In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
User reviews: Mostly Negative (1,811 reviews)
Release Date: Oct 27, 2014

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"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Recent updates View all (41)

November 13

Spacebase DF-9 1.06 released

  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.

10 comments Read more

November 7

Spacebase DF-9 1.05 released

  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.

16 comments Read more

About This Game

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
27 of 28 people (96%) found this review helpful
3.4 hrs on record
Posted: November 19
Having bought this game on early access, I truly wish I hadn't.

It's not finished, it's never going to be finished, feel a lot like I got screwed over on this and every other Double Fine Production game that I bought.

Don't waste your time or money on this unpolished turd.
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31 of 35 people (89%) found this review helpful
9.5 hrs on record
Posted: November 17
Double Fine continues the tradition of taking your money and not finishing their games.
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22 of 24 people (92%) found this review helpful
8.6 hrs on record
Posted: November 16
This game is based on a really nice idea. It's just not completed yet.

Let's start out with management. Since the tiles you are working with is not directly underneath the stuff you're actually building, it's impossible to know if you're for example deleteing just this room, or also deleting the wall for the next room, which would mean all of the oxygen sucked out of your base.

Another thing is, that you can't move citizens around. This means, that you'll have to wait with (for example) destroying a room, because there are people in it. It can also be annoying, when you know theres a fire in a place, and you just have to wait until somebody discovers it. Even having the rooms alarm on won't help you. People only notices fires (and mostly also intruders), if they accidently walks into them.

A third thing is bugs. There are bugs everywhere in this game. One bug happens when you have an intruder. You then mark the intruder with an icon saying "kill this man". Even if all of your citizens are security guards, they can just be standing, looking at the intruder destroying all of your reactors, and they will first react, when he actually starts shooting at them.
OMG thats annoying.
Another bugged thing is the chamber between the base and space. Here you have two doors, that are never ment to be opened at the same time. Despite that, i've had a whole base killed twice, because the doors sudenly opens at the same time, and everybody is sucked out into space or suffercated. I've also tried people just standing in this room with the outer door opened, waiting until they die, and the door closes again.
AHHHHHHHHH

This is just some of the bugs i have tried. Tough i've restarted this game several times now, my best play has only been finishing my base, and starting to make research, when some stupid bug has happened.

If DoubleFine made this game 10 times more solid, i would definetely think it was a good game.
But unfortunately for everyone, this game is totally ruined by the crazy amount of bugs and poorly crafted tools in it.
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13 of 14 people (93%) found this review helpful
38.2 hrs on record
Posted: November 17
Lovely concept and could have been great, but it was never finished despite it's 'released' status. :(
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11 of 12 people (92%) found this review helpful
16.8 hrs on record
Posted: November 19
While the game in its current state is relatively playable it is sadly unfinished.

The UI is rather clunky and unfinished. The AI even more so.

There doesn't seem to be any dynamic events other than meteor strikes and random raiders which given the basic nature of the AI means that a lot of your personnell will be left dead and dying on the floor. There was no effort put in to making the Random derelict encounters anything other than a randomly generated set of rooms to be a "starship" or chunk of space station and they pop into exisence randomly on the map sometimes popping in attached to your base.

All in all it is a stable game which is sparse and empty that will hopefully be completed by mod teams into something a little more robust.

However this only serves to prove that Double Fine missed the while point of what utelizing early access is for and clearly started this project with the hopes of funding it exclusively through EA rather than making sure they had the capital to put out a product.

For the price its going for you'll get a better deal by either waiting for Starbound, Planet Explorers, or Space Engineers to get out of alpha and into beta.
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7 of 7 people (100%) found this review helpful
29.5 hrs on record
Posted: November 19
I'm so sorry - even now with 1.06, read some episodes:

- Tried the new tutorial, how to play; got to the explore derelict task - but the derelict never appeared :-) :-(
- Started a new game and despite in a sector with "low" threats, there were plenty of hostile ships chiming in from time to time.
- I was expanding my base; suddenly I got hails from friendlies. Two new ships/buildings appeared; one docked in the middle of a room building operation leaving it inaccessible; the other docked on a wall that had a ship engine. I could access the latter by cutting a wall and tearing down the engine to free the main entrance, but the former still inaccessible.
- There's a dead raider lying in the room to be the second reactor room. I can not build a power generator since the raider blocks it - seems bodies just don't disappear. I also have a floating dead astronaut in the middle of my bar; he was killed when the room didn't even exist.

I've spent hours in the game but only got frustration out of it - whatever progress I made, disappearing floor tiles, stupid AI, bugs, ... ruined it. Maybe I should finally uninstall it - I'd have had fun with it if it had been more mature.
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7 of 8 people (88%) found this review helpful
0.5 hrs on record
Posted: November 15
Game was declared "finished" by Double Fine without actually getting to the point the developers promised. As a make up gesture, they gave people Hack 'n' Slash.

Don't spend your money on this game. It left early access while still being essentially an unfinished product, and Double Fine decided laziness was easier than delivering the promised product.

I'd avoid any future Double Fine games as well; you never know when they'll abruptly be called off.
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6 of 7 people (86%) found this review helpful
16.4 hrs on record
Posted: November 16
Still buggy. Incredibly stupid AI. I've been playing this since before release and many of the issues are still around.

It's so very close to being so very fun, but just falls short.
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6 of 7 people (86%) found this review helpful
17.3 hrs on record
Posted: November 16
The game idea is excellent, but extremely poorly executed.

