20 years between each battle.
In that time, your units are born and your units die.
Your royal families determine the base class of the units that are born (Archer, Grenadier or Melee class effectively), and the family head passes on modifiers to his or her kids.
That family head will also have a partner who modifies the children of that base class.
For instance, if the family is of the Archer class, and you marry in a Melee partner, then the house will produce Archers that are better at close range fighting.

This is all fine, up until we get to the death bit.
You might be managing 3-4 royal families. This equates to 3 or 4 pairs of units producing babies.
In those 20 years between battle that you are trying to fast forward through, about half of those will die.
This stops the progress to the next battle until you figure out which unit to 'promote' or sacrifice to fill in the vacancy left by the dead family head.

The same process occurs with research. You have to select a current unit to sacrifice to fill in a vacancy in the research building. There are 3 vacancies per building.
And with training. You have to select a current unit to sacrifice to train all the kids. 1 per building here though.
Not to mention, you have to ensure to maintain a 50:50 split in your heroes genders so that you can keep filling the family lines with baby making factories.

These choices are both involved and tedious.
You can't just promote anyone, or you wind up with three families that only produce sons.
Or you wind up with an entire generation of slower moving, low vision, weak units.
But they're not interesting either.
Once you've decided that you always want your archer family married to a grenadier, so that a particular unit is produced you don't really want to care about the above complications as well, as it won't affect your strategy in combat. But you must.

There are also random events between battles that are some hot garbage.
I would recommend going into these with a walkthrough open, as without knowing the risk/reward tradeoff for each option here, you will wind up losing land and buildings.
Not to mention the outcomes from each random event's choice is randomised as well, often making it an equal gamble between a positive or negative effect of the same magnitude.

So in the end, you wind up with some glorious battles which occur like every 20 years, but those 20 years have to be traversed with some 15-20 minutes of gameplay time of just uninteresting busywork.

Would recommend because the battles are great.
Be prepared for a long haul though.
My single no-reloading normal game was completed in 28 hours of gameplay.
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1 of 1 people (100%) found this review helpful
19.3 hrs on record
Posted: September 11
I love this game, though it may not be for everyone. There's periods of time where you just have to wait for one event or another to happen and occasionally that period of time drags out a little.
Combat, to me, is exciting enough to keep me hooked. Could they have made better choices here and there, sure they could have, someone mentioned that to get some of the information you sometimes have to go out of the menu you're in and go into a different menu and that can get a little annoying. However, I find that a minor annoyance that doesn't detract enough from the game to not recommend it.
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Most Helpful Reviews  Overall
592 of 726 people (82%) found this review helpful
14 people found this review funny
Not Recommended
6.7 hrs on record
Pre-Release Review
Posted: May 22, 2015
Massive Chalice combines recent X-Com combat with a hero breeding system. When I first read about it I was really interested and excited, but only after a few hours, I came to the conclusion, that there is no life in this game.

Let me explain that a little:

The combat: An immersive game cant be shallow. If you played the recent X-Com titles you will have noticed that they watered down the combat compared to the old titles. Massive Chalice has a watered down recent X-Com combat system. It lacks any strategy, if you ask me. There is no flanking, no useful cover system. In the end, you will only care about the swiftest way to wipe away your enemies. And when it comes to wiping out, you will mostly care for the highest damage. I don't feel any synergy between the classes.

Home/map screen: While waiting for the fast forward function to pop up any events, the game feels lifeless. Nothing will happen. Your map does not live. You wont see any changes in your nation within a hundred of years. While I do not care for graphic quality, I care for visuals. I do not like to stare at a lifeless map for a huge amount of time. This lifelessness continues:

Research/castle: You have the possibility to research new stuff. Weapons, armors, items, whatever. The visuals for that are not appealing. They are mostly symbols and text. Some areas actually show a nice background, which helps your kingdom come alive, but mostly you will look at text and symbols. Spacebase DF-9 had a similar system, which is really not appealing.

