MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.
User reviews:
Recent:
Mixed (40 reviews) - 65% of the 40 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,003 reviews) - 70% of the 1,003 user reviews for this game are positive.
Release Date: Jun 1, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Reviews

“I couldn’t wait to see this century-spanning adventure through to the end”
8/10 – Game Informer

“A demanding and ingenious twist on turn-based strategy sees Double Fine back at its best”
Recommended – Eurogamer

“...there’s a whole lot filling up this goblet of goodness”
5/5 – Twinfinite

About This Game

MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the Nation, you'll take command of its heroes, forge marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a war lasting hundreds of years.

Key Features

  • Bloodline Genetics - MASSIVE CHALICE features an innovative Bloodline system that allows the player to marry heroes together to produce children. The Bloodline system uses a randomized genetic code for every hero. Their children can end up with the best (or worst!) gameplay-impacting traits of their parents.
  • Permadeath - The heroes in MASSIVE CHALICE age over the course of the timeline and eventually pass away. This forces the player to engage in the beauty of permadeath and always juggle an imperfect party of heroes with which to do battle!
  • Bloodline Relics - If a hero has fought valiantly enough when they inevitably pass away, their weapon has a chance to become a Bloodline Relic. This powerful Relic can be passed down to any character of the same house in order to carry on the legacy of the fallen hero!
  • Long View Strategy - Because the war lasts 300 years, players need to take a long view of their strategy. Decisions have to be made dozens of years in advance and long-term planning is incredibly important. That 3-year-old toddler is going to grow up to be your most reliable melee fighter sooner than you think!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: 1.8 GHz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000 Graphics
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, or AMD Athlon 64 at 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB GeForce 220, Radeon 4550, Intel HD 4000 Graphics
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Snow Leopard 10.6.8, or later
    • Processor: Intel Core Duo
    • Memory: 4 GB RAM
    • Graphics: ATI HD 2600 / NVIDIA 8800GT / Intel HD3000 or better card with at least 256 MB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Snow Leopard 10.6.8, or later
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: ATI HD 4670 / Nvidia 285 or better with at least 512 MB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 13.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (40 reviews)
Overall:
Mostly Positive (1,003 reviews)
Recently Posted
blainedeyoung2
( 3.5 hrs on record )
Posted: July 27
The game has way too much randomness, and you are not guaranteed anything. The bonuses you get on the outlying terrorities is random. The random events have negative consequences that you have no way of avoiding. The heroes that get thrown into the first battle are random, meaning it's a wasted battle. The starting traits of your heroes are random, and too many of them are cripplingly bad. You can easily start out with nothing like a workable team.

I hear somebody out there saying this randomness means replayability. No, it means you get screwed even when you didn't do anything wrong. Apparently some people have an appetite for this abuse, but I don't.
Helpful? Yes No Funny
fearmyninjas
( 8.4 hrs on record )
Posted: July 26
I thought the concept of this game sounded cool, but in execution it's not that fun. It's about as slow paced as Civ, but not nearly as enjoyable. The resource management element tries to generate tension the way XCOM did, but even when I cut my deployment crew down to 3 people, I didn't really worry about whether I'd be able to win the fight. It's not a bad game, it's just not that much fun so I can't recommend it.
Helpful? Yes No Funny
Jin Hitori
( 15.9 hrs on record )
Posted: July 24
Massuve Chalice is like a big plate of french fries. When it first arrives piping hot, it's delicious and enjoyable while you juggle the first few hot bites in your mouth but as you continue eating, it soon gets cold and you're left with a mouthful of staleness and regret as you stare at half the plate sitting there in front of you knowing that no matter how you reheat the fries, it'll never be the same.

The game plays around with some interesting concepts, but the execution ends up flat. The idea of bloodlines is interesting and how you manage heroes throughout the years but once you peel that first layer away, there's not much to it. The combat is simplistic without much depth to the strategy and soon gets dull. the characters both heroes and monsters lack variety and the story is pretty linear and bare. The game eventually ends up more of a chore and you feel it even more once you hit the halfway mark.

Buy if only heavily discounted and if you don't mind highly repetitive games, else go for the XCom series instead.
Helpful? Yes No Funny
quantum_jak
( 4.6 hrs on record )
Posted: July 22
This mission has been costly already, with one hero having fallen. Two enemies left to kill and the mission will be complete. Both enemies are close together and killing one will result in the other dying. If my next shot misses my turn will be over and one of my heroes will certainly die in the next round. My last move is a shot by a hunter. Game tells me that he has a 100% chance to make the shot. I breathe a sigh of relief, "Good... this is over." I take the 100% shot and IT MISSES!!! WTF!!! Both enemies survive and kill another hero during their turn. Finally my turn is up and two quick shots end the bloodbath.