Where to begin?
- Stupid citizens forever spiralling into madness. No matter what you do thye will become angry and rain a ♥♥♥♥ storm on the base you just spents hours building. There's no way to make them happy. Even if you give them their own room with tons of shelving and space, an awesome pub with very fancy food, their favorite job and even places to chillax and workout... They will always lack something and then poof! they're angry and destroying the oxygen collectors that keep them alive.
- Dumb techs and builders that don't prioritize. "Oh let's build this wall that serves no purpose yet but hey, that airlock can wait. I just hope I don't sufffocate...... *dies of asphyxiation*" Just terrible AI all around.
- What's the point of building a base in an "extremely low" threat area that is clearly not low at all. Raiders every 5 minutes.
- DId I mention that eveything goes to ♥♥♥♥? Oh yeah. remember that awesome base you planned and have been working on for the past 5 hours defending from raiders and citizens and building the greatest space palace you've ever seen? Oh yeah, you can't save it. People died? tough luck. Gotta start again from scratch!
- I'm raging at the many crappy things this game represents.

When I saw videos of this game I was very excited to buy and play it. Now I just feel cheated and extremely dissappointed.
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4 of 5 people (80%) found this review helpful
1.6 hrs on record
Posted: November 16
Spacebase DF-9 would have been a great game, but doublefine abandoned there project, as soon as they had enough money to make another game. For this reason I will never buy another game from doublefine and I hope other people do the same. Doublefine even now consideres this broken and unfinished game a finished product, and spits in the face of early access supporters.
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2 of 2 people (100%) found this review helpful
7.3 hrs on record
Posted: November 20
Abandoned half-way by it's developer, Spacebase DF-9 is an uninspired attempt of bringing base builders back.
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3 of 4 people (75%) found this review helpful
19.4 hrs on record
Posted: November 15
Dont waist your money! The DEV's are not supporting the game anymore. The dev's have stated that they are only going to push a few more bug releases and be done with it. As of now ites a compleet waist!
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1 of 1 people (100%) found this review helpful
18.8 hrs on record
Posted: November 21
Previously I would've recommended it, until the developer announced they were dropping the game so soon.

I was a backer since the start, and thus I've seen it grow over updates with ideas that wetted my appetite proper. DoubleFine has released some good games but sadly this one won't live up to its potential.

While it is in a playable and semi-enjoyable state much to their credit, with the devs now giving over the code for the community to develop on, its still a kick in the nuts and the game is left at only a fraction of what they promised Spacebase DF-9 was going to be.


Pros:
> The AI are smart and respond better than previous versions - especially the Security Teams compared to before.
> Everything works as it should while base construction takes time and effort to complete, pro-longing gameplay.
> A few tid-bits like emotions, items, research and random events, as well as managing happiness levels.
> The only learning curve is starting off your base. From there it is down to experimentation to what you do.

Cons:
> AI are still dumb at times. I've seen people stand in a corridor when a meteor shower hits the base, or people outside the airlock suffocate because they're waiting in line and their suits run out of oxygen.
> Limited gameplay. Once you've built a self-sustaining base, researched everything and mined every asteroid, thats it. You're done.
> Limited reply value. You get one save file and one base, unless you manually switch them out in folders. Every replay is building the same base again until you come up with an efficient design that always works - its more of a time waster.
> No more official development. You'll recieve support, but any further addons are now in the hands of the community.



If you're looking for a time waster with simple space-base building mechanics, then maybe this is for you. Its quick to load, has enough advanced features to keep things interesting, while you don't have to micro-manage everything.

If you're looking for a game to compare to Space Engineers however? I'd suggest saving that money. You'll likely make one base or two, learn the mechanics, develop a strategy to quickly 'win' everytime and get bored quickly.
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1 of 1 people (100%) found this review helpful
12.8 hrs on record
Posted: November 17
Game was buggy, but still pretty fun. However, Double Fine's decision to drop development and essentially give a 'screw you' to the funders is despicable. I will think twice, thrice and a fourth time before buying their products in the future. Do not buy.
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: November 16
Alright game until it sends waves of enemies at you in a low threat level enviroment completely wiping out all 17 people you had. I simply want to make a big semi peaceful base. I dont want to be wiped out every few hours. At this time i do not recommend this game. With further work we will see if it is truely the amazing game it looked like it was going to be.
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1 of 1 people (100%) found this review helpful
14.0 hrs on record
Posted: November 17
This game has a nice concept. But it is currently lacking many ideas first planed for it.

In fact, despite it being version 1.***, this is not a finished product at all.
This is still very buggy, with the PNJs often being stuck somewhere or stupidly stacking in a room with no oxygen, and dying for no reason.

I don't recommend buying it, not before a good bunch of patches, and hopefully some future mod.

Excuse my english.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: November 20
Double-Fine abandoned this game in a half-finished state.

When I get a refund for this, I'll think about buying something from these developers again, but the fact of the matter is that they have betrayed one of the core tenents of not only early-access game development, but also the free market. Money has changed hands. The consumers have paid for a product with the expectation that it will be finished.

That itsn't happening.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: November 22
DO NOT BUY THIS GAME

When I bought the game, I thought that it was going to be great once it was finished (hence early access). Now that they deciced end development on the game it is no longer worth it. The game is unfinished plain and simple, and I am angry that they would just pull the plug on features that they had promised.

I am never buying another game from Double Fine, and neither should you.
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0 of 3 people (0%) found this review helpful
3.7 hrs on record
Posted: November 22
Well yes it has been mostly abandoned, and that sucks. BUT I still think I got my 20 dollars out of it. I'll go back and play it again and I have played it. It's a fun games yes, maybe you should wait till it's on sale but it isn't worth passing up just for development primarily stopping.
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5 of 20 people (25%) found this review helpful
0.4 hrs on record
Posted: November 16
>Tim Schafer
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