Levels: The levels are mostly tiny arenas or tunnel-like maps where you have to fight the Cadence. Combined with the shallow combat, this will rapidly feel like heavy repetition. No map is unique, nor interesting. Its always about search and destroy. In some events, you have to defend a castle and protect your breeders. There, you will fight in their castles. Man, those castles feel so dead, I would rather just jump down the castle tower. Everything is grey, lifeless, looks like a maze. Where are those libraries, dining rooms, stables, whatever? May be they are there and I just did not see them, but especially the castle maps do not look appealing. Depressing, to be honest.

Death: Permadeath is great. That makes every decision important. But with all those deaths, with all this loss, there should be a place to worship your most important resource. At a certain point, I stopped caring about what color the heroes wear, wether they are male or female, which banner they carry. At a certain point, it was all about stats. They are a resource and that made me feel pretty lonely. No bonding to any fictional character. No caring for any hero. No favorite. I know that this not really avoidable, but there should be a way to truly honor and remember my heroes. Make them come alive for the short duration they will be with you.

The Chalice, the voices: The voice acting is pretty good. I like it, but it wears off just too fast. The two talkers start to repeat themselves early and that is counter-immersive. Also: Since they are no persons, but a massive chalice, I felt pretty alone in the game. I could not bond with them, because they had no visuals I could stick to, no interaction. Nothing.

In sum, it may sound a little drastic to some, but Massive Chalice was only entertaining for a short duration of time. The rest was depressing. It felt shallow, trivial and lonely so many times in my short duration of game time. With no avatar, no continuing visible NPCs, no bonding with your brood, no life in the castle on the map, I felt like I entered a world of nothingness. Cold lonely nothingness. With two voices in my head, that kept entertaining each other like a dark circus show, somewhere in a lifeless void, doing the same old trick over and over and over again.

I am sorry, but ~20€ or whatever the price may be now is way too much money for this game. I can not recommend buying it unless you enjoy mind numbness, not caring for your party/characters, hollow design, 7 different enemies throughout the whole game and ... so ... on.
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565 of 705 people (80%) found this review helpful
92 people found this review funny
Not Recommended
28.5 hrs on record
Posted: June 16, 2015
More like Massive Disappointment. This feels more like the start of an Early Access game rather than the end of it. Edited for clarification, and typos. It's not that this is a bad game per se, so much as there are better games at the same price point.

I'll keep this short. I typically play on easy for those of you who actually care.

Pro: The Generation concept is neat.

Neutral: Apparently, if you make it past Year 150 'Advanced' enemies make the game more fun. This was not my experience, but if you like watching your heroes suffer increasingly horrible odds to placate a giant talking goblet, more power to you.

Con: Due to the gameplay, if you don't get the baby train rolling immediately, you lose. Between age, 'traits' (Infertile), and combat, time is a far greater threat than the Cadence could ever hope to be.

Con: You can breed, and you can fight. That's it. Despite the simplicity, Double Fine somehow managed to make the combat both incredibly boring and frustrating. Try not to get attached to your people.

Con: Startling lack of endgame content. You've seen everything Massive Chalice has to offer by year 150 or so. The enemies have different varitions, there are hybrid classes (which mix/combine class skills and armor appearance).
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548 of 688 people (80%) found this review helpful
12 people found this review funny
Not Recommended
1.9 hrs on record
Posted: June 20, 2015
Bought this quite some time ago and patiently waited for the release. Played for 2 hours and honestly can't say i want to launch it ever again.

Outright boring and plain the game simply forces you to breed your characters and constantly fight same enemies on same maps in turn based battles. There's barely any strategy involved and the game is shallow beyond any words.

Breed, fight, build a building, wait, breed, fight, wait, breed, fight, wait, breed, fight, wait and so on and so forth. Where's the fun in that?

The story is barely covered, the characters do not have any backgrounds or personalities and they die like flies anyway. There is no fun to be had here at all.

I think the game is either unfinished and rushed just like DF9 or at least has a lot of wasted potential and bad design choices.