Massice Chalice! Because apparently even 100% odds can be random!!!!
Helpful? Yes No Funny
serky
( 5.6 hrs on record )
Posted: July 21
I played lots of violent games, a few with nudity/sex but this is the first time I play one with incest and pedophilia! So, one less thing on my bucket list!

In massive chalice you are some kind of immortal king that leads a world through centuries etc. So, you get to match people in order for them to make babies. The true fun begins when you realise that the best fertility match you found among your incested mentaly defective folks is a 56yo men with a 9yo girl...

Once that happens, screw everything else. Who cares about some tactical turn-based fighting etc. The game is over. Let's be real, if you were some kind of god, what would you prefere doing, leading your folks to victory in battle over the darkside or mess around with their sexuality like the biggest perv ever... ♥♥♥♥ YOUR MOTHER NOW! but let your son finish... just join them... ;o~

5.5/10, Great ideas but not that fun.
Helpful? Yes No Funny
a helpless tramp
( 17.2 hrs on record )
Posted: July 18
Nice concept

But a lot less content than Xcom
And a lot more difficulty in my opinion.

Not really for me, but I liked it well enough to recommend :)
Helpful? Yes No Funny
Rat13
( 36.6 hrs on record )
Posted: July 18
Massive Chalice or Eugenics War (what it feels like to me at least) is a turn-based strategy game. It also has a kingdom management aspect to it but for the most part it is a turn-based tactical combat game.

Eugenics War (Massive Chalice) is built around a hero breeding system. Every single marriage is your decision. Your choices can create a bloodline full of hearty and quick heroes or asthmatic and slow ones. With every choice having positive and negative consequences you’ll have to weigh every decision.

Combat is grid and turn based. If you’ve played Final Fantasy Tactics or XCOM you know what to expect. Though don’t expect the same amount of variety of units as Final Fantasy Tactics or the complexity of XCOM. This is a lighter squad based game.

Is this game for everyone? Of course not, the game gets a little repetitive and a lot of the unique ideas in this title are not fully realized. It is however a very interesting game that does something different from most turn based (and squad based) strategy games.

As with most games on Steam if you don’t feel like taking a risk on this at full price just wait for a sale; I purchased my copy in a bundle and only ended up paying $1.25. At that price I feel I definitely got my money’s worth, had I paid full price I would still be satisfied though.
Helpful? Yes No Funny
OwlaKazam
( 23.7 hrs on record )
Posted: July 16
Good combat system. Simple, yet unique story. Battles are somewhat repetetive (# of enemy increase and the variety). Some random events that can hurt, but keep it challenging. The multi-generation aspect is sad but fun.

Loadouts and mission list of what enemies you are going up against allows you to modify your stradegy a bit, but if the campaign isn't going well (or on a hard difficulty) you won't have enough troops to exchange in/out of your line-up.

In general, flanking/melee/range misses (especially with alchemist/explosions which a miss is like 40k scatter in a random direction) are all satisfying. I'd reccomend to those that like turn based combat rather than a 4x or something along the granduer scheme.
Helpful? Yes No Funny
Faquarl
( 21.3 hrs on record )
Posted: July 15
10/10 would play 'merciless' again, have my archer miss a 90% shot, so that my alchemist dies, who is the last descendant of his bloodline and also carries a relic, which is given to his 81 year old father, who cant get his ♥♥♥♥ erect enough to save his own bloodline, and also dies a hundred days before the adoption of a possible heir, which results in the relic being destroyed and also wiping out my only source of alchemists.

