In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future.
User reviews: Mostly Negative (1,828 reviews)
Release Date: Oct 27, 2014

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"A Double Fine Game. Build a home among the stars for a motley population of humans and aliens as they go about their daily lives."

Recent updates View all (41)

November 13

Spacebase DF-9 1.06 released

  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.

11 comments Read more

November 7

Spacebase DF-9 1.05 released

  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.

16 comments Read more

About This Game

In Spacebase DF-9, you'll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of galactic resettlement in Earth's distant future. Meteor impacts! Explosive decompression! Unbearable loneliness!

Key Features:

Base Construction
  • Build your base using available matter and expand by mining more from nearby asteroids.
  • Gradually expand from a small oxygen-filled room to a thriving, well-decorated hub.
  • Build Gardens, Pubs, Fitness and Research facilities, and more.
Citizen Management
  • Assign citizens to duties to ensure survival-critical duties are performed efficiently.
  • Monitor citizen needs to ensure overall morale, balancing duty demands with citizen happiness.
Base Defense
  • Send security forces to investigate mysterious derelicts that appear near the base.
  • Fend off hostile invaders as well as parasites that
  • Construct turrets to lend firepower to hostile
Research and Progression
  • Research new equipment, armor, weapons, and base structures.
  • Discover blueprints for new technologies aboard derelict ships.
  • Research cures for deadly space diseases.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: OSX 10.7
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 with 384 MB of RAM
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: OSX 10.8
    • Processor: Core 2 Duo or Higher
    • Memory: 2 GB RAM
    • Graphics: NVidia GeForce 9800 GTX+ or higher
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1.8 GHz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
145 of 163 people (89%) found this review helpful
1.6 hrs on record
Posted: October 31
Abandoned game. Do not buy this game! Double Fine Productions took advantage of the early access system to scam users. This game went from early alpha state straight to final build 1.0.
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88 of 89 people (99%) found this review helpful
82.6 hrs on record
Posted: October 30
I promised I wouldn't leave a review until it was finished, as leaving negative feedback on an early access game is just unfair. I loved this game, and with every patch it got better and better.

So why don't I recommend it?
It's simple. It's far too unpolished for a finished game.

Missing text, UI errors, dodgy AI prioritisation, (it's good most times, but it puts things like "stomping out fire on the other side of the raiders" over "omg the raiders are shooting at me run away" and you end up with "look a fire behind those raiders that they just set that doesn't affect anyone, let’s get every civilian to run over to the raiders and stomp out a fire while they shoot us all"

My personal favourite is "the oxygen recyclers are breaking? No, don't fix them, lets panic for two hours while the oxygen slowly runs out"

Now you can put most people down to blind panic in situations like those, but out of a crew of 64, 52 of them went to stop out the fire (they ran all the way from a safe section of the base, past security and into the raiders, most of which were assigned to security and tasked with killing the raiders. You just wouldn't get a situation like that in real life.

I understand the reasons behind it, and the bug fixing is ongoing. but in its current state it is still very very difficult play smoothly (and I don't mean that the game is hard, I mean the game visibly holds you back when you want to play it) and a single bug can be a game breaker.

If you like the look of this game, feel free to get it back up your saves MANUALY on a regular basis, and don't be surprised if a sudden bug/glitch wrecks your experience. However please don't buy this game if you are thinking it will be epic. It's epic until a bug kills it.

Once the major bugs are patched I will play it again, but it’s just gotten harder and harder to cope with the bugs as builds went on.
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100 of 110 people (91%) found this review helpful
1.1 hrs on record
Posted: October 30

The Game is incomplete and will not be completed. This game was funded via Early Access and because the Early Access version had maybe 40 minutes of gameplay, no one bothered to buy it and Double Fine decided to cut their loses and go straight from mid-alpha to release when it is still full of bugs, and told modders to finish the game for them. They gave out free copies of another game, Hack N Slash, just to be like "We messed up, Whoops sorry!" This game is a scam even at 90% off.

The game still consists of very little to do. The AI people die from suffocation and other stupid reasons all the time due to poor programming. The start of a new base also leaves very little margin for error.

You can find a rant I did about this whole thing in the video below. Avoid Double Fine games in the future.
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76 of 79 people (96%) found this review helpful
33.7 hrs on record
Posted: October 31
This game needs more development time.

The ai is not very smart:

Security beacons do not work right, colonists will fly around for a while instead of securing areas

Builders will accidently kill themselves tearing down rooms

The entire base will suffocate by building oxygen recyclers last, despite this being an important priority.