Maybe they should've focused on building aspect more or maybe they should've focused on characters so each one was unique and interesting. Either way - its boring and no amount of love towards Double Fine and Tim Schafer can fix that.

Also -50% in the first 3 weeks since the release is a pretty desperate move. Hopefully Double Fine can recover from DF9 and this game since apparently not enough people buy it.
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234 of 286 people (82%) found this review helpful
3 people found this review funny
Not Recommended
21.6 hrs on record
Posted: June 13, 2015
A very frustrating game. A full campaign took me a little under 22 hours to finish. There's too much I can complain about, so I've reduced this review to major grievances.

Gameplay can get boring real quick. Prepare to fight in the same maps over and over again. With 3 classes (plus 6 breedable hybrids that have minor tweaks) there is not a lot of variety. I wish there was more to do in the game. I wish you could be more proactive in fighting the Cadence, in some way taking the fight to them. Staring at a timeline waiting for the Cadence to attack is a very dull experience. The random events in-between attacks do more harm than good. I constantly lost buildings, heroes, and gained negative traits. Each time the timeline stopped for a random event I dreaded it. There's practically no story, no lore. 300 years of defending against an enemy and I knew nothing about them. I was hoping that the ending would explain or at least give some insight into the Cadence, but of course it didn't. The ending is very short, vague, and feels like a cliffhanger.
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209 of 256 people (82%) found this review helpful
3 people found this review funny
Not Recommended
49.8 hrs on record
Posted: September 11, 2015
Massive Chalice is a turn-based strategy game that has the player rule over a land that is under attack. The defense force consists of heroes, which battle in short, turn-based skirmishes against invading forces. Heroes live for 70 years on average, but the player has to defend the land for 300 years. Therefore the player has to marry off heroes so that they produce children, which get some of their genes and personality traits from their parents. This way, the player attempts to breed heroes of good stock, so that future generations are better able to defend the land against the invaders who get stronger all the time. Sometimes a hero may leave behind his weapon upon death, which then becomes a family relic, that gains better properties over time when it is used in combat.

While the game has some original ideas and can be fun to play, it also has some very noticable flaws. What irks me the most is the lack of control that the player has over important parts of the game. Even on "Normal" mode, the game is really hard. Being hard is not a negative by itself, but Massive Chalice is hard because of randomness that is beyond the player's range of influence.

The most prevalent example of the game's randomness are the events that occur regularly. An event is a story moment in which the player has to make one or more choices, picking from several textual options presented. Some of these choices lead to slightly beneficial results, some of them lead to very bad results. But what result you get is completely random! There is no way to influence the outcome. You pick and hope for the best. A hero gets a positive trait, or a negative one, or your best hero might die, or you might lose a relic, or you might lose part of your land to corruption (and once you go down that road, you are on the losing track).

You also have relatively little influence over what genes the heroes get. Yes, they are likely to get some genes from their parents, but these might be good or bad, and they might get new genes that their gene pool did not contain before. Since parents only get a few children, it is not uncommon for a family of good stock, which you carefully bred, weeding out all the bad offspring by sending them into battle or to the Sagewright, to get wasted in one generation because the offspring gets inferior random genes or there is no more good partner available. There is almost nothing that the player can do to protect a family against that. Basically, the only thing that may help is calling forth new heroes, which takes about 5 years of research, and produces 5 new heroes with random attributes. Usually all of them are crap -- Infertile, Sickly, Clumsy, Nervous wrecks. Again, complete randomness.

Finally, there is the issue of the combat. The enemies are relatively weak for the first half of the game, but after the halfway point they ramp up in difficulty in big strides. And then the combat rolls are really starting to get on your nerves, as a hero that gets attacked might evade the attack, or might lose one or two hitpoints, or lose all of his hitpoints in one go. There seems to be very little in between.

The game has been compared to XCOM, and it definitely has a lot of similarities. But XCOM offers the player many more ways to mitigate the random effects of the game, both in strategic decisions and tactical approach.