Helpful? Yes No Funny
Galagon
( 25.5 hrs on record )
Posted: July 15
I loved this game, and consider it a hidden gem. It plays like X-COM, with a mating/genetics system like Fire Emblem (in perpetuiity), and a unique and charming aesthetic/world. You have a squad of soldiers who revolve throughut the game as they are born, mature, and die, each with distinguishable characteristics. This gives them flair and make it even more heartbreaking when they die because you missed the shot THAT IT SAID HAD A 90% CHANCE OF LANDING, HOW COULD IT HAVE MISSED?!
On the downside, the campaign is small and feels repetitive. There's not a lot of customizable bells and whistles so you've pretty much seen it all after you get 20% in. While this is a drag, keep in mind that it is a medium-sized game. It acomplishes what it sets out to do, and while it lacks a full-feature-game feel, it also lacks the cost. Keeping in mind the price tag, I would label it a must-play.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
21.5 hrs on record
Posted: July 2
This game reminds me of XCOM, but is better in lots of ways. Yet another great game from Double Fine. Good for it's price.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
11.2 hrs on record
Posted: June 29
Unique gameplay, bit repetative, but worth it for ~ $5-10. Traits, Personalities, and their effects could be better explained, but you get the hang of it. Basically you play a light form of civilization, mixed with turn-based tactical combat, mixed with a breeding simulator, mixed with rpg elements. I do enjoy it, and replay is decent due to the attempt to maximize your hero stock. If it looks fun or interesting, get it, it won't dissapoint.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
16.8 hrs on record
Posted: June 29
The ending maybe a meh( I don't like how they end it)...but I think the overall gameplay is fun, if you like fantasy TBS game I think you will like this one and that is why i recommend this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
15.9 hrs on record
Posted: July 24
Massuve Chalice is like a big plate of french fries. When it first arrives piping hot, it's delicious and enjoyable while you juggle the first few hot bites in your mouth but as you continue eating, it soon gets cold and you're left with a mouthful of staleness and regret as you stare at half the plate sitting there in front of you knowing that no matter how you reheat the fries, it'll never be the same.

The game plays around with some interesting concepts, but the execution ends up flat. The idea of bloodlines is interesting and how you manage heroes throughout the years but once you peel that first layer away, there's not much to it. The combat is simplistic without much depth to the strategy and soon gets dull. the characters both heroes and monsters lack variety and the story is pretty linear and bare. The game eventually ends up more of a chore and you feel it even more once you hit the halfway mark.

Buy if only heavily discounted and if you don't mind highly repetitive games, else go for the XCom series instead.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 3
At first glance, this game has a few iteresting concepts:

- long game length (300 years) with your heroes being born, raised, send to fight (or some other work) and then dieing from old age (unless they die in fight),
- you decide who will marry who, creating bloodlines that can span through full length of game,
- all enemies (at least those encountered by me so far) have some kind of a twist - seeds suck your life, lapses attacks make heroes lose XP, bulwarks are ranged enemy that will shield itself for one turn after getting hit etc.
- you either build or research stuff,
- you have to permently send some of your heroes to different kind of duty (like research or training others, having children. and stats and level matters, so you can't send anyone).

I liked some of this concepts and decided to give this game a try despite not-so-good reviews.

In my opinion game fails at execution or concepts look good only on paper.

Heroes

In theory your heroes have everything to make them really interesting: they have traits, that they can pass on to their children, personality that makes them bit unique (both traits and personality give bonus/penalties to stats or some other effects). Their looks and age related status effect changes as years pass. They look different from each other. There are 3 base classes but you can mix partners from different classes so they will train heroes with new classes. There is a simple skill tree with choices to make and skills to choose every few levels. Some of traits even require you to remember them (like trait Optimistic that changes displayed hit chances).

It seems it should be pretty easy to like them, to have your favorite champion, to remember them.

In practice they often take part only in 2-3 battles. You have to sacrafice the best and send them to have children or something. After 5 hours of playing I still had no different loudout to give them. And they die way too fast. I found it hard to care about them.

Enemies permanently damaging your heroes are also not nice. (if you care about your heroes)

I really liked having my favorite soldiers in Enemy Unknow (with was IMHO inspiration for few things in this game). Getting them slowly maxed out, giving them medals, changing looks. Here your 'heroes' are just cannon fodder - if you start liking one, he will probably die of old age before next battle. Perhaps concept is bad or perhaps this could be done with different time scaling (so you lead your heroes in 7-10 battles instead of 2-3) and with better recognition of their accomplishments (hall of fame or sth).

Tactical gameplay

Battles are turn based. They start with your squad at one point and enemies spread out on map. Map is flat (AFAIK), but contains destructible elements that can be used against your enemy or against you (for example giant berries exploding with aoe after getting hit). Your only goal is to kill all enemies (at least in 5 hours I didn't have any mission with different goal or some kind of a twist).

There are 3 base classes. Hunters with crossbow, alchemists with melee attacks and limited number of thrown aoe grenade like flasks and caberjacks using big logs as melee weapons. In 5 hours of gameplay I haven't seen new kind of weapon or mixed class that would make big difference.