There are a lot of things wrong with this game. I can go on and on about it Avoid at all costs.
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69 of 73 people (95%) found this review helpful
23.9 hrs on record
Posted: November 1
Game has pleanty of potential, but unfortunately Double Fine can't manage funds so now they are dropping any further work on the game. If you want something COMPLETE go buy Startopia.
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72 of 78 people (92%) found this review helpful
68.2 hrs on record
Posted: November 14
Avoid game - game was left unfinished by developers and funders were thrown under the bus.
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48 of 50 people (96%) found this review helpful
49.6 hrs on record
Posted: November 1
Spacebase DF-9 Version 1 plays like a badly designed tower defense game now it has finally been released. Where you get a limited amount of time to build your station and then have to defend it against attackers. In one game I had a raider visiting by shuttle and 2 other ships attemping to breach my station and right after that pirates appeared. My crew went from 9 down to 1 before the last pirate ship appeared.

During the Alpha this game was about building a space station and whilst that was its main aim, I quite liked it. But the second it was released, it became something else entirely.

Games typically last about 40 minutes before one raider or another wipes you out having magically appeared in a room they did not have access too.

I liked this game during the Alpha but now, I am afraid I must give it a thumbs down.... they seem to have ruined it in the rush to get version 1 out.

Pretty Sad... If your looking for tower defense games, look else where, if your looking for space station games, try Startopia.
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55 of 62 people (89%) found this review helpful
3.4 hrs on record
Posted: November 19
Having bought this game on early access, I truly wish I hadn't.

It's not finished, it's never going to be finished, feel a lot like I got screwed over on this and every other Double Fine Production game that I bought.

Don't waste your time or money on this unpolished turd.
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43 of 44 people (98%) found this review helpful
19.0 hrs on record
Posted: November 9
It's fun if you want to simulate trying to keep a bunch of literal violent ♥♥♥♥♥♥♥ alive in space.

Am I joking or exaggerating? No I am not. I have never dealt with such mind-crushing stupidity in any game of this sort, ever. The stupidity of your citizens goes above and beyond funny and delves into the absolutely painful and rage-inducing.

I'm talking about builders not building airlocks and dying from it, Techs not maintaining their oxygen recyclers, panicing when the lack of oxygen makes them suffocate, and then dies flailing around in circles - going into a raider/monster infested derelict one after another for the sole purpose of greed; the overwhelming desire to pick up some stupid, worthless toy and dying for it in a pile of their greedy dead friends, stamping on a roaring fire the size of a house and burning to death in a huge mass instead of using the fire extinguishers directly outside and in said flaming room - walling themselves into small rooms and dying, refusing to tear down the wall to escape or build a door, Downright refusing to maintain the station, their lives, their jobs, or anything relating what so ever to order, because they'd rather bash each others brains out in some psychotic fight, or they'd rather have a temper tantrum because they need to keep the oxygen recyclers operational and they can't play with their rubber duckies.

Yes, all of this actually happens, and it happens constantly. It isn't some stupid trivial issue that appears once in awhile, it's literally ♥♥♥♥ing constant and it never ♥♥♥♥ing ends. Seeing 30 people die one after another because they individually decided to stop working/cooking/sleeping to go steal a ♥♥♥♥ing trinket from a derelict near-by, and absolutely nothing I try to do can ♥♥♥♥ing stop them (Making them security and putting the deployment icon elsewhere, making them builders and trying to make them build, ANYTHING BUT DIE IN THAT ♥♥♥♥ING DERELICT ONE AFTER ANOTHER FOR YOUR STUPID ♥♥♥♥♥♥♥♥).

Again, this isn't funny. It goes beyond funny. It's unplayable. It's literally ♥♥♥♥ing unplayable because you're actually trying to manage severely mentally disabled humans and aliens in a ♥♥♥♥ing space station. If they don't kill themselves from suffocating, greed, or just random senseless violence and fighting, the almost constant raider attacks (that eventually culminates to a literal raider fleet, for no reason what so ever) will kill them.

The best part is apparently the developers took the money and ran, haven't been doing anything with the game, ban people who point this out or mention it on their forums, and are making new projects/♥♥♥♥♥♥♥♥ with the nonexistant money.

This game could be really, really good if the crew wasn't so ♥♥♥♥ing ♥♥♥♥♥♥♥♥ and suicidal. If they were competent and HAD PRIORITIES like ANY LIVING CREATURE WITH SOME SENSE OF SELF-PRESERVATION, the game would be good, REALLY good in fact. As it is right now? No it's unplayable ♥♥♥♥♥♥♥♥.