Making the player suffer badly from the whims of random events is a serious design flaw for any strategy game. I therefore cannot recommend Massive Chalice. I have had some fun with it, but I am always interested in seeing what Double Fine comes up with, and got the game at a big discount. It may be worth a couple of dollars or euros to you, but do not get it at full price.
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150 of 177 people (85%) found this review helpful
1 person found this review funny
21.3 hrs on record
Posted: August 2, 2015
A good game that stops short of being great.

Massive Chalice takes tactical turn-based games, and adds a new twist: a real sense of time. This creates some interesting strategy: keep your best warrior fighting, turn her into a regent so that her children get her warrior genes, or retire her to a Standard so that all children get the benefit of her experience? I've never had a game before where I've had to worry about where my next warriors come from when my current ones die of old age. A veteran and skilled player of many strategy games, I got my butt handed to me my first game just because it requires such a new way of thinking. Brilliant.

Then it stops. After about 100 years, it all becomes repetitive. Each generation plays the same as the last. Each choice is decided by exactly the same parameters as the one a generation before. The enemies are the exact same, just with more health and attack power (you deal more damage and have more health, so it comes out the exact same). You just do the same thing over and over again, and win. I didn't have to adapt my tactics once in the last 200 years of the game, which is a shame considering how fun the first 100 years were. And in those last 200 years, there are over 20 battles of the same thing, again and again.

I still enjoyed the last 200 years, but by the time I had beaten the game, I was done with it. Tragic, really, because the game had so much promise.
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115 of 135 people (85%) found this review helpful
4 people found this review funny
108.6 hrs on record
Posted: September 4, 2015
Read the other reviews for in depth content of this game, I might not get too in depth about mechanics and such, I'm just gonna blabber for a bit.

I personally enjoyed this game and have played through it multiple times. It starts out as interesting considering it's initial concept involving heroes and trying to create and maintain bloodlines with good genes that can carry on to future generations, while hoping the bad ones don't... While it's true that heroes are bound to die, whether from time or battle, and thus you can't get "too attached" to them, you still can have favorites and favorite bloodlines. I've noticed a bunch of reviews whining about not being able to keep the same hero forever, but that's what happens over 300 years. People die. I always liked the system and felt it was pretty neat that my favorite heroes can live on in their kin with their genes and house name.

Make your favorites advance in level through battle, do what it takes to keep them alive for multiple battles, then make them a regent before they're too old to make heroic babies that have potential to be your new favorite! It's not hard to understand. Hell, if they kill enough cadence and get enough xp, their weapon becomes a relic that can be passed down to others in their bloodline. Cool.

I'd recommend playing this game on easy the first time around to get the swing of things, then try it on hard (if you feel confident about things), then try it on hard with IRON mode enabled (which just means you only get one save that's overwritten after each action you take)... I also played it on Brutal difficulty with IRON mode and I guess you could do that too, I just hope you don't start out that way.

The different difficulties are there so that once you pick up on the game and figure things out, you can apply the strategies you've learned from a previous playthrough and make sure you don't repeat your mistakes, while having a greater challenge to keep things fun...

The game is replayable, at least in my opinion. The combat system isn't the most exciting, and that's what makes it tough to want to play again, so I wouldn't recommend sitting down and marathoning it as if you had to beat it as soon as possible. Just take it easy.

Think about your choices carefully and decide what would be the best course of action and things like that, and if you mess up, then load a save and learn from it (unless you're playing IRON mode, in which case try your best to not ♥♥♥♥ things up anymore). At first, I played for hours, but for my following playthroughs I played for maybe 30 minutes to an hour or two a day and got plenty of enjoyment out of it. I now currently have 100+ hours and I haven't played it in a while but I noticed it was on sale for only $7.99 right now and thought I'd write a quick review. It kinda makes me wanna play it again actually, and I think I might.

Long story short, it's a pretty good game, though not without its faults, I'll admit. I do recommend it though, especially since it's on sale for less than half price... Give it a shot.

This was my first review and I don't think I did a good job, but either way, I recommend this game.
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