Battles weren't very exciting. Enemies don't seem to look for you and have pretty predictible AI. It's nice though that there is some form of stealth that you can use. Perhaps on higher levels, with heroes having more than 2-3 skills, it gets more interesting and deeper. I don't know and in fact I no longer care - 5 hours of gameplay is more than enough for a game to start being interesting.

Oh, and your heroes have stats that tutorial didn't care to explain. Mouse over didn't help me too. For example I actually don't know if low-dexterity alchemist will have problems with aiming flasks or not (perhaps intelligence is required for this class or perhaps not). It's really stupid, because this game doesn't havy any complex mechanics that would be hard to explain, so it means that devs were... lazy? not aware that their game ideas are not obvious to everyone?

Strategical gameplay

Here you research stuff (including building... since building is part of research in this game). You assign heroes to buildings (regent and his/her partner to a keep - they will have children and train them, sagewriters to their guilds - they speed up research and Standards to crubicle - they will speed up trainging globally). You can also start timeskip that will stop on important events (death of hero assigned to a building or enemy attack).

During first 100 years all attacks looked the same. 2 regions are attacked. You can see what kind of enemies you will face and what reward you will get for victory. You can react only in one region. All regions have corruption meter, if it fills completly, you lose the region (successful defence lowers corruption, successful attack of enemy increases corruption).

There are some interesting choices to make. Should I make my highest level hero a regent so he can train his children to higher level (before they will leave to serve the country)? Should I 'retire' my old hero as a sagewriter or as a standard? What traits I should look for to create interesting bloodline?

Those decision seem somehow less important though when you don't care about losing your heroes and when you are not sure what different stats mean.

Summary

This game is an interesting concept with big problems in execution. It creates heroes for you to bound with and then adds mechanics that make it hard and that punish you for having a bound with them.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: July 2
Get's repetetive quickly.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
31.3 hrs on record
Posted: June 30
I was enraptured by this world and it's peoples struggle from start to finish, also it has bee bombs. Enough said?
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
9.0 hrs on record
Posted: July 4
I gave up halfway in.

The game is basically a dumbed down version of XCOM. Less soldiers, less classes, less skills, less mechanics, less.. everything.

The artstyle is fairly unique, but also lacks quite a lot of detail.

What's the main problem with it? Everything takes too long.

Every single action you perform in combat is held up by an unskippable animation. Reveal an enemy? Camera moves over to it and it unleashes a battlecry, then moves back to your selected soldier. Attack an enemy? Camera follows the attack then moves back to your soldier. Kill an enemy? Camera moves over to it and it dies, then moves back to your selected soldier to show your soldier's battlecry. (god forbid you multi-kill) Get exp? Camera stays centered on your soldier. Level up? Camera stays centered on your soldier. Used up the action points on a soldier? Camera forcibly moves to another soldier. Etc.

You can't switch soldiers during an action either. You're forced to sit and wait and watch until they completely finish their action.

There is so much needless waiting that it makes combat take much longer than it should. This is made even worse by the fact that..

Combat is too easy. Maybe as a veteran of XCOM (the original and the remake) I have much more skill than the average player, but I just found absolutely no challenge at all. My soldiers basically one shot everything and I never had anyone die; which leads us to...

The character balance is really off. Hunters are supposed to do big single target damage.. but they're weaker than Alchemists who one shot groups of enemies. I found the Caberjacks to be completely useless. They had high damage, but being melee in this game is awful due to Ruptures (explode on death), Lapses (exp loss when hit) and Withers (age gain when hit; extremely bad). My main group was 3 alchemists and 2 hunters, though a more optimal group seems like 4 alchemists and 1 high accuracy hunter to function as a band-aid for misses on critical targets.

And yes, there are really only 3 character classes. You can breed different ones together to get hybrids, but they basically function the same, only with a few different skills. Some of them are objectively worse (ex. Enforcer) due to their skill changes.

The other problem with the game is the management and RNG. You have a very simplistic map with 10 locations on it. You pretty much build 1 Sagewright guild, 1 Crucible and the rest are keeps to breed heroes.. and you NEED to build keeps ASAP (see below). Other than that, you can research some weapon and armor upgrades along with some (mostly) passive items.

Soldiers (or Heroes; I'll be using this interchangeably) all have unique traits and personalities; completely randomized. Some are just flavor text, some are good and some are horrible.. and they're usually horrible.

Soldiers also have ages, and age is a key mechanic of the game. Your soldiers die from age, and they die frequently as it's usually 20+ years in between combat sessions. (It's like the combat is a side activity compared to how long you spend managing your soldiers.)

Age is effectively the most deadly enemy in the game.