Maybe some modders can take it over and fix it, do anything with it, I don't know. But by default this ♥♥♥♥♥♥♥♥ is awful.
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50 of 58 people (86%) found this review helpful
9.5 hrs on record
Posted: November 17
Double Fine continues the tradition of taking your money and not finishing their games.
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43 of 49 people (88%) found this review helpful
4.7 hrs on record
Posted: November 7
To start off, i'm more neutral towards the gameplay factor, but i have to give this a negative rating for the fact that DF just abandoned the game when they saw it progressed to slow.
But here's the gameplay review, if you're still wondering if you should buy it or not :

The game's idea is wonderfull imo : build a base in space, maintain it and welcome new colonists into it while fending off raiders and managing the jobs the citizens do. The way they did it was not bad at all, simple drag-build controlls and assigning the different areas by a simple click of a button and design the interior as you like with various props. Easy. Simple.
But the thing that made the game bad is the fact that it's unbalanced, buggy and just unfinished.
The A.I is pretty bad in prioritizing their tasks, and with the new mood system there is just no way of keeping them happy, even if you furnish every room and give them their favourite jobs. they all eventualy get depressed and start fighting over nothing, which screws up the whole base and delays tasks as they recover in the sickbay.
The gameplay is refined for an Alpha at the time, but there was no change in it whatsoever when it went to V1.0 .

I wouldn't recomend the game to someone who disliked game-breaking bugs and dumb A.I , but if you just like building a base and dont mind using mods to fix all of the vanilla game's problems, it is worth buying whenever it gets on sale.
But otherwise, i sadly can'r recommend it, sorry Double Fine, but ya kinda screwed it up here.
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38 of 41 people (93%) found this review helpful
19.2 hrs on record
Posted: November 7
Wasted My money:

Turrets have too short of range
Enemies outside of their ship have just as much health as the ships do...why?
Sometimes the lights of the base do not light up when you come back online

I chose the perfect sector 22-31 where the crime rate was supposed to be extremely low, after a few minutes of playing I get swarmed with raiders.

The game was designed with minimal resources as this game has no goal other than sandbox mode and build until the raiders come to destroy you. And if you do manage to thwart off the ridiculous amount of raiders, when you build a decent sized base I got a raider message saying my base was too large and I got swarmed by soo many raiders that even with my base being completely built with turrets on everyother outside block on my base that even this wasn't enough to kill those raiders.

Eventually the game AI will always destroy you so very un even programming.

There are not many options to customize your base with
There are upgrades but you have to find the plans to them on derelicts

Besides raiders in between those raids you have people parking their so called ships on your base and you eventually have to continually play cleanup where you kill the people aboard, select and highlight their ship and try and dismantle it, and once your done finally clearing away their junk it seems another NPC wants to park their ship on your base where it become permanently attached until you tell again your workers to disasemble it.

It might have had potential if the game designers decided to spend more time polishing it and expanding the way the surfaces in raider ships come in at some wierd xyz angle that looks goofy and unrefined.

Anyways there is more I can complain about but I would rather throw money at a hole in the wall.

-----Do not buy it unless your addiction to buy stupid games and crossed yet another questionable line.----
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34 of 35 people (97%) found this review helpful
44.1 hrs on record
Posted: November 14
It is a shame that the developer abandoned the game in a half finished state, claiming that it is now the community's privilege to finish a product they expect you to pay for. This game, while fun, is buggy and incomplete and certainly not worth the asking price.
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53 of 67 people (79%) found this review helpful
2.5 hrs on record
Posted: October 30
Game abandoned half way through development and was "released" as a full game.
Avoid this and any other Doublefine games.
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29 of 30 people (97%) found this review helpful
38.2 hrs on record
Posted: November 17
Lovely concept and could have been great, but it was never finished despite it's 'released' status. :(
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31 of 34 people (91%) found this review helpful
10.6 hrs on record
Posted: October 31
I got Spacebase DF-9 a while back when it was in Early Access. My hopes were high, as I've enjoyed some of Double Fine's previous games quite a lot, and the game's website gave the impression that the completed product would be rich with gameplay and features. I suppose it was foolish of me to believe what I read/watched.

As you probably have already heard, the game was not, and will not be finished. The released game doesn't come even remotely close to what the website claimed was in production. I'm actually a little surprised that Double Fine is even releasing what is essentially a demo for sale to the public, rather than just sending its funders an apology letter and a credit for a free game.