If you do not start breeding your heroes early, you will run out because they all die from old age. You can hire a group of 5 heroes, but they're usually far worse than ones you can breed due to coming with a lot of negative traits. For example, the last group of heroes I hired all came with the 'Slow' personality (among other negatives), which meant they moved less tiles in combat. It may not seem like much, but the default movement is 4, so that's a 25% reduction in how far they can move per turn. I brought one on a mission and they were left behind everyone; useless.

There's also another very bad one: Heart disease. The average soldier lifespan seems to be 65. People with heart disease can die in their 40's. This makes it almost pointless to even take that soldier into combat, as they'll die far before they get to a higher level. Longevity is the counter to this; those soldiers can last into their 80's, which is extremely useful.

So, this means you need to selectively breed your soldiers if you don't want a ton of useless people. Traits can get passed down from parent to child. Personalities however can be gained via the 'Standard', someone you assign to the Crucible to train soldiers (passively as time passes). They also gain both kinds of stats randomly on birth and while they age.

Pair two good parents together (if you can even get them in the first place), set a good standard and off you go breeding competent soldiers... until someone dies, or the RNG doesn't give them the traits or personality you're raising them with. Hope they're young too, because the older they get, the less they breed.

Oh, and everyone you assign to any of the buildings is forever stationed there until they die. You cannot take them into combat. This contradicts the 'Standard' mechanic, since higher level heroes are much better at training.. but what's the point if they just die in a few years?


Between waiting so long for combat, having to manage dozens of soldier deaths every time I wasn't in combat, and the combat taking far longer than it should, I just got so fed up with waiting and needless micromanaging that I stopped playing.

The UI could also use some more work, especially when trying to manage a soldier. Everything's too big and takes too many clicks to get to or see information you want (the 4 pages of tabs could be consolidated, and there needs to be a 'compact' mode for lists). There's also no way to sort people by their traits or even search at all, which makes finding specific people a real hassle.


Good voice acting though. Jennifer Hale and some guy I don't recognize. Guess all the budget went to them instead of giving the game more depth..

If you can pickup the game when it's cheap (below $5), I'd say go for it. You'll have a bit of fun for a day or so, but if you're expecting something with the intensity of XCOM (or even half of it), then you'll start to get frustrated and bored barely 100 years in. If we could turn off the time wasting animations, then I'd switch this review over to positive and actually play the game again.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: July 6
This game had a lot of potential. it starts with a fantastic premise, and for the first few years of the game things proceed smoothly but pretty quickly you realize you've seen everything the game has to offer.

There is little to no customization- indeed customization appears to be locked in only for kickstarter backers and when you begin a game you're given a choice between choosing Random lineages or wading through hundreds of ridiculous lineages that most often wind up being either extremely dated memes or some variation on BLOODDARKWOLFRAVENGOKU420. Its a small issue, but immediately left a bad taste in my mouth that customization was locked in to choosing between backer lineages when it would have been simple to allow customization of names and such like XCOM.

You very quickly meet all possible enemy types, and there is both little variation in enemies and in your heroes. Combat starts off interesting but quickly becomes boring and a real chore. Enemies like to hide in corners and the game feels sluggish when you have to spend turn after turn hunting down weak enemies hiding or running from you with no real threat. The enemies themselves might as well be comprised of Nerf and theres little tactical satisfaction from the battles.

Heroes age and die quickly enough that its hard to develop any particular attachment to them or their lineage. Most heroes may be lucky enough to see 2 or 3 engagements if that. If you can feed enough kills to particular heroes, their weapon might turn into a Relic, but again there really isn't any attachment or story or driving force to make me care about slogging my way through the boring combat system.

The game just feels simplistic and empty, and the interesting premise never ends up feeling realized. You wind up investing hours in the game hoping it gets better and it never does- you really do see everything it has to offer within the first hour or two. I kept trudging towards the ending out of obligation more than deriving any fun from it before ultimately shrugging my shoulders.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
6.0 hrs on record
Posted: July 8
I would give a neutral review, but since I can't it's more negative then positive.
The skill selection is poor making the combat repetitive, heroes die incredibly fast of "old age", the bloodline system could've been explained better. There's a lot of decent / good ideas in this game - sadly the balancing and implementation was poorly dont and would have needed some work before the release.
(Why can't I send different parties to different battles at the same time???)

Also: A ton of RNG events that can really, really, really ♥♥♥ you up.

I wouldn't call it a bad game, but it feels very incomplete and unpolished.
Grab it for 5€ during a sale or skip it.
Was this review helpful? Yes No Funny