It is shameful for Double Fine to call this a finished product, and the fact that they did so says a lot about their business practices as well as their apparent lack of commitment to quality. I won't be buying their games again, and a free copy of Hack and Slash will not change that.
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31 of 34 people (91%) found this review helpful
1.1 hrs on record
Posted: November 13
This game and its developer single handedly turned me off to early access gaming.
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29 of 31 people (94%) found this review helpful
16.8 hrs on record
Posted: November 19
While the game in its current state is relatively playable it is sadly unfinished.

The UI is rather clunky and unfinished. The AI even more so.

There doesn't seem to be any dynamic events other than meteor strikes and random raiders which given the basic nature of the AI means that a lot of your personnell will be left dead and dying on the floor. There was no effort put in to making the Random derelict encounters anything other than a randomly generated set of rooms to be a "starship" or chunk of space station and they pop into exisence randomly on the map sometimes popping in attached to your base.

All in all it is a stable game which is sparse and empty that will hopefully be completed by mod teams into something a little more robust.

However this only serves to prove that Double Fine missed the while point of what utelizing early access is for and clearly started this project with the hopes of funding it exclusively through EA rather than making sure they had the capital to put out a product.

For the price its going for you'll get a better deal by either waiting for Starbound, Planet Explorers, or Space Engineers to get out of alpha and into beta.
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26 of 27 people (96%) found this review helpful
26.8 hrs on record
Posted: November 7
While initially fun and full of promise, this base-building game quickly turns into a frustrating mess. As a fan of the genre, I'm generally willing to look over minor flaws in base-building games, and when I first fired up Spacebase DF-9, I'll admit I let the excitement of building a space-station get the better of me. Now, countless hours in, I find myself pinching the bridge of my nose in frustration and dissappointment everytime I boot the game up.

The game begins by mousing over an imaginary galaxy to find an area to establish a new space-base. While I dreamed of building my own Deep Space 9 or Babylon 5 at an optimal location, I found that I needed to spend 5 full minutes dragging my mouse around the galaxy map looking for an ideal location. Rather than allowing the player to set start parameters, the designers force you to hunt the 2D galaxy map for 4 varying starting conditions, consisiting of generally unclear parameters. Sure, levels of mining materials, a threat level, and a proximity to a warp gate seemed to make sense since I was a sci-fi fan, but through different playthoughs, they had only small differences. The final and fourth parameter, Magnetic Interference, remains unclear. This is because none of these parameters are ever explained, even during the tutorial.

Once the game begins, regardless of the parameters selected, the player has but a few minutes to build a basic base before the three astronuats supplied run out of air to breath. They must be assigned tasks, which, at first are dictated by necessity, and later by NPC prefence, which is shown via an assignment screen using varying degrees of happy and sad faces.

The problem with building a basic base is that your resources are so low, no matter what world parameters you set, that you need to be near absolute barebones. There is very little room for error. Of course, once basic resources, like air, food and the ability to create building material are met, a player can always expand, and sometimes with ease. But, this is where bugs, even in version 1.03 begin to appear.

I've had my start point pressed up against materials which have made it extremely difficult to start a base. I've had one of my 3 vital NPCs get caught on what little terrain there is at the start. NPCs get caught inside fully constructed rooms until you place a door, which usually isn't bad, unless you go pet your cat for 30 seconds and then look up to find everyone dead.

Or, in my last three games in a row, which inspired this review, have NPC's get stuck in terrain that was under construction, rendering the game a death sentence. Since there is only one save, this requires a new base, which in turn requires mousing over the 2D galaxy for 5 minutes to find starting parameters...

Once a player has a basic base up and running, the game begins to punish it much too soon. Incoming asteroids, disease, incoming asteroids, raiders, incoming asteroids, and NPC incompatibilty all appear just a 4 or 5 rooms into the base. Did I mention that incoming asteroids will hit your base and ALWAYS target vital systems?

Once a base is established, NPCs start getting sad, angry or upset. They all have demands. Nobody knows how to please those demands. I even doubt the developers know. I have never found a correlation between the limited items I can place and NPC happiness. I try to supply them with, say, Monitors. What do Monitors do? I have no idea. Are Monitors cosmetic? Do they increase Happiness? Do they decrease stress? No one knows.

In summation: The game works. It does some basic stuff. But, I get so frustrated everytime I bring myself to give the game a 8th or 9th chance than I'd rather watch watch seconds tick by. Furthermore, I'd like to say that my faith in Double Fine is rattled - a company that once did no wrong has now done wrong.
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32 of 38 people (84%) found this review helpful
6.7 hrs on record
Posted: October 30
Promised one thing, delivered another. Classic doublefine. Never buy no matter how much its discounted. Don't be scammed.
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